-
Posts
10 -
Joined
-
Last visited
Content Type
Profiles
Forums
Articles
Posts posted by Neomale
-
-
Here is what you can replace to get it to show in the middle of the screen:
[nil,nil,rTitleText,"Bandits or Pirates? We found their treasure, Check your Map for the Location!", "PLAIN",10] call RE;
Simply replace the following code with the above code:
_hint = parseText format["<t align='center' color='#FFFF66' shadow='2' size='1.75'>Treasure Crate</t><br/><t align='center' color='#ffffff'>Bandits or Pirates? We found their treasure, Check your Map for the Location!</t>"]; customRemoteMessage = ['hint', _hint]; publicVariable "customRemoteMessage";
Thank you Sir I will try that now
EDIT: This works perfectly, thank you.
-
HI,
It seems this code block handles the messaging to users. This code sends hints how to modify it to send to global, side or in the center of the screen like when you eat or drink?
Thank you in advance.
// Send message to users _hint = parseText format["<t align='center' color='#FFFF66' shadow='2' size='1.75'>Treasure Crate</t><br/><t align='center' color='#ffffff'>Bandits or Pirates? We found their treasure, Check your Map for the Location!</t>"]; customRemoteMessage = ['hint', _hint]; publicVariable "customRemoteMessage"; diag_log(format["Loot event setup, waiting for %1 seconds", _wait_time]);
-
I have a custom debug monitor so hints can't be seen unfortunatly.
Anyone know how to display them in global chat or another channel or maybe in the middle of the screen likethe messages when you eat or drink?
Thank you in advance.
-
The problem is most likely the type of server you are joining it could be not performant enough or too many buildings or other scripts running...
Try joining another server and see what happens.
-
I never said I don't care about others opinions, I said I don't care about being trolled and flamed. There's a difference. Maybe you can list the reasons why you understand the recent changes? Start by explaining to me how removing the information in the top left of the map improves the game for example, then explain all those other changes like dust and fog clouds..
Most people said they don't like the dust clouds so next patch they will remove them, yeah your right they don't listen... :lol:
The mission system, diary and such are not part of THEIR mod so why should they take every single script into consideration.
Clearly you don't like the original epoch mod cos you added the missions and the diary and what not so why don't you spend your time making your own mod the way you like it and don't post useless posts. They clearly stated a while back that it's impossible to take every tweak, scriipt or what not into account when changing aspects of their mod so your post is useless.
-
May want to just remove them so new vehicles can spawn, they are usually in much better shape then and abandoned and/or locked vehicles. I would just remove the safes and lockboxes that are not used at some point less objects = more performance.
I would like to do this but how exactly? Can you be more specific please?
Thank you in advance.
-
these files are deleted from the download site...
-
This will be addressed in the next patch 1.0.2.4. Vehicles do need to spawn after buildings or the setvelocity command commented out for now.
I haven't read anything in the patch notes about this, is this working now?
-
Yeah since buildings need 10% damage to show the mantain option (1.0.2.4) you can't maintain your buildings using this script so everything despawns.
Maybe the original author or someone else with scripting knowledge can get around this but for now I disabled the script.
Quick question on custom load screen?
in Scripting
Posted
are there any other requirement like maximum dimesion, file extension and o on?
I tried a JPG file with 1920*1080 dimension and it gave me an error on dimesion I think, could this be possible or might there be another problem?
it said something like dimesion 1920x1080 not 2^n
EDIT: Nevermind figured it out dimensions must be 2x1 so i.e. 1024*512