Jump to content

Draundenth

Member
  • Posts

    46
  • Joined

  • Last visited

Posts posted by Draundenth

  1. ok right now my custom folder looks that:

    eju9h1.jpg

    fn_selfActions.sqf and variables.sqf are empty ( i create them blank)

    inside compiles.sqf i have this:

    11imw4j.jpg

    so when i start install this:

    and installation guide say to do something in fn_selfactions.sqf  and Variables.sqf i just add what he says? i mean "A-Find: and" and "and below Add this line:" i just paste into  fn_selfactions.sqf  all from  "A-Find:" +  "and below Add this line:" so fn_selfactions.sqf content should loos that:

    Spoiler


    /*
        if(_typeOfCursorTarget == "TOW_DZE") then {
            if (s_player_towing < 0) then {
                if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
                    s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true];                
                } else {
                    s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true];                
                };
            };
        } else {
            player removeAction s_player_towing;
            s_player_towing = -1;
        };
        */

    if (!_isAlive && {(_cursorTarget isKindOf "zZombie_base")}) then {
    _wasguted = _cursorTarget getVariable["wasguted",false];

    if (!_wasguted) then {
    if ("ItemKnife" in _itemsPlayer) then {
    if (s_player_zhide2 < 0) then {
    s_player_zhide2 = player addAction [format["<t color='#0096ff'>SmearGutsOnYou</t>"], "zedutility\walkamongstthedead\smear_guts.sqf",_cursorTarget,0, false,true];
    };
              
              
    } else {
        
            player removeAction s_player_zhide2;
            s_player_zhide2 = -1;    
            };
            };
    _lootzed = _cursorTarget getVariable["lootzed",false];        
    if (!_lootzed) then {        
    if (s_player_zhide3 < 0) then {
    s_player_zhide3 = player addAction [format["<t color='#0096ff'>CheckZed</t>"], "zedutility\walkamongstthedead\lootzed.sqf",_cursorTarget,0, false,true];
    };
    } else {
    player removeAction s_player_zhide3;
    s_player_zhide3 = -1;    
    };    

    };   

    i should take fn_selfactions.sqf  and Variables.sqf from dayz_code.pbo or dayz_epoch.pbo or dayz.pbo because right now i have no gut zombie action again, maybe it's because of empty  fn_selfactions.sqf  and Variables.sqf ??

  2. can anybody tell me how create custom fn_selfactions.sqf  and Variables.sqf simply without kill my server again xD ?

    @Edit: I'm using:

    I do all of it and i stop on adding "fnc_usec_selfActions = compile preprocessFileLineNumbers "custom\fn_selfActions.sqf";" in my custom compiles.sqf.

    So now i have few questions:

    1. how do this same with variables.sqf guide not tell nothing about that

    2. when i add "fnc_usec_selfActions = compile preprocessFileLineNumbers "custom\fn_selfActions.sqf";" to the custom compiles.sqf will fn_selfActions.sqf show up in custom folder or i have to create in manually, i mean create blank fn_selfActions.sqf?

  3. now i can't even join to my server because i  have weird error in logs:

    Spoiler

    18:48:27 Error in expression <;
    _recompile = (count _this) > 0;


    if (BIS_fnc_init && !_recompile) exitwith {t>
    18:48:27   Error position: <BIS_fnc_init && !_recompile) exitwith {t>
    18:48:27   Error Undefined variable in expression: bis_fnc_init
    18:48:27 File ca\Modules\Functions\init.sqf, line 28
    18:48:31 "HIVE: Starting"

     

  4. I'm not talking it's your fault. I just say then my whole server is destroyed and this " thanks for help people " doesn't mean it's your fault i just write this because noboy help me and i stay alone with this problem ;c

    I just bought server on G-Portal and try install just couple mods to make game much funny, i'm not so much rich to buy server with all mods already installed ;c i really gratefull for any help, but now i'm woeful ;c because i have all worked ok and when i try install that stupid mod Walk Amongst The Dead i kill my server ;c

  5. description.ext

    Spoiler

    respawn = "BASE";
    respawnDelay = 0;
    respawnDialog = 0;
    onLoadMission = "DayZ Epoch Chernarus";
    OnLoadIntro = "Welcome to Chernarus";
    OnLoadIntroTime = 0;
    OnLoadMissionTime = 0;
    disabledAI = 1;
    disableChannels[] = {0,2,6};
    enableItemsDropping = 0;
    onPauseScript = "";
    briefing = 0;
    debriefing = 0;

    titleParam1 = "AutoLogin:";
    valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
    defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
    textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};

    loadScreen = "\z\addons\dayz_code\gui\loadingscreen.paa";

    class Header
    {
        gameType = COOP;            //DM, Team, Coop, ...
        minPlayers = 1;             //min # of players the mission supports
        maxPlayers = 100;           //Max # of players the mission supports
    };

    aiKills = 1;
    diagRadio = 1;
    diagHit = 1;
    class RscPictureGUI
    {
        access=0;
        type=0;
        idc=-1;
        colorBackground[]={0,0,0,0};
        colorText[]={0.38,0.63,0.25999999,0.75};
        font="TahomaB";
        sizeEx=0;
        lineSpacing=0;
        text="";
        style="0x30 + 0x100";
        x=0;
        y=0;
        w=0.2;
        h=0.15000001;
    };

        

    /////////////

    class RscText
    {
        type = 0;
        idc = -1;
        x = 0;
        y = 0;
        h = 0.037;
        w = 0.3;
        style = 0x100;
        font = Zeppelin32;
        SizeEx = 0.03921;
        colorText[] = {1,1,1,1};
        colorBackground[] = {0, 0, 0, 0};
        linespacing = 1;
    };

    class RscPicture
    {
        access=0;
        type=0;
        idc=-1;
        style=48;
        colorBackground[]={0,0,0,0};
        colorText[]={1,1,1,1};
        font="TahomaB";
        sizeEx=0;
        lineSpacing=0;
        text="";
    };

    class RscLoadingText : RscText
    {
        style = 2;
        x = 0.323532;
        y = 0.666672;
        w = 0.352944;
        h = 0.039216;
        sizeEx = 0.03921;
        colorText[] = {0.543,0.5742,0.4102,1.0};
    };

    class RscProgress
    {
        x = 0.344;
        y = 0.619;
        w = 0.313726;
        h = 0.0261438;
        texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
        colorFrame[] = {0,0,0,0};
        colorBar[] = {1,1,1,1};
    };

    class RscProgressNotFreeze
    {
        idc = -1;
        type = 45;
        style = 0;
        x = 0.022059;
        y = 0.911772;
        w = 0.029412;
        h = 0.039216;
        texture = "#(argb,8,8,3)color(0,0,0,0)";
    };

    //
    // the loading screen itself
    //
    class DayZ_loadingScreen
    {
        idd = -1;
        duration = 10e10;
        fadein = 0;
        fadeout = 0;
        name = "loading screen";
        class controlsBackground
        {
            class blackBG : RscText
            {
                x = safezoneX;
                y = safezoneY;
                w = safezoneW;
                h = safezoneH;
                text = "";
                colorText[] = {0,0,0,0};
                colorBackground[] = {0,0,0,1};
            };
        };
        class controls
        {
            class Title1 : RscLoadingText
            {
                text = "$STR_LOADING"; // "Loading" text in the middle of the screen
            };
            class CA_Progress : RscProgress // progress bar, has to have idc 104
            {
                idc = 104;
                type = 8; // CT_PROGRESS
                style = 0; // ST_SINGLE
                texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
            };
            class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
            {
                idc = 103;
            };
            class Name2: RscText // the text on the top-left
            {
                idc = 101;
                x = 0.05;
                y = 0.029412;
                w = 0.9;
                h = 0.04902;
                text = "";
                sizeEx = 0.05;
                colorText[] = {0.543,0.5742,0.4102,1.0};
            };
        };
    };

    // logo watermark
    class RscTitles {
    class zCamoStatusGUI {
        idd = -1;
        fadeout=0;
        fadein=0;
            onLoad = "uiNamespace setVariable ['zCamo_GUI_display', _this select 0]";
            duration = 10e10;
            name= "zCamoGui";
            controlsBackground[] = {};
            objects[] = {};
            class controls {
                class zCamoIcon:RscPictureGUI {
                idc = 1;
                text="zedutility\walkamongstthedead\zombie.paa";
                x="0.958313 * safezoneW + safezoneX";
                y="0.43 * safezoneH + safezoneY";
                w=0.059999999;
                h=0.079999998;
                colorText[]={1,1,1,1};
                };
            };
        };
        class wm_disp {
            idd = -1;
            onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
            fadein = 0;
            fadeout = 0;
            duration = 10e10;
            controlsBackground[] = {};
            objects[] = {};
            class controls {
                class wm_text2 {
                    idc = 1;
                    x = safeZoneX+0.027;//safeZoneW*0.01;
                    y = safeZoneY+safeZoneH-0.16;
                    w = 0.151*safeZoneH;
                    h = 0.057*safeZoneH;
                    shadow = 2;
                    class Attributes
                    {
                        font = "EtelkaNarrowMediumPro";
                        color = "#24FFFFFF";
                        align = "left"; // put "center" here if you want some background
                        valign = "middle";
                        shadow = 2;
                    };
                    colorBackground[] = { 1, 0.3, 0, 0 };  // uncomment and increase 4th number to have a background
                    font = "EtelkaNarrowMediumPro";
                    size = 0.06*safeZoneH;
                    type = 13;
                    style = 0;
                    text="";
                };
            };
        };
    };
    ///////

    //#include "\z\addons\dayz_code\gui\description.hpp"
    #include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
    #include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"

     

    I do it this because i have gold sytem not coin:

    Spoiler

    A-Find this line:

    
    #include "\z\addons\dayz_code\gui\description.hpp"

    and coment it.

