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Posts posted by Falcon-X
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Okay so I am already using God Mod for traders, but looking for a way to remove heli lifting from traders. Anyone got any ideas?
Thanks,
Falcon
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Okay I have added multiple new crash spawn times (ruffly ever 10 min or so). But want to increase the amout of loot spawned which it think i did already see below:
_guaranteedLoot = 8;
_randomizedLoot = 8;Now how would i customize what spawns i want to have almost all guns available in epoch to be available at the crashes.
Any help would greatly be appreciated, and thank you in advanced!
Thanks again,
Falcon
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I am having an issue where when someone buys a vehicle the arrow appears i get the key in my inventory but then no vehicle appears and gold (currency) is gone from inventory.
I have updated with the last sql and have tried the traders from 11 and 17.
Any ideas or anyone else having this issue?
Edit: The CH47 (Chunuk) will spawn in but not the rest of the vehicles.
Thanks,
Falcon
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Im drawing blanks here guys anyone make any proggress? Ive tryied multiple fixes nothing seems to be working...
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Same issue here.. compiles fix was done before even starting the server.... im still troubleshooting if i get a fix ill let you guys know.
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Ok Guys,
With a bit of guidance from Nox I managed to find a way to "easily" add your own custom buildings and objects to your servers.
Skip 1 and 2 if you have your mission ready.
1. Create you mission in the 2D/3D Editor
Easy Ways: Just add -mod=@dayz_epoch to a custom shortcut to Arma2 OA or in your Parameters in Dayz Commander and hit Launch now,
"Extra maps just also include that @map with a ; between to make avail in the editor."
2. Add your Center, Group and Unit (Make sure its playable so you can save) Then add buildings via Vehicles area and "MAP: Objects"
Save once happy.
3. Goto your mission folder "Usually mydocs/arma II/missions
4. Edit the mission.sqf and delete all _Center _Group _Unit Sections and copy all whats left. Should be just. - ** Be sure not to save this file.
_vehicle_1 = objNull;if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [7578.8711, 3369.1152, -0.11031201], [], 0, "CAN_COLLIDE"];
_vehicle_1 = _this;
_this setDir -11.777323;
_this setPos [7578.8711, 3369.1152, -0.11031201];
};
_vehicle_2 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [7563.8057, 3365.0383, -1.7166138e-005], [], 0, "CAN_COLLIDE"];
_vehicle_2 = _this;
_this setDir -19.041046;
_this setPos [7563.8057, 3365.0383, -1.7166138e-005];
};
etc etc..
Add those objects left between this simple code in a new text doc editor
if (isServer) then {// Add Stuff here and remove me
};
Save that new file as whatever.sqf
Add whatever.sqf to the root directory of your mp mission folder
i.e
DayZ_Epoch_11.Chernarus or dayz_mission.bpo or others? depending on host.
Then last but not least edit your init.sqf to include this at the bottom.
[] ExecVM "whatever.sqf";Repack or upload/update and your done.
Your custom buildings should now be available.
Most of the Map objects seem to work, however some with animations seem to report errors.
I will collaborate a list here of things I find that report errors.
Thanks to those that helped.
Please note that you may need to check or modify these when the moderators release updates so your buildings/objects do not conflict.
Cheers,
Mr B
Okay, seems to half work for me, not sure what is wrong. Only some of the buildings around the map seem to be appearing. Half of a custom base... ect. What am I doing wrong followed the steps perfectly.
Thanks for any help!
Falcon
M3Editor - A3 3D Editor
in Tools
Posted
Looks awesome bro!