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cloneruler

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Posts posted by cloneruler

  1. On 3/28/2017 at 2:46 AM, Anhor said:

    Salival had 3 files to fix that problem in the DZAI release ........... i would upload it for you, but cant upload files ........ no permission maybe ........

     

     I found it. It worked, thanks everyone for helping!

  2. On 3/28/2017 at 3:19 AM, Tang0 said:

    are you right clicking the server side pbo file and selecting pbo manager then extract to as folder (at which ever you want) , this works for me fine but if i double click the pbo file which bring up pbo manager and then extract the file i get the same errors as you have had, there is no $MIKERO$ etc when extracting this way

     

    On 3/28/2017 at 3:53 AM, BigEgg said:

     

    both don't work :(

  3. 4 minutes ago, DuMa said:

    I have used GTX long before and from what I remember you have to use the same password in the config.cfg and the config file for restart messages(BEC). I don't remember the name of the file or folder which it is located it in exactly that will fix the problem.

    They're both the same 

  4. 14:40:52 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found
    14:40:52 Warning Message: Script z\addons\dayz_server\compile\server_spawnTraders.sqf not found
    14:40:53 "Loading custom server compiles"
    14:40:53 BIKE: loading version 2.8.2 ...
    14:40:53 BIKE: adding bike to safe vehicle list...
    14:40:56 Warning Message: Script z\addons\dayz_server\system\dynamic_vehicle.sqf not found
    14:40:56 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found
    14:40:56 Warning Message: Script z\addons\dayz_server\traders\chernarus11.sqf not found
    14:40:56 Warning Message: Script z\addons\dayz_server\bankTraders\chernarus.sqf not found

    ^ That is what happens when I upload a new server pbo, I've tried repacking it, etc. but it's just not working and idk why,can't find anyone else with this problem either. I have a test server through vilayer (they won't cancel and give me a refund so i'm just using it as a test server now) and it works fine, this error occurs on my main server (hosted on gtxgaming)

     

    Here's my mission files and server pbo - https://www.dropbox.com/s/l3xprm0pgshiw7d/MISSION FILES.rar?dl=0 | https://www.dropbox.com/s/vuo0kucslv3hxk6/dayz_server.pbo?dl=0

     

     

     

     

  5. 8 hours ago, DAmNRelentless said:

    Go to your init.sqf and replace

    
    call compile preprocessFileLineNumbers "z\@Dayz_Epoch_Server\addons\dayz_server\system\server_monitor.sqf";

    with

    
    call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";


    The hoster you were using had a different path.

    I changed that singe we last spoke on discord - I was just trying things hoping to get it working lol

     

    39 minutes ago, theduke said:

    Just a FYI, GTX is better than Vilayer, but dont expect much better. They reply faster, but for the most part they have no clue what they are doing.  And they might not be able to find your backups even though you pay for them...

    And AWFUL doesnt even begin to explain Vilayer.... Im extremely  surprised they are still in business. I tried and tried and tried to look for a BBB for the UK and report them.. no dice
    I have TONS of proof that would have these guys investigated at least...

    anyways im getting off topic lol...

    Heres what i suggest, if your PC can handle it, install a TEST server on your pc, then from there you can upload your files to ANY host. Thats what i did with vilayer and GTX and when it got the time to get a dedicated box, the knowledge was already there.  Plus having it on your PC is much easier to test scripts.

    Yeah, Vilayer is literally the worst hosting company I've ever bought from. But I had all my scripts working on the Vilayer server with no errors like this, this is what I don't get.

  6. Is there anyway to use epoch building instead of infiSTAR's building? I can't even pick up and move the building once I move my character, and my admins can't even place the building down (it's just stuck to their character)

     

    I've searched through the forums, and apparently i'm the only one with this problem

  7. I was on an overpoch server earlier and it had slots 1-7 on the bottom, 1-3 were weapons and the rest were like med items. 

     

    I was told it was in epoch by default, but I don't have it, is it custom or is that in 1.0.6.1? If so, how do I enable it? 

     

     

  8. 4 hours ago, Hooty said:

    Try this.

    Put your new buildings file in a custom folder "name it whatever" in the dayz sever not the mission.

    Call it in your sever_functions.sqf at the very bottom located in dayz_server\init

    edit the top and bottom lines of your edited files so that they look like this

      Reveal hidden contents

    if (isServer) then {              //at the top

    Remove 

    activateAddons [ 
      "map_eu",
      "mbg_buildings_3",
      "mbg_killhouses",
      "mbg_african_buildings",
      "aif_arma1buildings",
      "bb_mercenary",
      "oz_is_objects",
      "glt_bh_wreck",
      "rh_m14",
      "fhq_remington",
      "vilas_rw_forces_co"
    ];

    activateAddons ["map_eu", "mbg_buildings_3", "mbg_killhouses", "mbg_african_buildings", "aif_arma1buildings", "bb_mercenary", "oz_is_objects", "glt_bh_wreck", "rh_m14", "fhq_remington", "vilas_rw_forces_co"];
    initAmbientLife;

    _this = createCenter west;
    _center_0 = _this;

    _group_0 = createGroup _center_0;
     

    untill you get to your first 

    _vehicle_ whatever number

                   

    at the bottom

      Hide contents

     REMOVE

    processInitCommands;
    runInitScript;
    finishMissionInit;

    and replace with

    };

    to call in you server_functions.sqf add at the very bottom

      Hide contents

    execVM"z\addons\dayz_server\YOUR CUSTOM FOLDER NAME\YOUR CUSTOM FILE NAME.sqf";

     

    pm me if you have any problems 

    I did the top two, i'll try calling it from server_functions. 

