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SLooP

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Posts posted by SLooP

  1. On 2/9/2016 at 6:25 PM, Tech_Support said:

    ok for anyone else stuck on this error

    you need to download the global.hpp file from this link

    https://github.com/IT07/A3_scarCODE_Bundle

    I dont know why the global.hpp file is not in the zip and neither is the add

    #include "scarCODE\global.hpp"

    to your description.ext with

    #include "scarCODE\VGS\main_VGS.hpp"

    so it looks like this

    #include "scarCODE\global.hpp"
    #include "scarCODE\VGS\main_VGS.hpp"

    in the install guide on the git.

    but that is the fix for this error

    File mpmissions\__cur_mp.Altis\scarCODE\VGS\rsc_VGS.hpp, line 0: /SC_vgsDiag/controls.bgMainLeft: Undefined base class 'IGUIBack'

    updated link for global.hpp:  https://github.com/Psychosiss/A3_ScarCode_ScriptBundle

    some other scarCODE work in there, SRW works good if BE scheduler configured properly.  PSR looks kinda cool, but I cannot get it to work completely...PSR dialogue box/menu comes up, shows online support when player with said UID is in fact online, but never receive in-game message for the type of support players select.

  2. that number in the deletevehicle log keeps getting larger:

    Spoiler

    ...following the previously posted log:

    12.06.2016  - #2 2:14711
    12.06.2016  - #2 2:74759
    13.06.2016 13:42:12:  - #2 2:807518
    13.06.2016 18:55:40:  - #2 2:942086
    13.06.2016 18:55:40:  - #2 2:942086
    13.06.2016 21:43:50:  - #0 2:1002069
    13.06.2016 22:12:00:  - #2 2:1010309

    I cannot be 100% certain, but I feel as if the kick comes after a player exits a vehicle (certain on this piece) AND whatever is causing this number behind the colon to increase is behind the problem, i.e., when x:yyy goes to x:yyyy , then player exits vehicle = kick.  Kicks all players.

    I'm concerned by your comment that the numbers are unusually high with normal use.  Suppose I could try something like !="[0-9]:[0-9]{1,x}", where x=10 or 12 or something, but that seems to be only a temporary solution, assuming x will continue to increase in size.  It's not a highly populated server by any stretch, and I have made no alterations since the original post.  I'm going to try that for now, just thought I'd let you know since you had some concern here...really got me puzzled.

  3. thx for the tip, so {1,6} covers up to 6 digits after the colon, not specific to 6 digits, good to know, thank you!  yes, I have auto-restarts every 4 hr as recommended, and yes, I have been quite a bit of content via Eden...mostly environmental objects, and a few Independent class AI as well as a handful of static ryanzombie regions.

  4. On 4/26/2016 at 10:54 AM, vbawol said:

    Without knowing what causes deleteVehicle to not return a class this should prevent that kick: 

    On 4/26/2016 at 10:10 PM, Ghostrider-DbD- said:

     

    On 4/26/2016 at 10:54 AM, vbawol said:

    Without knowing what causes deleteVehicle to not return a class this should prevent that kick: 

    
    
    
    !="[0-9]:[0-9]{1,4}"

     

    provided that the first number is always a single digit and the second number is from 1 to 4 digits. It would be nice to know what the player was doing at the time of a kick like this, so if anyone finds out please let us know.

    Greetings Vbawol, I too have seen a few kicks recently to delete vehicle restriction.  It all happened after adding CUP and/or Ryanzombies, and for the most part I have noticed the kick occurs when getting out of a vehicle, such as the tractor which comes in CUP Vehicles.  It kicked this morning for a vanilla Strider.  Thing is, when it kicks, it kicks everyone on the server.  My deletevehicle log, [removed player names (IP:port) and ID for this post]:

    10.06.2016 00:46:11:  - #0 2:24346
    10.06.2016 00:46:11:  - #0 2:24346
    10.06.2016 22:31:57:  - #0 2:54173
    11.06.2016 10:44:57:  - #0 2:167091

    Not sure if this rule will work for me since the second number is 5 digits?  Thought I'd try !="[0-9]:[0-9]{1,5}", but I do not understand this format or how to address it in the corresponding text file.  Any suggestions?  This is as close to anything I can find trying to explain that log.

    Thanks!

