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BearDog

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Posts posted by BearDog

  1. Well I wanted to once again thank you for you time. I was looking through my game backups hard drive and found that when I first installed arma2 and the first Days Mod I had made a backup before I updated and installed Epoch. So I got that working on my database and installed Epoch and Overwatch (with no scripts) was able to but vehicles and access them. Now I've added the admintools and every thing seems to be working awesome! Temp vehicles no explosions....lol...I've added most all the scripts so far testing my trouble points in between each addition. I only have a couple scripts lest to add...Walk amumst the daead, Wait and DZAI. I'm thinking somewhere along the line I messed something up and so far have not made the same mistake. 

    I now have all mods/scripts installed with the exception of tow and lift.(just have not got to that one as of yet.) I'm still not sure where I when wrong before. I'm glad every thing is working the way it's supposed to, but honestly it's kinds driving me crazy not knowing. 

  2. Well I wanted to once again thank you for you time. I was looking through my game backups hard drive and found that when I first installed arma2 and the first Days Mod I had made a backup before I updated and installed Epoch. So I got that working on my database and installed Epoch and Overwatch (with no scripts) was able to but vehicles and access them. Now I've added the admintools and every thing seems to be working awesome! Temp vehicles no explosions....lol...I've added most all the scripts so far testing my trouble points in between each addition. I only have a couple scripts lest to add...Walk amumst the daead, Wait and DZAI. I'm thinking somewhere along the line I messed something up and so far have not made the same mistake. 

  3. Were they working before adding mods? It almost seems like a write issue to the database now

    yea...there was no problem at first. Right now when I point to make new key it tells me, "veh.class name" has Id 0 - no key possible.  If I point to unlock and get in kaboom...lol or I can restart the server and no problem....strange, right!  I think tou maybe right. I have most mods deactivated now and its no different. I'm almost ready to start from scratch.

  4. I've been disabling scripts one by one...have a lot of bought vehicles kicking around now...lol...so far admin tools and tow and lift but still can't access with out a server restart. Hummm....I really though in installing tow was going to be the ticket... I reversed the install so every thing should have been the way it was before... I'm going to start searching the threads of some of the other mods to see is anyone had vehicles issues....I was here first because I thought it was the admintools....I wonder if what ever is causing my can't access new vehicle issue is what is causing the spawned vehiclesup with abmin toll to explode. When I still had the tools installed when I would buy a vehicle and could not get in before restart I would use the point to unlock zand I would blowup just like the spawned temp would.

    You know I was just thinking the vehicle I'm buying is one that I added to the traders! Holy crap! That could be it! I need to try one that is native to the mod! (I think that could be significant)

    that wasn't it...lol

  5. I've been disabling scripts one by one...have a lot of bought vehicles kicking around now...lol...so far admin tools and tow and lift but still can't access with out a server restart. Hummm....I really though in installing tow was going to be the ticket... I reversed the install so every thing should have been the way it was before... I'm going to start searching the threads of some of the other mods to see is anyone had vehicles issues....I was here first because I thought it was the admintools....I wonder if what ever is causing my can't access new vehicle issue is what is causing the spawned vehiclesup with abmin toll to explode. When I still had the tools installed when I would buy a vehicle and could not get in before restart I would use the point to unlock zand I would blowup just like the spawned temp would.

    You know I was just thinking the vehicle I'm buying is one that I added to the traders! Holy crap! That could be it! I need to try one that is native to the mod! (I think that could be significant)

  6. OK...doindoing that now.

    this may be a silly question to you, but I want to be sure...when you said a that line of text to the config.sqf... you did mean in the admintools/config.sqf right and if so anywhere before diag_log("Admin Tools: config.sqf loaded"); right?....hopefully thays is right cause thats how i took it and what i did...also I'm going to disable tow and lift next as suggested...that's right I do remember some test in there having to do with locked vehicles and such.

  7. Here is a list of Mods/scripts I have running on the server...(In the order I added them to the best I can remember)

    Epoch 1.0.5.1,

    Overwatch v0.2.5

    1) AutoRefuel-master,

    2) Safe-Zones-Master, 

    3) Custom-Debug-Monitor,

    4) Epoch-Admin-Tools-master,

    5) Custom-Loadouts-master,

    6) R3F-Tow-Lift-master,

    7) DZAI, (Using for land and air patrols)

    8) WAI-master, (using missions only)

    9) SnapPro,

    10) walkamungstthedead.

    I would like to figure out what I did to make it so I have to restart the server to access a newly bought vehicle or one spawned w/key. Also  figure out why when i build bike/mozzie or spawn temp vehicles they blow up on entry...lol... it's kind driving me crazy because I've always been able to sort things out (with a bit of time and  reserch)until now...and the thought of starting over from scratch is discouraging to say the least...lol. You know more than I do about this stuff. I thought with a list of scripts there maybe you'll see one that could course trouble in this area .

     

  8. I disabled the mod and ccan not access a newly boubought vehicle...so as far as that issue it's deffinatly  not the admin tools. I guess I'm not exactly sure when that started I know there was no problem before...I added the tow and lift script around the same time frame as the admin tools.  I like to test and play around before adding another script but I can say purchasing vehicles and testing access was not some thing I thought about...only testing the newly added  features. Before the tow and lift was refule and rearm. Really don't see how any of these would affect the unlocking of a new vehicle....all that said I restarted the server and sure enough I have no problem getting into the vehicle.

