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Acloud

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Posts posted by Acloud

  1. NoxSicarius,  Appreciate your very fast reply

     

    Battleye is turned off its a test server. Well spotted on missing AntiHack missing change having added this mod many times apologies for missing that.

    However correcting AntiHack doent fix problem.

    the reportedly missing EAT_Veh_AdminDialog is actually in MPMissions/missionxx/admintools/dialog.hpp  rather than .sql 
    Im assuming that something in Lift and Tow is stopping the call to dialog.hpp form occuring?

     

    Its wierd cos all other menu items appear to work

    Acidcloud

     

     

     

     

  2. having problem with Epoch Admin Tools V1.10.0 and R3F-Tow add Lift.
    When I select Graphical Vehicle menu form within Admin Tools I get a pop up message Resource EAT_Veh_AdminDialog not found, this warning also appears in Client RPT 
    The generating 

    white notice "Generating Graphical Vehicle list" appears but no no list follows.

    Client RPT and Ini.sql are below.
    Any help much appreciated.

    AcidCloud

     

    Client RPT

    =====================================================================
    == D:\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe
    == "D:\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe" "-mod=D:\Steam\SteamApps\Common\ArmA 2;Expansion;D:\Steam\SteamApps\common\Arma 2 Operation Arrowhead\@DayZ_Epoch" 
    =====================================================================
    Exe timestamp: 2016/06/26 02:04:20
    Current time:  2016/07/24 00:22:17

    Version 1.63.131129
    Item STR_EQUIP_NAME_41 listed twice
    Item STR_EQUIP_DESC_41 listed twice
    Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
    Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
    Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
    Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
    Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
    Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
    Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
    Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
    Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
    Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
    Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
    Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
    Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
    Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
    Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
    Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
    Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
    Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
    Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
    Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
    Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
    Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
    Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
    Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
    Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
    Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
    Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
    Updating base class ReammoBox->Small_items, by corepatch\corepatch_additionalobjects\config.cpp/CfgVehicles/CardboardBox/
    Updating base class CA_Magazine->4000Rnd_762x51_M134, by corepatch\corepatch_ccp_71142_cit_13602_25047\config.cpp/CfgMagazines/2000Rnd_762x51_M134/
    Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
    Strange convex component288 in warehouse\models\warehouse.p3d:geometry
    Strange convex component289 in warehouse\models\warehouse.p3d:geometry
    Strange convex component317 in warehouse\models\warehouse.p3d:geometry
    Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
    Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
    Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
    2nd UV set needed, but not defined in ReportStack not available
    Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
    Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
    ca\misc\houpacka.p3d: house, config class missing
    ca\misc\houpacka.p3d: house, config class missing
    ca\misc\houpacka.p3d: house, config class missing
    "DayZ Epoch: PRELOAD Functions\init [[L 1-1-A:1 REMOTE],any]"
    "DayZ Epoch: MPframework inited"
    AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
    AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
    UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
    UH1Y_DZE: ObsGun - unknown animation source ObsGun
    "Admin Tools: config.sqf loaded"
    "Admin Tools: variables.sqf loaded"
    "DEBUG: loadscreen guard started."
    Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
    No owner
    No owner
    "Res3tting B!S effects..."
    "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
    Fresnel k must be >0, given n=0.8,k=0
    Fresnel k must be >0, given n=0.8,k=0
    "z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!"
    ca\misc\houpacka.p3d: house, config class missing
    "PLAYER RESULT: true"
    No owner
    No owner
    "PLOGIN: Login loop completed!"
    Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
    "Admin Tools: NumberKeys.sqf Loaded"
    "Admin Tools: FunctionKeys.sqf Loaded"
    Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208
    Warning Message: Resource EAT_Veh_AdminDialog not found
     

     Ini.sqf showing list of scripts

    *    
        For DayZ Epoch
        Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
    */
    startLoadingScreen ["","RscDisplayLoadCustom"];
    cutText ["","BLACK OUT"];
    enableSaving [false, false];