  5. a>Sweet share Grahame, tossed it up on the server this evening.  Dude, those zombies are incredible, really.  A few players asked for them, so we'll try it out for a while.  BTW, FYI, I was getting a boatload of setdamage kicks...tried all sorts of filter rules to no avail, then stumbled across the required addons field in config.cpp.  It was empty, added "ryanzombies" within = {}; and voila, works like a freaking charm.  Many thanks!a>

  6. Ok, that's a great tip...thank you!

    Last night as I dug in a little deeper, I recalled I'd recently added steamcmd with appropriate startup parameters to FireDaemon.  I'd originally set this up to run as a Windows service via another route however, separate from FireDaemon.  I think the issue was that steamcmd was running twice and somehow competing for DB access and, oddly, it seemed as if with each consecutive restart, the rollback went progressively farther back in time.  I stopped that service in FireDaemon on this suspicion and the rollbacks are no longer occurring.  Rookie mistake. :ohmy:

    I think I will implement your suggestion however, since that seems to make sense to me as a good practice for such an addon.  Thanks again for the assist He-Man!

  7. He-Man, thx for the response.  Dump file is 855kb.  I do have some new errors in the rpt but uncertain how to address these 

    Spoiler

    Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton
    Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton

    these errors continue in this fashion for what appears to be every part of the body.  there are a few other errors