    
    //#include "\z\addons\dayz_code\gui\description.hpp"

    (add the two bars in front of.)

    B-Now below of this line

    
    aiKills = 1;
    diagRadio = 1;
    diagHit = 1;

    paste:

    
    
    class RscPictureGUI
    {
    	access=0;
    	type=0;
    	idc=-1;
    	colorBackground[]={0,0,0,0};
    	colorText[]={0.38,0.63,0.25999999,0.75};
    	font="TahomaB";
    	sizeEx=0;
    	lineSpacing=0;
    	text="";
    	style="0x30 + 0x100";
    	x=0;
    	y=0;
    	w=0.2;
    	h=0.15000001;
    };
    
    	
    
    /////////////
    
    class RscText
    {
    	type = 0;
    	idc = -1;
    	x = 0;
    	y = 0;
    	h = 0.037;
    	w = 0.3;
    	style = 0x100; 
    	font = Zeppelin32;
    	SizeEx = 0.03921;
    	colorText[] = {1,1,1,1};
    	colorBackground[] = {0, 0, 0, 0};
    	linespacing = 1;
    };
    
    class RscPicture
    {
    	access=0;
    	type=0;
    	idc=-1;
    	style=48;
    	colorBackground[]={0,0,0,0};
    	colorText[]={1,1,1,1};
    	font="TahomaB";
    	sizeEx=0;
    	lineSpacing=0;
    	text="";
    };
    
    class RscLoadingText : RscText
    {
    	style = 2;
    	x = 0.323532;
    	y = 0.666672;
    	w = 0.352944;
    	h = 0.039216;
    	sizeEx = 0.03921;
    	colorText[] = {0.543,0.5742,0.4102,1.0};
    };
    
    class RscProgress
    {
    	x = 0.344;
    	y = 0.619;
    	w = 0.313726;
    	h = 0.0261438;
    	texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
    	colorFrame[] = {0,0,0,0};
    	colorBar[] = {1,1,1,1};
    };
    
    class RscProgressNotFreeze
    {
    	idc = -1;
    	type = 45;
    	style = 0;
    	x = 0.022059;
    	y = 0.911772;
    	w = 0.029412;
    	h = 0.039216;
    	texture = "#(argb,8,8,3)color(0,0,0,0)";
    };
    
    //
    // the loading screen itself
    //
    class DayZ_loadingScreen
    { 
    	idd = -1;
    	duration = 10e10;
    	fadein = 0;
    	fadeout = 0;
    	name = "loading screen";
    	class controlsBackground
    	{
    		class blackBG : RscText
    		{
    			x = safezoneX;
    			y = safezoneY;
    			w = safezoneW;
    			h = safezoneH;
    			text = "";
    			colorText[] = {0,0,0,0};
    			colorBackground[] = {0,0,0,1};
    		};
    	};
    	class controls
    	{
    		class Title1 : RscLoadingText
    		{
    			text = "$STR_LOADING"; // "Loading" text in the middle of the screen
    		};
    		class CA_Progress : RscProgress // progress bar, has to have idc 104
    		{
    			idc = 104;
    			type = 8; // CT_PROGRESS
    			style = 0; // ST_SINGLE
    			texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
    		};
    		class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
    		{
    			idc = 103;
    		};
    		class Name2: RscText // the text on the top-left
    		{
    			idc = 101;
    			x = 0.05;
    			y = 0.029412;
    			w = 0.9;
    			h = 0.04902;
    			text = "";
    			sizeEx = 0.05;
    			colorText[] = {0.543,0.5742,0.4102,1.0};
    		};
    	};
    };
    
    // logo watermark
    class RscTitles {
    class zCamoStatusGUI {
    	idd = -1;
    	fadeout=0;
    	fadein=0;
    		onLoad = "uiNamespace setVariable ['zCamo_GUI_display', _this select 0]";
    		duration = 10e10;
    		name= "zCamoGui";
    		controlsBackground[] = {};
    		objects[] = {};
    		class controls {
    			class zCamoIcon:RscPictureGUI {
    			idc = 1;
    			text="zedutility\walkamongstthedead\zombie.paa";
    			x="0.958313 * safezoneW + safezoneX";
    			y="0.43 * safezoneH + safezoneY";
    			w=0.059999999;
    			h=0.079999998;
    			colorText[]={1,1,1,1};
    			};
    		};
    	};
    	class wm_disp {
    		idd = -1;
    		onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
    		fadein = 0;
    		fadeout = 0;
    		duration = 10e10;
    		controlsBackground[] = {};
    		objects[] = {};
    		class controls {
    			class wm_text2 {
    				idc = 1;
    				x = safeZoneX+0.027;//safeZoneW*0.01;
    				y = safeZoneY+safeZoneH-0.16;
    				w = 0.151*safeZoneH;
    				h = 0.057*safeZoneH;
    				shadow = 2;
    				class Attributes
    				{
    					font = "EtelkaNarrowMediumPro";
    					color = "#24FFFFFF";
    					align = "left"; // put "center" here if you want some background
    					valign = "middle";
    					shadow = 2;
    				};
    				colorBackground[] = { 1, 0.3, 0, 0 };  // uncomment and increase 4th number to have a background
    				font = "EtelkaNarrowMediumPro";
    				size = 0.06*safeZoneH;
    				type = 13;
    				style = 0;
    				text="";
    			};
    		};
    	};
    };
    ///////

     

    I'm pretty sure i do something wrong because i'm totaly green xDDD

  6.  

    init.sqf

    Spoiler

    /*    
        For DayZ Epoch
        Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
    */

    //Server settings
    dayZ_instance = 11; //Instance ID of this server
    dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)

    //Game settings
    dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
    dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
    dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
    dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
    dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
    dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
    dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
    dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.

    //DayZMod presets
    dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"

    //Only need to edit if you are running a custom server.
    if (dayz_presets == "Custom") then {
        dayz_enableGhosting = false; //Enable disable the ghosting system.
        dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
        dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
        dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
        dayz_spawnCrashSite_clutterCutter = 0;    // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
        dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
        dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
        dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
        dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
        dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
        dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
    };

    //Temp settings
    dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
    dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
    dayz_temperature_override = false; // Set to true to disable all temperature changes.

    enableRadio false;
    enableSentences false;

    // EPOCH CONFIG VARIABLES START //
    #include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
    // See the above file for a full list including descriptions and default values
    // Uncomment the lines below to change the default loadout
    //DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
    //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
    //DefaultBackpack = "DZ_Patrol_Pack_EP1";
    //DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
    dayz_paraSpawn = false; // Halo spawn
    DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
    DZE_BuildOnRoads = false; // Allow building on roads
    DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
    DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
    DZE_slowZombies = false; // Force zombies to always walk
    DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
    DZE_GodModeBase = false; // Make player built base objects indestructible
    DZE_requireplot = 1; // Require a plot pole to build  0 = Off, 1 = On
    DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
    DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
    DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
    DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
    MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
    MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
    spawnArea = 1400; // Distance around markers to find a safe spawn position
    spawnShoremode = 1; // Random spawn locations  1 = on shores, 0 = inland
    EpochUseEvents = false; //Enable event scheduler. Define custom scripts in dayz_server\modules to run on a schedule.
    EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
    // EPOCH CONFIG VARIABLES END //

    diag_log 'dayz_preloadFinished reset';
    dayz_preloadFinished=nil;
    onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
    onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; dayz_preloadFinished = true;";
    with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon

    _verCheck = (getText (configFile >> "CfgMods" >> "DayZ" >> "version") == "DayZ Epoch 1.0.6.1");
    if (!isDedicated) then {
        enableSaving [false, false];    startLoadingScreen ["","RscDisplayLoadCustom"];
        progressLoadingScreen 0;
        dayz_loadScreenMsg = localize 'str_login_missionFile';
        if (_verCheck) then {
            progress_monitor = [] execVM "DZE_Hotfix_1.0.6.1A\system\progress_monitor.sqf";
        } else {
            progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
        };
        0 cutText ['','BLACK',0];
        0 fadeSound 0;
        0 fadeMusic 0;
    };

    initialized = false;
    call compile preprocessFileLineNumbers "custom\variables.sqf";
    progressLoadingScreen 0.05;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
    progressLoadingScreen 0.1;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
    progressLoadingScreen 0.15;
    call compile preprocessFileLineNumbers "custom\compiles.sqf";
    if (_verCheck) then {
        #include "DZE_Hotfix_1.0.6.1A\init\compiles.sqf"
    };
    progressLoadingScreen 0.25;
    call compile preprocessFileLineNumbers "logistic\init.sqf";
    call compile preprocessFileLineNumbers "custom\compiles.sqf";
    call compile preprocessFileLineNumbers "addons\bike\init.sqf";
    call compile preprocessFileLineNumbers "zedutility\walkamongstthedead\config.sqf";
    call compile preprocessFileLineNumbers "server_traders.sqf";
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on every machine early
    if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
    initialized = true;

    setTerrainGrid 25;
    if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
    execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";

    if (isServer) then {
        call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
        call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
        execVM "\z\addons\dayz_server\traders\chernarus11.sqf"; //Add trader agents
        