     

    Thanks.

  9. Followed this guide: 

    for putting custom buildings in my map. I have balota.sqf in my mission\buildings\balota.sqf and in init.sqf i have the []execVM "buildilngs\balota.sqf"

     

    It worked when I first put it in, but after first restart it gives me this weird error loop:

    cutText ["","BLACK IN>
     1:35:14   Error Undefined variable in expression: progress_monitor
     1:35:14 File mpmissions\__cur_mp.chernarus\init.sqf, line 150
     1:35:14 Error in expression <te_message.sqf";	
    waitUntil {scriptDone progress_monitor};
    cutText ["","BLACK IN>
     1:35:14   Error position: <progress_monitor};
    cutText ["","BLACK IN>
     1:35:14   Error Undefined variable in expression: progress_monitor
     1:35:14 File mpmissions\__cur_mp.chernarus\init.sqf, line 150
     1:35:14 Error in expression <te_message.sqf";	
    waitUntil {scriptDone progress_monitor};
    cutText ["","BLACK IN>
     1:35:14   Error position: <progress_monitor};
    cutText ["","BLACK IN>
     1:35:14   Error Undefined variable in expression: progress_monitor
     1:35:14 File mpmissions\__cur_mp.chernarus\init.sqf, line 150
     1:35:14 Error in expression <te_message.sqf";	
    waitUntil {scriptDone progress_monitor};
    cutText ["","BLACK IN>
     1:35:14   Error position: <progress_monitor};
    cutText ["","BLACK IN>
     1:35:14   Error Undefined variable in expression: progress_monitor
     1:35:14 File mpmissions\__cur_mp.chernarus\init.sqf, line 150
     1:35:14 Error in expression <te_message.sqf";	
    waitUntil {scriptDone progress_monitor};
    cutText ["","BLACK IN>
     1:35:14   Error position: <progress_monitor};
    cutText ["","BLACK IN>
     1:35:14   Error Undefined variable in expression: progress_monitor
     1:35:14 File mpmissions\__cur_mp.chernarus\init.sqf, line 150
     1:35:14 Error in expression <te_message.sqf";	

     

     

    my init.sqf: http://pastebin.com/SggBSxGt

    my arma2oaserver.RPT: https://www.dropbox.com/s/11nsxz9goak47i3/arma2oaserver.RPT?dl=0 - was too large for ghostbin/pastebin

     

  10. 1 minute ago, kingpapawawa said:

    Ive installed this a couple of times now. Re-check the instructions.  By default Salival has it set to work with traders.
    If theres an error its most likely in your client side rpt.

    Alright i'll try that, i've tried with both the object and trader, still nothing. Thanks for your help

  11. 19 minutes ago, kingpapawawa said:

    safe is for personal bank. 

    ZSC_bankObjects = ["Info_Board_EP1"]; // Array of objects that are available for banking (i.e Suitcase, Info_Board_EP1)
    ZSC_bankTraders = [""]; // Array of trader classnames that are available for banking (i.e Functionary1_EP1_DZ)

    ok, I put Info_Board_EP1 in but I don't have an option to open my bank on an info board

  12. 6 minutes ago, kingpapawawa said:

    safe is for personal bank. 

    ZSC_bankObjects = ["Info_Board_EP1"]; // Array of objects that are available for banking (i.e Suitcase, Info_Board_EP1)
    ZSC_bankTraders = [""]; // Array of trader classnames that are available for banking (i.e Functionary1_EP1_DZ)

    Man I feel retarded now. 

     

    Thanks!

  13. Using https://github.com/oiad/ZSC - I got the local storage working, where I put it in a safe and everyone can access it and take the money out, but if I go to a different safe I can't see the money I put in, idk what to do.

     

    Here's my files:

    server_playerLogin.sqf: http://pastebin.com/UDjtCuFb

    init.sqf - http://pastebin.com/h8SNGgSp

    description.ext: http://pastebin.com/f9FQAaxn

    compiles.sqf - http://pastebin.com/XSLAfFpz

     

    if there's anything I forgot to post please let me know - I really want this to work!

  14. Hi,

    Was following this guide: 

     so I could setup my traders on my new overpoch server, but when I unpack dayz_epoch_b.pbo there is no CfgServerTrader folder. Is it relocated? What do I do so I can use config traders?

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