TheCloud
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Posts posted by TheCloud
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If the user choose to manually enter the code, the lock interface doesn't do anything. If you click the numbers they don't rotate or click and you can't enter a number. I've noticed someone else has this issue too. Is there a fix for it? For now I have disable the option for manual code entering.
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You could give this server a try:
Name: Hurt Locker | PVP,Garage,Coins,HeliEvac,Groups,etc | DayZ Epoch
Connection Info: 193.111.184.42:3102
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UPDATE: I've got it working where admins can add a user as "friend" to the infostand. Then that user can add / remove vehicles etc as normal. Which is pretty much how I wanted it to work. So that's that , great , job done :D
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I would like to set this up so that an admin spawns in a "Infostand_2_EP1" and then changes the ObjectUID to the players UID. Without having to use P4L or PlotFriends etc.. I don't want the user to have to place down a plot pole, I want the admin to have to manually add the Infostand_2_EP1 then edit the database. If I use the self actions code provided on the github and change it like below, the admins can access the garages and save vehicles etc, but adding friends to the garage doesn't save after restart and the user who's UID has been added to the ObjectUID still doesn't get the manage option.. any ideas ?
if ((_typeOfCursorTarget in DZE_Garage) && (speed player <= 1) && _canDo) then { private ["_garageowner","_garagefriends","_garageallowed","_friend"]; _garageowner = _cursorTarget getVariable ["ObjectUID","0"]; //<-- We get the PUID of the owner. Here with P4L _friend = _cursorTarget getVariable ["GarageFriends",[]]; _garagefriends = []; { _garagefriends set [count _garagefriends,(_x select 0)]; } count _friend; _garageallowed = [_garageowner] + _garagefriends + AdminAndModList; if (s_player_garage < 0) then { if ((getPlayerUID player) in _garageallowed) then { s_player_garage = player addAction ["<t color='#FFAA00'>Garage Menu</t>", "Garage\player_virtualgarage.sqf", _cursorTarget, 2, false]; } else { s_player_garage = player addAction ["<t color='#FF0000'>Garage Locked</t>", "",_cursorTarget, 2, true, true, "", ""]; }; }; } else { player removeAction s_player_garage; s_player_garage = -1; };
Player Safe Reset Mission
in A2: Epoch Events (1.0.5.1)
Posted
To fix the bug: Error in expression <curvault getVariable "CharacterID";
Change:
To: