Draundenth
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Posts posted by Draundenth
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ok right now my custom folder looks that:
fn_selfActions.sqf and variables.sqf are empty ( i create them blank)
inside compiles.sqf i have this:
so when i start install this:
and installation guide say to do something in fn_selfactions.sqf and Variables.sqf i just add what he says? i mean "A-Find: and" and "and below Add this line:" i just paste into fn_selfactions.sqf all from "A-Find:" + "and below Add this line:" so fn_selfactions.sqf content should loos that:
Spoiler
/*
if(_typeOfCursorTarget == "TOW_DZE") then {
if (s_player_towing < 0) then {
if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true];
} else {
s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true];
};
};
} else {
player removeAction s_player_towing;
s_player_towing = -1;
};
*/if (!_isAlive && {(_cursorTarget isKindOf "zZombie_base")}) then {
_wasguted = _cursorTarget getVariable["wasguted",false];if (!_wasguted) then {
if ("ItemKnife" in _itemsPlayer) then {
if (s_player_zhide2 < 0) then {
s_player_zhide2 = player addAction [format["<t color='#0096ff'>SmearGutsOnYou</t>"], "zedutility\walkamongstthedead\smear_guts.sqf",_cursorTarget,0, false,true];
};
} else {
player removeAction s_player_zhide2;
s_player_zhide2 = -1;
};
};
_lootzed = _cursorTarget getVariable["lootzed",false];
if (!_lootzed) then {
if (s_player_zhide3 < 0) then {
s_player_zhide3 = player addAction [format["<t color='#0096ff'>CheckZed</t>"], "zedutility\walkamongstthedead\lootzed.sqf",_cursorTarget,0, false,true];
};
} else {
player removeAction s_player_zhide3;
s_player_zhide3 = -1;
};};
i should take fn_selfactions.sqf and Variables.sqf from dayz_code.pbo or dayz_epoch.pbo or dayz.pbo because right now i have no gut zombie action again, maybe it's because of empty fn_selfactions.sqf and Variables.sqf ??
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can anybody tell me how create custom fn_selfactions.sqf and Variables.sqf simply without kill my server again xD ?
@Edit: I'm using:
I do all of it and i stop on adding "fnc_usec_selfActions = compile preprocessFileLineNumbers "custom\fn_selfActions.sqf";" in my custom compiles.sqf.
So now i have few questions:
1. how do this same with variables.sqf guide not tell nothing about that
2. when i add "fnc_usec_selfActions = compile preprocessFileLineNumbers "custom\fn_selfActions.sqf";" to the custom compiles.sqf will fn_selfActions.sqf show up in custom folder or i have to create in manually, i mean create blank fn_selfActions.sqf?
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you have time now ? i 'm just back from work.
PS i fix my server, tow & lift work and deployable bike/mozzie wor ktoo =D now i'm waiting for you to help me add couple of mods more ;p
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now i can't even join to my server because i have weird error in logs:
Spoiler18:48:27 Error in expression <;
_recompile = (count _this) > 0;
if (BIS_fnc_init && !_recompile) exitwith {t>
18:48:27 Error position: <BIS_fnc_init && !_recompile) exitwith {t>
18:48:27 Error Undefined variable in expression: bis_fnc_init
18:48:27 File ca\Modules\Functions\init.sqf, line 28
18:48:31 "HIVE: Starting" -
I'm not talking it's your fault. I just say then my whole server is destroyed and this " thanks for help people " doesn't mean it's your fault i just write this because noboy help me and i stay alone with this problem ;c
I just bought server on G-Portal and try install just couple mods to make game much funny, i'm not so much rich to buy server with all mods already installed ;c i really gratefull for any help, but now i'm woeful ;c because i have all worked ok and when i try install that stupid mod Walk Amongst The Dead i kill my server ;c
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cool now my whole server is destroyed T_T thanks for help people ;c
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any help please ?
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I rollback everything to before i start install that mod, and gut options on zombie still not work, what the hell ;c ?
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i have problem with installing this mod, can anybody help me ?
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description.ext
Spoilerrespawn = "BASE";
respawnDelay = 0;
respawnDialog = 0;
onLoadMission = "DayZ Epoch Chernarus";
OnLoadIntro = "Welcome to Chernarus";
OnLoadIntroTime = 0;
OnLoadMissionTime = 0;
disabledAI = 1;
disableChannels[] = {0,2,6};
enableItemsDropping = 0;
onPauseScript = "";
briefing = 0;
debriefing = 0;titleParam1 = "AutoLogin:";
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};loadScreen = "\z\addons\dayz_code\gui\loadingscreen.paa";
class Header
{
gameType = COOP; //DM, Team, Coop, ...
minPlayers = 1; //min # of players the mission supports
maxPlayers = 100; //Max # of players the mission supports
};aiKills = 1;
diagRadio = 1;
diagHit = 1;
class RscPictureGUI
{
access=0;
type=0;
idc=-1;
colorBackground[]={0,0,0,0};
colorText[]={0.38,0.63,0.25999999,0.75};
font="TahomaB";
sizeEx=0;
lineSpacing=0;
text="";
style="0x30 + 0x100";
x=0;
y=0;
w=0.2;
h=0.15000001;
};/////////////
class RscText
{
type = 0;
idc = -1;
x = 0;
y = 0;
h = 0.037;
w = 0.3;
style = 0x100;
font = Zeppelin32;
SizeEx = 0.03921;
colorText[] = {1,1,1,1};
colorBackground[] = {0, 0, 0, 0};
linespacing = 1;
};class RscPicture
{
access=0;
type=0;
idc=-1;
style=48;
colorBackground[]={0,0,0,0};
colorText[]={1,1,1,1};
font="TahomaB";
sizeEx=0;
lineSpacing=0;
text="";
};class RscLoadingText : RscText
{
style = 2;
x = 0.323532;
y = 0.666672;
w = 0.352944;
h = 0.039216;
sizeEx = 0.03921;
colorText[] = {0.543,0.5742,0.4102,1.0};
};class RscProgress
{
x = 0.344;
y = 0.619;
w = 0.313726;
h = 0.0261438;
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
colorFrame[] = {0,0,0,0};
colorBar[] = {1,1,1,1};
};class RscProgressNotFreeze
{
idc = -1;
type = 45;
style = 0;
x = 0.022059;
y = 0.911772;
w = 0.029412;
h = 0.039216;
texture = "#(argb,8,8,3)color(0,0,0,0)";
};//
// the loading screen itself
//
class DayZ_loadingScreen
{
idd = -1;
duration = 10e10;
fadein = 0;
fadeout = 0;
name = "loading screen";
class controlsBackground
{
class blackBG : RscText
{
x = safezoneX;
y = safezoneY;
w = safezoneW;
h = safezoneH;
text = "";
colorText[] = {0,0,0,0};
colorBackground[] = {0,0,0,1};
};
};
class controls
{
class Title1 : RscLoadingText
{
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
};
class CA_Progress : RscProgress // progress bar, has to have idc 104
{
idc = 104;
type = 8; // CT_PROGRESS
style = 0; // ST_SINGLE
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
};
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
{
idc = 103;
};
class Name2: RscText // the text on the top-left
{
idc = 101;
x = 0.05;
y = 0.029412;
w = 0.9;
h = 0.04902;
text = "";
sizeEx = 0.05;
colorText[] = {0.543,0.5742,0.4102,1.0};
};
};
};// logo watermark
class RscTitles {
class zCamoStatusGUI {
idd = -1;
fadeout=0;
fadein=0;
onLoad = "uiNamespace setVariable ['zCamo_GUI_display', _this select 0]";
duration = 10e10;
name= "zCamoGui";
controlsBackground[] = {};
objects[] = {};
class controls {
class zCamoIcon:RscPictureGUI {
idc = 1;
text="zedutility\walkamongstthedead\zombie.paa";
x="0.958313 * safezoneW + safezoneX";
y="0.43 * safezoneH + safezoneY";
w=0.059999999;
h=0.079999998;
colorText[]={1,1,1,1};
};
};
};
class wm_disp {
idd = -1;
onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
fadein = 0;
fadeout = 0;
duration = 10e10;
controlsBackground[] = {};
objects[] = {};
class controls {
class wm_text2 {
idc = 1;
x = safeZoneX+0.027;//safeZoneW*0.01;
y = safeZoneY+safeZoneH-0.16;
w = 0.151*safeZoneH;
h = 0.057*safeZoneH;
shadow = 2;
class Attributes
{
font = "EtelkaNarrowMediumPro";
color = "#24FFFFFF";
align = "left"; // put "center" here if you want some background
valign = "middle";
shadow = 2;
};
colorBackground[] = { 1, 0.3, 0, 0 }; // uncomment and increase 4th number to have a background
font = "EtelkaNarrowMediumPro";
size = 0.06*safeZoneH;
type = 13;
style = 0;
text="";
};
};
};
};
/////////#include "\z\addons\dayz_code\gui\description.hpp"
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
#include "\z\addons\dayz_code\Configs\CfgServerTrader\CfgServerTrader.hpp"I do it this because i have gold sytem not coin:
SpoilerA-Find this line:
#include "\z\addons\dayz_code\gui\description.hpp"
and coment it.
//#include "\z\addons\dayz_code\gui\description.hpp"
(add the two bars in front of.)
B-Now below of this line
aiKills = 1; diagRadio = 1; diagHit = 1;
paste:
class RscPictureGUI { access=0; type=0; idc=-1; colorBackground[]={0,0,0,0}; colorText[]={0.38,0.63,0.25999999,0.75}; font="TahomaB"; sizeEx=0; lineSpacing=0; text=""; style="0x30 + 0x100"; x=0; y=0; w=0.2; h=0.15000001; }; ///////////// class RscText { type = 0; idc = -1; x = 0; y = 0; h = 0.037; w = 0.3; style = 0x100; font = Zeppelin32; SizeEx = 0.03921; colorText[] = {1,1,1,1}; colorBackground[] = {0, 0, 0, 0}; linespacing = 1; }; class RscPicture { access=0; type=0; idc=-1; style=48; colorBackground[]={0,0,0,0}; colorText[]={1,1,1,1}; font="TahomaB"; sizeEx=0; lineSpacing=0; text=""; }; class RscLoadingText : RscText { style = 2; x = 0.323532; y = 0.666672; w = 0.352944; h = 0.039216; sizeEx = 0.03921; colorText[] = {0.543,0.5742,0.4102,1.0}; }; class RscProgress { x = 0.344; y = 0.619; w = 0.313726; h = 0.0261438; texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; colorFrame[] = {0,0,0,0}; colorBar[] = {1,1,1,1}; }; class RscProgressNotFreeze { idc = -1; type = 45; style = 0; x = 0.022059; y = 0.911772; w = 0.029412; h = 0.039216; texture = "#(argb,8,8,3)color(0,0,0,0)"; }; // // the loading screen itself // class DayZ_loadingScreen { idd = -1; duration = 10e10; fadein = 0; fadeout = 0; name = "loading screen"; class controlsBackground { class blackBG : RscText { x = safezoneX; y = safezoneY; w = safezoneW; h = safezoneH; text = ""; colorText[] = {0,0,0,0}; colorBackground[] = {0,0,0,1}; }; }; class controls { class Title1 : RscLoadingText { text = "$STR_LOADING"; // "Loading" text in the middle of the screen }; class CA_Progress : RscProgress // progress bar, has to have idc 104 { idc = 104; type = 8; // CT_PROGRESS style = 0; // ST_SINGLE texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; }; class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse { idc = 103; }; class Name2: RscText // the text on the top-left { idc = 101; x = 0.05; y = 0.029412; w = 0.9; h = 0.04902; text = ""; sizeEx = 0.05; colorText[] = {0.543,0.5742,0.4102,1.0}; }; }; }; // logo watermark class RscTitles { class zCamoStatusGUI { idd = -1; fadeout=0; fadein=0; onLoad = "uiNamespace setVariable ['zCamo_GUI_display', _this select 0]"; duration = 10e10; name= "zCamoGui"; controlsBackground[] = {}; objects[] = {}; class controls { class zCamoIcon:RscPictureGUI { idc = 1; text="zedutility\walkamongstthedead\zombie.paa"; x="0.958313 * safezoneW + safezoneX"; y="0.43 * safezoneH + safezoneY"; w=0.059999999; h=0.079999998; colorText[]={1,1,1,1}; }; }; }; class wm_disp { idd = -1; onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]"; fadein = 0; fadeout = 0; duration = 10e10; controlsBackground[] = {}; objects[] = {}; class controls { class wm_text2 { idc = 1; x = safeZoneX+0.027;//safeZoneW*0.01; y = safeZoneY+safeZoneH-0.16; w = 0.151*safeZoneH; h = 0.057*safeZoneH; shadow = 2; class Attributes { font = "EtelkaNarrowMediumPro"; color = "#24FFFFFF"; align = "left"; // put "center" here if you want some background valign = "middle"; shadow = 2; }; colorBackground[] = { 1, 0.3, 0, 0 }; // uncomment and increase 4th number to have a background font = "EtelkaNarrowMediumPro"; size = 0.06*safeZoneH; type = 13; style = 0; text=""; }; }; }; }; ///////
I'm pretty sure i do something wrong because i'm totaly green xDDD
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maybe i give you accec to ftp and you try fix that ?
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2 minutes ago, Draundenth said:
ok i paste your init into my init, and that's all ? run server and check if mod working ?
now i can't gut zombies and mod still not working ;c
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ok i paste your init into my init, and that's all ? run server and check if mod working ?
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init.sqf
Spoiler/*
For DayZ Epoch
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*///Server settings
dayZ_instance = 11; //Instance ID of this server
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)//Game settings
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.//DayZMod presets
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"//Only need to edit if you are running a custom server.
if (dayz_presets == "Custom") then {
dayz_enableGhosting = false; //Enable disable the ghosting system.
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
};//Temp settings
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
dayz_temperature_override = false; // Set to true to disable all temperature changes.enableRadio false;
enableSentences false;// EPOCH CONFIG VARIABLES START //
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
// See the above file for a full list including descriptions and default values
// Uncomment the lines below to change the default loadout
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
DZE_slowZombies = false; // Force zombies to always walk
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
DZE_GodModeBase = false; // Make player built base objects indestructible
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
spawnArea = 1400; // Distance around markers to find a safe spawn position
spawnShoremode = 1; // Random spawn locations 1 = on shores, 0 = inland
EpochUseEvents = false; //Enable event scheduler. Define custom scripts in dayz_server\modules to run on a schedule.
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
// EPOCH CONFIG VARIABLES END //diag_log 'dayz_preloadFinished reset';
dayz_preloadFinished=nil;
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; dayz_preloadFinished = true;";
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon_verCheck = (getText (configFile >> "CfgMods" >> "DayZ" >> "version") == "DayZ Epoch 1.0.6.1");
if (!isDedicated) then {
enableSaving [false, false]; startLoadingScreen ["","RscDisplayLoadCustom"];
progressLoadingScreen 0;
dayz_loadScreenMsg = localize 'str_login_missionFile';
if (_verCheck) then {
progress_monitor = [] execVM "DZE_Hotfix_1.0.6.1A\system\progress_monitor.sqf";
} else {
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
};
0 cutText ['','BLACK',0];
0 fadeSound 0;
0 fadeMusic 0;
};initialized = false;
call compile preprocessFileLineNumbers "custom\variables.sqf";
progressLoadingScreen 0.05;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
progressLoadingScreen 0.15;
call compile preprocessFileLineNumbers "custom\compiles.sqf";
if (_verCheck) then {
#include "DZE_Hotfix_1.0.6.1A\init\compiles.sqf"
};
progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "logistic\init.sqf";
call compile preprocessFileLineNumbers "custom\compiles.sqf";
call compile preprocessFileLineNumbers "addons\bike\init.sqf";
call compile preprocessFileLineNumbers "zedutility\walkamongstthedead\config.sqf";
call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true;setTerrainGrid 25;
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\chernarus11.sqf"; //Add trader agents
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
};if (!isDedicated) then {
//Enables Plant lib fixes
execVM "\z\addons\dayz_code\system\antihack.sqf";
if (toLower(worldName) == "chernarus") then {
diag_log "WARNING: Clearing annoying benches from Chernarus";
([4654,9595,0] nearestObject 145259) setDamage 1;
([4654,9595,0] nearestObject 145260) setDamage 1;
};
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf"; };
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
waitUntil {scriptDone progress_monitor};
cutText ["","BLACK IN", 3];
3 fadeSound 1;
3 fadeMusic 1;
endLoadingScreen;
};custom fn_Selfaction:
SpoilerscriptName "Functions\misc\fn_selfActions.sqf";
/***********************************************************
ADD ACTIONS FOR SELF
- Function
- [] call fnc_usec_selfActions;
************************************************************/
private ["_canPickLight","_text","_unlock","_lock","_totalKeys","_temp_keys","_temp_keys_names","_restrict",
"_hasKey","_oldOwner","_hasAttached","_isZombie","_isHarvested","_isMan","_isFuel","_hasRawMeat","_hastinitem","_player_deleteBuild",
"_player_lockUnlock_crtl","_displayName","_hasIgnitors","_menu","_menu1","_allowTow","_liftHeli","_found","_posL","_posC","_height","_attached",
"_combi","_findNearestGen","_humanity_logic","_low_high","_cancel","_buy","_buyV","_humanity","_traderMenu","_warn","_typeOfCursorTarget",
"_isVehicle","_isBicycle","_isDestructable","_isGenerator","_ownerID","_isVehicletype","_hasBarrel","_hasFuel20","_hasFuel5","_hasEmptyFuelCan",
"_itemsPlayer","_hasToolbox","_hasbottleitem","_isAlive","_isPlant","_istypeTent","_upgradeItems","_isDisallowRefuel","_isDog",
"_isModular","_isModularDoor","_isHouse","_isGate","_isFence","_isLockableGate","_isUnlocked","_isOpen","_isClosed","_ownerArray","_ownerBuildLock",
"_ownerPID","_speed","_dog","_vehicle","_inVehicle","_cursorTarget","_primaryWeapon","_currentWeapon","_magazinesPlayer","_onLadder","_canDo",
"_nearLight","_vehicleOwnerID","_hasHotwireKit","_isPZombie","_dogHandle","_allowedDistance","_id","_upgrade","_weaponsPlayer","_hasCrowbar",
"_allowed","_hasAccess","_uid"];_vehicle = vehicle player;
_inVehicle = (_vehicle != player);
_cursorTarget = cursorTarget;
_primaryWeapon = primaryWeapon player;
_currentWeapon = currentWeapon player;
_magazinesPlayer = magazines player;
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);
//_canDrink = count nearestObjects [getPosATL player, ["Land_pumpa","Land_water_tank"], 2] > 0;
_uid = getPlayerUID player;
_nearLight = nearestObject [player,"LitObject"];
_canPickLight = false;
_vehicleOwnerID = _vehicle getVariable ["CharacterID","0"];
_hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;
_isPZombie = player isKindOf "PZombie_VB";
_dogHandle = player getVariable ["dogID",0];if (!isNull _nearLight) then {
if (_nearLight distance player < 4) then {
_canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
};
};//Grab Flare
if (_canPickLight && !dayz_hasLight && !_isPZombie) then {
if (s_player_grabflare < 0) then {
_text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true];
s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true];
};
} else {
player removeAction s_player_grabflare;
player removeAction s_player_removeflare;
s_player_grabflare = -1;
s_player_removeflare = -1;
};if (s_player_equip_carry < 0) then {
if (dayz_onBack != "" && { !_inVehicle && { !_onLadder && { !r_player_unconscious } } }) then {
dz_plr_carryActionItem = dayz_onBack;
_text = getText (configFile >> "CfgWeapons" >> dz_plr_carryActionItem >> "displayName");
s_player_equip_carry = player addAction [
format [localize "STR_ACTIONS_WEAPON", _text],
"\z\addons\dayz_code\actions\player_switchWeapon_action.sqf",
nil, 0.5, false, true];
};
} else {
if (dayz_onBack != dz_plr_carryActionItem || { _inVehicle || { _onLadder || { r_player_unconscious } } } ) then {
player removeAction s_player_equip_carry;
s_player_equip_carry = -1;
};
};/*if (dayz_onBack != "" /*&& !dayz_onBackActive && !_inVehicle && !_onLadder && !r_player_unconscious) then {
if (s_player_equip_carry < 0) then {
_text = getText (configFile >> "CfgWeapons" >> dayz_onBack >> "displayName");
s_player_equip_carry = player addAction [format[localize "STR_ACTIONS_WEAPON", _text], "\z\addons\dayz_code\actions\player_switchWeapon_action.sqf", nil, 0.5, false, true];
};
} else {
player removeAction s_player_equip_carry;
s_player_equip_carry = -1;
};*///fishing
if ((_currentWeapon in Dayz_fishingItems) && {!dayz_fishingInprogress} && {!_inVehicle} && {!dayz_isSwimming}) then {
if (s_player_fishing < 0) then {
s_player_fishing = player addAction [localize "STR_ACTION_CAST", "\z\addons\dayz_code\actions\player_goFishing.sqf",player, 0.5, false, true];
};
} else {
player removeAction s_player_fishing;
s_player_fishing = -1;
};
if ((_primaryWeapon in Dayz_fishingItems) && {!dayz_fishingInprogress} && {_inVehicle && (driver _vehicle != player)}) then {
if (s_player_fishing_veh < 0) then {
s_player_fishing_veh = _vehicle addAction [localize "STR_ACTION_CAST", "\z\addons\dayz_code\actions\player_goFishing.sqf",_vehicle, 0.5, false, true];
};
} else {
_vehicle removeAction s_player_fishing_veh;
s_player_fishing_veh = -1;
};/* //Allows drinking from hands at ponds and ambient wells, but may negatively impact performance
if (_canDo && !_inVehicle && !dayz_isSwimming && ((call fn_nearWaterHole) select 0)) then {
if (s_player_Drinkfromhands < 0) then {
s_player_Drinkfromhands = player addAction [localize "STR_ACTIONS_DRINK2", "\z\addons\dayz_code\actions\water_fill.sqf","hands", 0.5, false, true];
};
} else {
if (s_player_Drinkfromhands >= 0) then {
player removeAction s_player_Drinkfromhands;
s_player_Drinkfromhands = -1;
};
};
*/if (_inVehicle) then {
DZE_myVehicle = _vehicle;
if (_vehicleOwnerID != "0" && _canDo) then {
if (s_player_lockUnlockInside_ctrl < 0) then {
_totalKeys = call epoch_tempKeys;
_temp_keys = _totalKeys select 0;
_temp_keys_names = _totalKeys select 1;
_hasKey = _vehicleOwnerID in _temp_keys;
_oldOwner = (_vehicleOwnerID == _uid);
_text = getText (configFile >> "CfgVehicles" >> (typeOf DZE_myVehicle) >> "displayName");
if (locked DZE_myVehicle) then {
if (_hasKey || _oldOwner) then {
_unlock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[DZE_myVehicle,(_temp_keys_names select (_temp_keys find _vehicleOwnerID))], 2, false, true];
s_player_lockUnlockInside set [count s_player_lockUnlockInside,_unlock];
s_player_lockUnlockInside_ctrl = 1;
} else {
if (_hasHotwireKit) then {
_unlock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",DZE_myVehicle, 2, true, true];
} else {
_unlock = DZE_myVehicle addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",DZE_myVehicle, 2, true, true];
};
s_player_lockUnlockInside set [count s_player_lockUnlockInside,_unlock];
s_player_lockUnlockInside_ctrl = 1;
};
} else {
if (_hasKey || _oldOwner) then {
_lock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",DZE_myVehicle, 1, false, true];
s_player_lockUnlockInside set [count s_player_lockUnlockInside,_lock];
s_player_lockUnlockInside_ctrl = 1;
};
};
};
} else {
{DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = [];
s_player_lockUnlockInside_ctrl = -1;
};
} else {
{DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = [];
s_player_lockUnlockInside_ctrl = -1;
};if (DZE_HeliLift) then {
