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Fujjji

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Posts posted by Fujjji

  1. Hi,

    i now have made a completely new install of the server and tried to install these script. Still the same problem. I got script restrictions:

    24.09.2015 14:48:01: Mr.Miagi (77.20.51.175:2304) 6565e4193035b614bdad93b49dbb4cc - #37 "teMarker [format["HSBlackmarket_%1",_i], _coords];
    _marker setMarkerShape "ICON";
    _marker setMarkerType "hd_pickup";
    _marker set"
    24.09.2015 14:55:13: Mr.Miagi (77.20.51.175:2304) 6565e4193035b614bdad93b49dbb4cc - #38 "Blackmarket]: HSBlackmarket Creating a Marker";
    _marker = createMarker [format["HSBlackmarket_%1",_i], _coords];
    _marker setMark"
    24.09.2015 15:07:42: Mr.Miagi (77.20.51.175:2304) 6565e4193035b614bdad93b49dbb4cc - #0 " _send,0,0 * safezoneH + safezoneY,15,0,0,8407] spawn bis_fnc_dynamicText;
    };

    i fixed it by putting this to scripts.txt

    7 deleteMarker !HSBlackmarket
    7 setMarker !HSBlackmarket
    7 createMarker !HSBlackmarket

    and added to line 1

    7 !" _send,0,0 * safezoneH + safezoneY,15,0,0,8407] spawn bis_fnc_dynamicText;

    now i can play but server FPS go down from 50 FPS to 15 FPS connection often lost to server. The log shows many posts like:

    25.09.2015 16:59:30: Mr.Miagi (77.20.51.175:2304) 6565e4193035b614bdad93b49dbb4cc - #0 "
    with uinamespace do {
    disableserialization;
    _display = _this select 0;


    _alpha = if (_display == finddisplay 58) then {0.15} e"
    25.09.2015 16:59:30: Mr.Miagi (77.20.51.175:2304) 6565e4193035b614bdad93b49dbb4cc - #0 "
                    _display = _this select 0;
                    (_display displayctrl 1015) ctrlsettext str (lbsize (_display displayctrl 114));    
                "
    25.09.2015 16:59:30: Mr.Miagi (77.20.51.175:2304) 6565e4193035b614bdad93b49dbb4cc - #0 "
    with uinamespace do {
    disableserialization;
    _display = _this select 0;

     

    How can i fix it? What i am doing wrong?If i can post anything what can help i will do please tell me. Please help me out

     

  2. Hi,

    i am trying to install the skript but it doesn´t work. I installed it like in the description without adding 7 exec !=trader\init.sqf in skripts.txt

     

    the i got skript restriction #37 and 38# i tried to fix it but now i spawn in the desert with first person view and cant doing anything than running around.

    Anyone had this problem and can help me out?