        //Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
        if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
        
        // Lootable objects from CfgTownGeneratorDefault.hpp
        if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
    };

    if (!isDedicated) then {
        //Enables Plant lib fixes
        execVM "\z\addons\dayz_code\system\antihack.sqf";
        
        if (toLower(worldName) == "chernarus") then {
            diag_log "WARNING: Clearing annoying benches from Chernarus";
            ([4654,9595,0] nearestObject 145259) setDamage 1;
            ([4654,9595,0] nearestObject 145260) setDamage 1;
        };
        
        if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf"; };
        execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
        //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
        if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
        waitUntil {scriptDone progress_monitor};
        cutText ["","BLACK IN", 3];
        3 fadeSound 1;
        3 fadeMusic 1;
        endLoadingScreen;
    };

     

    custom fn_Selfaction:

    Spoiler

    scriptName "Functions\misc\fn_selfActions.sqf";
    /***********************************************************
        ADD ACTIONS FOR SELF
        - Function
        - [] call fnc_usec_selfActions;
    ************************************************************/
    private ["_canPickLight","_text","_unlock","_lock","_totalKeys","_temp_keys","_temp_keys_names","_restrict",
    "_hasKey","_oldOwner","_hasAttached","_isZombie","_isHarvested","_isMan","_isFuel","_hasRawMeat","_hastinitem","_player_deleteBuild",
    "_player_lockUnlock_crtl","_displayName","_hasIgnitors","_menu","_menu1","_allowTow","_liftHeli","_found","_posL","_posC","_height","_attached",
    "_combi","_findNearestGen","_humanity_logic","_low_high","_cancel","_buy","_buyV","_humanity","_traderMenu","_warn","_typeOfCursorTarget",
    "_isVehicle","_isBicycle","_isDestructable","_isGenerator","_ownerID","_isVehicletype","_hasBarrel","_hasFuel20","_hasFuel5","_hasEmptyFuelCan",
    "_itemsPlayer","_hasToolbox","_hasbottleitem","_isAlive","_isPlant","_istypeTent","_upgradeItems","_isDisallowRefuel","_isDog",
    "_isModular","_isModularDoor","_isHouse","_isGate","_isFence","_isLockableGate","_isUnlocked","_isOpen","_isClosed","_ownerArray","_ownerBuildLock",
    "_ownerPID","_speed","_dog","_vehicle","_inVehicle","_cursorTarget","_primaryWeapon","_currentWeapon","_magazinesPlayer","_onLadder","_canDo",
    "_nearLight","_vehicleOwnerID","_hasHotwireKit","_isPZombie","_dogHandle","_allowedDistance","_id","_upgrade","_weaponsPlayer","_hasCrowbar",
    "_allowed","_hasAccess","_uid"];

    _vehicle = vehicle player;
    _inVehicle = (_vehicle != player);
    _cursorTarget = cursorTarget;
    _primaryWeapon = primaryWeapon player;
    _currentWeapon = currentWeapon player;
    _magazinesPlayer = magazines player;
    _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
    _canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);
    //_canDrink = count nearestObjects [getPosATL player, ["Land_pumpa","Land_water_tank"], 2] > 0;
    _uid = getPlayerUID player;
    _nearLight = nearestObject [player,"LitObject"];
    _canPickLight = false;
    _vehicleOwnerID = _vehicle getVariable ["CharacterID","0"];
    _hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;
    _isPZombie = player isKindOf "PZombie_VB";
    _dogHandle = player getVariable ["dogID",0];

    if (!isNull _nearLight) then {
        if (_nearLight distance player < 4) then {
            _canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
        };
    };

    //Grab Flare
    if (_canPickLight && !dayz_hasLight && !_isPZombie) then {
        if (s_player_grabflare < 0) then {
            _text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
            s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true];
            s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true];
        };
    } else {
        player removeAction s_player_grabflare;
        player removeAction s_player_removeflare;
        s_player_grabflare = -1;
        s_player_removeflare = -1;
    };

    if (s_player_equip_carry < 0) then {
        if (dayz_onBack != "" && { !_inVehicle && { !_onLadder && { !r_player_unconscious } } }) then {
            dz_plr_carryActionItem = dayz_onBack;
            _text = getText (configFile >> "CfgWeapons" >> dz_plr_carryActionItem >> "displayName");
            s_player_equip_carry = player addAction [
                format [localize "STR_ACTIONS_WEAPON", _text],
                "\z\addons\dayz_code\actions\player_switchWeapon_action.sqf",
                nil, 0.5, false, true];
        };
    } else {
        if (dayz_onBack != dz_plr_carryActionItem || { _inVehicle || { _onLadder || { r_player_unconscious } } } ) then {
            player removeAction s_player_equip_carry;
            s_player_equip_carry = -1;
        };
    };

    /*if (dayz_onBack != "" /*&& !dayz_onBackActive && !_inVehicle && !_onLadder && !r_player_unconscious) then {
        if (s_player_equip_carry < 0) then {
            _text = getText (configFile >> "CfgWeapons" >> dayz_onBack >> "displayName");
            s_player_equip_carry = player addAction [format[localize "STR_ACTIONS_WEAPON", _text], "\z\addons\dayz_code\actions\player_switchWeapon_action.sqf", nil, 0.5, false, true];
        };
    } else {
        player removeAction s_player_equip_carry;
        s_player_equip_carry = -1;
    };*/

    //fishing
    if ((_currentWeapon in Dayz_fishingItems) && {!dayz_fishingInprogress} && {!_inVehicle} && {!dayz_isSwimming}) then {
        if (s_player_fishing < 0) then {
            s_player_fishing = player addAction [localize "STR_ACTION_CAST", "\z\addons\dayz_code\actions\player_goFishing.sqf",player, 0.5, false, true];
        };
    } else {
        player removeAction s_player_fishing;
        s_player_fishing = -1;
    };
    if ((_primaryWeapon in Dayz_fishingItems) && {!dayz_fishingInprogress} && {_inVehicle && (driver _vehicle != player)}) then {
        if (s_player_fishing_veh < 0) then {
            s_player_fishing_veh = _vehicle addAction [localize "STR_ACTION_CAST", "\z\addons\dayz_code\actions\player_goFishing.sqf",_vehicle, 0.5, false, true];
        };
    } else {
        _vehicle removeAction s_player_fishing_veh;
        s_player_fishing_veh = -1;
    };

    /* //Allows drinking from hands at ponds and ambient wells, but may negatively impact performance
    if (_canDo && !_inVehicle && !dayz_isSwimming && ((call fn_nearWaterHole) select 0)) then {
        if (s_player_Drinkfromhands < 0) then {
            s_player_Drinkfromhands = player addAction [localize "STR_ACTIONS_DRINK2", "\z\addons\dayz_code\actions\water_fill.sqf","hands", 0.5, false, true];
        };
    } else {
        if (s_player_Drinkfromhands >= 0) then {
            player removeAction s_player_Drinkfromhands;
            s_player_Drinkfromhands = -1;
        };
    };
    */

    if (_inVehicle) then {
        DZE_myVehicle = _vehicle;
        if (_vehicleOwnerID != "0" && _canDo) then {
            if (s_player_lockUnlockInside_ctrl < 0) then {
                _totalKeys = call epoch_tempKeys;
                _temp_keys = _totalKeys select 0;
                _temp_keys_names = _totalKeys select 1;    
                _hasKey = _vehicleOwnerID in _temp_keys;
                _oldOwner = (_vehicleOwnerID == _uid);
            
