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oldmangamer

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Posts posted by oldmangamer

  1. Ok  here is RPT  server launch and me join then attempt to bank  then sell compass 

    i Can see no errors in this  that relate to banking

     

    =====================================================================
    == C:\xxgames\stevep1\11884\arma2oaserver.exe
    == "C:\xxgames\stevep1\11884\arma2oaserver.exe" -cpuCount=4 -name=DayZ "-profiles=instance_3_Overpoch_Napf" "-cfg=instance_3_Overpoch_Napf\basic.cfg" "-config=instance_3_Overpoch_Napf\config.cfg" "-mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server"  -ip=185.251.226.126 -port=2500 -autoinit
    =====================================================================
    Exe timestamp: 2018/02/13 22:43:30
    Current time:  2018/12/22 10:03:02

    Version 1.63.131129
    Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
    File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
    Unsupported language English in stringtable
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
            <English>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
            <Italian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
            <Spanish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
            <French>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
            <Czech>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
            <Russian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
            <Polish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
            <Hungarian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
        </Key>
        <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
          <German>Compact assault rifle with silenced grenade launcher&lt'
    Item STR_VIL_DN_BS1 listed twice
    Item STR_AUTHOR_VILAS listed twice
    Item STR_VIL_EASTERN listed twice
    Item STR_VIL_WEAPONS listed twice
    Item str_dss_10rnd_vss listed twice
    Item str_dss_20rnd_vss listed twice
    Item str_dn_20rnd_9x39_sp5_vss listed twice
    Item str_dn_ak_107_gl_pso listed twice
    Item str_dn_ak_107_kobra listed twice
    Item str_dn_M40A3 listed twice
    Item str_dn_rpk_74 listed twice
    Item str_ep1_dn_fn_fal listed twice
    Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
    Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
    Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
    Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
    Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
    Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
    Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
    Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
    Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
    Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
    Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
    Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
    Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
    Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
    Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
    Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
    Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
    Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
    Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
    Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
    Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
    Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
    Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
    Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
    Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
    Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
    Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    10:03:08 Initializing Steam server - Game Port: 2500, Steam Query Port: 2501
    10:03:10 Connected to Steam servers
    10:05:32 Server error: Player without identity Mr Bean (id 2088605396)
    10:05:32 Server error: Player without identity Mr Bean (id 2088605396)
    10:05:32 Server error: Player without identity Mr Bean (id 2088605396)
    10:05:32 Server error: Player without identity Mr Bean (id 2088605396)
    10:05:32 Server error: Player without identity Mr Bean (id 2088605396)
    10:05:32 Server error: Player without identity Mr Bean (id 2088605396)
    10:05:32 Server error: Player without identity Mr Bean (id 2088605396)
    10:05:33 Server error: Player without identity Mr Bean (id 2088605396)
    10:05:33 Server error: Player without identity Mr Bean (id 2088605396)
    10:05:33 Server error: Player without identity Mr Bean (id 2088605396)
    10:05:33 Server error: Player without identity Mr Bean (id 2088605396)
    10:05:33 Server error: Player without identity Mr Bean (id 2088605396)
    10:05:33 Server error: Player without identity Mr Bean (id 2088605396)
    10:05:33 Server error: Player without identity Mr Bean (id 2088605396)
    10:05:33 Server error: Player without identity Mr Bean (id 2088605396)
    10:05:33 Server error: Player without identity Mr Bean (id 2088605396)
    10:05:33 Server error: Player without identity Mr Bean (id 2088605396)
