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GetCrazy Gaming

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Posts posted by GetCrazy Gaming

  1. I just went ahead and copied your playerLogin and changed the loadouts from there, worked like a charm. However, my thoughts on the backpack situation... What if you leave the custom loadout backpack class name empty but still stocked it with gear like the following?

     

    ["",[["ItemToolbox"],[1]],[["Skin_GUE_Soldier_2_DZ"],[1]]];

     

    I feel like it should automatically insert the default backpack loadout classname and then just stock the gear into that pack? Gonna give it a test and let you know!

  2. If the skin is one that is standard in game, you can prefix the name of the skin with skin_   (IE:  Skin_GUE_Soldier_Sniper_DZ )  and stick it into their gear for them to change into. Other than that, I haven't really looked into setting their skin... maybe you can toy around with    _model =        "";  ?

     

    Actually, i put the _model= line under the _backpack= line, thinking "yeah, this looks good". tried just the basic "GUE_Soldier_Sniper_DZ" skin. It was a no go. In fact, im having trouble getting the entire script to work. Ensured that both the inventory & backpack lines are // out. Copied your loadouts, exactly as they were (just to test). Changed the UID's to my own, and other members of staff. Yet, i get nothing. Perhaps i forgot something, yet i slowly read over all 3 pages 4 times.

     

    It it possible to remove something from a donors gear/bag once they die?

     

    Let's say you give a donor Rifle X in their new spawn loadout for helping with server upkeep, but you don't want other players hunting them down and killing them for an easy Rifle X.

    Could you make it unlootable or vanish from their gear when they die?

     

    There's actually something similar to what you're wanting inside one of my addons... Maybe it can be modified for this use?

     

    These lines:

    /// clears all Weapons and Magazines off body on death
    ai_clear_body = False;
     
    are what toggles these lines:
    if (ai_clear_body) then {
    {_unit removeMagazine _x;} forEach (magazines _unit);
    {_unit removeWeapon _x;} forEach (weapons _unit);
    };

     

    Personally, it would be a great way to protect admin class items from falling into the hands of regular players upon admin death. Id like to see it working.

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