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Cam1993

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Posts posted by Cam1993

  1. 2 minutes ago, Grahame said:

    I've reported the zombie issue to Ryan and MrSanchez. I know they were only waiting for 1.60 to release 4.3, so hopefully they're not at the beach today...

    Other than that is your standard epoch working.

  2. 1 minute ago, Grahame said:

    Yep. Ryan's Zombies, under Civilian Occupation System or native spawner control don't move now. Mission AI do... 

    Sounds great. Arma 3 on twitter were not very helpful 

  3. 2 minutes ago, Grahame said:

    Great. I just updated... seeing lots of gesture errors/warnings from CUP too. Let's use this thread to consolidate all the steps backward BIS will assuredly have taken (love 'em, but hate 'em at the same time).

    You mean Bs just love when they don't test these on server

  4. Is there a way to put emotes into my server the only one that seems standard is the middle finger [ ctrl and hastag on english keyboards and ctrl and backspace on american keyboards] and salute?

  5. On 25/05/2016 at 6:43 PM, klinGiii said:

    Sorry , my bad wrong file ... wasn`t at Home ... now i`ve looked into it.

     

    Go to the "settings.sqf" inside the Trader Folder.

     

    And look for this : ( Line 19 )

    
    //restrict vehicle weaponry here
    _restrictedvehicles = [
    /*
    	["vehicleclassname",["weaponclassname1","weaponclassname2","weaponclassname3"]],
    */
    	["O_Heli_Attack_02_black_F",["missiles_SCALPEL"]],
    	["O_Heli_Attack_02_F",["missiles_SCALPEL"]],
    	["O_Heli_Light_02_F",["missiles_DAGR"]],
    	["B_Heli_Attack_01_F",["missiles_DAGR"]],
    	["O_Heli_Light_02_v2_F",["missiles_DAGR"]],
    	["B_APC_Wheeled_01_cannon_F",["autocannon_40mm_CTWS"]],
    	["O_APC_Tracked_02_cannon_F",["missiles_titan"]],
    	["I_APC_Wheeled_03_cannon_F",["missiles_titan"]],
    	["B_Plane_CAS_01_F",["Missile_AA_04_Plane_CAS_01_F","Missile_AGM_02_Plane_CAS_01_F","Bomb_04_Plane_CAS_01_F"]],
    	["I_Plane_Fighter_03_AA_F",["missiles_Zephyr","missiles_ASRAAM"]],
    	["I_Plane_Fighter_03_CAS_F",["missiles_SCALPEL","missiles_ASRAAM","GBU12BombLauncher"]],
    	["O_Plane_CAS_02_F",["Missile_AA_03_Plane_CAS_02_F","Missile_AGM_01_Plane_CAS_02_F","Bomb_03_Plane_CAS_02_F"]],
    	["B_Heli_Light_01_armed_F",["missiles_DAR"]]
    ];

    Edit the List to your likings. 

    Got it to work thanks for your help.

  6. 5 hours ago, BubbaJWow said:

    My friend and I just purchased Arma 3 and this is the first Epoch server we joined. Excellent server, high loot is no joke and the ai pose a threat and keep you on your toes. Question though, how do you get krypto? 

    The best way to get krypto is to go to a trader with all the loot you have collected and sell it at the black dots on the map. If you need any help I am on most of the time. Just ask for an admin in chat if you need anything. Also thanks for the feedback.

  7. 5 minutes ago, axeman said:

    I suspect we need to make an Epoch version that uses that as the parent yet includes additional requirements for crafting / building. 

    From memory, that does look like the class I use for the air drop. I do like the light model and the engine handles the lighting. 

    Ideally we would like it to be tied to the energy available at your base, maybe we could put it in for now.

    It would be nice just to see in the bases so we don't have to use nightvision. I am going to try to do something that i will test and tell you if it works.

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