    Here the skript.txt

    \\ new2
    7 "BIS_fnc_dynamictext" !="\"BIS_fnc_dynamictext"\" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !", 0, 1, 6, 2, 0, 1] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}"
    7 forceRespawn
    7 setFriend
    7 setAmmo
    7 RscDebugConsole_watch !="RscDebugConsole_watchSave = [true,true,true,true];"
    7 enableFatigue
    7 setUnitRecoilCoefficient
    7 setWeaponReloadingTime
    7 allMissionObjects
    7 callExtension
    7 showCommandingMenu !="showCommandingMenu '';" !"showCommandingMenu '#USER:"
    7 moveIn !="\"A3\functions_f\Misc\fn_moveIn.sqf\"" !="\"A3\functions_f\arrays\fn_removeIndex.sqf\"" !="player moveInAny _vehicle;\nEPOCH_antiWallCount = EPOCH_antiWallCount + 1;" !="[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];\n_driver moveInAny _unit;" !="_driver moveInAny Epoch_mission_uav;" !="axeVIP moveInDriver vehicle axeVIP;" !="axeVIP moveInCargo vehicle axeVIP; !="_driver moveInDriver _axeCopter;" !="_unit moveInGunner _axeCopter;" !="axeVIP moveInDriver vehicle axeVIP;" !="axeVIP moveInCargo vehicle axeVIP;"
    7 attachTo !="EP_light attachTo [player];" !="_bomb attachTo [_unit, [0,0,0],\"Pelvis\"];" !="_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" !="EPOCH_target attachTo[player];" !="_sapperSmoke attachTo [_sapper,[0,0,-0.4]];"" !="_cage attachTo [_cage2,[0,1.3,0]];"
    7 enableCollisionWith
    7 hideObject !="_dogHolder hideobject true;" !="_dogHolder hideobject false;"
    7 setvelocity !="setVelocityTarget" !="_bolt setPosATL _pos;\n_bolt setVelocity [0, 0, -10];" !="EPOCH_target setvelocitytransformation" !="_currentTarget setVelocity [0,0,-0.01];" !="_head setVelocity [\n(sin _dir * _speed), \n(cos _dir * _speed)" !="_vel = velocity this; _dir = getDir player; this setVelocity[(_vel select 0)+(sin _dir * 2),(_vel select 1)+(cos _dir * 2),(_vel select 2)];" !="_head setVelocity [random 2,random 2,10];" !="_smokeg setVelocity _Gvel;"
    7 assignAs !="assignAsCargo" !="_unit assignAsGunner _axeCopter;" !="_driver assignAsDriver _axeCopter;" !="axeVIP assignAsDriver vehicle axeVIP;"
    7 assignAsCargo !="_x assignAsCargo axeGeneralsBoat;" !="axeVIP assignAsCargo vehicle player;" !="axeVIP assignAsCargo vehicle axeVIP;"
    7 allowDamage !="_unit allowDamage false;" !="_unit allowDamage true;" !="player allowDamage true;" !="vehicle player allowDamage true;" !="player allowDamage false;"
    7 addWeaponCargo !="_acceptHolder addWeaponCargo [_wWeapon, 1] ;"
    7 onMapSingleClick !="onMapSingleClick '';"
    7 addMagazine !"addMagazineCargo" !="player addMagazine _craftItem;" !="player addMagazine \"jerrycanE_epoch\";" !="player addMagazine \"emptyjar_epoch\";" !="player addMagazine \"jerrycan_epoch\";" !="player addMagazine \"Hatchet_swing\";" !="player addMagazine [(_x select 0),(_x select 1)]" !="player addMagazine _x;" !="if !(player canAdd (_x select 0)) exitWith {};\nplayer addMagazine[_x select 0, _x select 1];" !="if !(player canAdd (_x select 0)) exitWith {};\nplayer addMagazine[_x select 0, _x select 1];"
    7 addMagazineCargo !"_dogHolder addMagazineCargo [\"RabbitCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Pelt_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Venom_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"SnakeCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"ChickenCarcass_EPOCH\", 1]" !="_acceptHolder addMagazineCargo [_wAmmo, 1] ;"
    7 addItem !="player addItem _craftItem;" !="player addItem _x;" !="_plyr addItemToVest _missionItem;" !="axeVIP addItemToVest _item;" !="_plyr  addItemToVest _missionItem;" !="_this call HS_additemtolb;false"
    7 addBackPack
    7 removeAllWeapons !="removeAllWeapons axeGeneral;"
    7 removeAllItems
    7 removeAllActions
    7 setViewDistance !"setViewDistance 1600"
    7 createGroup !="_grp = createGroup RESISTANCE;" !="if (isserver) then {\n_group = creategroup sidelogic;" !="grpVIPGeneral = createGroup RESISTANCE;" !="_grp = createGroup side _plyr;" !="_grp = createGroup side player;" !="_grp = createGroup _side;" !="_grp = createGroup (side _plyr);" !="createcenter sidelogic;\n_grpLogic = creategroup sidelogic;\nbis_functions_mainscope"
    7 createVehicleCrew
    7 createVehicleLocal !"\"#particlesource\" createVehicleLocal" !"\"#lightpoint\" createVehicleLocal" !"\"BloodSplat\" createVehicleLocal" !"[\"lightning1_F\", \"lightning2_F\"] call BIS_fnc_selectRandom;\n_lighting = _class createVehicleLocal"