_hasAttached = _vehicle getVariable["hasAttached",false];
if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) < 30} && {speed _vehicle < 5} && {typeName _hasAttached == "OBJECT"}) then {
if (s_player_heli_detach < 0) then {
dayz_myLiftVehicle = _vehicle;
s_player_heli_detach = dayz_myLiftVehicle addAction [localize "STR_EPOCH_ACTIONS_DETACHVEHICLE","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true];
};
} else {
dayz_myLiftVehicle removeAction s_player_heli_detach;
s_player_heli_detach = -1;
};
};if (DZE_HaloJump) then {
if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) > 400}) then {
if (s_halo_action < 0) then {
DZE_myHaloVehicle = _vehicle;
s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true];
};
} else {
DZE_myHaloVehicle removeAction s_halo_action;
s_halo_action = -1;
};
};if (DZE_NameTags > 0) then {
if (s_player_showname < 0 && !_isPZombie) then {
if (DZE_NameTags < 2) then {
s_player_showname = 1;
player setVariable["DZE_display_name",true,true];
} else {
s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false];
s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false];
};
};
};if (_isPZombie) then {
if (s_player_attack < 0) then {
s_player_attack = player addAction [localize "STR_EPOCH_ACTIONS_ATTACK", "\z\addons\dayz_code\actions\pzombie\pz_attack.sqf", _cursorTarget, 6, false, true];
};
if (s_player_callzombies < 0) then {
s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\pzombie\call_zombies.sqf",player, 5, true, false];
};
if (s_player_pzombiesvision < 0) then {
s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
};
if (!isNull _cursorTarget && (player distance _cursorTarget < 3)) then {
_isZombie = _cursorTarget isKindOf "zZombie_base";
_isHarvested = _cursorTarget getVariable["meatHarvested",false];
_isMan = _cursorTarget isKindOf "Man"; //includes animals and zombies
if (!alive _cursorTarget && _isMan && !_isZombie && !_isHarvested) then {
if (s_player_pzombiesfeed < 0) then {
s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",_cursorTarget, 3, true, false];
};
} else {
player removeAction s_player_pzombiesfeed;
s_player_pzombiesfeed = -1;
};
} else {
player removeAction s_player_pzombiesfeed;
s_player_pzombiesfeed = -1;
};
};// Increase distance only if AIR or SHIP
_allowedDistance = if ((_cursorTarget isKindOf "Air") or (_cursorTarget isKindOf "Ship")) then {8} else {4};if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cursorTarget < _allowedDistance) && _canDo) then {
//Has some kind of target
_typeOfCursorTarget = typeOf _cursorTarget;
_isVehicle = _cursorTarget isKindOf "AllVehicles";
_isBicycle = _cursorTarget isKindOf "Bicycle";
_isMan = _cursorTarget isKindOf "Man"; //includes animals and zombies
_isDestructable = _cursorTarget isKindOf "BuiltItems";
_isGenerator = _typeOfCursorTarget == "Generator_DZ";
//_isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"]; //Checked in player_flipvehicle
_isFuel = false;
_hasBarrel = "ItemFuelBarrel" in _magazinesPlayer;
_hasFuel20 = "ItemJerrycan" in _magazinesPlayer;
_hasFuel5 = "ItemFuelcan" in _magazinesPlayer;
_hasEmptyFuelCan = (("ItemJerrycanEmpty" in _magazinesPlayer) || ("ItemFuelcanEmpty" in _magazinesPlayer) || ("ItemFuelBarrelEmpty" in _magazinesPlayer));
_itemsPlayer = items player;
_weaponsPlayer = weapons player;
_hasCrowbar = "ItemCrowbar" in _itemsPlayer or "MeleeCrowbar" in _weaponsPlayer or dayz_onBack == "MeleeCrowbar";
_hasToolbox = "ItemToolbox" in _itemsPlayer;
_hasbottleitem = (("ItemWaterBottle" in _magazinesPlayer) || {"ItemWaterBottleInfected" in _magazinesPlayer} || {"ItemWaterBottleSafe" in _magazinesPlayer} || {"ItemWaterBottleBoiled" in _magazinesPlayer});
_isAlive = alive _cursorTarget;
_text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
_isPlant = _typeOfCursorTarget in Dayz_plants;
_istypeTent = (_cursorTarget isKindOf "TentStorage_base") or (_cursorTarget isKindOf "IC_Tent");
_upgradeItems = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3"];
_characterID = _cursorTarget getVariable ["CharacterID","0"];
if (DZE_permanentPlot) then {
_id = _uid;
_ownerID = _cursorTarget getVariable ["ownerPUID","0"];
} else {
_id = dayz_characterID;
_ownerID = _characterID;
};_isDisallowRefuel = _typeOfCursorTarget in ["M240Nest_DZ","MMT_Civ","MMT_USMC","Old_bike_TK_CIV_EP1","Old_bike_TK_INS_EP1"];
_isDog = (_cursorTarget isKindOf "Pastor" || _cursorTarget isKindOf "Fin");
_isModular = _cursorTarget isKindOf "ModularItems";
_isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];
_player_deleteBuild = false;
_player_lockUnlock_crtl = false;
//fuel tanks
if (_hasEmptyFuelCan) then {
{
if (_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
} count dayz_fuelsources;
};//remove gathered plant if empty
if (_isPlant) then {
_cursorTarget call player_gather;
};//flip vehicle
if (_isVehicle && {!_isMan} && {!(canMove _cursorTarget)} && {_isAlive} && {player distance _cursorTarget >= 2} && {(count (crew _cursorTarget))== 0} && {((vectorUp _cursorTarget) select 2) < 0.5}) then {
if (s_player_flipveh < 0) then {
s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true];
};
} else {
player removeAction s_player_flipveh;
s_player_flipveh = -1;
};
//Allow player to fill Fuel can
if (_hasEmptyFuelCan && {_isFuel} && {!a_player_jerryfilling} && {_isAlive}) then {
if (s_player_fillfuel < 0) then {
s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",_cursorTarget, 1, false, true];
};
} else {
player removeAction s_player_fillfuel;
s_player_fillfuel = -1;
};
if (damage _cursorTarget < 1) then {
//Allow player to fill vehicle 210L
if (_hasBarrel && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!a_player_jerryfilling} && {!_isDisallowRefuel}) then {
if (s_player_fillfuel210 < 0) then {
s_player_fillfuel210 = player addAction [format[localize "str_actions_medical_10",_text,"210"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemFuelBarrel",_cursorTarget], 0, true, true, "", "'ItemFuelBarrel' in magazines player"];
};
} else {
player removeAction s_player_fillfuel210;
s_player_fillfuel210 = -1;
};
//Allow player to fill vehicle 20L
if (_hasFuel20 && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!a_player_jerryfilling} && {!_isDisallowRefuel}) then {
if (s_player_fillfuel20 < 0) then {
s_player_fillfuel20 = player addAction [format[localize "str_actions_medical_10",_text,"20"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemJerrycan",_cursorTarget], 0, true, true, "", "'ItemJerrycan' in magazines player"];
};
} else {
player removeAction s_player_fillfuel20;
s_player_fillfuel20 = -1;
};//Allow player to fill vehicle 5L
if (_hasFuel5 && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!a_player_jerryfilling} && {!_isDisallowRefuel}) then {
if (s_player_fillfuel5 < 0) then {
s_player_fillfuel5 = player addAction [format[localize "str_actions_medical_10",_text,"5"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemFuelcan",_cursorTarget], 0, true, true, "", "'ItemFuelcan' in magazines player"];
};
} else {
player removeAction s_player_fillfuel5;
s_player_fillfuel5 = -1;
};
/*
Vanilla generator is currently not functional.
Vanilla generator refuel actions removed for now.
Epoch generator fill action is below.
*/
//Allow player to siphon vehicles
if (_hasEmptyFuelCan && {!_isMan} && {_isVehicle} && {!_isBicycle} && {!a_player_jerryfilling} && {fuel _cursorTarget > 0}) then {
if (s_player_siphonfuel < 0) then {
s_player_siphonfuel = player addAction [format[localize "str_siphon_start"], "\z\addons\dayz_code\actions\siphonFuel.sqf",_cursorTarget, 0, true, true];
};
} else {
player removeAction s_player_siphonfuel;
s_player_siphonfuel = -1;
};
} else {
player removeAction s_player_fillfuel210;
s_player_fillfuel210 = -1;
player removeAction s_player_fillfuel20;
s_player_fillfuel20 = -1;
player removeAction s_player_fillfuel5;
s_player_fillfuel5 = -1;
player removeAction s_player_siphonfuel;
s_player_siphonfuel = -1;
};
//Fireplace Actions check
if ((_cursorTarget call isInflamed) or (inflamed _cursorTarget)) then {
_hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0;
//_hastinitem = {_x in boil_tin_cans} count _magazinesPlayer > 0;
_hasunboiledwater = {_x in ["ItemWaterBottleInfected","ItemWaterBottle","ItemWaterBottleSafe","ItemWaterbottle1oz","ItemWaterbottle2oz","ItemWaterbottle3oz","ItemWaterbottle4oz","ItemWaterbottle5oz","ItemWaterbottle6oz","ItemWaterbottle7oz","ItemWaterbottle8oz","ItemWaterbottle9oz"]} count _magazinesPlayer > 0;
//Cook Meat
if (_hasRawMeat && !a_player_cooking) then {
if (s_player_cook < 0) then {
s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true];
};
};
//Boil Water
if (_hasunboiledwater && !a_player_boil) then {
if (s_player_boil < 0) then {
s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true];
};
};
} else {
if (a_player_cooking) then {
player removeAction s_player_cook;
s_player_cook = -1;
};
if (a_player_boil) then {
player removeAction s_player_boil;
s_player_boil = -1;
};
};
// Not needed.
