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Wgfg

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Posts posted by Wgfg

  1.   

    Shit, just saw your comment. I'll write you a PM tomorrow when I'm on my PC. Sorry.

    Hmm, that sounds really strange. Are you sure the server didn't rollback or something that could have deleted/edit the files. I'm unsure about this one. Sorry.

    Indeed very strange! To be honest i don't know if it might have rollback, but everything else works as it should, except the spawn, infact, no spawns at all now.. some medical supplies and epoch weapons spawns tho, but not overpoch stuff.

     

    Thanks anyway, hope someone can help me out with this:)

  2. Hey,

     

    I wonder if someone can help me, weird problem has occured.

     

    I got this all working last night, i could see alot of overpoch weapons spawn, but when i woke up today, went on the server and checked the loot, i couldn't find any overpoch weapons at all, anyone have any idea what could be wrong? (My server restarts every 3 hours, so it made a few restarts while i was gone) if that's any useful information to anyone :)

     

    Thanks in advance!

  3.  

    To enable window key DZGM tutorial tells you to bring dayz_spaceinterrupt.sqf file over from client side, which overwrites one used with snap_pro that enables F key.

    Basically you have 2 almost duplicate files on your server for this function. Snap pro only adds 3 simple lines, so:

     

    1) Delete dayz_spaceinterrupt.sqf file that came with Snap Pro

    2) Open your DZGM dayz_spaceinterrupt.sqf file and add these lines to the bottom of this file, somewhere in between DZGM code and _handled. Doesn't matter where exactly, as long as it's before _handled.

    // F key
    if ((_dikCode == 0x21 and (!_alt and !_ctrl)) or (_dikCode in actionKeys "User6")) then {
    	DZE_F = true;
    };
    

     

    This worked out great for me! Thanks alot!

  4. Hey,
     
    I'm pretty new to all this stuff. I'm trying to get Snap Building Pro & Dayz Group Management to work together, but i don't understand how, when i call them both from the init.sqf and start the server, one of them overwrites the other one, and one of them stops working in game. I'm not sure how to fix this, would love some help, thanks in advance.
     
    //Load in compiled functions
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";  //Initilize the Variables (IMPORTANT: Must happen very early)
    progressLoadingScreen 0.1;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";  //Initilize the publicVariable event handlers
    progressLoadingScreen 0.2;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
    progressLoadingScreen 0.4;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
    call compile preprocessFileLineNumbers "custom\compiles.sqf";
    call compile preprocessFileLineNumbers "custom\snap_pro\compiles.sqf";            //Snap Pro
    progressLoadingScreen 0.5;
    call compile preprocessFileLineNumbers "server_traders.sqf";                              //Compile trader configs
     
    progressLoadingScreen 1.0;

  5. Hey,

     
    I'm sorry if this is wrong forum to post in, but i'll give it a try anyway.
     
    I'm pretty new to the whole thing with servers here, but i finally got my server working with alot of different scripts, running a Epoch 1.0.2.4.
     
    Now i have a question regarding to zombies, if i would like to change my zombie speed, health or amount of spawns on my server, what would i have to do / edit?
     
    Would be very happy if someone was able to help me.
     
    Thanks in advance!
     
  6. Hey guys,

     

    I had the same problem yesterday, i fixed it by doing this,

     

    Go into, addons\Sarge\Sar_config.sqf 

     

    Find the line,

     

    // run fix for the issue that bandits cant travel in a vehicle with survivors EXPERIMENTAL, might not work 100% DO NOT ENABLE for the time being

    // -----------------------------------------------
    SAR_FIX_VEHICLE_ISSUE = false;
     
    Change it to:
     

    // run fix for the issue that bandits cant travel in a vehicle with survivors EXPERIMENTAL, might not work 100% DO NOT ENABLE for the time being

    // -----------------------------------------------
    SAR_FIX_VEHICLE_ISSUE = true;
     
    This made it work for me and my friend to enter the vehicle at same time, with sarge AI, hope it helps!
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