    //REALLY IMPORTANT VALUES
    dayZ_instance =    24;                //The instance
    dayzHiveRequest = [];
    initialized = false;
    dayz_previousID = 0;

    //disable greeting menu 
    player setVariable ["BIS_noCoreConversations", true];
    //disable radio messages to be heard and shown in the left lower corner of the screen
    enableRadio false;
    // May prevent "how are you civillian?" messages from NPC
    enableSentences false;

    // DayZ Epochconfig
    spawnShoremode = 1; // Default = 1 (on shore)
    spawnArea= 1500; // Default = 1500
    // 
    MaxVehicleLimit = 300; // Default = 50
    MaxDynamicDebris = 500; // Default = 100
    dayz_MapArea = 18000; // Default = 10000

    dayz_minpos = -1000; 
    dayz_maxpos = 26000;

    dayz_paraSpawn = true;

    dayz_sellDistance_vehicle = 10;
    dayz_sellDistance_boat = 30;
    dayz_sellDistance_air = 40;

    dayz_maxAnimals = 5; // Default: 8
    dayz_tameDogs = true;
    DynamicVehicleDamageLow = 0; // Default: 0
    DynamicVehicleDamageHigh = 100; // Default: 100

    DZE_BuildOnRoads = false; // Default: False
    //SnapPro BuildVectors
    DZE_noRotate = []; //Objects that cannot be rotated. Ex: DZE_noRotate = ["ItemVault"] (NOTE: The objects magazine classname)
    DZE_vectorDegrees = [0.01, 0.1, 1, 5, 15, 45, 90];
    DZE_curDegree = 45; //Starting rotation angle. //Prefered any value in array above
    DZE_dirWithDegrees = true; //When rotating objects with Q&E, use the custom degrees

    DZE_R3F_WEIGHT = false;

    EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
    dayz_fullMoonNights = true;

    //Load in compiled functions
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";            //Initilize the Variables (IMPORTANT: Must happen very early)
    progressLoadingScreen 0.1;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";                //Initilize the publicVariable event handlers
    progressLoadingScreen 0.2;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";    //Functions used by CLIENT for medical
    progressLoadingScreen 0.4;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";                //Compile regular functions
    call compile preprocessFileLineNumbers "custom\compiles.sqf";                                //Compile custom compiles
    progressLoadingScreen 0.5;
    call compile preprocessFileLineNumbers "server_traders.sqf";                                //Compile trader configs
    call compile preprocessFileLineNumbers "admintools\config.sqf";                             // Epoch admin Tools config file
    call compile preprocessFileLineNumbers "admintools\variables.sqf";                             // Epoch admin Tools variables
    progressLoadingScreen 1.0;

    "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";

    if (isServer) then {
        //Compile vehicle configs
        call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\dynamic_vehicle.sqf";                
        // Add trader citys
        _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\mission.sqf";

        _serverMonitor =     [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
    };

    if (!isDedicated) then {
        //Conduct map operations
        0 fadeSound 0;
        waitUntil {!isNil "dayz_loadScreenMsg"};
        dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
        
        //Run the player monitor
        _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
        _playerMonitor =     [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";    
        
        
        //anti Hack
        [] execVM "\z\addons\dayz_code\system\antihack.sqf";

        //Lights
        //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";

        //Auto-Refuel
        execVM "service_point\service_point.sqf";
            
        };
            
    #include "\z\addons\dayz_code\system\REsec.sqf"

    //Start Dynamic Weather
    execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";

    #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"

    // Epoch admin tools
    [] execVM "admintools\Activate.sqf"; 

    // Nox safe zones
    [] ExecVM "custom\safeZones.sqf"; 

    // Nox's Custom Loadout
    [] ExecVM "custom\loadouts.sqf";

    //Tow and lift
    [] execVM "R3F_ARTY_AND_LOG\init.sqf";

     

     

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