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Stefeman

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Posts posted by Stefeman

  1. When I install this, for some reason my server stops authenticating and gives this following error to RTP: Server error: Player without identity

    and all authentication fails.. nobody can join in. But when I re-trace the install steps and remove this mod, people can connect normally again.

    I tested this 2 times already.

  2. 9 hours ago, JasonTM said:

    Your server install is not correct. There are tons of config errors in your rpt. Stuff like this:

    
    20:03:58 Warning Message: No entry 'bin\config.bin/CfgMagazines.ItemKeyKit'.

    Also, don't use EMS. That mission system was abandoned by its creator a very long time ago. It is essentially a carbon copy of an older version of DZMS.

    Disregarding those issues, my server runs just fine.

    Can I pay you to have a closer look about why the Take Clothes is not working. (I run a non-profit server for a group of 10 friends).

    I can pay via Paypal/Skrill/BTC/ETH or via anything you wish. I could really use help from someone who knows this better.

    My server is a Windows Server 2012 R2 and has remote desktop access. the gamefiles are in a folder at desktop.

  3. Hey, I followed the wiki instructions

     

    Created "scripts" folder to mpmissions

    created "dayz_code" folder to mpmissions and  "init" and "compile" folders under it.

    Added following files from the github download:
     

    DayZ Epoch Server\MPMissions\DayZ_Epoch_11.Chernarus\scripts\takeClothes.sqf
    
    DayZ Epoch Server\MPMissions\DayZ_Epoch_11.Chernarus\dayz_code\compile\fn_selfActions.sqf
    
    DayZ Epoch Server\MPMissions\DayZ_Epoch_11.Chernarus\dayz_code\init\compiles.sqf
    
    DayZ Epoch Server\MPMissions\DayZ_Epoch_11.Chernarus\dayz_code\init\variables.sqf

     

    edited init.sqf to:


     

    initialized = false;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
    call compile preprocessFileLineNumbers "dayz_code\init\variables.sqf";
    progressLoadingScreen 0.05;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
    progressLoadingScreen 0.1;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
    progressLoadingScreen 0.15;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
    call compile preprocessFileLineNumbers "dayz_code\init\compiles.sqf";
    progressLoadingScreen 0.25;
    call compile preprocessFileLineNumbers "server_traders.sqf";
    call compile preprocessFileLineNumbers "logistic\init.sqf";
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on every machine early
    initialized = true;

    The server loads just fine, no RPT errors or problems connecting/playing, but nobody gets the option to take clothes from corpses.

    I'm running latest infistar antihack. Do I need to whitelist this addon somewhere?

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