/*
if(_cursorTarget == dayz_hasFire) then {
if ((s_player_fireout < 0) && !(_cursorTarget call isInflamed) && (player distance _cursorTarget < 3)) then {
s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true];
};
} else {
player removeAction s_player_fireout;
s_player_fireout = -1;
};
*/
if (_isAlive) then {
_restrict = _typeOfCursorTarget in DZE_restrictRemoval;
//Allow player to remove objects with no ownership or access required
if (!_restrict && (_isDestructable || _typeOfCursorTarget in DZE_isWreck || _typeOfCursorTarget in DZE_isWreckBuilding || _typeOfCursorTarget in DZE_isRemovable)) then {
if (_hasToolbox && _hasCrowbar) then {
_player_deleteBuild = true;
};
};
//Allow player to remove objects only if they have proper ownership or access
if (_restrict || _isModular || _isModularDoor || _isGenerator || _typeOfCursorTarget in DZE_isDestroyableStorage) then {
if (_hasToolbox && _hasCrowbar) then {
_hasAccess = [player, _cursorTarget] call FNC_check_access;
if ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) then {
_player_deleteBuild = true;
};
};
};
if (_isVehicle) then {
if ((_characterID != "0") && {!_isMan}) then {
_player_lockUnlock_crtl = true;
};
};
};
if (_player_deleteBuild) then {
if (s_player_deleteBuild < 0) then {
s_player_deleteBuild = player addAction [format[localize "STR_EPOCH_REMOVE",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, false, true];
};
} else {
player removeAction s_player_deleteBuild;
s_player_deleteBuild = -1;
};//remove Own objects
if (_ownerID == _id) then {
//upgrade items
if (_typeOfCursorTarget in _upgradeItems) then {
if (s_player_upgradestorage < 0) then {
_displayName = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
s_player_upgradestorage = player addAction [format[localize "STR_EPOCH_UPGRADE",_displayName], "\z\addons\dayz_code\actions\object_upgradeStorage.sqf",_cursorTarget, 0, false, true];
};
} else {
player removeAction s_player_upgradestorage;
s_player_upgradestorage = -1
};
if (_istypeTent) then {
//Packing my tent
if (s_player_packtent < 0) then {
s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true];
};
} else {
player removeAction s_player_packtent;
s_player_packtent = -1;
};
} else {
player removeAction s_player_upgradestorage;
s_player_upgradestorage = -1;
player removeAction s_player_packtent;
s_player_packtent = -1;
};
//other tents
if (_istypeTent) then {
_hasIgnitors = {_x in DayZ_Ignitors} count _itemsPlayer > 0;
if ((_hasFuel20 or _hasFuel5 or _hasBarrel) && _hasIgnitors) then {
if (s_player_destroytent < 0) then {
s_player_destroytent = player addAction [localize "str_actions_self_destroytent", "\z\addons\dayz_code\actions\player_destroyTent.sqf",_cursorTarget, 0, false, true];
};
} else {
player removeAction s_player_destroytent;
s_player_destroytent = -1;
};
if (_typeOfCursorTarget in ["IC_DomeTent","IC_Tent"]) then {
if (s_player_packtentinfected < 0) then {
s_player_packtentinfected = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true];
};
} else {
player removeAction s_player_packtentinfected;
s_player_packtentinfected = -1;
};
//sleep
if (s_player_sleep < 0) then {
s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true];
};
} else {
player removeAction s_player_sleep;
s_player_sleep = -1;
};
//Study Body
if (_cursorTarget getVariable["bodyName",""] != "") then {
if (s_player_studybody < 0) then {
s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",_cursorTarget, 0, false, true];
};
} else {
player removeAction s_player_studybody;
s_player_studybody = -1;
};
/*
//Carbomb
_hasCarBomb = "ItemCarBomb" in _magazinesPlayer;
if (((_cursorTarget isKindOf "Car") || (_cursorTarget isKindOf "Air") || (_cursorTarget isKindOf "Motorcycle")) && _hasCarBomb) then {
if (s_player_attach_bomb < 0) then {
s_player_attach_bomb = player addAction [localize "str_bombAttach", "\z\addons\dayz_code\actions\player_attach_bomb.sqf",_cursorTarget, 3, true, true];
};
} else {
player removeAction s_player_attach_bomb;
s_player_attach_bomb = -1;
};
*/
//Repairing Vehicles
if (_isVehicle && {!_isMan} && {dayz_myCursorTarget != _cursorTarget} && {_hasToolbox} && {damage _cursorTarget < 1} && {_typeOfCursorTarget != "M240Nest_DZ"}) then {
if (s_player_repair_crtl < 0) then {
dayz_myCursorTarget = _cursorTarget;
_menu = dayz_myCursorTarget addAction [localize "str_actions_repairveh", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false];
if (!_isBicycle) then { //Bike wheels should not give full size tires. Also model does not update to show removed wheels.
if (!DZE_salvageLocked) then {
if (!locked _cursorTarget) then {
_menu1 = dayz_myCursorTarget addAction [localize "str_actions_salvageveh", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false];
s_player_repairActions set [count s_player_repairActions,_menu1];
};
} else {
_menu1 = dayz_myCursorTarget addAction [localize "str_actions_salvageveh", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false];
s_player_repairActions set [count s_player_repairActions,_menu1];
};
};
s_player_repairActions set [count s_player_repairActions,_menu];
s_player_repair_crtl = 1;
} else {
{dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;
s_player_repairActions = [];
s_player_repair_crtl = -1;
};
};
/* //Vanilla base building currently not used in Epoch
// House locking and unlocking
_isHouse = _typeOfCursorTarget in ["SurvivorWorkshopAStage5", "SurvivorWorkshopBStage5", "SurvivorWorkshopCStage5"];
_isGate = _typeOfCursorTarget in ["WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","MetalGate_1","MetalGate_2","MetalGate_3","MetalGate_4"];
_isFence = _typeOfCursorTarget in ["WoodenFence_1","WoodenFence_2","WoodenFence_3","WoodenFence_4","WoodenFence_5","WoodenFence_6","MetalFence_1","MetalFence_2","MetalFence_3","MetalFence_4","MetalFence_5","MetalFence_6","MetalFence_7"];//Only the owners can lock the gates
_isLockableGate = _typeOfCursorTarget in ["WoodenGate_2","WoodenGate_3","WoodenGate_4","MetalGate_2","MetalGate_3","MetalGate_4"];
_isUnlocked = _cursorTarget getVariable ["isOpen","0"] == "1";//Allow the gates to be opened when not locked by anyone
_isOpen = ((_cursorTarget animationPhase "DoorL") == 1) || ((_cursorTarget animationPhase "DoorR") == 1);
_isClosed = ((_cursorTarget animationPhase "DoorL") == 0) || ((_cursorTarget animationPhase "DoorR") == 0);
//[["ownerArray",["PID"]]]
_ownerArray = _cursorTarget getVariable ["ownerArray",["0"]];
_ownerBuildLock = _cursorTarget getVariable ["BuildLock",false];
_ownerPID = (_ownerArray select 0);
// open Gate
if (_isGate && _isClosed && _isUnlocked) then {
if (s_player_openGate < 0) then {
s_player_openGate = player addAction [localize "STR_DN_OUT_O_GATE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Open"], 1, true, true];
};
} else {
player removeAction s_player_openGate;
s_player_openGate = -1;
};
// Close Gate
if (_isGate && _isOpen && _isUnlocked) then {
if (s_player_CloseGate < 0) then {
s_player_CloseGate = player addAction [localize "STR_DN_OUT_C_GATE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Close"], 1, true, true];
};
} else {
player removeAction s_player_CloseGate;
s_player_CloseGate = -1;
};
// Set
if ((_isHouse or _isLockableGate) && (_ownerPID == _uid) && !_isUnlocked && _isClosed) then {
if (s_player_setCode < 0) then {
s_player_setCode = player addAction [localize "STR_BLD_ACTIONS_SETLOCKCODE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Set"], 1, true, true];
};
} else {
player removeAction s_player_setCode;
s_player_setCode = -1;
};
//Lock Build point
if ((_isFence or _isGate) && (_ownerPID == _uid) && !_ownerBuildLock) then {
if (s_player_BuildLock < 0) then {
s_player_BuildLock = player addAction [localize "STR_BLD_ACTIONS_LOCKBUILD", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"BuildLock"], 1, true, true];
};
} else {
player removeAction s_player_BuildLock;
s_player_BuildLock = -1;
};
//UnLock Build point
if ((_isFence or _isGate) && (_ownerPID == _uid) && _ownerBuildLock) then {
if (s_player_BuildUnLock < 0) then {
s_player_BuildUnLock = player addAction [localize "STR_BLD_ACTIONS_UNLOCKBUILD", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"BuildUnLock"], 1, true, true];
};
} else {
