Jump to content

somma

Member
  • Posts

    14
  • Joined

  • Last visited

Reputation Activity

  1. Like
    somma got a reaction from Fuchs in [EMS] Epoch Mission System - Release 0.2.1   
    Hey Fuchs,
     
    looked through your code and found this:
     
    In add_unit_server3.sqf in line 63 and 74
    case 5: {["M4SPR","30Rnd_556x45_Stanag""]}; should be: case 5: {["M4SPR","30Rnd_556x45_Stanag"]}; case 0: {["BAF_L85A2_RIS_SUSAT","30Rnd_556x45_Stanag""]}; should be: case 0: {["BAF_L85A2_RIS_SUSAT","30Rnd_556x45_Stanag"]}; In add_unit_server4.sqf line 87
    case 0: {["SVD_CAMO","10Rnd_762x54_SVD","Sa61_EP1"]}; case 1: {["M24","5Rnd_762x51_M24","Sa61_EP1"]}; case 2: {["M40A3","5Rnd_762x51_M24","Sa61_EP1"]}; case 3: {["VSS_vintorez_DZ","20Rnd_9x39_SP5_VSS","Sa61_EP1"]}; here are some Pistols left and for my server it has to be "VSS_vintorez". in add_unit_server5.sqf line 78
    { case 0: {["SVD_CAMO","10Rnd_762x54_SVD","Sa61_EP1"]}; case 1: {["M24","5Rnd_762x51_M24","Sa61_EP1""]}; case 2: {["M40A3","5Rnd_762x51_M24","Sa61_EP1"]}; case 3: {["VSS_vintorez_DZ","20Rnd_9x39_SP5_VSS","Sa61_EP1"]}; }; }; if (x > 3) then //troops soldiers { "Ins_Soldier_1" createUnit [_unitpos, SniperTeam, "_aiunit=this;",1,"CORPORAL"]; _rndLOut=floor(random 4); _ailoadout= switch (_rndLOut) do { case 0: {["SVD_CAMO","10Rnd_762x54_SVD","Sa61_EP1"]}; case 1: {["M24","5Rnd_762x51_M24","Sa61_EP1"]}; case 2: {["M40A3","5Rnd_762x51_M24","Sa61_EP1"]}; case 3: {["VSS_vintorez_DZ","20Rnd_9x39_SP5_VSS","Sa61_EP1"]}; }; Here are again some pistols and in line 78 are two ". And again it has to be "VSS_vintorez" for my server. Major SM5.sqf line 40
    waitUntil{{isPlayer _x && _x distance _uralcrash < 15 } count playableunits > 0}; has to be waitUntil{{isPlayer _x && _x distance _uralcrash < 30 } count playableunits > 0}; Minor SM1.sqf line 29
    waitUntil{({alive _x} count (units SniperTeam)) < 30}; has to be waitUntil{({alive _x} count (units SniperTeam)) < 1}; Minor SM2.sqf line 2
    edited by Fuchs has to be // edited by Fuchs Minor SM4.sqf line 31
    waitUntil{{isPlayer _x && _x distance _chopcrash < 5 } count playableunits > 0}; distance should be 30 right? waitUntil{{isPlayer _x && _x distance _chopcrash < 30 } count playableunits > 0}; Minor SM8.sqf line 13
    -coord1 =[[7871.2979, 3066.8784,0],[7813.6245, 3113.5232,0]]; should be _coord1 =[[7871.2979, 3066.8784,0],[7813.6245, 3113.5232,0]]; Minor SM10.sqf line 19
    chopcrash = createVehicle ["land_mi8_crashed",_coords,[], 0, "CAN_COLLIDE"]; has to be chopcrash = createVehicle ["Land_mi8_crashed",_coords,[], 0, "CAN_COLLIDE"]; otherwise there is no wrack on my server Minor SM13.sqf line 20
    waitUntil{({alive _x} count (units AxeMurderer)) < 10}; should be <1 right ;) ? waitUntil{({alive _x} count (units AxeMurderer)) < 1}; Hope i could help you with this
×
×
  • Create New...