                _text = getText (configFile >> "CfgVehicles" >> (typeOf DZE_myVehicle) >> "displayName");
                if (locked DZE_myVehicle) then {
                    if (_hasKey || _oldOwner) then {
                        _unlock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[DZE_myVehicle,(_temp_keys_names select (_temp_keys find _vehicleOwnerID))], 2, false, true];
                        s_player_lockUnlockInside set [count s_player_lockUnlockInside,_unlock];
                        s_player_lockUnlockInside_ctrl = 1;
                    } else {
                        if (_hasHotwireKit) then {
                            _unlock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",DZE_myVehicle, 2, true, true];
                        } else {
                            _unlock = DZE_myVehicle addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",DZE_myVehicle, 2, true, true];
                        };
                        s_player_lockUnlockInside set [count s_player_lockUnlockInside,_unlock];
                        s_player_lockUnlockInside_ctrl = 1;
                    };
                } else {
                    if (_hasKey || _oldOwner) then {
                        _lock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",DZE_myVehicle, 1, false, true];
                        s_player_lockUnlockInside set [count s_player_lockUnlockInside,_lock];
                        s_player_lockUnlockInside_ctrl = 1;
                    };
                };
            };
        } else {
            {DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = [];
            s_player_lockUnlockInside_ctrl = -1;
        };
    } else {
        {DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = [];
        s_player_lockUnlockInside_ctrl = -1;
    };

    if (DZE_HeliLift) then {
        _hasAttached = _vehicle getVariable["hasAttached",false];
        if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) < 30} && {speed _vehicle < 5} && {typeName _hasAttached == "OBJECT"}) then {
            if (s_player_heli_detach < 0) then {
                dayz_myLiftVehicle = _vehicle;
                s_player_heli_detach = dayz_myLiftVehicle addAction [localize "STR_EPOCH_ACTIONS_DETACHVEHICLE","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true];
            };
        } else {
            dayz_myLiftVehicle removeAction s_player_heli_detach;
            s_player_heli_detach = -1;
        };
    };

    if (DZE_HaloJump) then {
        if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) > 400}) then {
            if (s_halo_action < 0) then {
                DZE_myHaloVehicle = _vehicle;
                s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true];
            };
        } else {
            DZE_myHaloVehicle removeAction s_halo_action;
            s_halo_action = -1;
        };
    };

    if (DZE_NameTags > 0) then {
        if (s_player_showname < 0 && !_isPZombie) then {
            if (DZE_NameTags < 2) then {
                s_player_showname = 1;
                player setVariable["DZE_display_name",true,true];
            } else {
                s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false];
                s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false];
            };
        };
    };

    if (_isPZombie) then {
        if (s_player_attack < 0) then {
            s_player_attack = player addAction [localize "STR_EPOCH_ACTIONS_ATTACK", "\z\addons\dayz_code\actions\pzombie\pz_attack.sqf", _cursorTarget, 6, false, true];
        };
        if (s_player_callzombies < 0) then {
            s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\pzombie\call_zombies.sqf",player, 5, true, false];
        };
        if (s_player_pzombiesvision < 0) then {
            s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
        };
        if (!isNull _cursorTarget && (player distance _cursorTarget < 3)) then {
            _isZombie = _cursorTarget isKindOf "zZombie_base";
            _isHarvested = _cursorTarget getVariable["meatHarvested",false];
            _isMan = _cursorTarget isKindOf "Man"; //includes animals and zombies
            if (!alive _cursorTarget && _isMan && !_isZombie && !_isHarvested) then {
                if (s_player_pzombiesfeed < 0) then {
                    s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",_cursorTarget, 3, true, false];
                };
            } else {
                player removeAction s_player_pzombiesfeed;
                s_player_pzombiesfeed = -1;
            };
        } else {
            player removeAction s_player_pzombiesfeed;
            s_player_pzombiesfeed = -1;
        };
    };

    // Increase distance only if AIR or SHIP
    _allowedDistance = if ((_cursorTarget isKindOf "Air") or (_cursorTarget isKindOf "Ship")) then {8} else {4};

    if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cursorTarget < _allowedDistance) && _canDo) then {
    //Has some kind of target
        _typeOfCursorTarget = typeOf _cursorTarget;
        _isVehicle = _cursorTarget isKindOf "AllVehicles";
        _isBicycle = _cursorTarget isKindOf "Bicycle";
        _isMan = _cursorTarget isKindOf "Man"; //includes animals and zombies
        _isDestructable = _cursorTarget isKindOf "BuiltItems";
        _isGenerator = _typeOfCursorTarget == "Generator_DZ";
        //_isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"]; //Checked in player_flipvehicle
        _isFuel = false;
        _hasBarrel = "ItemFuelBarrel" in _magazinesPlayer;
        _hasFuel20 = "ItemJerrycan" in _magazinesPlayer;
        _hasFuel5 = "ItemFuelcan" in _magazinesPlayer;
        _hasEmptyFuelCan = (("ItemJerrycanEmpty" in _magazinesPlayer) || ("ItemFuelcanEmpty" in _magazinesPlayer) || ("ItemFuelBarrelEmpty" in _magazinesPlayer));
        _itemsPlayer = items player;
        _weaponsPlayer = weapons player;
        _hasCrowbar = "ItemCrowbar" in _itemsPlayer or "MeleeCrowbar" in _weaponsPlayer or dayz_onBack == "MeleeCrowbar";
        _hasToolbox = "ItemToolbox" in _itemsPlayer;
        _hasbottleitem = (("ItemWaterBottle" in _magazinesPlayer) || {"ItemWaterBottleInfected" in _magazinesPlayer} || {"ItemWaterBottleSafe" in _magazinesPlayer} || {"ItemWaterBottleBoiled" in _magazinesPlayer});
        _isAlive = alive _cursorTarget;
        _text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
        _isPlant = _typeOfCursorTarget in Dayz_plants;
        _istypeTent = (_cursorTarget isKindOf "TentStorage_base") or (_cursorTarget isKindOf "IC_Tent");
        _upgradeItems = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3"];
        _characterID = _cursorTarget getVariable ["CharacterID","0"];
        
        if (DZE_permanentPlot) then {
            _id = _uid;
            _ownerID = _cursorTarget getVariable ["ownerPUID","0"];
        } else {
            _id = dayz_characterID;
            _ownerID = _characterID;
        };

        _isDisallowRefuel = _typeOfCursorTarget in ["M240Nest_DZ","MMT_Civ","MMT_USMC","Old_bike_TK_CIV_EP1","Old_bike_TK_INS_EP1"];    
        _isDog = (_cursorTarget isKindOf "Pastor" || _cursorTarget isKindOf "Fin");
        _isModular = _cursorTarget isKindOf "ModularItems";
        _isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];
        _player_deleteBuild = false;
        _player_lockUnlock_crtl = false;
        
        //fuel tanks
        if (_hasEmptyFuelCan) then {
            {
                if (_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
            } count dayz_fuelsources;
        };

        //remove gathered plant if empty
        if (_isPlant) then {
            _cursorTarget call player_gather;
        };

        //flip vehicle
        if (_isVehicle && {!_isMan} && {!(canMove _cursorTarget)} && {_isAlive} && {player distance _cursorTarget >= 2} && {(count (crew _cursorTarget))== 0} && {((vectorUp _cursorTarget) select 2) < 0.5}) then {
            if (s_player_flipveh < 0) then {
                s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true];
            };
        } else {
            player removeAction s_player_flipveh;
            s_player_flipveh = -1;
        };
        
        //Allow player to fill Fuel can
        if (_hasEmptyFuelCan && {_isFuel} && {!a_player_jerryfilling} && {_isAlive}) then {
            if (s_player_fillfuel < 0) then {
                s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",_cursorTarget, 1, false, true];
            };
        } else {
            player removeAction s_player_fillfuel;
            s_player_fillfuel = -1;
        };
        
        if (damage _cursorTarget < 1) then {
            //Allow player to fill vehicle 210L
            if (_hasBarrel && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!a_player_jerryfilling} && {!_isDisallowRefuel}) then {
                if (s_player_fillfuel210 < 0) then {
                    s_player_fillfuel210 = player addAction [format[localize "str_actions_medical_10",_text,"210"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemFuelBarrel",_cursorTarget], 0, true, true, "", "'ItemFuelBarrel' in magazines player"];
                };
            } else {
                player removeAction s_player_fillfuel210;
                s_player_fillfuel210 = -1;
            };
            
            //Allow player to fill vehicle 20L
            if (_hasFuel20 && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!a_player_jerryfilling} && {!_isDisallowRefuel}) then {
                if (s_player_fillfuel20 < 0) then {
                    s_player_fillfuel20 = player addAction [format[localize "str_actions_medical_10",_text,"20"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemJerrycan",_cursorTarget], 0, true, true, "", "'ItemJerrycan' in magazines player"];
                };
            } else {
                player removeAction s_player_fillfuel20;
                s_player_fillfuel20 = -1;
            };

            //Allow player to fill vehicle 5L
            if (_hasFuel5 && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!a_player_jerryfilling} && {!_isDisallowRefuel}) then {
                if (s_player_fillfuel5 < 0) then {
                    s_player_fillfuel5 = player addAction [format[localize "str_actions_medical_10",_text,"5"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemFuelcan",_cursorTarget], 0, true, true, "", "'ItemFuelcan' in magazines player"];
                };
            } else {
                player removeAction s_player_fillfuel5;
                s_player_fillfuel5 = -1;
            };
            /*
                Vanilla generator is currently not functional.
                Vanilla generator refuel actions removed for now.
                Epoch generator fill action is below.
            */
            //Allow player to siphon vehicles
            if (_hasEmptyFuelCan && {!_isMan} && {_isVehicle} && {!_isBicycle} && {!a_player_jerryfilling} && {fuel _cursorTarget > 0}) then {
                if (s_player_siphonfuel < 0) then {
                    s_player_siphonfuel = player addAction [format[localize "str_siphon_start"], "\z\addons\dayz_code\actions\siphonFuel.sqf",_cursorTarget, 0, true, true];
                };
            } else {
                player removeAction s_player_siphonfuel;
                s_player_siphonfuel = -1;
            };
        } else {
            player removeAction s_player_fillfuel210;
            s_player_fillfuel210 = -1;
            player removeAction s_player_fillfuel20;
            s_player_fillfuel20 = -1;
            player removeAction s_player_fillfuel5;
            s_player_fillfuel5 = -1;
            player removeAction s_player_siphonfuel;
            s_player_siphonfuel = -1;
        };
        
