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Falcon-X

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Posts posted by Falcon-X

  1. Okay I have added multiple new crash spawn times (ruffly ever 10 min or so). But want to increase the amout of loot spawned which it think i did already see below:

     

    _guaranteedLoot = 8;
    _randomizedLoot = 8;

     

    Now how would i customize what spawns i want to have almost all guns available in epoch to be available at the crashes.

     

    Any help would greatly be appreciated, and thank you in advanced!

     

    Thanks again,

     

    Falcon

  2. I am having an issue where when someone buys a vehicle the arrow appears i get the key in my inventory but then no vehicle appears and gold (currency) is gone from inventory.

    I have updated with the last sql and have tried the traders from 11 and 17.

     

    Any ideas or anyone else having this issue?

     

     

    Edit: The CH47 (Chunuk) will spawn in  but not the rest of the vehicles.

     

    Thanks,

     

    Falcon

  3. Ok Guys,

    With a bit of guidance from Nox I managed to find a way to "easily" add your own custom buildings and objects to your servers.

    Skip 1 and 2 if you have your mission ready.

    1. Create you mission in the 2D/3D Editor

    Easy Ways: Just add -mod=@dayz_epoch to a custom shortcut to Arma2 OA or in your Parameters in Dayz Commander and hit Launch now,

    "Extra maps just also include that @map with a ; between to make avail in the editor."

    2. Add your Center, Group and Unit (Make sure its playable so you can save) Then add buildings via Vehicles area and "MAP: Objects"

    Save once happy.

    3. Goto your mission folder "Usually mydocs/arma II/missions

    4. Edit the mission.sqf and delete all _Center _Group _Unit Sections and copy all whats left. Should be just. - ** Be sure not to save this file.

    _vehicle_1 = objNull;

    if (true) then

    {

      _this = createVehicle ["Base_WarfareBBarrier10xTall", [7578.8711, 3369.1152, -0.11031201], [], 0, "CAN_COLLIDE"];

      _vehicle_1 = _this;

      _this setDir -11.777323;

      _this setPos [7578.8711, 3369.1152, -0.11031201];

    };

    _vehicle_2 = objNull;

    if (true) then

    {

      _this = createVehicle ["Base_WarfareBBarrier10xTall", [7563.8057, 3365.0383, -1.7166138e-005], [], 0, "CAN_COLLIDE"];

      _vehicle_2 = _this;

      _this setDir -19.041046;

      _this setPos [7563.8057, 3365.0383, -1.7166138e-005];

    };

    etc etc..

    Add those objects left between this simple code in a new text doc editor

    if (isServer) then {

    // Add Stuff here and remove me

    };

    Save that new file as whatever.sqf

    Add whatever.sqf to the root directory of your mp mission folder

    i.e

    DayZ_Epoch_11.Chernarus or dayz_mission.bpo or others? depending on host.

    Then last but not least edit your init.sqf to include this at the bottom.

    [] ExecVM "whatever.sqf";

    Repack or upload/update and your done.

    Your custom buildings should now be available.

    Most of the Map objects seem to work, however some with animations seem to report errors.

    I will collaborate a list here of things I find that report errors.

    Thanks to those that helped.

    Please note that you may need to check or modify these when the moderators release updates so your buildings/objects do not conflict.

    Cheers,

    Mr B

     

     

     

     

    Okay, seems to half work for me, not sure what is wrong. Only some of the buildings around the map seem to be appearing. Half of a custom base... ect. What am I doing wrong followed the steps perfectly.

     

    Thanks for any help!

     

    Falcon

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