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Nismo

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Posts posted by Nismo

  1. 22 minutes ago, Mig said:

    possible to send me your dayz_server.pbo?
    I will test on my server.

    Well in that case you would need my mission file as well cause I have edited some file in that particular PBO for my Scripts.

    Do you have Discord? So we can chat over there instead - Add me if so : NismoGFX#1184

  2. RPT:
     

    Spoiler

    =====================================================================
    == D:\DZServers\arma2oaserver.exe
    == arma2oaserver.exe  -port=2302 "-BEpath=D:\DZServers\BattlEye" "-config=D:\DLS\DayZ_Epoch_Server_1.0.6.2_Release\DZE_Server_Config\11_chernarus.cfg" "-cfg=D:\DLS\DayZ_Epoch_Server_1.0.6.2_Release\basic.cfg" "-profiles=D:\DLS\DayZ_Epoch_Server_1.0.6.2_Release\DZE_Server_Config" -name=server "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
    =====================================================================
    Exe timestamp: 2018/09/23 17:11:25
    Current time:  2018/09/24 03:15:45

    Version 1.63.131129
    Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/UN_CDF_Soldier_base_EP1/HitPoints/
    Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Commander/HitPoints/
    Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Militia/HitPoints/
    Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Officer/HitPoints/
    Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Sniper/HitPoints/
    Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Spotter/HitPoints/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
    Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
    Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
    Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
    Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
    Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
    Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
    Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
    Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
    Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
    Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
    Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
    Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
     3:15:57 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
     3:16:01 Connected to Steam servers
     3:16:25 Server error: Player without identity Nismo (id 926324138)
     3:16:25 Server error: Player without identity Nismo (id 926324138)
     3:16:25 Server error: Player without identity Nismo (id 926324138)
     3:16:25 Server error: Player without identity Nismo (id 926324138)
     3:16:25 Server error: Player without identity Nismo (id 926324138)
     3:16:25 Server error: Player without identity Nismo (id 926324138)
     3:16:25 Server error: Player without identity Nismo (id 926324138)
     3:16:25 Server error: Player without identity Nismo (id 926324138)
     3:16:25 Server error: Player without identity Nismo (id 926324138)
     3:16:25 Server error: Player without identity Nismo (id 926324138)
     3:16:25 Server error: Player without identity Nismo (id 926324138)
     3:16:25 Server error: Player without identity Nismo (id 926324138)
     3:16:25 Server error: Player without identity Nismo (id 926324138)
     3:16:25 Server error: Player without identity Nismo (id 926324138)
     3:16:25 Server error: Player without identity Nismo (id 926324138)
     3:16:25 Server error: Player without identity Nismo (id 926324138)
     3:16:25 Server error: Player without identity Nismo (id 926324138)
     3:16:25 Server error: Player without identity Nismo (id 926324138)
     3:16:48 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
     3:17:00 Strange convex component31 in zero_buildings\models\proxies\th_arches.p3d:geometryView
     3:17:02 Strange convex component207 in zero_buildings\models\a_tvtower\a_tvtower_base.p3d:geometryFire
     3:17:04 Strange convex component44 in zero_buildings\models\houseblock\houseblock_c4.p3d:geometry
     3:17:05 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
     3:17:05 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
     3:17:05 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
     3:17:05 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
     3:17:05 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
     3:17:05 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
     3:17:05 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
     3:17:05 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
     3:17:05 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
     3:17:05 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
     3:17:05 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
     3:17:05 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
     3:17:05 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
     3:17:05 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
     3:17:05 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
     3:17:05 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
     3:17:05 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
     3:17:05 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
     3:17:05 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
     3:17:05 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
     3:17:05 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
     3:17:05 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
     3:17:05 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
     3:17:05 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
     3:17:05 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
     3:17:05 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
     3:17:05 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
     3:17:05 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
     3:17:05 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
     3:17:05 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
     3:17:05 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
     3:17:05 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
     3:17:05 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
     3:17:05 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
     3:17:05 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
     3:17:05 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
     3:17:05 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
     3:17:05 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
     3:17:05 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
     3:17:05 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
     3:17:05 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
     3:17:05 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
     3:17:05 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
     3:17:05 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
     3:17:05 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
     3:17:05 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
     3:17:05 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
     3:17:05 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
     3:17:05 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
     3:17:05 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
     3:17:05 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
     3:17:05 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
     3:17:05 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
     3:17:05 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
     3:17:05 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
     3:17:05 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
     3:17:05 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
     3:17:05 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
     3:17:05 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
     3:17:05 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
     3:17:05 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
     3:17:05 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
     3:17:05 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
     3:17:05 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
     3:17:05 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
     3:17:05 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
     3:17:05 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
     3:17:05 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
     3:17:05 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
     3:17:05 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
     3:17:05 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
     3:17:05 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
     3:17:05 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
     3:17:05 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
     3:17:05 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
     3:17:05 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
     3:17:05 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
     3:17:05 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
     3:17:05 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
     3:17:05 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
     3:17:05 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
     3:17:05 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
     3:17:05 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
     3:17:05 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
     3:17:05 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
     3:17:05 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
     3:17:05 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
     3:17:05 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
     3:17:05 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
     3:17:05 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
     3:17:32 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
     3:17:32 "MPframework inited"
     3:17:32 "dayz_preloadFinished reset"
     3:18:06 "Admin Tools: config.sqf loaded"
     3:18:06 "Admin Tools: variables.sqf loaded"
     3:18:07 "HIVE: Starting"
     3:18:08 Error in expression <erver_hiveReadWrite;
    _outcome = _result select 0;
    if (_outcome == "PASS") then {>
     3:18:08   Error position: <select 0;
    if (_outcome == "PASS") then {>
     3:18:08   Error select: Type String, expected Array,Config entry
     3:18:08 File z\addons\dayz_server\system\server_monitor.sqf, line 23
     3:18:08 "SERVER FPS: 7  PLAYERS: 1"
     3:18:08 "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
     3:19:41 "INFO: OnPlayerDisconnect exiting. Player is near respawn_west. This is normal after death. ["76561198151036918","Nismo"]"
     3:19:41 Client: Remote object 2:10 not found
     3:19:41 Client: Remote object 2:11 not found
     3:19:41 Client: Remote object 2:12 not found
     3:24:08 "SERVER FPS: 46  PLAYERS: 1"
     3:25:49 "INFO: OnPlayerDisconnect exiting. Player is near respawn_west. This is normal after death. ["76561198151036918","Nismo"]"
     3:25:49 Client: Remote object 2:37 not found
     3:25:49 Client: Remote object 2:38 not found
     3:25:49 Client: Remote object 2:39 not found
     3:30:08 "SERVER FPS: 46  PLAYERS: 1"