    10:05:40 Strange convex component44 in zero_buildings\models\houseblock\houseblock_c4.p3d:geometry
    10:05:42 Strange convex component207 in zero_buildings\models\a_tvtower\a_tvtower_base.p3d:geometryFire
    10:05:47 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
    10:05:48 Strange convex component31 in zero_buildings\models\proxies\th_arches.p3d:geometryView
    10:05:51 ca\misc\houpacka.p3d: house, config class missing
    10:05:51 ca\misc\houpacka.p3d: house, config class missing
    10:05:52 ca\misc\houpacka.p3d: house, config class missing
    10:05:56 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
    10:05:56 "MPframework inited"
    10:05:57 "dayz_preloadFinished reset"
    10:06:06 "Loading custom server compiles"
    10:06:06 BIKE: loading version 2.8.2 ...
    10:06:06 BIKE: adding bike to safe vehicle list...
    10:06:08 "Admin Tools: config.sqf loaded"
    10:06:08 "Admin Tools: variables.sqf loaded"
    10:06:08 "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
    10:06:08 "HIVE: Starting"
    10:06:08 "SERVER FPS: 13  PLAYERS: 1"
    10:06:08 ["TIME SYNC: Local Time set to:",[2012,8,2,11,6],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,12,22,11,6]]
    10:06:08 "HIVE: trying to get objects"
    10:06:09 "HIVE: found 3640 objects"
    10:06:09 "HIVE: Request sent"
    10:06:09 "HIVE: Streamed 3640 objects"
    10:06:09 "Res3tting B!S effects..."
    10:06:11 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r1' for 'door_r1'
    10:06:11 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r2' for 'door_r2'
    10:06:11 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l1' for 'door_l1'
    10:06:11 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l2' for 'door_l2'
    10:06:11 car_American_Law_Enforcement: Invalid parent bone 'osa_kapota' for 'kapota'
    10:06:11 car_American_Law_Enforcement: Invalid parent bone 'osa_kufr' for 'kufr'
    10:06:12 : Invalid parent bone 'osa_door_r1' for 'door_r1'
    10:06:12 : Invalid parent bone 'osa_door_r2' for 'door_r2'
    10:06:12 : Invalid parent bone 'osa_door_l1' for 'door_l1'
    10:06:12 : Invalid parent bone 'osa_door_l2' for 'door_l2'
    10:06:12 : Invalid parent bone 'osa_kapota' for 'kapota'
    10:06:12 : Invalid parent bone 'osa_kufr' for 'kufr'
    10:06:12 No owner
    10:06:14 No owner
    10:06:14 : Invalid parent bone 'osa_door_r1' for 'door_r1'
    10:06:14 : Invalid parent bone 'osa_door_r2' for 'door_r2'
    10:06:14 : Invalid parent bone 'osa_door_l1' for 'door_l1'
    10:06:14 : Invalid parent bone 'osa_door_l2' for 'door_l2'
    10:06:14 : Invalid parent bone 'osa_kapota' for 'kapota'
    10:06:14 : Invalid parent bone 'osa_kufr' for 'kufr'
    10:06:14 No owner
    10:06:15 No owner
    10:06:16 No owner
    10:06:18 No owner
    10:06:24 No owner
    10:06:25 350z_green: ABSwitch - unknown animation source ABSwitch
    10:06:25 : Invalid parent bone 'osa_door_r1' for 'door_r1'
    10:06:25 : Invalid parent bone 'osa_door_r2' for 'door_r2'
    10:06:25 : Invalid parent bone 'osa_door_l1' for 'door_l1'
    10:06:25 : Invalid parent bone 'osa_door_l2' for 'door_l2'
    10:06:25 : Invalid parent bone 'osa_kapota' for 'kapota'
    10:06:25 : Invalid parent bone 'osa_kufr' for 'kufr'
    10:06:25 350z_white: ABSwitch - unknown animation source ABSwitch
    10:06:25 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 3640 objects in 17.129 seconds (unscheduled)"
    10:06:25 "Total Number of spawn locations 11"
    10:06:26 "[DZAI] Initializing DZAI version 2.2.1 Release Build 20141208 using base path z\addons\dayz_server\DZAI."
    10:06:26 "CLEANUP: INITIALIZING Vehicle SCRIPT"
    10:06:26 "[DZAI] Reading DZAI configuration file."
    10:06:26 "[DZAI] DZAI configuration file loaded."
    10:06:26 "[DZAI] Compiling DZAI functions."
    10:06:26 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,11,6],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,12,22,11,6]]
    10:06:26 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
    10:06:26 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
    10:06:26 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
    10:06:26 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
    10:06:26 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
    10:06:26 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
    10:06:26 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
    10:06:26 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
    10:06:26 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
    10:06:26 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
    10:06:26 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
    10:06:26 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
    10:06:26 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
    10:06:26 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
    10:06:26 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
    10:06:26 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
    10:06:26 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
    10:06:26 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
    10:06:26 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
    10:06:26 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
    10:06:26 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
