Hriki
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Posts posted by Hriki
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I know this isn't specifically scripting but was unsure where to ask. I have an issue at the moment on my server where mining an ore vein will either yield no parts or only one gem. In 1.0.6 I got a mixture of ores and maybe a gem but now no ores at all. Anyone aware how to fix this? I have custom mining vendors and ore fields on my server so I would like to keep the mining economy alive.
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14 hours ago, juandayz said:
its very strange that cause a game crash.. if u go back to the first version.. the game works again? do you have any kind of error on your rpt about this script? you said "the sound goes crazy" this means a constant loop whit the song? i ask you cuz i cannot test since i uninstall my test server
Thanks for the replies guys! The sound is hard to explain. Have you ever had a computer hang when playing a song? That sharp distorted sound that shrieks out is kind of what happens. It works fine with the original method plays absolutely fine. I am wondering if maybe via this method I am running into the limitations kingpapawawa mentioned about ogg files, or a driver issue? Not sure as it played fine with the original method.
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2 hours ago, juandayz said:
mmm try change the carmusicoff.sqf
by
_vehicle = vehicle player; if (isnil ("musicOn")) then { musicOn = 0; }; if (musicOn == 1) then { musicOn = 0; systemChat("no more music!"); sleep 10; s_player_sounds = _vehicle addAction ["Play Song","custom\carmusic.sqf",dayz_sounds,2,false,true,"",""]; } else { systemChat("no more music!"); };
Unfortunately no luck! It still comes out scrambled and locks my game up :/
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3 hours ago, juandayz said:
i guess you will need an extra sqf. something like this.
In custom fn_selfactions.sqf replace this:
if (_inVehicle && (driver _vehicle == player)) then { if (s_player_sounds < 0) then { dayz_sounds = _vehicle; s_player_sounds = dayz_sounds addaction[("<t color=""#F7D708"">" + ("Play Song") +"</t>"),"custom\carmusic.sqf"]; }; } else { dayz_sounds removeAction s_player_sounds; s_player_sounds = -1; };
by:
if (_inVehicle && (driver _vehicle == player)) then { if (s_player_sounds < 0) then { dayz_sounds = _vehicle; s_player_sounds = dayz_sounds addaction[("<t color=""#F7D708"">" + ("Play Song") +"</t>"),"custom\carmusic.sqf"]; s_player_soundsoff = dayz_sounds addaction[("<t color=""#F7D708"">" + ("shutdown song") +"</t>"),"custom\carmusicoff.sqf"]; }; } else { dayz_sounds removeAction s_player_sounds; s_player_sounds = -1; dayz_sounds removeAction s_player_soundsoff; s_player_soundsoff = -1; };
Now replace the carmusic.sqf by this code:
_vehicle = vehicle player; _inVehicle = (_vehicle != player); if (isnil ("musicOn")) then {musicOn = 0;}; if (!_inVehicle) then {musicOn = 0;}; if (musicOn == 0) then {musicOn = 1; systemChat("Play that funky music!");}; while {musicOn == 1} do { if (_inVehicle and (driver _vehicle == player)) then { playSound "mysong"; } else { musicOn = 0; }; };
now in the same folder where carmusic.sqf is locate.. create this new sqf called carmusicoff.sqf
if (isnil ("musicOn")) then {musicOn = 0;}; if (musicOn == 1) then { musicOn = 0; systemChat("no more music!"); } else { systemChat("music off!"); };
Thanks for the reply man! I tried this out but now when I play the song the sound goes crazy and my game locks up/crashes? Any ideas?
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Is there a way to make it stop playing the song if you get out of the vehicle? As currently it will continue to play until over. Also what about if you had two songs set could you make it stop playing one when you select the other? :)
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Anyone able to help me here. I followed the instruction but after selecting my spawn point I am placed in the debug plains.
I have this error in my RPT
QuoteError position: <dayz_clientPreload and !(isNull _agent)>
Error Undefined variable in expression: dayz_clientpreload
Error in expression <dayz_clientPreload and !(isNull _agent)>I get the spawn selection, etc all fine but end up in the debug plains and this comes up in my RPT. Any ideas on how to fix? Thanks in advance!
Iron Veins not dropping ore? 1.0.6.1
in Scripting
Posted
Thank you so much man! I should have thought of that haha I love this community, you guys are so helpful :)