    Hive:

    Spoiler

    ;This is a comment
    ;Comments above a certain setting will provide it's description

    ;The format for a setting is
    ;Variable = Value

    ;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
    ;To change from the default, simply uncomment the line and change the Value

    ;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)

    [Time]
    ;Possible values: Local, Custom, Static
    ;You cannot use Static on OFFICIAL Hive, it will just revert to Local
    Type = Static
    ;If using Custom type, offset from UTC in hours (can be negative as well)
    ;Offset = -8
    ;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
    Hour = 13

    [Database]
    ;Hostname or IP of the server to connect to
    ;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
    ;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
    ;If using OFFICIAL hive, the rest of the settings in this section have no effect
    Host = localhost

    ;Currently, only MySQL is supported
    Type = MySQL

    ;Port to connect to. The default is the default listening port of a server of the selected Type
    ;Instead of specifying Port, you can specify Socket and set Value to the socket name
    Port = 3306

    ;Database name to connect to.
    Database = dayz_epoch

    ;Username to connect with
    Username = dayz
    ;Password to authenticate with (default is blank)
    Password = XXXXXXX

    ;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
    [Characters]
    ;The field name that Player's IDs are stored in (unique per game license)
    ;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
    ;IDField = PlayerUID
    ;The field name that Player's World Position and rotation is stored in
    ;Enables you to run multiple different maps (different instances) off the same character table
    ;WSField = Worldspace

    ;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
    [Objects]
    ;Which table should the objects be stored and fetched from ?
    ;Table = Object_DATA

    ;Negative values will disable this feature
    ;0 means that ALL empty placed items will be deleted every server restart
    ;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
    ;Leaving CleanupPlacedAfterDays below commented (with a ; in front) will NOT disable the cleanup, but will make the objects get cleaned up after the default 6 days.
    ;CleanupPlacedAfterDays = 6

    ;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
    ;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
    ;You can find that file under the SQF directory for your server version
    ;ResetOOBVehicles = false

    ;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
    ;This variable was implemented to compensate for door/plot management storing information in the inventory field
    ;custom buildables which use the inventory field should be added to this variable
    ;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
    ;Do not use double quotation marks, only use single quotation marks [']
    ;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'

    ;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
    [ObjectDB]
    ;Setting this to true separates the Object fetches from the Character fetches
    ;That means that the Object Table must be on this other database
    ;Use = false

    ;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
    ;Type = MySQL
    ;Host = localhost
    ;Port = 3306
    ;Database = dayz
    ;Username = root
    ;Password =
    [Logger]
    ;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none
    ;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging
    ;This controls both the file output level, and the console output level
    ;Level = trace

    ;Uncomment this option to override the logging level for the console only
    ;The specified level can only be higher than the global one, setting lower values will have no effect
    ;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console
    ;You would uncomment this option and set it to warning
    ;Leaving it commented out means there's no special level for the console, so it will just use the global one
    ;ConsoleLevel = trace

    ;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance
    ;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true
    ;SeparateConsole = false

     

  3. 1 hour ago, Mig said:

    did you configure your hive settings correctly (password, username etc.)?

    Yep.. But when I start the server and look in the database nothing's changing, I installed the epoch.sql and all but nothing's changing.

  4. So... I have started a Vanilla Epoch Server with Admin Tools on, though when I try to join it, there's just the logo and Waiting for server to start authentication and when the timer reaches 120 seconds(2 minutes) it takes me back to the lobby of the server where I can disconnect or just try again which doesn't help btw.

     

    In the .RPT it says

    Quote

    Error in expression <erver_hiveReadWrite;
    _outcome = _result select 0;
    if (_outcome == "PASS") then {>
      Error position: <select 0;
    if (_outcome == "PASS") then {>
    Error select: Type String, expected Array,Config entry
    File z\addons\dayz_server\system\server_monitor.sqf, line 23

    ((I've removed timestamps so it might be easier to tell what's what ;P ))

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