Stefeman
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Posts posted by Stefeman
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When I install this, for some reason my server stops authenticating and gives this following error to RTP: Server error: Player without identity
and all authentication fails.. nobody can join in. But when I re-trace the install steps and remove this mod, people can connect normally again.
I tested this 2 times already.
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9 hours ago, JasonTM said:
Your server install is not correct. There are tons of config errors in your rpt. Stuff like this:
20:03:58 Warning Message: No entry 'bin\config.bin/CfgMagazines.ItemKeyKit'.
Also, don't use EMS. That mission system was abandoned by its creator a very long time ago. It is essentially a carbon copy of an older version of DZMS.
Disregarding those issues, my server runs just fine.
Can I pay you to have a closer look about why the Take Clothes is not working. (I run a non-profit server for a group of 10 friends).
I can pay via Paypal/Skrill/BTC/ETH or via anything you wish. I could really use help from someone who knows this better.
My server is a Windows Server 2012 R2 and has remote desktop access. the gamefiles are in a folder at desktop.
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1 hour ago, salival said:
That won't work since he won't have _clothesTaken.
@Stefemanwithout seeing your files or client/server rpts it's hard to know.
You should also start fresh without the 1.0.6.1 files/hotfix files.
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Heres my init.sqf
heres my fn_selfActions.sqf
https://pastebin.com/raw/b4M4tXuR
heres my folder layout:
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Hey, I followed the wiki instructions
Created "scripts" folder to mpmissions
created "dayz_code" folder to mpmissions and "init" and "compile" folders under it.
Added following files from the github download:
DayZ Epoch Server\MPMissions\DayZ_Epoch_11.Chernarus\scripts\takeClothes.sqf DayZ Epoch Server\MPMissions\DayZ_Epoch_11.Chernarus\dayz_code\compile\fn_selfActions.sqf DayZ Epoch Server\MPMissions\DayZ_Epoch_11.Chernarus\dayz_code\init\compiles.sqf DayZ Epoch Server\MPMissions\DayZ_Epoch_11.Chernarus\dayz_code\init\variables.sqf
edited init.sqf to:
initialized = false; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; call compile preprocessFileLineNumbers "dayz_code\init\variables.sqf"; progressLoadingScreen 0.05; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; progressLoadingScreen 0.15; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; call compile preprocessFileLineNumbers "dayz_code\init\compiles.sqf"; progressLoadingScreen 0.25; call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "logistic\init.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on every machine early initialized = true;
The server loads just fine, no RPT errors or problems connecting/playing, but nobody gets the option to take clothes from corpses.
I'm running latest infistar antihack. Do I need to whitelist this addon somewhere?
[Outdated] AI Convoys 1061+
in A2: Epoch Mods
Posted
How do I make them avoid starry sobor or limit their number? I have 8 AI convoys spawned at the same time.