Jump to content

NamalskHero

Member
  • Posts

    20
  • Joined

  • Last visited

Posts posted by NamalskHero

  1. me and my mate are trying to get the cold weather script working and we cant get it to work on the server could you help us please as we have tried so many times now. And the 3 compiles being called i don't know why that is i just do what mods and scripts tell me to do. If you think its wrong or something else let me know thank you. 

    Cold weather with warm clothing and breath fog

  2. hi can anyone help me with adding the namalsk bloodsuckers and cold weather to my namalsk epoch server please. Any help would be so great as ive tryed so many times and cant do it.

     

    Heres my description.ext file

     

    #include "addons\blowout\config\sound.hpp"
    respawn = "BASE";
    respawndelay = 5;
    onLoadMission= "DayZ Epoch";
    OnLoadIntro = "http://epochmod.com/";
    OnLoadIntroTime = False;
    OnLoadMissionTime = False;
    disabledAI = true;
    disableChannels[]={0,2,6}; //0 = Global 1 = Side 2 = Command 3 = Group 4 = Vehicle 5 = Direct 6 = System
    enableItemsDropping = 0;

    briefing = 0;
    debriefing = 0;

    onPauseScript = "";
    loadScreen = "\nst\ns_dayz\data\dayznamalsk_logo_ca.paa";

    class Header
    {
     gameType = COOP;
     minPlayers = 1;
     maxPlayers = 100;
    };

    aiKills = 1;
    diagRadio = 1;
    diagHit = 1;

    //Loads all hpp files
    #include "CONFIGS\MissionInit.hpp"
    #include "custom\snap_pro\snappoints.hpp"

     

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

     

    And heres my init.sqf file

     

    /*Mission Loading*/
    startLoadingScreen ["","RscDisplayLoadCustom"];
    cutText ["","BLACK OUT"];
    enableSaving [false, false];

    //REALLY IMPORTANT VALUES
    dayZ_instance = 15;                    //The instance
    dayZ_serverName = "Namalsk";
    dayzHiveRequest = [];
    initialized = false;
    dayz_previousID = 0;

    // Values for the blowout script
    ns_blowout = true;                 // true / false
    ns_blowout_dayz = true;            // true / false
    ns_blow_delaymod = 0.74;         // blowout delay
    ns_blow_itemapsi = "NVGoggles"; // ItemAPSI replacement
    ns_blow_playerdamage = 4000;     // damage players without ns_blow_itemapsi can get per blowout
    ns_blow_emp = false;             // Namalsk Only

    //disable greeting menu 
    player setVariable ["BIS_noCoreConversations", true];
    //disable radio messages to be heard and shown in the left lower corner of the screen

    //disable radio messages
    enableRadio true;

    // Prevent messages from NPC
    enableSentences false;

    // DayZ Epoch config
    spawnShoremode = 1; // Default = 1 (on shore)
    spawnArea= 1500; // Default = 1500
    dayz_MapArea = 8000; // Default = 10000

    //Load in compiled functions
    diag_log "Loading Server Options";
    execVM "OPTIONS\EpochConfig.sqf";
    call compile preprocessFileLineNumbers "OPTIONS\Loader.sqf";
    diag_log "Server Options Loaded";

    // Dayz Epoch Events
    EpochEvents = [["any","any","any","any",5,"crash_spawner"],["any","any","any","any",10,"crash_spawner"],["any","any","any","any",15,"supply_drop"],["any","any","any","any",25,"ikea"],["any","any","any","any",35,"supply_drop"],
    ["any","any","any","any",40,"crash_spawner"],["any","any","any","any",45,"supply_drop"],["any","any","any","any",50,"ikea"]];

    //Load in compiled functions
    call compile preprocessFileLineNumbers "DAYZ_CODE\INIT\variables.sqf";
    progressLoadingScreen 0.1;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
    progressLoadingScreen 0.2;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
    progressLoadingScreen 0.4;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
    call compile preprocessFileLineNumbers "custom\compiles.sqf";
    progressLoadingScreen 0.6;
    call compile preprocessFileLineNumbers "DAYZ_CODE\INIT\compiles.sqf";
    progressLoadingScreen 0.7;
    call compile preprocessFileLineNumbers "DAYZ_CODE\COMPILE\player_traderMenu.sqf";
    progressLoadingScreen 0.8;
    call compile preprocessFileLineNumbers "TRADERS\server_traders.sqf";
    progressLoadingScreen 1.0;