    I have gone over the tow script reinstalled watched the video over following it step by step right before I did the same with admintool I tried every thing I could think of before thinking I may have to take someones  time and bend their ear about this  a bit....any time I've had trouble before it was a simple mistake that I was able to catch or was able to creep the threads and fine someone with the same issue....this is the first time I've not been able to figure things out "on my own"

  9. OK...doindoing that now.

    I disabled the mod and ccan not access a newly boubought vehicle...so as far as that issue it's deffinatly  not the admin tools. I guess I'm not exactly sure when that started I know there was no problem before...I added the tow and lift script around the same time frame as the admin tools.  I like to test and play around before adding another script but I can say purchasing vehicles and testing access was not some thing I thought about...only testing the newly added  features. Before the tow and lift was refule and rearm. Really don't see how any of these would affect the unlocking of a new vehicle....all that said I restarted the server and sure enough I have no problem getting into the vehicle.

  10. The broadcasttooluse issue isn't actually a problem. The error can be removed if you add this somewhere in config.sqf, doesn't matter where

    broadcastToolUse = false;

    As for the vehicle god mode issue I don't know why that is showing like that. I don't think that would cause the issue, but we can easily see if it is the mod or not. Comment out the call to the admin tools in the init.sqf by placing // infront of it to disable the mod and then see if the problem still happens. 

    // broadcastToolUse = false;

    OK...doindoing that now.

  11. 2nd)

    "dayz_maxCurrentZeds: 3/500"
    Error in expression <layerUID _player) in SuperAdminList) && broadcastToolUse) then {
    useBroadcaster >
      Error position: <broadcastToolUse) then {
    useBroadcaster >
      Error Undefined variable in expression: broadcasttooluse
    File mpmissions\__CUR_MP.Chernarus\admintools\tools\AdminMode\GodModePlayer.sqf, line 55
    Error in expression <PlayerUID player) in SuperAdminList) && broadcastToolUse) then {
    useBroadcaster >
      Error position: <broadcastToolUse) then {
    useBroadcaster >
      Error Undefined variable in expression: broadcasttooluse
    File mpmissions\__CUR_MP.Chernarus\admintools\tools\AdminMode\ESPenhanced.sqf, line 477
    Error in expression <PlayerUID player) in SuperAdminList) && broadcastToolUse) then {
    useBroadcaster >
      Error position: <broadcastToolUse) then {
    useBroadcaster >
      Error Undefined variable in expression: broadcasttooluse
    File mpmissions\__CUR_MP.Chernarus\admintools\tools\AdminMode\ESPenhanced.sqf, line 477

  12. I logged into server and spawned a veh. go in it blew up and this is the. RPT....

    Error in expression <"_playerVehicle") then {
    _playerVehicle removeAllEventHandlers "handleDamage";
    _>
      Error position: <removeAllEventHandlers "handleDamage";
    _>
      Error removealleventhandlers: Type String, expected Object
    File mpmissions\__CUR_MP.Chernarus\admintools\tools\AdminMode\GodModeVehicle.sqf, line 54
    SetFace error: class CfgFaces.GravesHead_EP1.Face07 not found
    Error: Error during SetFace - class CfgFaces.GravesHead_EP1.Face07 not found
    SetFace error: class CfgFaces.GravesHead_EP1.Face07 not found
    Error: Error during SetFace - class CfgFaces.GravesHead_EP1.Face07 not found

  13. Anything shown in the error reports?

    So i also am noticing when I buy a vehicle from the trader it acts the same way as when I spawn a veh.with key cannot access it unless I restart the server.....I am gonna copy a bit of my RTP there is a lot of some thing I have not seen before and do not understand....my Internet is down so I'll have to copy to my phone 

  14. Redo steps 16 - 18 of the readme

    I have gone over the install several times with no avail....and redid the steps you mention again with no luck...I really do not understand what I could be doing wrong...from what I've read it seems I'm the only one with this issue as far as v1.10.0. The strange thing is when I spawn a vehicle with key then restart the server all is well. Before that restart no access and if I use the point to unlock the vehicle will explode like the temp vehicles do. I kinda half thought I would read through here and find others had this problem and find the fix...lol...no such luck.

  15. Nox...(off topic kinda...lol) I did want to give a thanx out to you for your toturial videos...and a quick reply! I'm sure you've got other things going on, and for you to take time to help other with this stuff is really generous! I have watched every on and your easy to follow videos we're instrumental in me getting things up and running from the server to all the scripts. You videos we're educational and with what I learned from your videos even helped me to under stand better how to get a couple other scripts running in witch no good video was available. Thank you for you time and effort it's greatly appreciated!

  16. Hey... First of all I love the mod most every thing works as intended. The only problem is when I spawn a temp vehicle and get in it explodes... also when I spawn a vehicle with key it acts as though I have no key even though I clearly do. That being said if I do a server restart then I can access the vehicle with no problem. I also want to mention that the bike and mozzie spawned with the action menu also explode (I assume that is caused by the same issue since I also assume they are called up the same as any other temporary vehicle) I did read almost 100 post here and didn't see anyone having the same problem....I was hoping with an explanation of my issue and your knowlage of this script maybe you could help. As I said every thing else with the tool has worked fine so I've been just using it as is....I have gone over the install guide with a fine tooth comb,  watched the install video over in hope I may have missed a small detail that could uncover a simple fix. Any help would be sweet. 

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