player removeAction s_player_BuildUnLock;
s_player_BuildUnLock = -1;
};
// Unlock Gate/House
if ((_isHouse or _isLockableGate) && !_isUnlocked && _isClosed) then {
if (s_player_unlockhouse < 0) then {
s_player_unlockhouse = player addAction [localize "STR_BLD_ACTIONS_UNLOCKGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Unlock"], 1, true, true];
};
} else {
player removeAction s_player_unlockhouse;
s_player_unlockhouse = -1;
};
// Lock Gate/House
if ((_isHouse or _isLockableGate) && _isUnlocked && _isClosed) then {
if (s_player_lockhouse < 0) then {
s_player_lockhouse = player addAction [localize "STR_BLD_ACTIONS_LOCKGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Lock"], 1, true, true];
};
} else {
player removeAction s_player_lockhouse;
s_player_lockhouse = -1;
};
//Break In
if ((_isHouse or _isLockableGate) && (_ownerPID != _uid) && !_isUnlocked) then {
if (s_player_breakinhouse < 0) then {
s_player_breakinhouse = player addAction [localize "STR_BLD_ACTIONS_BREAKIN", "\z\addons\dayz_code\actions\player_breakin.sqf",_cursorTarget, 1, true, true];
};
} else {
player removeAction s_player_breakinhouse;
s_player_breakinhouse = -1;
};*/
if ((_cursorTarget isKindOf "Plastic_Pole_EP1_DZ") && {speed player <= 1}) then {
_hasAccess = [player, _cursorTarget] call FNC_check_access;
_allowed = ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3) or (_hasAccess select 4));
if (DZE_permanentPlot) then {
if (s_player_plotManagement < 0 && _allowed) then {
s_player_plotManagement = player addAction [format["<t color='#0059FF'>%1</t>",localize "STR_EPOCH_ACTIONS_MANAGEPLOT"], "\z\addons\dayz_code\actions\plotManagement\initPlotManagement.sqf", [], 5, false];
};
} else {
if (s_player_maintain_area < 0) then {
s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
s_player_maintain_area_force = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_FORCE_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "force", 5, false];
s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
};
};
if (s_player_plot_boundary < 0 && (_allowed or (_hasAccess select 1))) then {
s_player_plot_boundary = player addAction [localize "STR_EPOCH_PLOTMANAGEMENT_SHOW_BOUNDARY", "\z\addons\dayz_code\actions\plotManagement\plotToggleMarkers.sqf", "", 1, false];
};
} else {
player removeAction s_player_plotManagement;
s_player_plotManagement = -1;
player removeAction s_player_maintain_area;
s_player_maintain_area = -1;
player removeAction s_player_maintain_area_force;
s_player_maintain_area_force = -1;
player removeAction s_player_maintain_area_preview;
s_player_maintain_area_preview = -1;
player removeAction s_player_plot_boundary;
s_player_plot_boundary = -1;
};
if (DZE_HeliLift) then {
_liftHeli = objNull;
_found = false;
_allowTow = false;
if ((count (crew _cursorTarget)) == 0) then {
{
if (!_allowTow) then {
_allowTow = _cursorTarget isKindOf _x;
};
} count DZE_HeliAllowToTow;
};if (_allowTow) then {
{
if (!_found) then {
_posL = [_x] call FNC_getPos;
_posC = [_cursorTarget] call FNC_getPos;
_height = (_posL select 2) - (_posC select 2);
_hasAttached = _x getVariable["hasAttached",false];
if ((_height < 15) && {_height > 5} && {typeName _hasAttached != "OBJECT"}) then {
if (((abs((_posL select 0) - (_posC select 0))) < 10) && {(abs((_posL select 1) - (_posC select 1))) < 10}) then {
_liftHeli = _x;
_found = true;
};
};
};
} count (player nearEntities [DZE_HeliAllowTowFrom,15]);
};_attached = _cursorTarget getVariable["attached",false];
if (_found && {_allowTow} && {!locked _cursorTarget} && {!_isPZombie} && {typeName _attached != "OBJECT"}) then {
if (s_player_heli_lift < 0) then {
s_player_heli_lift = player addAction [localize "STR_EPOCH_ACTIONS_ATTACHTOHELI", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true];
};
} else {
player removeAction s_player_heli_lift;
s_player_heli_lift = -1;
};
};
// Allow Owner to lock and unlock vehicle
if (_player_lockUnlock_crtl) then {
if (s_player_lockUnlock_crtl < 0) then {
_totalKeys = call epoch_tempKeys;
_temp_keys = _totalKeys select 0;
_temp_keys_names = _totalKeys select 1;
_hasKey = _characterID in _temp_keys;
_oldOwner = (_characterID == _uid);
if (locked _cursorTarget) then {
if (_hasKey || _oldOwner) then {
_unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (_temp_keys find _characterID))], 2, true, true];
s_player_lockunlock set [count s_player_lockunlock,_unlock];
s_player_lockUnlock_crtl = 1;
} else {
if (_hasHotwireKit) then {
_unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true];
} else {
_unlock = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, false, true];
};
s_player_lockunlock set [count s_player_lockunlock,_unlock];
s_player_lockUnlock_crtl = 1;
};
} else {
if (_hasKey || _oldOwner) then {
_lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true];
s_player_lockunlock set [count s_player_lockunlock,_lock];
s_player_lockUnlock_crtl = 1;
};
};
};
} else {
{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
s_player_lockUnlock_crtl = -1;
};
// gear access on surrendered player
if (isPlayer _cursorTarget && {_isAlive} && {_cursorTarget getVariable ["DZE_Surrendered",false]}) then {
if (s_player_SurrenderedGear < 0) then {
s_player_SurrenderedGear = player addAction [localize "STR_UI_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true];
};
} else {
player removeAction s_player_SurrenderedGear;
s_player_SurrenderedGear = -1;
};// Allow manage door
if (DZE_doorManagement && (_typeOfCursorTarget in DZE_DoorsLocked)) then {
// Check player access
_hasAccess = [player, _cursorTarget] call FNC_check_access;
if (s_player_manageDoor < 0 && ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3) or (_hasAccess select 4) or (_hasAccess select 5) or (_hasAccess select 6))) then {
s_player_manageDoor = player addAction [format["<t color='#0059FF'>%1</t>", localize "STR_EPOCH_ACTIONS_MANAGEDOOR"], "\z\addons\dayz_code\actions\doorManagement\initDoorManagement.sqf", _cursorTarget, 5, false];
};
} else {
player removeAction s_player_manageDoor;
s_player_manageDoor = -1;
};//Allow owner to unlock vault
if ((_typeOfCursorTarget in DZE_LockableStorage) && {_characterID != "0"} && {player distance _cursorTarget < 3} && {!keypadCancel}) then {
if (s_player_unlockvault < 0) then {
if (_typeOfCursorTarget in DZE_LockedStorage) then {
if (_characterID == dayz_combination || _ownerID == _uid) then {
_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true];
s_player_combi set [count s_player_combi,_combi];
} else {
_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true];
s_player_combi set [count s_player_combi,_combi];
};
s_player_unlockvault = 1;
} else {
if (_characterID != dayz_combination && _ownerID != _uid) then {
_combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true];
s_player_combi set [count s_player_combi,_combi];
s_player_unlockvault = 1;
};
};
};
} else {
{player removeAction _x} count s_player_combi;s_player_combi = [];
s_player_unlockvault = -1;
};//Allow owner to pack vault
if ((_typeOfCursorTarget in DZE_UnLockedStorage) && {_characterID != "0"} && {player distance _cursorTarget < 3} && {!keypadCancel}) then {
if (s_player_lockvault < 0) then {
if (_characterID == dayz_combination || _ownerID == _uid) then {
s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true];
};
};
if (s_player_packvault < 0 && (_characterID == dayz_combination || _ownerID == _uid)) then {
s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true];
};
} else {
player removeAction s_player_packvault;
s_player_packvault = -1;
player removeAction s_player_lockvault;
s_player_lockvault = -1;
};//Player Deaths
if (_typeOfCursorTarget == "Info_Board_EP1") then {
if (s_player_information < 0) then {
s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true];
};
} else {
player removeAction s_player_information;
s_player_information = -1;
};
//Fuel Pump
if (_typeOfCursorTarget in dayz_fuelpumparray) then {
if (s_player_fuelauto < 0) then {
// check if Generator_DZ is running within 30 meters
_findNearestGen = {((alive _x) && (_x getVariable ["GeneratorRunning",false]))} count (([player] call FNC_getPos) nearObjects ["Generator_DZ",30]);
// show that pump needs power if no generator nearby.