    10:06:26 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
    10:06:26 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
    10:06:26 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
    10:06:26 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
    10:06:26 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
    10:06:26 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
    10:06:26 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
    10:06:26 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
    10:06:26 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
    10:06:26 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
    10:06:26 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
    10:06:26 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
    10:06:26 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
    10:06:26 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
    10:06:26 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
    10:06:26 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
    10:06:26 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
    10:06:26 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
    10:06:26 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
    10:06:26 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
    10:06:26 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
    10:06:26 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
    10:06:26 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
    10:06:26 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
    10:06:26 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
    10:06:26 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
    10:06:26 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
    10:06:26 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
    10:06:26 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
    10:06:26 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
    10:06:26 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
    10:06:26 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
    10:06:26 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
    10:06:26 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
    10:06:26 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
    10:06:26 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
    10:06:26 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
    10:06:26 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
    10:06:26 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
    10:06:26 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
    10:06:26 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
    10:06:26 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
    10:06:26 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
    10:06:26 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
    10:06:26 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
    10:06:26 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
    10:06:26 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
    10:06:26 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
    10:06:26 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
    10:06:26 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
    10:06:26 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
    10:06:26 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
    10:06:26 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
    10:06:26 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
    10:06:26 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
    10:06:26 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
    10:06:26 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
    10:06:26 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
    10:06:26 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
    10:06:26 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
    10:06:26 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
    10:06:26 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
    10:06:26 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
    10:06:26 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
    10:06:26 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
    10:06:26 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
    10:06:26 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
    10:06:26 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
    10:06:26 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
    10:06:27 "[DZAI] DZAI functions compiled."
    10:06:27 "[DZAI] Napf classnames loaded."
    10:06:27 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: napf. ModName:  (Ver: dayz epoch 1.0.6.2). DZAI_dynamicWeaponList: true. VerifyTables: true."
    10:06:27 "[DZAI] AI spawn settings: Static: true. Dynamic: false. Random: false. Air: true. Land: true."
    10:06:27 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: true. DZAI_zombieEnemy: true."
    10:06:27 "[DZAI] DZAI loading completed in 1.651 seconds."
    10:06:28 ca\misc\houpacka.p3d: house, config class missing
    10:06:30 ca\misc\houpacka.p3d: house, config class missing
    10:06:32 ca\misc\houpacka.p3d: house, config class missing