    "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";

    diag_log "Loading Server Monitor & Server Executions!";
    if (isServer) then {
        //Compile vehicle configs
        call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_15.namalsk\dynamic_vehicle.sqf";                
        // Add trader citys
        _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_15.namalsk\mission.sqf";

        _serverMonitor =     [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
    };

    diag_log "Loading Dedicated Executions!";
    if (!isDedicated) then {
        //Conduct map operations
        0 fadeSound 0;
        waitUntil {!isNil "dayz_loadScreenMsg"};
        dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
        
        //Run the player monitor
        _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
        _playerMonitor =     [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
        
        //Remote Messages
        _nil = [] execVM "DAYZ_CODE\COMPILE\remote_message.sqf";

        //Mod Loader
        execVM "OPTIONS\ModConfig.sqf";
    };

    execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";

    if (!isNil "dayZ_serverName") then {
        [] spawn {
            waitUntil {(!isNull Player) and (alive Player) and (player == player)};
            waituntil {!(isNull (findDisplay 46))};
            5 cutRsc ["wm_disp","PLAIN"];
            ((uiNamespace getVariable "wm_disp") displayCtrl 1) ctrlSetText dayZ_serverName;
        };
    };

    // More Blowout script stuff
    if (isServer) then { _bul = [ns_blow_emp] execVM "addons\blowout\module\blowout_server.sqf"; };
    if (!isDedicated) then { _bul = [] execVM "addons\blowout\module\blowout_client.sqf"; };

    diag_log "Finalizing Server Startup, Loading BIS_Effects";
    #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf";
    execVM "service_point\service_point.sqf";
     

  3. Name of my server is   DayZ Namalsk Epoch Survival Server (PvE)   I like namalsk because its more of a horror type theme with scary background sounds as well. Ive always liked namalsk better since my mate showed me it last year sometime. I have the Blowout - DZAI Roaming - DZMS. what i need now is the cold weather system and bloodsuckers witch i can't do because i don't know how to do scripts i muck up server when i do any scripts lol im a noob as they all say lmao. Peaple say don't do anything if you don't know what your doing. The way i got blowout onto my server was i realy trusted a person that plays namslsk to login to my server and add blowout that way and he did a good job but like i said i realy put my trust in him so if you can trust someone then i will let you login to my server and fix or add stuff to it faster. All down to TRUST. My server is GTXGaming Server.

  4. cant past file here it keeps coming up as       Allowed file extensions are: gif, jpeg, jpe, jpg, png      

     

    here is my description.ext

     

    #include "addons\blowout\config\sound.hpp"
    respawn = "BASE";
    respawndelay = 5;
    onLoadMission= "DayZ Epoch";
    OnLoadIntro = "http://epochmod.com/";
    OnLoadIntroTime = False;
    OnLoadMissionTime = False;
    disabledAI = true;
    disableChannels[]={0,2,6}; //0 = Global 1 = Side 2 = Command 3 = Group 4 = Vehicle 5 = Direct 6 = System
    enableItemsDropping = 0;

    briefing = 0;
    debriefing = 0;

    onPauseScript = "";
    loadScreen = "\nst\ns_dayz\data\dayznamalsk_logo_ca.paa";

    class Header
    {
     gameType = COOP;
     minPlayers = 1;
     maxPlayers = 100;
    };

    aiKills = 1;
    diagRadio = 1;
    diagHit = 1;

    //Loads all hpp files
    #include "CONFIGS\MissionInit.hpp"
    #include "custom\snap_pro\snappoints.hpp"

  5. im using gold system and i cant Paste the mpmissions folder here its to big can i send it to you by email instead. That way you can have a look at the whole contents of the mpmissions folder. Then open     DayZ_Epoch_15.Namalsk

    Also if its not to much to ask could you add the bloodsuckers - cold weather system to but only if you want to do that its up to you i don't mind.

     

  6. ive looked in the (dayz_epoch_b) and tthere is no CfgServerTrader folder in there. So how do i copy CfgServerTrader folder if its not there. If im seeing it wrong could you make the folder so i can put it where will go to. as im realy no good at scripts sorry. sorry if im doing this all wrong i just wish someone could do it for me as i dont want to muck up the server by doing something i dont know what im doing.

  7. hi ive been looking around for months now on my server (Namalsk) and i cant find any chainsaw oil on the map can anyone help me on how to add this to a trader instead or has any other way of adding more loot to the server thank you. Im not any good at doing scripts as done so many muck ups in the past been playing arma 2 for over 10 months now and  i own my own GTXGaming Server for the past 6 months. If anyone can help me i be so happy as been running around server with no luck at all. 

×
×
  • Create New...