        //Fireplace Actions check
        if ((_cursorTarget call isInflamed) or (inflamed _cursorTarget)) then {
            _hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0;
            //_hastinitem = {_x in boil_tin_cans} count _magazinesPlayer > 0;
            _hasunboiledwater = {_x in ["ItemWaterBottleInfected","ItemWaterBottle","ItemWaterBottleSafe","ItemWaterbottle1oz","ItemWaterbottle2oz","ItemWaterbottle3oz","ItemWaterbottle4oz","ItemWaterbottle5oz","ItemWaterbottle6oz","ItemWaterbottle7oz","ItemWaterbottle8oz","ItemWaterbottle9oz"]} count _magazinesPlayer > 0;

            
        //Cook Meat    
            if (_hasRawMeat && !a_player_cooking) then {
                if (s_player_cook < 0) then {
                    s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true];
                };
            };
        //Boil Water
            if (_hasunboiledwater && !a_player_boil) then {
                if (s_player_boil < 0) then {
                    s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true];
                };
            };
        } else {
            if (a_player_cooking) then {
                player removeAction s_player_cook;
                s_player_cook = -1;
            };
            if (a_player_boil) then {
                player removeAction s_player_boil;
                s_player_boil = -1;
            };
        };
        
    //    Not needed.
    /*
        if(_cursorTarget == dayz_hasFire) then {
            if ((s_player_fireout < 0) && !(_cursorTarget call isInflamed) && (player distance _cursorTarget < 3)) then {
                s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true];
            };
        } else {
            player removeAction s_player_fireout;
            s_player_fireout = -1;
        };
    */
        if (_isAlive) then {
            _restrict = _typeOfCursorTarget in DZE_restrictRemoval;
        
            //Allow player to remove objects with no ownership or access required
            if (!_restrict && (_isDestructable || _typeOfCursorTarget in DZE_isWreck || _typeOfCursorTarget in DZE_isWreckBuilding || _typeOfCursorTarget in DZE_isRemovable)) then {
                if (_hasToolbox && _hasCrowbar) then {
                    _player_deleteBuild = true;
                };
            };
            //Allow player to remove objects only if they have proper ownership or access
            if (_restrict || _isModular || _isModularDoor || _isGenerator || _typeOfCursorTarget in DZE_isDestroyableStorage) then {
                if (_hasToolbox && _hasCrowbar) then {
                    _hasAccess = [player, _cursorTarget] call FNC_check_access;
                    if ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) then {
                        _player_deleteBuild = true;
                    };
                };
            };        
            if (_isVehicle) then {
                if ((_characterID != "0") && {!_isMan}) then {
                    _player_lockUnlock_crtl = true;
                };
            };
        };
        
        if (_player_deleteBuild) then {
            if (s_player_deleteBuild < 0) then {
                s_player_deleteBuild = player addAction [format[localize "STR_EPOCH_REMOVE",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, false, true];
            };
        } else {
            player removeAction s_player_deleteBuild;
            s_player_deleteBuild = -1;
        };

        //remove Own objects
        if (_ownerID == _id) then {
            //upgrade items
            if (_typeOfCursorTarget in _upgradeItems) then {
                if (s_player_upgradestorage < 0) then {
                    _displayName = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
                    s_player_upgradestorage = player addAction [format[localize "STR_EPOCH_UPGRADE",_displayName], "\z\addons\dayz_code\actions\object_upgradeStorage.sqf",_cursorTarget, 0, false, true];
                };
            } else {
                player removeAction s_player_upgradestorage;
                s_player_upgradestorage = -1
            };
            if (_istypeTent) then {
                //Packing my tent
                if (s_player_packtent < 0) then {
                    s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true];
                };
            } else {
                player removeAction s_player_packtent;
                s_player_packtent = -1;
            };
        } else {
            player removeAction s_player_upgradestorage;
            s_player_upgradestorage = -1;
            player removeAction s_player_packtent;
            s_player_packtent = -1;
        };
        //other tents
        if (_istypeTent) then {
            _hasIgnitors = {_x in DayZ_Ignitors} count _itemsPlayer > 0;
            if ((_hasFuel20 or _hasFuel5 or _hasBarrel) && _hasIgnitors) then {
                if (s_player_destroytent < 0) then {
                    s_player_destroytent = player addAction [localize "str_actions_self_destroytent", "\z\addons\dayz_code\actions\player_destroyTent.sqf",_cursorTarget, 0, false, true];
                };
            } else {
                player removeAction s_player_destroytent;
                s_player_destroytent = -1;
            };    
            if (_typeOfCursorTarget in ["IC_DomeTent","IC_Tent"]) then {
                if (s_player_packtentinfected < 0) then {
                    s_player_packtentinfected = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true];
                };
            } else {
                player removeAction s_player_packtentinfected;
                s_player_packtentinfected = -1;
            };
            //sleep
            if (s_player_sleep < 0) then {
                s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true];
            };
        } else {
            player removeAction s_player_sleep;
            s_player_sleep = -1;
        };
        
        //Study Body
        if (_cursorTarget getVariable["bodyName",""] != "") then {
            if (s_player_studybody < 0) then {
                s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",_cursorTarget, 0, false, true];
            };
        } else {
            player removeAction s_player_studybody;
            s_player_studybody = -1;
        };
    /*    
        //Carbomb
        _hasCarBomb = "ItemCarBomb" in _magazinesPlayer;
        if (((_cursorTarget isKindOf "Car") || (_cursorTarget isKindOf "Air") || (_cursorTarget isKindOf "Motorcycle")) && _hasCarBomb) then {
            if (s_player_attach_bomb < 0) then {
                s_player_attach_bomb = player addAction [localize "str_bombAttach", "\z\addons\dayz_code\actions\player_attach_bomb.sqf",_cursorTarget, 3, true, true];
            };
        } else {
                player removeAction s_player_attach_bomb;
                s_player_attach_bomb = -1;
        };
    */
        //Repairing Vehicles
        if (_isVehicle && {!_isMan} && {dayz_myCursorTarget != _cursorTarget} && {_hasToolbox} && {damage _cursorTarget < 1} && {_typeOfCursorTarget != "M240Nest_DZ"}) then {
            if (s_player_repair_crtl < 0) then {
                dayz_myCursorTarget = _cursorTarget;
                _menu = dayz_myCursorTarget addAction [localize "str_actions_repairveh", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false];
                if (!_isBicycle) then { //Bike wheels should not give full size tires. Also model does not update to show removed wheels.
                    if (!DZE_salvageLocked) then {
                        if (!locked _cursorTarget) then {
                            _menu1 = dayz_myCursorTarget addAction [localize "str_actions_salvageveh", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false];
                            s_player_repairActions set [count s_player_repairActions,_menu1];
                        };
                    } else {
                        _menu1 = dayz_myCursorTarget addAction [localize "str_actions_salvageveh", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false];
                        s_player_repairActions set [count s_player_repairActions,_menu1];
                    };
                };
                s_player_repairActions set [count s_player_repairActions,_menu];
                s_player_repair_crtl = 1;
            } else {
                {dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;
                s_player_repairActions = [];
                s_player_repair_crtl = -1;
            };
        };
        /* //Vanilla base building currently not used in Epoch
        // House locking and unlocking
        _isHouse = _typeOfCursorTarget in ["SurvivorWorkshopAStage5", "SurvivorWorkshopBStage5", "SurvivorWorkshopCStage5"];
        _isGate = _typeOfCursorTarget in ["WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","MetalGate_1","MetalGate_2","MetalGate_3","MetalGate_4"];
        _isFence = _typeOfCursorTarget in ["WoodenFence_1","WoodenFence_2","WoodenFence_3","WoodenFence_4","WoodenFence_5","WoodenFence_6","MetalFence_1","MetalFence_2","MetalFence_3","MetalFence_4","MetalFence_5","MetalFence_6","MetalFence_7"];

        //Only the owners can lock the gates
        _isLockableGate = _typeOfCursorTarget in ["WoodenGate_2","WoodenGate_3","WoodenGate_4","MetalGate_2","MetalGate_3","MetalGate_4"];
        _isUnlocked = _cursorTarget getVariable ["isOpen","0"] == "1";

        //Allow the gates to be opened when not locked by anyone
        _isOpen = ((_cursorTarget animationPhase "DoorL") == 1) || ((_cursorTarget animationPhase "DoorR") == 1);
        _isClosed = ((_cursorTarget animationPhase "DoorL") == 0) || ((_cursorTarget animationPhase "DoorR") == 0);
        
        //[["ownerArray",["PID"]]]
        _ownerArray = _cursorTarget getVariable ["ownerArray",["0"]];
        _ownerBuildLock = _cursorTarget getVariable ["BuildLock",false];    
        _ownerPID = (_ownerArray select 0);
        
