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Posts posted by Cam1993
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Epoch server didn't boot up after restart.
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1 minute ago, Grahame said:
Anyone else having an issue with zeroing weapons since 1.60?
Yep page down page up nothing
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{Solved} We have ai in the slots and it's a fresh install
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Can someone help my dev is about to delete the epoch. Join this ts overload.clanwarz.com:1102
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35 minutes ago, Grahame said:
Are you using CBA?
I don't think so. Any reason. Also the mission is not loading.
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Your epoch must like you
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Our server didn't load with all the gesture things
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1 minute ago, Grahame said:
Got what working?
He means the standard epoch
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2 minutes ago, Grahame said:
I've reported the zombie issue to Ryan and MrSanchez. I know they were only waiting for 1.60 to release 4.3, so hopefully they're not at the beach today...
Other than that is your standard epoch working.
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1 minute ago, Grahame said:
Yep. Ryan's Zombies, under Civilian Occupation System or native spawner control don't move now. Mission AI do...
Sounds great. Arma 3 on twitter were not very helpful
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Here's the error Invalid move GestureReloadSR25Prone in action gesturereloadsr25prone (bin\config.bin/CfgMovesBasic/Actions/PistolAdjustRProneActions/) and tons more
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Just tweeted at them
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2 minutes ago, Grahame said:
Great. I just updated... seeing lots of gesture errors/warnings from CUP too. Let's use this thread to consolidate all the steps backward BIS will assuredly have taken (love 'em, but hate 'em at the same time).
You mean Bs just love when they don't test these on server
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The new arma update has now stop all the gestures in epoch it's self thanks BIS
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On 25/05/2016 at 6:43 PM, klinGiii said:
Sorry , my bad wrong file ... wasn`t at Home ... now i`ve looked into it.
Go to the "settings.sqf" inside the Trader Folder.
And look for this : ( Line 19 )
//restrict vehicle weaponry here _restrictedvehicles = [ /* ["vehicleclassname",["weaponclassname1","weaponclassname2","weaponclassname3"]], */ ["O_Heli_Attack_02_black_F",["missiles_SCALPEL"]], ["O_Heli_Attack_02_F",["missiles_SCALPEL"]], ["O_Heli_Light_02_F",["missiles_DAGR"]], ["B_Heli_Attack_01_F",["missiles_DAGR"]], ["O_Heli_Light_02_v2_F",["missiles_DAGR"]], ["B_APC_Wheeled_01_cannon_F",["autocannon_40mm_CTWS"]], ["O_APC_Tracked_02_cannon_F",["missiles_titan"]], ["I_APC_Wheeled_03_cannon_F",["missiles_titan"]], ["B_Plane_CAS_01_F",["Missile_AA_04_Plane_CAS_01_F","Missile_AGM_02_Plane_CAS_01_F","Bomb_04_Plane_CAS_01_F"]], ["I_Plane_Fighter_03_AA_F",["missiles_Zephyr","missiles_ASRAAM"]], ["I_Plane_Fighter_03_CAS_F",["missiles_SCALPEL","missiles_ASRAAM","GBU12BombLauncher"]], ["O_Plane_CAS_02_F",["Missile_AA_03_Plane_CAS_02_F","Missile_AGM_01_Plane_CAS_02_F","Bomb_03_Plane_CAS_02_F"]], ["B_Heli_Light_01_armed_F",["missiles_DAR"]] ];
Edit the List to your likings.
Got it to work thanks for your help.
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Odd did you check your recent list. Check now
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44 minutes ago, BubbaJWow said:
Did this server shut down?
No
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Can anyone help I would like to add zeus to my server but can't as the map is in eden editor.
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5 hours ago, BubbaJWow said:
My friend and I just purchased Arma 3 and this is the first Epoch server we joined. Excellent server, high loot is no joke and the ai pose a threat and keep you on your toes. Question though, how do you get krypto?
The best way to get krypto is to go to a trader with all the loot you have collected and sell it at the black dots on the map. If you need any help I am on most of the time. Just ask for an admin in chat if you need anything. Also thanks for the feedback.
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1 hour ago, klinGiii said:
Inside the Trader Folder you got an "resetvehicleammo.sqf"
Edit it to your likings.
I am kind of new to coding. Please can you give me an example
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I have added a few helis and apcs to the hs trader but they have no ammo when you buy them can someone tell me what I need to do and which files.
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43 minutes ago, axeman said:
They are structures: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EMPTY#Laynd_PortableLight_double_F
Not likely to have any default packable settings.
Ok. How difficult is to make it pack?
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5 minutes ago, axeman said:
I suspect we need to make an Epoch version that uses that as the parent yet includes additional requirements for crafting / building.
From memory, that does look like the class I use for the air drop. I do like the light model and the engine handles the lighting.
Ideally we would like it to be tied to the energy available at your base, maybe we could put it in for now.
It would be nice just to see in the bases so we don't have to use nightvision. I am going to try to do something that i will test and tell you if it works.
Impulse Gamers EpochMod PVP|High Loot| High FPS| Ai Missions
in Public Servers
Posted
We are now live again. The 1.60 update screwed our epoch server. We are running on tanoa too.