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darkfall211

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Posts posted by darkfall211

  1. Hey Epoch community i have spent the alst few hours trying to merge from 1.2.0.5 to 1.0.3 and i beleive im close , i get to the lobby , and start to load in , stuck at waiting for server to start authentication and it counts to 25-30 then sends me back to lobby Would someone kindly give me a hand to spot where i have gone wrong? I can Give you my PBOs if need be , just PM me.

  2. Sorry I should have been clearer, my bad.  I meant that in your mission pbo you have lots of other things that I don't have and would like to aside from just the admintools. These are things that I'd like to use on my server but don't have the time or scripting skills. Therefore if I could use your mission and server files it would help me out greatly, if you don't mind and are happy to share  :)

    Really, there is nothing stopping you. But to me , thats hours and hours of work. I literally have made that myself and learnt to do it myself , id prefer if you didnt. Just browse the OpenDayz And DayzEpoch forums , find a feature youd like to add and follow the instructions. If you have any issues start a thread. its what i did.

  3. Hey darkfall, I love the look of your scripts. Would you mind if I used it on my server? I'm happy to give you credits and place a message in my loading image. It's just that I'm not a scripter and this would help me massively.

     

    Andy

    Hey mate , infact these admin tools arent mine.. They are Blue Pheonix's

     

    https://github.com/BluePhoenix175/DayZ-Admin-Tools-

     

    Heres the Github for Download and install instructions :)

  4. Seems to me like you did not follow the instructions, when the vehicles despawn there is something "wrong2 with server server cleanup

    The lines it tells me to change in the server_cleanup.fsm are as follows:

    The line you are looking for is either:
    
    " if (!(vehicle _x in _safety) && ((typeOf vehicle _x) != ""ParachuteWest"") ) then {" \n
    
    Change to / add as shown:
    
    " if (!(vehicle _x in _safety) && ((typeOf vehicle _x) != ""ParachuteWest"") && (vehicle _x getVariable ["Sarge",0] != 1) ) then {" \n
    
    Or the line looks like
    
    if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n
    
    Change that to
    
    if(vehicle _x != _x && (vehicle _x getVariable ["Sarge",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) !=
    

    And i cant find either of them

  5. In my opinion, if you can't install these scripts with the directions provided with them, you have no place running a server or you should just ok with running a vanilla server.

    I disagree with that... I have come from knowing nothing about server modding to where i am now, Sure im not fantastic or even very good but i know abit. Just got to learn it.

  6. Well, I don't see your UID in the file "dayz_mission\admintools\Activate.sqf", that is at least the first problem, hopefully the only one, try to add your ID there:

    if ((getPlayerUID player) in ["######","######"]) then {
    

    I thought you have already checked those files, because PetuniaEpochtold told you that right in the 1. answer here in the thread. ;)

     

    And I know the admin tools are weird lol, I changed it on my server so I only have one place where I put my UIDs and thats it, wondeirng who came up with the idea of adding your UID ad 3 places where it can simply be one!

    Wow! thanks AxeCop, it was in there before. maybe i just didn't save that file! hahaah now that that is all working , time to figure out why my Ai isnt spawning, when i use a parachute it un-deploys and i fall to the ground and die and also why when i spawn any vehicles in the server with the admin tools they dissapear after a short duration >.<

  7. Maybe but I am busy at the moment, why not just upload the file? it's no secret every player who connects to your server will get it anayway (most admins don't know about it and hide their UID, but everyone can see them lol)

    I had no problem with that , i just was wondering if you could explain what would need to be changed , so i dont have something fixed and not learn where i went wrong :)

     

    All good though

  8. Some points for you to check:

     

    1) You DON'T need to include the player_monitor change in the init.sqf file

    2) Make SURE you have put your playeruid in:

     

    * admintools\Activate.sqf

    * in at LEAST TWO places in admintoolsmain.sqf (once for the //all admins, and once in the level of admins you want for that playeruid - for your own, you'll probably want to add it in // super admins

     

    The last one above - the admintoolsmain.sqf, I think people miss that sometimes, and put their playeruid only once! You need it in //all admins first, and then in the admin level you want (//super admins, //admins or //mods, etc). Pretty sure that's right anyway as it's what I do and it always works for me :)

     

    Failing that, do you use any antihack scripts, like Blur gaming's one? If so, they could be blocking it...