        // open Gate
        if (_isGate && _isClosed && _isUnlocked) then {
            if (s_player_openGate < 0) then {
                s_player_openGate = player addAction [localize "STR_DN_OUT_O_GATE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Open"], 1, true, true];
            };
        } else {
            player removeAction s_player_openGate;
            s_player_openGate = -1;
        };
        // Close Gate
        if (_isGate && _isOpen && _isUnlocked) then {
            if (s_player_CloseGate < 0) then {
                s_player_CloseGate = player addAction [localize "STR_DN_OUT_C_GATE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Close"], 1, true, true];
            };
        } else {
            player removeAction s_player_CloseGate;
            s_player_CloseGate = -1;
        };
        // Set
        if ((_isHouse or _isLockableGate) && (_ownerPID == _uid) && !_isUnlocked && _isClosed) then {
            if (s_player_setCode < 0) then {
                s_player_setCode = player addAction [localize "STR_BLD_ACTIONS_SETLOCKCODE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Set"], 1, true, true];
            };
        } else {
            player removeAction s_player_setCode;
            s_player_setCode = -1;
        };
        //Lock Build point
        if ((_isFence or _isGate) && (_ownerPID == _uid) && !_ownerBuildLock) then {
            if (s_player_BuildLock < 0) then {
                s_player_BuildLock = player addAction [localize "STR_BLD_ACTIONS_LOCKBUILD", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"BuildLock"], 1, true, true];
            };
        } else {
            player removeAction s_player_BuildLock;
            s_player_BuildLock = -1;
        };
        //UnLock Build point
        if ((_isFence or _isGate) && (_ownerPID == _uid) && _ownerBuildLock) then {
            if (s_player_BuildUnLock < 0) then {
                s_player_BuildUnLock = player addAction [localize "STR_BLD_ACTIONS_UNLOCKBUILD", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"BuildUnLock"], 1, true, true];
            };
        } else {
            player removeAction s_player_BuildUnLock;
            s_player_BuildUnLock = -1;
        };
        // Unlock Gate/House
        if ((_isHouse or _isLockableGate) && !_isUnlocked && _isClosed) then {
            if (s_player_unlockhouse < 0) then {
                s_player_unlockhouse = player addAction [localize "STR_BLD_ACTIONS_UNLOCKGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Unlock"], 1, true, true];
            };
        } else {
            player removeAction s_player_unlockhouse;
            s_player_unlockhouse = -1;
        };
        // Lock Gate/House
        if ((_isHouse or _isLockableGate) && _isUnlocked && _isClosed) then {
            if (s_player_lockhouse < 0) then {
                s_player_lockhouse = player addAction [localize "STR_BLD_ACTIONS_LOCKGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Lock"], 1, true, true];
            };
        } else {
            player removeAction s_player_lockhouse;
            s_player_lockhouse = -1;
        };
        //Break In
        if ((_isHouse or _isLockableGate) && (_ownerPID != _uid) && !_isUnlocked) then {
            if (s_player_breakinhouse < 0) then {
                s_player_breakinhouse = player addAction [localize "STR_BLD_ACTIONS_BREAKIN", "\z\addons\dayz_code\actions\player_breakin.sqf",_cursorTarget, 1, true, true];
            };
        } else {
            player removeAction s_player_breakinhouse;
            s_player_breakinhouse = -1;
        };*/
        if ((_cursorTarget isKindOf "Plastic_Pole_EP1_DZ") && {speed player <= 1}) then {
            _hasAccess = [player, _cursorTarget] call FNC_check_access;
            _allowed = ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3) or (_hasAccess select 4));
            if (DZE_permanentPlot) then {
                if (s_player_plotManagement < 0 && _allowed) then {
                    s_player_plotManagement = player addAction [format["<t color='#0059FF'>%1</t>",localize "STR_EPOCH_ACTIONS_MANAGEPLOT"], "\z\addons\dayz_code\actions\plotManagement\initPlotManagement.sqf", [], 5, false];
                };
            } else {
                if (s_player_maintain_area < 0) then {
                    s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
                    s_player_maintain_area_force = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_FORCE_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "force", 5, false];
                    s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
                };
            };
            if (s_player_plot_boundary < 0 && (_allowed or (_hasAccess select 1))) then {
                s_player_plot_boundary = player addAction [localize "STR_EPOCH_PLOTMANAGEMENT_SHOW_BOUNDARY", "\z\addons\dayz_code\actions\plotManagement\plotToggleMarkers.sqf", "", 1, false];
            };
        } else {
            player removeAction s_player_plotManagement;
            s_player_plotManagement = -1;
            player removeAction s_player_maintain_area;
            s_player_maintain_area = -1;
            player removeAction s_player_maintain_area_force;
            s_player_maintain_area_force = -1;
            player removeAction s_player_maintain_area_preview;
            s_player_maintain_area_preview = -1;
            player removeAction s_player_plot_boundary;
            s_player_plot_boundary = -1;
        };
        
        if (DZE_HeliLift) then {
            _liftHeli = objNull;
            _found = false;    
            _allowTow = false;
            if ((count (crew _cursorTarget)) == 0) then {
                {
                    if (!_allowTow) then {
                        _allowTow = _cursorTarget isKindOf _x;
                    };
                } count DZE_HeliAllowToTow;
            };

            if (_allowTow) then {
                {
                    if (!_found) then {
                        _posL = [_x] call FNC_getPos;
                        _posC = [_cursorTarget] call FNC_getPos;
                        _height = (_posL select 2) - (_posC select 2);
                        _hasAttached = _x getVariable["hasAttached",false];
                        if ((_height < 15) && {_height > 5} && {typeName _hasAttached != "OBJECT"}) then {
                            if (((abs((_posL select 0) - (_posC select 0))) < 10) && {(abs((_posL select 1) - (_posC select 1))) < 10}) then {
                                _liftHeli = _x;
                                _found = true;
                            };
                        };
                    };
                } count (player nearEntities [DZE_HeliAllowTowFrom,15]);
            };

            _attached = _cursorTarget getVariable["attached",false];
            if (_found && {_allowTow} && {!locked _cursorTarget} && {!_isPZombie} && {typeName _attached != "OBJECT"}) then {
                if (s_player_heli_lift < 0) then {
                    s_player_heli_lift = player addAction [localize "STR_EPOCH_ACTIONS_ATTACHTOHELI", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true];
                };
            } else {
                player removeAction s_player_heli_lift;
                s_player_heli_lift = -1;
            };
        };
        
        // Allow Owner to lock and unlock vehicle  
        if (_player_lockUnlock_crtl) then {
            if (s_player_lockUnlock_crtl < 0) then {
                _totalKeys = call epoch_tempKeys;
                _temp_keys = _totalKeys select 0;
                _temp_keys_names = _totalKeys select 1;
                _hasKey = _characterID in _temp_keys;
                _oldOwner = (_characterID == _uid);
                if (locked _cursorTarget) then {
                    if (_hasKey || _oldOwner) then {
                        _unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (_temp_keys find _characterID))], 2, true, true];
                        s_player_lockunlock set [count s_player_lockunlock,_unlock];
                        s_player_lockUnlock_crtl = 1;
                    } else {
                        if (_hasHotwireKit) then {
                            _unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true];
                        } else {
                            _unlock = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, false, true];
                        };
                        s_player_lockunlock set [count s_player_lockunlock,_unlock];
                        s_player_lockUnlock_crtl = 1;
                    };
                } else {
                    if (_hasKey || _oldOwner) then {
                        _lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true];
                        s_player_lockunlock set [count s_player_lockunlock,_lock];
                        s_player_lockUnlock_crtl = 1;
                    };
                };
            };    
        } else {
            {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
            s_player_lockUnlock_crtl = -1;
        };
        
        // gear access on surrendered player
        if (isPlayer _cursorTarget && {_isAlive} && {_cursorTarget getVariable ["DZE_Surrendered",false]}) then {
            if (s_player_SurrenderedGear < 0) then {
                s_player_SurrenderedGear = player addAction [localize "STR_UI_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true];
            };
        } else {
            player removeAction s_player_SurrenderedGear;
            s_player_SurrenderedGear = -1;
        };

        // Allow manage door
        if (DZE_doorManagement && (_typeOfCursorTarget in DZE_DoorsLocked)) then {
            // Check player access
            _hasAccess = [player, _cursorTarget] call FNC_check_access;
            if (s_player_manageDoor < 0 && ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3) or (_hasAccess select 4) or (_hasAccess select 5) or (_hasAccess select 6))) then {
                s_player_manageDoor = player addAction [format["<t color='#0059FF'>%1</t>", localize "STR_EPOCH_ACTIONS_MANAGEDOOR"], "\z\addons\dayz_code\actions\doorManagement\initDoorManagement.sqf", _cursorTarget, 5, false];
            };
        } else {
            player removeAction s_player_manageDoor;
            s_player_manageDoor = -1;
        };

        //Allow owner to unlock vault
        if ((_typeOfCursorTarget in DZE_LockableStorage) && {_characterID != "0"} && {player distance _cursorTarget < 3} && {!keypadCancel}) then {
            if (s_player_unlockvault < 0) then {
                if (_typeOfCursorTarget in DZE_LockedStorage) then {
                    if (_characterID == dayz_combination || _ownerID == _uid) then {
                        _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true];
                        s_player_combi set [count s_player_combi,_combi];
                    } else {
                        _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true];
                        s_player_combi set [count s_player_combi,_combi];
                    };
                    s_player_unlockvault = 1;
                } else {
                    if (_characterID != dayz_combination && _ownerID != _uid) then {
                        _combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true];
                        s_player_combi set [count s_player_combi,_combi];
                        s_player_unlockvault = 1;
                    };
                };
            };
        } else {
            {player removeAction _x} count s_player_combi;s_player_combi = [];
            s_player_unlockvault = -1;
        };

