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tr0y

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Posts posted by tr0y

  1. I'm trying to run this package on Linux.

    I'm running the Epoch Linux Server build from here

    The server starts just fine, I'm able to get in to the Lobby, and as the Mission starts being loaded, the server crashes (without any errors, the process just stops).

    I've been able to find that it stops when loading this script:

    z\addons\dayz_server\init\server_functions.sqf

    Particularly, these steps cause a crash:

    Spoiler

    Line 225: RoadList = MarkerPosition nearRoads DynamicVehicleArea;
    Line 226: // Very taxing !!! but only on first startup
    Line 227: BuildingList = [];
    Line 228: {
    Line 229:     if (DZE_MissionLootTable) then {
    Line 230:         if (isClass (missionConfigFile >> "CfgBuildingLoot" >> (typeOf _x))) then
    Line 231:         {
    Line 231:                 BuildingList set [count BuildingList,_x];
    Line 233:         };
    Line 234:     } else {
    Line 235:         if (isClass (configFile >> "CfgBuildingLoot" >> (typeOf _x))) then
    Line 236:         {
    Line 237:             BuildingList set [count BuildingList,_x];
    Line 238:         };
    Line 239:     };
    Line 240:     
    Line 241:     
    Line 242: } count (MarkerPosition nearObjects ["building",DynamicVehicleArea]);

    I can't figure out how to fix this, does anyone have any suggestions?

    Thank you in advance.

  2. Hi,

    I'm trying to run this Overpochins package by ElDubya

    I'm running the Linux Server build from here

    The server starts just fine, I'm able to get in to the Lobby, and as the Mission starts being loaded, the server crashes (without any errors, the process just stops).

    I've been able to find that it stops when loading this script:

    z\addons\dayz_server\init\server_functions.sqf

    Particularly, these steps cause a crash:

    Spoiler

     

    Line 225: RoadList = MarkerPosition nearRoads DynamicVehicleArea;
    Line 226: // Very taxing !!! but only on first startup
    Line 227: BuildingList = [];
    Line 228: {
    Line 229:     if (DZE_MissionLootTable) then {
    Line 230:         if (isClass (missionConfigFile >> "CfgBuildingLoot" >> (typeOf _x))) then
    Line 231:         {
    Line 231:                 BuildingList set [count BuildingList,_x];
    Line 233:         };
    Line 234:     } else {
    Line 235:         if (isClass (configFile >> "CfgBuildingLoot" >> (typeOf _x))) then
    Line 236:         {
    Line 237:             BuildingList set [count BuildingList,_x];
    Line 238:         };
    Line 239:     };
    Line 240:     
    Line 241:     
    Line 242: } count (MarkerPosition nearObjects ["building",DynamicVehicleArea]);

    I can't figure out why this is happening.

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