TheSzerdi
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Posts posted by TheSzerdi
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No kidding something is wrong. Could someone point out which section of code actually strips the ammo?
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We're using the _DZ classnames, NOT the _DZE and vehicle ammo is still being stripped. Any ideas?
Do I need to uncomment this?:
// _object setVehicleAmmo DZE_vehicleAmmo;
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Experimented with this before: http://www.armaholic.com/page.php?id=17497
Never got it working to a point that satisfied me, but it did work. Let me know if any of you get it working better.
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Very cool. I look forward to seeing more. I especially like the random loot for boxes.
Loot event - With AI - Experimental
in A2: Epoch Events (1.0.5.1)
Posted
It is amusing that people suggest using the AI spawn script you wrote, axeman. :D