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cosacee

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Posts posted by cosacee

  1. your first and more important issue is that you are using survival servers my experience with them was everything was broke and they dont have the time to fix it im guessing if your hive.ini is reverting back then thats another thing to add to the list of problems with survival servers

  2. DROP TRIGGER IF EXISTS update_owner;
    CREATE TRIGGER update_owner
    AFTER INSERT ON character_data
    FOR EACH ROW
    BEGIN
    UPDATE object_data SET CharacterID = NEW.CharacterID WHERE CharacterID IN
    (SELECT CharacterID FROM character_data WHERE PlayerUID = NEW.PlayerUID)
    AND NOT (Classname LIKE '%door%' OR Classname LIKE '%vault%' OR Classname LIKE '%box%');
    END

    i am given the error in navicat:
    [Err] 1419 - You do not have the SUPER privilege and binary logging is enabled (you *might* want to use the less safe log_bin_trust_function_creators variable)

     

    any solution? im using hfbservers and have already sent a ticket

     

    edit: my temp solution was to recode remove.sqf to include the plot pole requirement.. all players can remove items now unless a plot pole is nearby.. plot pole can be removed by anyone.

  3. i think it has something to do with the day epoch uses as the fullmoonnights (init.sqf) day set it to false and change the day in your mission.sqm i use the old:

     

            year=2012;
            month=6;
            day=6;
            hour=13;

     

    seems to have fixed it for our users as they were constantly complaining about the 'glare' from the sun.

  4. we have this problem also since 1.0.2.4 i have posted about it before but didnt get a reply on the last version i changed the vodnik to the standard Arma 2 version in the database (trader data) and replaced all the old ones in the object data... i havnt got round to it yet but i was thinking of using this opendayz.net/threads/release-bi-planes-with-m240s-on-1-7-7-1.12829/#post-65015 but instead of adding to a vehicle removing the ammo as a temporary fix

  5. try this..

     

    init.sqf

    enableRadio true;
    DZE_DeathMsgTitleText = true;
    

    in your dayz_server.pbo >> compile >> server_playerdied.sqf >> find:

    if(DZE_DeathMsgTitleText) then {
    [nil,nil,"per",rTITLETEXT,_message,"PLAIN DOWN"] call RE;
    };
    

    replace it with:

    if(DZE_DeathMsgTitleText) then {
    [nil, nil, rTITLETEXT, _message, "PLAIN DOWN", 0] call RE;
    sleep 5;
    };
    

    worked on my old server havnt tested with the new patch remmember to backup your files before you make changes :)

  6. Hi i run a private hive taviana epoch server and while checking out various other servers i noticed MGT's server which i believe is the much advertised server that frankieonpc plays on now i read the rules about official listing as i was interested myself and it says that it has to be vanilla but according to MGT's servers they run various scripts nothing much unlike my own so whats the secret to this is there any way to change my status to official this mod is starting to take off and would like to get in the game so to speak, if you could let me know how they managed to get official status that would be great thanks

  7. i am using 1.2.0.4 have posted elsewhere in this forum too... the DZE model of the vodnik does not appear nor does the DZ version after installing this update GAZ_Vodnik however does but ofc its the already armed to the teeth version players report and i confirm buying vodnik saves item and key to db no item appears... all old vodniks on server that had been renamed also dissapeared from map BUT were still in the database

  8. can confirm this happens on my taviana server also have tried buying vodnik, no item i spawned but key is allocated to player and a database entry made (GAZ_Vodnik_DZE) on server restart the vodnik is still missing but database entry remains, it also seems the players old vodnik dissapeared due to this bug

    edit: i am using 1.0.2.4 and dont recall this problem before

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