    10:06:32 ca\misc\houpacka.p3d: house, config class missing
    10:06:34 ca\misc3\wf\wf_depot.p3d: house, config class missing
    10:06:34 ca\misc3\wf\wf_depot.p3d: house, config class missing
    10:06:34 ca\misc3\wf\wf_depot.p3d: house, config class missing
    10:06:36 ca\misc\houpacka.p3d: house, config class missing
    10:06:36 ca\misc\houpacka.p3d: house, config class missing
    10:06:37 ca\misc\houpacka.p3d: house, config class missing
    10:06:37 ca\misc\houpacka.p3d: house, config class missing
    10:06:38 ca\misc\houpacka.p3d: house, config class missing
    10:06:38 ca\misc\houpacka.p3d: house, config class missing
    10:06:40 ca\misc\houpacka.p3d: house, config class missing
    10:06:41 ca\structures\house\housev\housev_2l_dam_ruins.p3d: house, config class missing
    10:06:41 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [9131.79,16437.1,0] with 5 items."
    10:06:42 "EPOCH EVENTS INIT"
    10:06:42 "Admin Tools: Activate.sqf loaded"
    10:06:42 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [14664.5,8993.53,0] with 8 items."
    10:06:42 "[DZAI] Verified 92 unique classnames in 0.514008 seconds."
    10:06:42 "Napf spawn areas loaded."
    10:06:43 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [4227.08,10873.2,0] with 5 items."
    10:06:43 "Napf static spawn configuration loaded."
    10:06:43 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [7355,2983.87,0] with 3 items."
    10:06:43 "WAI: AI Config File Loaded"
    10:06:44 "WAI: Overpoch Config File Loaded"
    10:06:44 "WAI: Initializing missions"
    10:06:44 "WAI: blacklist Loaded"
    10:06:44 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [14523.5,4447.76,0] with 7 items."
    10:06:44 No owner
    10:06:44 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [7789.72,13957.1,0] with 8 items."
    10:06:45 No owner
    10:06:46 No owner
    10:06:46 No owner
    10:06:47 "HIVE: Vehicle Spawn limit reached!"
    10:06:47 "HIVE: Spawning # of Debris: 2"
    10:06:47 "HIVE: Spawning # of Ammo Boxes: 3"
    10:06:47 "HIVE: Spawning # of Veins: 50"
    10:06:47 Server: Object 3:9 not found (message 72)
    10:06:49 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 2 Debris, 3 SupplyCrates and 50 MineVeins in 21.281 seconds (scheduled)"
    10:06:51 "INFO - Player: PID#3(Mr Bean)(UID:76561197996938179/CID:1) Status: LOGGING IN"
    10:06:51 No owner
    10:06:51 "INFO - Player: PID#3(Mr Bean)(UID:76561197996938179/CID:1) Status: LOGIN PUBLISHING, Location Lenzburg [082049]"
    10:06:52 "INFO - Player: Mr Bean(UID:76561197996938179/CID:1) Status: CLIENT LOADED & PLAYING"
    10:07:10 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
    10:07:26 No owner
    10:07:31 No owner
    10:07:31 No owner
    10:07:43 [DZMS]: Starting DayZ Mission System.
    10:07:43 [DZMS]: DZAI Found! Using DZAI's Relations!
    10:07:43 [DZMS]: WickedAI Found! Using WickedAI's Relations!
    10:07:43 [DZMS]: Multiple Relations Detected! Unwanted AI Behaviour May Occur!
    10:07:43 [DZMS]: If Issues Arise, Decide on a Single AI System! (DayZAI, SargeAI, or WickedAI)
    10:07:43 [DZMS]: Currently Running Version: 1.2
    10:07:43 [DZMS]: Mission and Extended Configuration Loaded!
    10:07:43 [DZMS]: napf Detected. Map Specific Settings Adjusted!
    10:07:43 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
    10:07:43 [DZMS]: Loading ExecVM Functions.
    10:07:43 [DZMS]: Loading Compiled Functions.
    10:07:43 [DZMS]: Loading All Other Functions.
    10:07:43 [DZMS]: Mission Functions Script Loaded!
    10:07:43 [DZMS]: Major Mission Clock Starting!
    10:07:43 [DZMS]: Minor Mission Clock Starting!
    10:07:43 [DZMS]: Mission Marker Loop for JIPs Starting!
    10:07:51 No owner
    10:07:51 No owner
    10:08:31 No owner
    10:08:31 No owner
    10:08:51 No owner
    10:08:51 No owner
    10:09:11 No owner
    10:09:18 [DZMS]: Running Minor Mission SM2.
    10:09:19 [DZMS]: (DZMSUnitsMinor) 4 AI Spawned, 4 units in mission.
    10:09:22 No owner
    10:09:22 No owner
    10:09:22 No owner
    10:09:22 [DZMS]: (DZMSUnitsMinor) 4 AI Spawned, 8 units in mission.
    10:09:25 No owner
    10:09:25 No owner
    10:09:25 No owner
    10:09:25 No owner
    10:09:25 No owner
    10:09:25 No owner
    10:09:25 No owner
    10:09:25 No owner
    10:09:25 No owner
    10:09:25 [DZMS]: (DZMSUnitsMinor) 4 AI Spawned, 12 units in mission.
    10:09:28 No owner
    10:09:28 No owner
    10:09:28 No owner
    10:09:28 [DZMS]: (DZMSUnitsMinor) 4 AI Spawned, 16 units in mission.
    10:09:31 [DZMS]: (DZMSUnitsMinor) Waiting for 1/16 Units or Less to be Alive and a Player to be Near the Objective.
    10:10:30 "WAI: [Mission:[MainHero] Farmer]: Starting... [9531.42,16254.2,0]"
     

  2. HI  I am running Naph overpoch and trying to get the bank tellers to work .all other functions of mod are ok . check wallet .store money in safes and traders . work fine . The teller banking window appears when i stand in front of the AI . My problem is when  I add money to the box and select deposit  no money goes from my coin amount and none transfers to the bank coin symbol at side of screen . I have compared the files to another server i support . this one is a Naph Epoch that functions correctly and can see no difference in the relavent files 

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