    Spoiler

    Error in expression <[_heli] joinsilent _groupAI;
    _heli call EPOCH_server_setVToken;
    _heli call EPOCH>
      Error position: <EPOCH_server_setVToken;
    _heli call EPOCH>
      Error Undefined variable in expression: epoch_server_setvtoken
    File x\addons\a3_epoch_sector\scripts\SUP_functions.sqf, line 52
    Inventory item with given name: [ScopeAMSMarkDLC] not found
    Inventory item with given name: [ScopeKHSMarkDLC] not found
    Inventory item with given name: [ScopeKHSMarkDLC] not found
    Inventory item with given name: [ScopeKHSMarkDLC] not found
    Error in expression <mmob = _pAmmo select 0;
    _AI addMagazine _ammob;
    };
    _AI addWeapon _gun;
    _AI addWe>
      Error position: <_ammob;
    };
    _AI addWeapon _gun;
    _AI addWe>
      Error Undefined variable in expression: _ammob
    File x\addons\a3_epoch_sector\scripts\SUP_AI_settings.sqf, line 51
    Error in expression <mmob = _pAmmo select 0;
    _AI addMagazine _ammob;
    };
    _AI addWeapon _gun;
    _AI addWe>
      Error position: <_ammob;
    };
    _AI addWeapon _gun;
    _AI addWe>
      Error Undefined variable in expression: _ammob
    File x\addons\a3_epoch_sector\scripts\SUP_AI_settings.sqf, line 51
    Error in expression <mmob = _pAmmo select 0;
    _AI addMagazine _ammob;
    };
    _AI addWeapon _gun;
    _AI addWe>
      Error position: <_ammob;
    };
    _AI addWeapon _gun;
    _AI addWe>
      Error Undefined variable in expression: _ammob
    File x\addons\a3_epoch_sector\scripts\SUP_AI_settings.sqf, line 51
    Weapon type with given name: [5Rnd_127x108_Mag] not found
    Error in expression <mmob = _pAmmo select 0;
    _AI addMagazine _ammob;
    };
    _AI addWeapon _gun;
    _AI addWe>
      Error position: <_ammob;
    };
    _AI addWeapon _gun;
    _AI addWe>
      Error Undefined variable in expression: _ammob
    File x\addons\a3_epoch_sector\scripts\SUP_AI_settings.sqf, line 51
    Error in expression <mmob = _pAmmo select 0;
    _AI addMagazine _ammob;
    };
    _AI addWeapon _gun;
    _AI addWe>
      Error position: <_ammob;
    };
    _AI addWeapon _gun;
    _AI addWe>
      Error Undefined variable in expression: _ammob
    File x\addons\a3_epoch_sector\scripts\SUP_AI_settings.sqf, line 51
    Error in expression <mmob = _pAmmo select 0;
    _AI addMagazine _ammob;
    };
    _AI addWeapon _gun;
    _AI addWe>
      Error position: <_ammob;
    };
    _AI addWeapon _gun;
    _AI addWe>
      Error Undefined variable in expression: _ammob
    File x\addons\a3_epoch_sector\scripts\SUP_AI_settings.sqf, line 51
    Error in expression <mmob = _pAmmo select 0;
    _AI addMagazine _ammob;
    };
    _AI addWeapon _gun;
    _AI addWe>
      Error position: <_ammob;
    };
    _AI addWeapon _gun;
    _AI addWe>
      Error Undefined variable in expression: _ammob
    File x\addons\a3_epoch_sector\scripts\SUP_AI_settings.sqf, line 51
    Weapon type with given name: [5Rnd_127x108_Mag] not found
    Inventory item with given name: [ScopeAMSMarkDLC] not found
    Inventory item with given name: [ScopeAMSMarkDLC] not found
    Inventory item with given name: [ScopeKHSMarkDLC] not found
    Error in expression <mmob = _pAmmo select 0;
    _AI addMagazine _ammob;
    };
    _AI addWeapon _gun;
    _AI addWe>
      Error position: <_ammob;
    };
    _AI addWeapon _gun;
    _AI addWe>
      Error Undefined variable in expression: _ammob
    File x\addons\a3_epoch_sector\scripts\SUP_AI_settings.sqf, line 51
    Error in expression <mmob = _pAmmo select 0;
    _AI addMagazine _ammob;
    };
    _AI addWeapon _gun;
    _AI addWe>
      Error position: <_ammob;
    };
    _AI addWeapon _gun;
    _AI addWe>
      Error Undefined variable in expression: _ammob
    File x\addons\a3_epoch_sector\scripts\SUP_AI_settings.sqf, line 51
    Error in expression <mmob = _pAmmo select 0;
    _AI addMagazine _ammob;
    };
    _AI addWeapon _gun;
    _AI addWe>
      Error position: <_ammob;
    };
    _AI addWeapon _gun;
    _AI addWe>
      Error Undefined variable in expression: _ammob
    File x\addons\a3_epoch_sector\scripts\SUP_AI_settings.sqf, line 51
    Weapon type with given name: [5Rnd_127x108_Mag] not found
    Inventory item with given name: [ScopeAMSMarkDLC] not found
    class HitPoints::HitFuel not found in I_HMG_01_high_F
    Error in expression <MG] joinsilent _groupAI;
    _staticMG call EPOCH_server_setVToken;
    _staticMG call E>
      Error position: <EPOCH_server_setVToken;
    _staticMG call E>
      Error Undefined variable in expression: epoch_server_setvtoken
    File x\addons\a3_epoch_sector\scripts\SUP_functions.sqf, line 168
    Error in expression <MG] joinsilent _groupAI;
    _staticMG call EPOCH_server_setVToken;
    _staticMG call E>
      Error position: <EPOCH_server_setVToken;
    _staticMG call E>
      Error Undefined variable in expression: epoch_server_setvtoken
    File x\addons\a3_epoch_sector\scripts\SUP_functions.sqf, line 168
    Error in expression <MG] joinsilent _groupAI;
    _staticMG call EPOCH_server_setVToken;
    _staticMG call E>
      Error position: <EPOCH_server_setVToken;
    _staticMG call E>
      Error Undefined variable in expression: epoch_server_setvtoken
    File x\addons\a3_epoch_sector\scripts\SUP_functions.sqf, line 168
    Error in expression <MG] joinsilent _groupAI;
    _staticMG call EPOCH_server_setVToken;
    _staticMG call E>
      Error position: <EPOCH_server_setVToken;
    _staticMG call E>
      Error Undefined variable in expression: epoch_server_setvtoken
    File x\addons\a3_epoch_sector\scripts\SUP_functions.sqf, line 168
    Error in expression <MG] joinsilent _groupAI;
    _staticMG call EPOCH_server_setVToken;
    _staticMG call E>
      Error position: <EPOCH_server_setVToken;
    _staticMG call E>
      Error Undefined variable in expression: epoch_server_setvtoken
    File x\addons\a3_epoch_sector\scripts\SUP_functions.sqf, line 168
    Cannot load surface info ca\data\Penetration\rubber.bisurf
    Cannot load surface info ca\data\Penetration\wood.bisurf

    All of these are new and did not show up in previous rpt's, from what I can tell.  Weird, rpt just littered with this stuff, and no, I made no changes yesterday (to scripts or any other file associated with the server, db, BE, etc, none since before I left town last Sunday in fact.  Redis is always running, I've never touched that piece, deliberately, aside from the initial required config edits.  Every single restart rolls back to the same point in time and location, and all the respective gear and whatnot associated with that point in time.  Freaking bizarre.

  8. Hey folks, I am just having this issue today...server is rolling back to a set point after restarts, to some time yesterday.  I have made no edits to anything recently, and have been running build 440 since it's release without issue.  By the way, I believe this is my first post, so I'd like to thank the community for all the great content on here.

    Back to the server rollbacks, I have no idea how to handle this as I just leave the redis content alone.  Haven't changed the redis.conf and I'm wondering if I should try deleting the dump.rdb?  Not certain what to do here, any ideas would be greatly appreciated.

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