        //Allow owner to pack vault
        if ((_typeOfCursorTarget in DZE_UnLockedStorage) && {_characterID != "0"} && {player distance _cursorTarget < 3}  && {!keypadCancel}) then {
            if (s_player_lockvault < 0) then {
                if (_characterID == dayz_combination || _ownerID == _uid) then {
                    s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true];
                };
            };
            if (s_player_packvault < 0 && (_characterID == dayz_combination || _ownerID == _uid)) then {
                s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true];
            };
        } else {
            player removeAction s_player_packvault;
            s_player_packvault = -1;
            player removeAction s_player_lockvault;
            s_player_lockvault = -1;
        };

        //Player Deaths
        if (_typeOfCursorTarget == "Info_Board_EP1") then {
            if (s_player_information < 0) then {
                s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true];
            };
        } else {
            player removeAction s_player_information;
            s_player_information = -1;
        };
        
        //Fuel Pump
        if (_typeOfCursorTarget in dayz_fuelpumparray) then {
            if (s_player_fuelauto < 0) then {        
                // check if Generator_DZ is running within 30 meters
                _findNearestGen = {((alive _x) && (_x getVariable ["GeneratorRunning",false]))} count (([player] call FNC_getPos) nearObjects ["Generator_DZ",30]);
                
                // show that pump needs power if no generator nearby.
                if (_findNearestGen > 0) then {
                    s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true];
                } else {
                    s_player_fuelauto = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true];
                };
            };
        } else {
            player removeAction s_player_fuelauto;
            s_player_fuelauto = -1;
        };

        //Fuel Pump on truck
        if (_typeOfCursorTarget in DZE_fueltruckarray && _isAlive) then {
            if (s_player_fuelauto2 < 0) then {
                // show that fuel truck pump needs power.
                if (isEngineOn _cursorTarget) then {
                    s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true];
                } else {
                    s_player_fuelauto2 = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true];
                };
            };
        } else {
            player removeAction s_player_fuelauto2;
            s_player_fuelauto2 = -1;
        };

        // inplace upgrade tool
        if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
            if ((s_player_lastTarget select 0) != _cursorTarget) then {
                if (s_player_upgrade_build > 0) then {
                    player removeAction s_player_upgrade_build;
                    s_player_upgrade_build = -1;
                };
            };
            if (s_player_upgrade_build < 0) then {
                _hasAccess = [player, _cursorTarget] call FNC_check_access;
                _upgrade = getArray (configFile >> "CfgVehicles" >> (typeOf _cursorTarget) >> "upgradeBuilding");
                if (((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) && (count _upgrade) > 0) then {
                    s_player_lastTarget set [0,_cursorTarget];
                    s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true];
                };
            };
        } else {
            player removeAction s_player_upgrade_build;
            s_player_upgrade_build = -1;
        };
        
        // downgrade system
        if ((DZE_Lock_Door == _characterID)  && {!keypadCancel} && {_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base"}) then {
            if ((s_player_lastTarget select 1) != _cursorTarget) then {
                if (s_player_downgrade_build > 0) then {    
                    player removeAction s_player_downgrade_build;
                    s_player_downgrade_build = -1;
                };
            };
            if (s_player_downgrade_build < 0) then {
                _hasAccess = [player, _cursorTarget] call FNC_check_access;
                if ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) then {
                    s_player_lastTarget set [1,_cursorTarget];
                    s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true];
                };
            };
        } else {
            player removeAction s_player_downgrade_build;
            s_player_downgrade_build = -1;
        };

        // inplace maintenance tool
        if ((damage _cursorTarget >= DZE_DamageBeforeMaint) && {_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ"}) then {
            if ((s_player_lastTarget select 2) != _cursorTarget) then {
                if (s_player_maint_build > 0) then {
                    player removeAction s_player_maint_build;
                    s_player_maint_build = -1;
                };
            };
            if (s_player_maint_build < 0) then {
                _hasAccess = [player, _cursorTarget] call FNC_check_access;
                if ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) then {
                    _text2 = _text + " (" + str(round ((damage _cursorTarget) * 100)) + "% damaged)";
                    s_player_lastTarget set [2,_cursorTarget];
                    s_player_maint_build = player addAction [format["%1 %2",localize "STR_EPOCH_ACTIONS_MAINTAIN",_text2], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true];
                };
            };
        } else {
            player removeAction s_player_maint_build;
            s_player_maint_build = -1;
        };

        //Start Generator
        if (_isGenerator) then {
            if (s_player_fillgen < 0) then {    
                // check if not running
                if (_cursorTarget getVariable ["GeneratorRunning", false]) then {
                    s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true];                
                } else {
                    // check if not filled and player has jerry.
                    if (_cursorTarget getVariable ["GeneratorFilled", false]) then {
                        s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true];
                    } else {
                        if (_hasFuel20 or _hasFuel5 or _hasBarrel) then {
                            s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true];
                        };
                    };
                };
            };
        } else {
            player removeAction s_player_fillgen;
            s_player_fillgen = -1;
        };

        //Towing with tow truck
        /*
        if(_typeOfCursorTarget == "TOW_DZE") then {
            if (s_player_towing < 0) then {
                if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
                    s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true];                
                } else {
                    s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true];                
                };
            };
        } else {
            player removeAction s_player_towing;
            s_player_towing = -1;
        };
        */
        
        
    if (!_isAlive && {(_cursorTarget isKindOf "zZombie_base")}) then {
    _wasguted = _cursorTarget getVariable["wasguted",false];

    if (!_wasguted) then {
    if ("ItemKnife" in _itemsPlayer) then {
    if (s_player_zhide2 < 0) then {
    s_player_zhide2 = player addAction [format["<t color='#0096ff'>SmearGutsOnYou</t>"], "zedutility\walkamongstthedead\smear_guts.sqf",_cursorTarget,0, false,true];
    };
              
              
    } else {
        
            player removeAction s_player_zhide2;
            s_player_zhide2 = -1;    
            };
            };
    _lootzed = _cursorTarget getVariable["lootzed",false];        
    if (!_lootzed) then {        
    if (s_player_zhide3 < 0) then {
    s_player_zhide3 = player addAction [format["<t color='#0096ff'>CheckZed</t>"], "zedutility\walkamongstthedead\lootzed.sqf",_cursorTarget,0, false,true];
    };
    } else {
    player removeAction s_player_zhide3;
    s_player_zhide3 = -1;    
    };    

    };    

        // All Traders
        if (_isMan && {!(isPlayer _cursorTarget)} && {_typeOfCursorTarget in serverTraders} && {!_isPZombie}) then {
            if (s_player_parts_crtl < 0) then {
                _humanity = player getVariable ["humanity",0];
                _traderMenu = call compile format["menu_%1;",_typeOfCursorTarget];        
                _low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_LOW";
                _humanity_logic = false;
                if ((_traderMenu select 2) == "friendly") then {
                    _humanity_logic = (_humanity < -5000);
                };
                if ((_traderMenu select 2) == "hostile") then {
                    _low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_HIGH";
                    _humanity_logic = (_humanity > -5000);
                };
                if ((_traderMenu select 2) == "hero") then {
                    _humanity_logic = (_humanity < 5000);
                };
                if (_humanity_logic) then {
                    _cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false];
                    s_player_parts set [count s_player_parts,_cancel];
                } else {
                    // Static Menu
                    {
                        _buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true];
                        s_player_parts set [count s_player_parts,_buy];        
                    } count (_traderMenu select 1);
                    if (DZE_ConfigTrader) then {
                        _buyV = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\AdvancedTrading\init.sqf",(_traderMenu select 0), 999, true, false];
                        s_player_parts set [count s_player_parts,_buyV];
                    } else {
                        // Database menu
                        _buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false];
                        s_player_parts set [count s_player_parts,_buy];
                    };
                };
                s_player_parts_crtl = 1;    
            };
        } else {
            {player removeAction _x} count s_player_parts;s_player_parts = [];
            s_player_parts_crtl = -1;
        };
        
