Wgfg
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Posts posted by Wgfg
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it's not a bug, just an arma situtation, if your AI don't have weapons capable of penetrating the armor of the vehicle they won't fire at it, even if it has an exposed gunner :/
give the AI rocket launchers or KSVK's and they will shoot :)
Thanks for the quick reply, that makes sense, thank you! :)
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I think i found a bug, not sure if it's mentioned already, but if you drive armed vodnik to missions, the AI's won't shoot at you. How would i fix such a thing?
Thanks
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Im gonna have to bumb this one too. These zeds are great, but like said, dumb. Having a hard time to hit you and for me, they seem to lose interest pretty quickly.
Did you find a solution for this?
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Shit, just saw your comment. I'll write you a PM tomorrow when I'm on my PC. Sorry.
Hmm, that sounds really strange. Are you sure the server didn't rollback or something that could have deleted/edit the files. I'm unsure about this one. Sorry.
Indeed very strange! To be honest i don't know if it might have rollback, but everything else works as it should, except the spawn, infact, no spawns at all now.. some medical supplies and epoch weapons spawns tho, but not overpoch stuff.
Thanks anyway, hope someone can help me out with this:)
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Hey,
I wonder if someone can help me, weird problem has occured.
I got this all working last night, i could see alot of overpoch weapons spawn, but when i woke up today, went on the server and checked the loot, i couldn't find any overpoch weapons at all, anyone have any idea what could be wrong? (My server restarts every 3 hours, so it made a few restarts while i was gone) if that's any useful information to anyone :)
Thanks in advance!
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To enable window key DZGM tutorial tells you to bring dayz_spaceinterrupt.sqf file over from client side, which overwrites one used with snap_pro that enables F key.
Basically you have 2 almost duplicate files on your server for this function. Snap pro only adds 3 simple lines, so:
1) Delete dayz_spaceinterrupt.sqf file that came with Snap Pro
2) Open your DZGM dayz_spaceinterrupt.sqf file and add these lines to the bottom of this file, somewhere in between DZGM code and _handled. Doesn't matter where exactly, as long as it's before _handled.
// F key if ((_dikCode == 0x21 and (!_alt and !_ctrl)) or (_dikCode in actionKeys "User6")) then { DZE_F = true; };
This worked out great for me! Thanks alot!
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Hey,
I'm pretty new to all this stuff. I'm trying to get Snap Building Pro & Dayz Group Management to work together, but i don't understand how, when i call them both from the init.sqf and start the server, one of them overwrites the other one, and one of them stops working in game. I'm not sure how to fix this, would love some help, thanks in advance.
//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
call compile preprocessFileLineNumbers "custom\compiles.sqf";
call compile preprocessFileLineNumbers "custom\snap_pro\compiles.sqf"; //Snap Pro
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
progressLoadingScreen 1.0; -
Oh.. I run the 1.5.0 yeah, sorry it didn't work, i hope you find some way, it was just something i thought could work, good luck!:)
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Hey,
I'm sorry if this is wrong forum to post in, but i'll give it a try anyway.I'm pretty new to the whole thing with servers here, but i finally got my server working with alot of different scripts, running a Epoch 1.0.2.4.Now i have a question regarding to zombies, if i would like to change my zombie speed, health or amount of spawns on my server, what would i have to do / edit?Would be very happy if someone was able to help me.Thanks in advance! -
Hey guys,
I had the same problem yesterday, i fixed it by doing this,
Go into, addons\Sarge\Sar_config.sqf
Find the line,
// run fix for the issue that bandits cant travel in a vehicle with survivors EXPERIMENTAL, might not work 100% DO NOT ENABLE for the time being
// -----------------------------------------------SAR_FIX_VEHICLE_ISSUE = false;Change it to:// run fix for the issue that bandits cant travel in a vehicle with survivors EXPERIMENTAL, might not work 100% DO NOT ENABLE for the time being
// -----------------------------------------------SAR_FIX_VEHICLE_ISSUE = true;This made it work for me and my friend to enter the vehicle at same time, with sarge AI, hope it helps!
[1.4.1] Snap Building PRO
in A2: Epoch Mods (1.0.5.1)
Posted
Hey,
Need to ask, i didn't find anything about it.
When building on taviana bridge, the snapping doesn't work, any ideas?
Thanks in advance!