if (_findNearestGen > 0) then {
s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true];
} else {
s_player_fuelauto = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true];
};
};
} else {
player removeAction s_player_fuelauto;
s_player_fuelauto = -1;
};//Fuel Pump on truck
if (_typeOfCursorTarget in DZE_fueltruckarray && _isAlive) then {
if (s_player_fuelauto2 < 0) then {
// show that fuel truck pump needs power.
if (isEngineOn _cursorTarget) then {
s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true];
} else {
s_player_fuelauto2 = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true];
};
};
} else {
player removeAction s_player_fuelauto2;
s_player_fuelauto2 = -1;
};// inplace upgrade tool
if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
if ((s_player_lastTarget select 0) != _cursorTarget) then {
if (s_player_upgrade_build > 0) then {
player removeAction s_player_upgrade_build;
s_player_upgrade_build = -1;
};
};
if (s_player_upgrade_build < 0) then {
_hasAccess = [player, _cursorTarget] call FNC_check_access;
_upgrade = getArray (configFile >> "CfgVehicles" >> (typeOf _cursorTarget) >> "upgradeBuilding");
if (((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) && (count _upgrade) > 0) then {
s_player_lastTarget set [0,_cursorTarget];
s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true];
};
};
} else {
player removeAction s_player_upgrade_build;
s_player_upgrade_build = -1;
};
// downgrade system
if ((DZE_Lock_Door == _characterID) && {!keypadCancel} && {_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base"}) then {
if ((s_player_lastTarget select 1) != _cursorTarget) then {
if (s_player_downgrade_build > 0) then {
player removeAction s_player_downgrade_build;
s_player_downgrade_build = -1;
};
};
if (s_player_downgrade_build < 0) then {
_hasAccess = [player, _cursorTarget] call FNC_check_access;
if ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) then {
s_player_lastTarget set [1,_cursorTarget];
s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true];
};
};
} else {
player removeAction s_player_downgrade_build;
s_player_downgrade_build = -1;
};// inplace maintenance tool
if ((damage _cursorTarget >= DZE_DamageBeforeMaint) && {_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ"}) then {
if ((s_player_lastTarget select 2) != _cursorTarget) then {
if (s_player_maint_build > 0) then {
player removeAction s_player_maint_build;
s_player_maint_build = -1;
};
};
if (s_player_maint_build < 0) then {
_hasAccess = [player, _cursorTarget] call FNC_check_access;
if ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) then {
_text2 = _text + " (" + str(round ((damage _cursorTarget) * 100)) + "% damaged)";
s_player_lastTarget set [2,_cursorTarget];
s_player_maint_build = player addAction [format["%1 %2",localize "STR_EPOCH_ACTIONS_MAINTAIN",_text2], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true];
};
};
} else {
player removeAction s_player_maint_build;
s_player_maint_build = -1;
};//Start Generator
if (_isGenerator) then {
if (s_player_fillgen < 0) then {
// check if not running
if (_cursorTarget getVariable ["GeneratorRunning", false]) then {
s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true];
} else {
// check if not filled and player has jerry.
if (_cursorTarget getVariable ["GeneratorFilled", false]) then {
s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true];
} else {
if (_hasFuel20 or _hasFuel5 or _hasBarrel) then {
s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true];
};
};
};
};
} else {
player removeAction s_player_fillgen;
s_player_fillgen = -1;
};//Towing with tow truck
/*
if(_typeOfCursorTarget == "TOW_DZE") then {
if (s_player_towing < 0) then {
if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true];
} else {
s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true];
};
};
} else {
player removeAction s_player_towing;
s_player_towing = -1;
};
*/
if (!_isAlive && {(_cursorTarget isKindOf "zZombie_base")}) then {
_wasguted = _cursorTarget getVariable["wasguted",false];if (!_wasguted) then {
if ("ItemKnife" in _itemsPlayer) then {
if (s_player_zhide2 < 0) then {
s_player_zhide2 = player addAction [format["<t color='#0096ff'>SmearGutsOnYou</t>"], "zedutility\walkamongstthedead\smear_guts.sqf",_cursorTarget,0, false,true];
};
} else {
player removeAction s_player_zhide2;
s_player_zhide2 = -1;
};
};
_lootzed = _cursorTarget getVariable["lootzed",false];
if (!_lootzed) then {
if (s_player_zhide3 < 0) then {
s_player_zhide3 = player addAction [format["<t color='#0096ff'>CheckZed</t>"], "zedutility\walkamongstthedead\lootzed.sqf",_cursorTarget,0, false,true];
};
} else {
player removeAction s_player_zhide3;
s_player_zhide3 = -1;
};};
// All Traders
if (_isMan && {!(isPlayer _cursorTarget)} && {_typeOfCursorTarget in serverTraders} && {!_isPZombie}) then {
if (s_player_parts_crtl < 0) then {
_humanity = player getVariable ["humanity",0];
_traderMenu = call compile format["menu_%1;",_typeOfCursorTarget];
_low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_LOW";
_humanity_logic = false;
if ((_traderMenu select 2) == "friendly") then {
_humanity_logic = (_humanity < -5000);
};
if ((_traderMenu select 2) == "hostile") then {
_low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_HIGH";
_humanity_logic = (_humanity > -5000);
};
if ((_traderMenu select 2) == "hero") then {
_humanity_logic = (_humanity < 5000);
};
if (_humanity_logic) then {
_cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false];
s_player_parts set [count s_player_parts,_cancel];
} else {
// Static Menu
{
_buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true];
s_player_parts set [count s_player_parts,_buy];
} count (_traderMenu select 1);
if (DZE_ConfigTrader) then {
_buyV = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\AdvancedTrading\init.sqf",(_traderMenu select 0), 999, true, false];
s_player_parts set [count s_player_parts,_buyV];
} else {
// Database menu
_buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false];
s_player_parts set [count s_player_parts,_buy];
};
};
s_player_parts_crtl = 1;
};
} else {
{player removeAction _x} count s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;
};
if (dayz_tameDogs) then {
//Dog
_hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0;
if (_isDog && {_hasRawMeat} && {_isAlive} && {_ownerID == "0"} && {player getVariable ["dogID",0] == 0}) then {
if (s_player_tamedog < 0) then {
s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\dog\tame_dog.sqf", _cursorTarget, 1, false, true];
};
} else {
player removeAction s_player_tamedog;
s_player_tamedog = -1;
};
if (_isDog && {_ownerID == _id} && {_isAlive}) then {
if (s_player_feeddog < 0 && _hasRawMeat) then {
s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true];
};
if (s_player_waterdog < 0 && _hasbottleitem) then {
s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true];
};
if (s_player_staydog < 0) then {
if (_dogHandle getFSMVariable "_actionLieDown") then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true];
};
if (s_player_trackdog < 0) then {
s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true];
};
if (s_player_barkdog < 0) then {
s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true];
};
if (s_player_warndog < 0) then {
_warn = _dogHandle getFSMVariable "_watchDog";
if (_warn) then { _text = localize "str_epoch_player_247"; _warn = false; } else { _text = localize "str_epoch_player_248"; _warn = true; };
s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true];
};
if (s_player_followdog < 0) then {
s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true];
};
} else {
player removeAction s_player_feeddog;
s_player_feeddog = -1;
player removeAction s_player_waterdog;
s_player_waterdog = -1;
player removeAction s_player_staydog;
s_player_staydog = -1;
player removeAction s_player_trackdog;
s_player_trackdog = -1;
player removeAction s_player_barkdog;
s_player_barkdog = -1;
player removeAction s_player_warndog;
s_player_warndog = -1;
player removeAction s_player_followdog;
s_player_followdog = -1;
};
};
} else {
//Engineering
player removeAction s_player_zhide2;
s_player_zhide2 = -1;
player removeAction s_player_zhide3;
s_player_zhide3 = -1;
player removeAction s_player_plot_boundary;
s_player_plot_boundary = -1;
player removeAction s_player_plotManagement;
s_player_plotManagement = -1;
{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
player removeAction s_player_repair_crtl;
s_player_repair_crtl = -1;
dayz_myCursorTarget = objNull;
player removeAction s_player_flipveh;
s_player_flipveh = -1;
player removeAction s_player_sleep;
s_player_sleep = -1;
