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Posts posted by GUANO
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should I install a separate instance of SQL Server? Is this something anyone else has had to do?
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Ports must be at least 10 apart eg
2302
2312
2322....etc
My Cherno server is 2304 and I have the Napf server at 3404 or something to that nature...
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I am using different ports. That was mentioned on the OP.
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I have 2 databases but they are both running under the same login/pass in the same SQL service. One server is overpoch, the other is just going to be epoch Nafp. As I mentioned, each server will run just fine individually... If i start Epoch server first I can join it but then I can't join Overpoch, if I start Overpoch server first, I can join it, but not the Epoch server. So it seems like there is some kind of conflict in the ports or in the DB... I was considering purchasing another IP from my vendor but other people don't have a problem running on the same IP as long as they change the ports to the server and/or the DB. Maybe I'll try setting up a separate DB service for each and see if that resolves the issue... I can probably test that first by breaking access to the DB on one of the server and then launch it by itself to see if i get the same errors in the *.RPT. I'll let you know... Any other tips would be helpful.
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I know there is someone out there who can shed some light on this little delimma...
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I get the same issue on mine. If i refresh all servers I can see it as active and get a ping. If I add to favorites i cannot refresh the server manually, it's just always at 10,000 ping. I can still join the server just fine. Adding it to my favs will change the description back to the pre-125548 description. It is an Overpoch server, same as the OP.
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If you're sure that nobody is cheating (doesn't look like any kind of cheat to me) and that there is no an issue with one of your scripts you can just filter out the spam in the createvehicle battleye filter. Don't remember what it would be as I don't mess with battleye too much, perhaps:
=! "Plastic_Pole_EP1"
I'm sure someone else will give you a better response =P
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Hi, I've had an Epoch (now Overpoch) Chernarus server running on a VPS for a few months now with no issues. I'm now attempting to set up a new map (Napf) and For some reason I'm unable to connect when both servers are running...
I've changed the ports (arma2oaserver and SQL DB) and done all that but when joining I just get the 'Wait for host' screen while my *.RPT spams 'Server error: Player without identity MyUserName (id 0000000000)'.
If I shut down my Chernarus server I can log in to Napf just fine and there are no issues. If I run them both at the same time this is when I'm unable to connect to the Napf map.
I've done the following in attempt to resolve the issue:
- Copied the entire contents of my Chernarus server's folder into a new folder and set it up for Napf
- Changed the arma2oaserver.exe to arma2oaserver_napf.exe
- Ran both servers from the same directory using the same arma2oaserver.exe
Using each of these methods, the issue is the same...
Any thoughts?
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Only took a few mins to get my Overpoch server updated after the new DayZCommander update tonight. instead of copying the entire contents of the Default folder to the Server folder (step 5), I only copied over the files that changed (the *.exe files and the new BattlEye files)... All my scripts worked just fine other than the ones that depend on PlayerUID's. Probably the easiest update I've done so far, usually I have to readd all my scripts one at a time. Be sure you copy the BE *.dll files to your instance_X_Mapname / BattlEye folder...
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I updated my overpoch server in about 20 mins. Scripts and everything worked fine without any changes (other than things depended upon PlayerUID's)...
My server was showing up as offline (and still is for me) but you can join it nonetheless. I imagine this issue should resolve itself within the next 24-48 hours.
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Has anyone tried a full update yet? How are servers found if DayZCommander is out of the question? I'm ready to update as well but unsure how I can get my population up....
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After updating (infiSTAR) to the latest version (release 6-29), this is still an issue in my server. Users report that most of the traders 'take a few tries' to get the dialog box to open. Works normally for admins. Most of our servers are at custom locations but I doubt this has anything to do with it..
Note: Server is running DayZ Epoch + Overwatch.
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I had the same problem but it was not resolved using any of the methods posted above. I resolved it by the following:
1) Ensure both of the recommendations above are checked first...
2) Copy BEClient.dll & BEServer.dll from the 'expansion\BattlEye\' folder to the main BattlEye folder used by your server (Example: Arma2OA\instance_11_Chernarus\BattlEye\)
I broke this by copying all my BattlEye files from my previous instance (1.0.4.2) to the new one (1.0.5.1). I guess taking shortcuts doesn't always work out ;)
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I figured out what it was.. If you upload a mission pbo from another server you'll need to change the instance ID in the the init.sqf to whatever is on your default mission pbo on the new server.
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Have you figured anything out about this? I've reset all default settings, wiped my database, reinstalled from scratch, and still no friendly tags... There is no line "DZE_ForceNametags" in my init.
Running 2 servers on a single machine?
in Server Install
Posted
Update: Changing the new 'steamport' settings in the config file to match the new server ports resolved the issue. XD