     

    I am Using Gotcha i have put my UID in the exceptions though. So it doesnt pick anything up under my UID

    heres my admintoolsmain.sqf w/the UID's in : 

    _pathtotools = "admintools\tools\";
    _pathtoskins = "admintools\skins\";
    _pathtoweapon = "admintools\weaponkits\";
    _pathtoshields = "admintools\shields\";
    _pathtovehicles = "admintools\vehicles\";
    _EXECscript1 = 'player execVM "'+_pathtotools+'%1"';
    _EXECscript2 = 'player execVM "'+_pathtoskins+'%1"';
    _EXECscript3 = 'player execVM "'+_pathtoweapon+'%1"';
    _EXECscript4 = 'player execVM "'+_pathtoshields+'%1"';
    _EXECscript5 = 'player execVM "'+_pathtovehicles+'%1"';
    //customise these menus to fit your server
    if ((getPlayerUID player) in ["UID"]) then { //all admins
    	if ((getPlayerUID player) in ["########"]) then { //mods
            adminmenu =
            [
    			["",true],
    				["Tools Menu", [2], "#USER:ModToolsMenu", -5, [["expression", ""]], "1", "1"],
    				["Skins Menu", [3], "#USER:SkinsMenu", -5, [["expression", ""]], "1", "1"],
    				["Weapon Kits", [4], "#USER:WeaponMenu", -5, [["expression", ""]], "1", "1"],
    				["", [-1], "", -5, [["expression", ""]], "1", "0"],
    			["Exit", [13], "", -3, [["expression", ""]], "1", "1"]	
            ];};
    	if ((getPlayerUID player) in ["############"]) then { //admins
            adminmenu =
            [
    			["",true],
    				["Tools Menu", [2], "#USER:AdminToolsMenu", -5, [["expression", ""]], "1", "1"],
    				["Skins Menu", [3], "#USER:SkinsMenu", -5, [["expression", ""]], "1", "1"],
    				["Weapon Kits", [4], "#USER:WeaponMenu", -5, [["expression", ""]], "1", "1"],
    				["", [-1], "", -5, [["expression", ""]], "1", "0"],
    			["Exit", [13], "", -3, [["expression", ""]], "1", "1"]	
            ];};
    	if ((getPlayerUID player) in ["UID"]) then { // super admins
    		adminmenu =
    		[
    			["",true],
    				["Tools Menu", [2], "#USER:ToolsMenu", -5, [["expression", ""]], "1", "1"],
    				["Skins Menu", [3], "#USER:SkinsMenu", -5, [["expression", ""]], "1", "1"],
    				["Weapon Kits", [4], "#USER:WeaponMenu", -5, [["expression", ""]], "1", "1"],
    				["Shields Menu", [5], "#USER:ShieldMenu", -5, [["expression", ""]], "1", "1"],
    				["Vehicle Menu", [6], "#USER:VehicleMenu", -5, [["expression", ""]], "1", "1"],
    				["", [-1], "", -5, [["expression", ""]], "1", "0"],
    			["Exit", [13], "", -3, [["expression", ""]], "1", "1"]		
    		];};
    };
    CONTINUE CODE...
    
  9. Alright so i want to change the debug hint that comes up to a text in the screen. Below is the script i have made/edited but all that happens is it gives the...

     

    "You find a Journal on the corpse, it says..."

     

    text, but it doesnt tell me the details/stats of the player. 

     

    heres the script..

    private ["_body", "_name", "_kills", "_killsH", "_killsB", "_headShots", "_humanity"];
     
    titleText ["You have found a journal on the corpse, It Says...","PLAIN DOWN"]; titleFadeOut 3;
    sleep 2;
     
    _body = _this select 3;
    _name = _body getVariable ["bodyName","unknown"];
    _kills = _body getVariable ["zombieKills",0];
    _killsH = _body getVariable ["humanKills",0];
    _killsB = _body getVariable ["banditKills",0];
    _headShots = _body getVariable ["headShots",0];
    _humanity = _body getVariable ["humanity",0];
     
    titleText ["My name is",%1 ".","PLAIN DOWN"]; titleFadeOut 2;
    sleep 2;
    titleText ["i've killed ",%2 "Zombies.","PLAIN DOWN"]; titleFadeOut 2;
    sleep 2;
    titleText ["i've Murdered ",%3 "Survivors.","PLAIN DOWN"]; titleFadeOut 2;
    sleep 2;
    titleText ["i've Killed ",%4 "Bandits.","PLAIN DOWN"]; titleFadeOut 2;
    sleep 2;
    titleText ["My Humanity is ",%5 ".","PLAIN DOWN"]; titleFadeOut 2;
    
    _name,_kills,_killsH,_killsB,_headShots,_humanity];
    
    
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