player removeAction s_player_deleteBuild;
s_player_deleteBuild = -1;
player removeAction s_player_cook;
s_player_cook = -1;
player removeAction s_player_boil;
s_player_boil = -1;
player removeAction s_player_fireout;
s_player_fireout = -1;
player removeAction s_player_packtent;
s_player_packtent = -1;
player removeAction s_player_packtentinfected;
s_player_packtentinfected = -1;
player removeAction s_player_fillfuel;
s_player_fillfuel = -1;
player removeAction s_player_studybody;
s_player_studybody = -1;
//fuel
player removeAction s_player_fillfuel210;
s_player_fillfuel210 = -1;
player removeAction s_player_fillfuel20;
s_player_fillfuel20 = -1;
player removeAction s_player_fillfuel5;
s_player_fillfuel5 = -1;
//Allow player to siphon vehicle fuel
player removeAction s_player_siphonfuel;
s_player_siphonfuel = -1;
//Allow player to gather
player removeAction s_player_gather;
s_player_gather = -1;
player removeAction s_player_destroytent;
s_player_destroytent = -1;
// player removeAction s_player_attach_bomb;
// s_player_attach_bomb = -1;
//debug
//player removeAction s_player_debugCheck;
//s_player_debugCheck = -1;
player removeAction s_player_upgradestorage;
s_player_upgradestorage = -1;
/* //Unlock,Lock // Vanilla base building currently not used in Epoch
player removeAction s_player_setCode;
s_player_setCode = -1;
player removeAction s_player_lockhouse;
s_player_lockhouse = -1;
player removeAction s_player_unlockhouse;
s_player_unlockhouse = -1;
player removeAction s_player_openGate;
s_player_openGate = -1;
player removeAction s_player_CloseGate;
s_player_CloseGate = -1;
player removeAction s_player_breakinhouse;
s_player_breakinhouse = -1;
player removeAction s_player_BuildUnLock;
s_player_BuildUnLock = -1;
player removeAction s_player_BuildLock;
s_player_BuildLock = -1;*/
{player removeAction _x} count s_player_combi;s_player_combi = [];
s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
{player removeAction _x} count s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;
{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
s_player_lockUnlock_crtl = -1;
player removeAction s_player_SurrenderedGear;
s_player_SurrenderedGear = -1;
player removeAction s_player_maintain_area;
s_player_maintain_area = -1;
player removeAction s_player_maintain_area_force;
s_player_maintain_area_force = -1;
player removeAction s_player_maintain_area_preview;
s_player_maintain_area_preview = -1;
player removeAction s_player_tamedog;
s_player_tamedog = -1;
player removeAction s_player_feeddog;
s_player_feeddog = -1;
player removeAction s_player_waterdog;
s_player_waterdog = -1;
player removeAction s_player_staydog;
s_player_staydog = -1;
player removeAction s_player_trackdog;
s_player_trackdog = -1;
player removeAction s_player_barkdog;
s_player_barkdog = -1;
player removeAction s_player_warndog;
s_player_warndog = -1;
player removeAction s_player_followdog;
s_player_followdog = -1;
player removeAction s_player_unlockvault;
s_player_unlockvault = -1;
player removeAction s_player_packvault;
s_player_packvault = -1;
player removeAction s_player_lockvault;
s_player_lockvault = -1;
player removeAction s_player_information;
s_player_information = -1;
player removeAction s_player_fillgen;
s_player_fillgen = -1;
player removeAction s_player_upgrade_build;
s_player_upgrade_build = -1;
player removeAction s_player_maint_build;
s_player_maint_build = -1;
player removeAction s_player_downgrade_build;
s_player_downgrade_build = -1;
player removeAction s_player_towing;
s_player_towing = -1;
player removeAction s_player_fuelauto;
s_player_fuelauto = -1;
player removeAction s_player_fuelauto2;
s_player_fuelauto2 = -1;
player removeAction s_player_manageDoor;
s_player_manageDoor = -1;
};//Dog actions on player self
if (_dogHandle > 0) then {
_dog = _dogHandle getFSMVariable "_dog";
if (isNil "_dog") exitWith {};
if (isNil "_ownerID") then {_ownerID = "0"};
if (_canDo && !_inVehicle && alive _dog && !(_ownerID in [dayz_characterID,_uid])) then {
if (s_player_movedog < 0) then {
s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID",0], 1, false, true];
};
if (s_player_speeddog < 0) then {
_text = localize "str_epoch_player_249";
_speed = 0;
if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = localize "str_epoch_player_250"; };
s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID",0],_speed], 0, false, true];
};
if (s_player_calldog < 0) then {
s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID",0], true], 2, false, true];
};
};
} else {
player removeAction s_player_movedog;
s_player_movedog = -1;
player removeAction s_player_speeddog;
s_player_speeddog = -1;
player removeAction s_player_calldog;
s_player_calldog = -1;
};//Monitor
player setVariable ["selfActions", diag_ticktime, false]; -
i doo all you say and mod still not work, i click RMB on Zombie Parts and nothing happen ;c
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tell me what to change we can comunicate on teamspeak or steam. I want to learn how do it i don't like when somebody do something for me.
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init.sqf:
progressLoadingScreen 0.25; fnc_usec_selfActions = compile preprocessFileLineNumbers "custom\fn_selfActions.sqf"; call compile preprocessFileLineNumbers "logistic\init.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; call compile preprocessFileLineNumbers "addons\bike\init.sqf"; call compile preprocessFileLineNumbers "zedutility\walkamongstthedead\config.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on every machine early if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early initialized = true;
compiles.sqf:
fn_dropItem = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_dropItem.sqf"; fn_dynamicTool = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_dynamicTool.sqf"; fn_nearWaterHole = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_nearWaterHole.sqf"; player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf"; //Run on a players computer, checks if the player is near a zombie player_zombieAttack = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieAttack.sqf"; //Run on a players computer, causes a nearby zombie to attack them player_attackdelay = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_attackfsmdelay.sqf"; fnc_usec_damageActions = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageActions.sqf"; //Checks which actions for nearby casualty fnc_inAngleSector = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_inAngleSector.sqf"; //Checks which actions for nearby casualty //fnc_usec_selfActions = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_selfActions.sqf"; //Checks which actions for self fnc_usec_unconscious = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_unconscious.sqf"; player_temp_calculation = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_temperatur.sqf"; //Temperatur System //TeeChange player_weaponFiredNear = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_weaponFiredNear.sqf"; player_spawnCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_spawnCheck.sqf"; building_spawnLoot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnLoot.sqf"; //player_taskHint = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_taskHint.sqf"; building_spawnZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnZombies.sqf"; player_fired = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_fired.sqf"; //Runs when player fires. Alerts nearby Zeds depending on calibre and audial rating player_packTent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packTent.sqf"; player_updateGui = switch (toLower DZE_UI) do { case "dark": {compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGuiDark.sqf";}; case "epoch": {compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGuiEpoch.sqf";}; case "vanilla": {compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGui.sqf";};
All is ok ? or wrong ;x
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but i think i do something wrong because mod:
wont work =/
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-
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it's clean epoch, i install only tow & lift and deployable bike, i try install more mods but i can't without help.
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my ServerRoot looks like that:
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what is rpt ?
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so you help me tomorrow ?
Gut zombie stop working
in General Discussion.
Posted
Hello,
I noticed then "Gut Zombie" option disappear when i scrolling on zombie, yes i have hunting knife with me. Any idea ?