        if (dayz_tameDogs) then {
            //Dog
            _hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0;
            if (_isDog && {_hasRawMeat} && {_isAlive} && {_ownerID == "0"} && {player getVariable ["dogID",0] == 0}) then {
                if (s_player_tamedog < 0) then {
                    s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\dog\tame_dog.sqf", _cursorTarget, 1, false, true];
                };
            } else {
                player removeAction s_player_tamedog;
                s_player_tamedog = -1;
            };
            if (_isDog && {_ownerID == _id} && {_isAlive}) then {
                if (s_player_feeddog < 0 && _hasRawMeat) then {
                    s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true];
                };
                if (s_player_waterdog < 0 && _hasbottleitem) then {
                    s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true];
                };
                if (s_player_staydog < 0) then {
                    if (_dogHandle getFSMVariable "_actionLieDown") then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
                    s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true];
                };
                if (s_player_trackdog < 0) then {
                    s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true];
                };
                if (s_player_barkdog < 0) then {
                    s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true];
                };
                if (s_player_warndog < 0) then {
                    _warn = _dogHandle getFSMVariable "_watchDog";
                    if (_warn) then { _text = localize "str_epoch_player_247"; _warn = false; } else { _text = localize "str_epoch_player_248"; _warn = true; };
                    s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true];        
                };
                if (s_player_followdog < 0) then {
                    s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true];
                };
            } else {
                player removeAction s_player_feeddog;
                s_player_feeddog = -1;
                player removeAction s_player_waterdog;
                s_player_waterdog = -1;
                player removeAction s_player_staydog;
                s_player_staydog = -1;
                player removeAction s_player_trackdog;
                s_player_trackdog = -1;
                player removeAction s_player_barkdog;
                s_player_barkdog = -1;
                player removeAction s_player_warndog;
                s_player_warndog = -1;
                player removeAction s_player_followdog;
                s_player_followdog = -1;
            };
        };
    } else {
        //Engineering
        player removeAction s_player_zhide2;
        s_player_zhide2 = -1;
        player removeAction s_player_zhide3;
        s_player_zhide3 = -1;
        player removeAction s_player_plot_boundary;
        s_player_plot_boundary = -1;
        player removeAction s_player_plotManagement;
        s_player_plotManagement = -1;
        {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
        player removeAction s_player_repair_crtl;
        s_player_repair_crtl = -1;
        dayz_myCursorTarget = objNull;
        player removeAction s_player_flipveh;
        s_player_flipveh = -1;
        player removeAction s_player_sleep;
        s_player_sleep = -1;
        player removeAction s_player_deleteBuild;
        s_player_deleteBuild = -1;
        player removeAction s_player_cook;
        s_player_cook = -1;
        player removeAction s_player_boil;
        s_player_boil = -1;
        player removeAction s_player_fireout;
        s_player_fireout = -1;
        player removeAction s_player_packtent;
        s_player_packtent = -1;
        player removeAction s_player_packtentinfected;
        s_player_packtentinfected = -1;
        player removeAction s_player_fillfuel;
        s_player_fillfuel = -1;
        player removeAction s_player_studybody;
        s_player_studybody = -1;
        //fuel
        player removeAction s_player_fillfuel210;
        s_player_fillfuel210 = -1;
        player removeAction s_player_fillfuel20;
        s_player_fillfuel20 = -1;
        player removeAction s_player_fillfuel5;
        s_player_fillfuel5 = -1;
        //Allow player to siphon vehicle fuel
        player removeAction s_player_siphonfuel;
        s_player_siphonfuel = -1;
        //Allow player to gather
        player removeAction s_player_gather;
        s_player_gather = -1;
        player removeAction s_player_destroytent;
        s_player_destroytent = -1;
        // player removeAction s_player_attach_bomb;
        //  s_player_attach_bomb = -1;
        //debug
        //player removeAction s_player_debugCheck;
        //s_player_debugCheck = -1;
        player removeAction s_player_upgradestorage;
        s_player_upgradestorage = -1;
        /* //Unlock,Lock // Vanilla base building currently not used in Epoch
        player removeAction s_player_setCode;
        s_player_setCode = -1;
        player removeAction s_player_lockhouse;
        s_player_lockhouse = -1;
        player removeAction s_player_unlockhouse;
        s_player_unlockhouse = -1;
        player removeAction s_player_openGate;
        s_player_openGate = -1;
        player removeAction s_player_CloseGate;
        s_player_CloseGate = -1;
        player removeAction s_player_breakinhouse;
        s_player_breakinhouse = -1;
        player removeAction s_player_BuildUnLock;
        s_player_BuildUnLock = -1;
        player removeAction s_player_BuildLock;
        s_player_BuildLock = -1;*/
        {player removeAction _x} count s_player_combi;s_player_combi = [];    
        s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
        {player removeAction _x} count s_player_parts;s_player_parts = [];
        s_player_parts_crtl = -1;
        {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
        s_player_lockUnlock_crtl = -1;
        player removeAction s_player_SurrenderedGear;
        s_player_SurrenderedGear = -1;
        player removeAction s_player_maintain_area;
        s_player_maintain_area = -1;
        player removeAction s_player_maintain_area_force;
        s_player_maintain_area_force = -1;
        player removeAction s_player_maintain_area_preview;
        s_player_maintain_area_preview = -1;    
        player removeAction s_player_tamedog;
        s_player_tamedog = -1;
        player removeAction s_player_feeddog;
        s_player_feeddog = -1;
        player removeAction s_player_waterdog;
        s_player_waterdog = -1;
        player removeAction s_player_staydog;
        s_player_staydog = -1;
        player removeAction s_player_trackdog;
        s_player_trackdog = -1;
        player removeAction s_player_barkdog;
        s_player_barkdog = -1;
        player removeAction s_player_warndog;
        s_player_warndog = -1;
        player removeAction s_player_followdog;
        s_player_followdog = -1;
        player removeAction s_player_unlockvault;
        s_player_unlockvault = -1;
        player removeAction s_player_packvault;
        s_player_packvault = -1;
        player removeAction s_player_lockvault;
        s_player_lockvault = -1;
        player removeAction s_player_information;
        s_player_information = -1;
        player removeAction s_player_fillgen;
        s_player_fillgen = -1;
        player removeAction s_player_upgrade_build;
        s_player_upgrade_build = -1;
        player removeAction s_player_maint_build;
        s_player_maint_build = -1;
        player removeAction s_player_downgrade_build;
        s_player_downgrade_build = -1;
        player removeAction s_player_towing;
        s_player_towing = -1;
        player removeAction s_player_fuelauto;
        s_player_fuelauto = -1;
        player removeAction s_player_fuelauto2;
        s_player_fuelauto2 = -1;
        player removeAction s_player_manageDoor;
        s_player_manageDoor = -1;
    };

    //Dog actions on player self
    if (_dogHandle > 0) then {
        _dog = _dogHandle getFSMVariable "_dog";
        if (isNil "_dog") exitWith {};
        if (isNil "_ownerID") then {_ownerID = "0"};
        if (_canDo && !_inVehicle && alive _dog && !(_ownerID in [dayz_characterID,_uid])) then {
            if (s_player_movedog < 0) then {
                s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID",0], 1, false, true];
            };
            if (s_player_speeddog < 0) then {
                _text = localize "str_epoch_player_249";
                _speed = 0;
                if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = localize "str_epoch_player_250"; };
                s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID",0],_speed], 0, false, true];
            };
            if (s_player_calldog < 0) then {
                s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID",0], true], 2, false, true];
            };
        };
    } else {
        player removeAction s_player_movedog;        
        s_player_movedog = -1;
        player removeAction s_player_speeddog;
        s_player_speeddog = -1;
        player removeAction s_player_calldog;
        s_player_calldog = -1;
    };

    //Monitor
    player setVariable ["selfActions", diag_ticktime, false];

     

     

  7. init.sqf:

    progressLoadingScreen 0.25;
    fnc_usec_selfActions = compile preprocessFileLineNumbers "custom\fn_selfActions.sqf";
    call compile preprocessFileLineNumbers "logistic\init.sqf";
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
    call compile preprocessFileLineNumbers "addons\bike\init.sqf";
    call compile preprocessFileLineNumbers "zedutility\walkamongstthedead\config.sqf";
    call compile preprocessFileLineNumbers "server_traders.sqf";
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on every machine early
    if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
    initialized = true;

    compiles.sqf:

    fn_dropItem = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_dropItem.sqf";
    	fn_dynamicTool = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_dynamicTool.sqf";
    	fn_nearWaterHole = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_nearWaterHole.sqf";
    	player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf";	//Run on a players computer, checks if the player is near a zombie
    	player_zombieAttack = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieAttack.sqf";	//Run on a players computer, causes a nearby zombie to attack them
    	player_attackdelay = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_attackfsmdelay.sqf";
    	fnc_usec_damageActions = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageActions.sqf";		//Checks which actions for nearby casualty
    	fnc_inAngleSector = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_inAngleSector.sqf";		//Checks which actions for nearby casualty
    	//fnc_usec_selfActions = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_selfActions.sqf";		//Checks which actions for self
    	fnc_usec_unconscious = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_unconscious.sqf";
    	player_temp_calculation = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_temperatur.sqf";		//Temperatur System //TeeChange
    	player_weaponFiredNear = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_weaponFiredNear.sqf";
    	player_spawnCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_spawnCheck.sqf";
    	building_spawnLoot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnLoot.sqf";
    	//player_taskHint = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_taskHint.sqf";
    	building_spawnZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnZombies.sqf";
    	player_fired = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_fired.sqf";			//Runs when player fires. Alerts nearby Zeds depending on calibre and audial rating
    	player_packTent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packTent.sqf";
    	player_updateGui = switch (toLower DZE_UI) do {
    		case "dark": {compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGuiDark.sqf";};
    		case "epoch": {compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGuiEpoch.sqf";};
    		case "vanilla": {compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGui.sqf";};

     

    All is ok ? or wrong ;x

     

×
×
  • Create New...