    7 createUnit !="_unit = _grp createUnit[(_arrUnits select _i), _pos, [], 0, \"FORM\"];" !="_driver = _grp createUnit[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];" !="axeGeneral = grpVIPGeneral createUnit ["I_officer_F", axeGeneralPos, [], 1, "CAN_COLLIDE"];"
    7 createAgent !="_unit = createAgent[_unitClass, _targetPos, [], 256, \"FORM\"];" !="_unit = createAgent [_unitClass, _targetPos, [], 120, \"FORM\"];" !="_animal = createAgent[_randomAIClass, _animalPos, [], 5, \"NONE\"];" !="_unit = createAgent [\"Epoch_Cloak_F\", _pos, [], 0, \"CAN_COLLIDE\"];" !="_unit = createAgent [\"Epoch_Sapper_F\", _targetPos, [], 180, \"FORM\"];" !="_sapper = createAgent ["Epoch_Sapper_F", getPos _cage2, [], 0, "FORM"];"
    7 createTeam
    7 createDialog !="createDialog \"QuickUpgrade\";" !="createDialog \"QuickTake\";" !="createDialog \"InteractBank\";" !="createdialog \"SelectGender\";" !="_handled = createdialog _dialog;" !="if !(createdialog \"InteractItem\") exitWith {};" !="createDialog \"TapOut\";" !="if !(createdialog \"Trade\") exitWith {};" !="_ok = createdialog \"Interact\";" !="_ok = createdialog \"TradeNPCMenu\";" !="createDialog \"Epoch_myGroup\";" !="createDialog (if ((Epoch_my_GroupUID == \"\") && (Epoch_my_Group isEqualTo [])) then {\"EPOCH_createGrp\"} else {\"Epoch_myGroup\"});" !="createDialog \"GroupRequests\";" !="_ok = createdialog \"MissionSelect\";" !="createDialog 'Skaronator_AdminMenu';" !="createDialog "HS_trader_dialog";"
    7 deleteMarker !="teMarker [format[\"HSBlackmarket_%1\",_i], _coords];"
    7 setMarker !="teMarker [format["HSBlackmarket_%1",_i], _coords]; \n    _marker setMarkerShape "ICON"; \n    _marker setMarkerType "hd_pickup"; \n    _marker setMar"
    7 createMarker 
    7 assignItem !="axeVIP assignItem _item;"
    7 forceAddUniform
    7 removeAllMPEventHandlers
    7 setDamage !="player setdamage 1;"
    7 setDammage
    7 displaySetEventHandler
    7 ctrlSetEventHandler !"BIS_fnc_guiMessage_status" !"ctrlSetEventHandler ['LBDblClick', '_this call" !="_buttonRespawn ctrlseteventhandler [\"buttonclick\",\"with uinamespace do {['buttonRespawn',"
    7 addMPEventHandler
    7 addEventHandler !"displayAddEventHandler" !"ctrlAddEventHandler" !"FiredNear" !"EpeContactStart" !"InventoryClosed" !"GetOut" !"InventoryOpened" !"local" !"Respawn" !"Put" !"Take" !"Fired" !"Killed" !" [\"PostReset\",{BIS_EnginePPReset = true;} ];" !"_logic addeventhandler [\n\"local\""
    7 displayAddEventHandler !"[_display] call _fnc_animate;" !"tVersion select 4) == \"Development\") then" !"_display displayaddeventhandler\n[\n\"mousemoving\"," !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call EPOCH_KeyDown\"];" !="_addCase = _display46 displayAddEventHandler ['KeyDown',{_this call EPOCH_KeyDown;}];" !"_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'" !="_display displayaddeventhandler [\"keydown\",\"with uinamespace do {['keyDown'"
    7 ctrlAddEventHandler !"rCfg >> \"refreshDelay\");" !" [\n\"draw\"," !" [\"buttonclick\"," !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;" !="ctrlAddEventHandler ['MouseButtonDown'" !="(_display displayctrl _idc) ctrlAddEventHandler [\"LBSelChanged\","
    7 removeAllEventHandlers !="ctrlRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";" !="_sapper removeAllEventHandlers \"Hit\";\n_sapper removeAllEventHandlers \"FiredNear\";" !="_display46 displayRemoveAllEventHandlers 'KeyDown';"
    7 removeAllMissionEventHandlers
    7 ctrlRemoveAllEventHandlers !="(uiNamespace getVariable 'ESP_map') ctrlRemoveAllEventHandlers 'Draw';" !="ctrlAddEventHandler ['MouseButtonDown'"
    7 removeEventHandler !="displayRemoveEventHandler" !="player removeEventHandler ['Fired', 0];" !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];" !="_plyr removeEventHandler [\"FiredNear\", _smokeEH];" !="player removeEventHandler [_ehKey, 0];"
    7 displayRemoveEventHandler !"BIS_fnc_guiMessage_status"
    7 switchCamera !="vehicle player switchCamera"
    7 remoteControl !"fn_moduleRemoteControl.sqf" !="\"BIS_fnc_moduleRemoteControl"\"
    7 drawIcon3D !="drawIcon3D[\"\x\addons\a3_epoch_code\Data\Member.paa\",_color,_pos,1,1,0,_text,1,0.025,\"PuristaMedium\"];\n}forEach EPOCH_ESP_TARGETS;" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_stability],_color,(getPosATL EPOCH_stabilityTarget),5,5,0,\"\",1,0.05,\"PuristaMedium\"];" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_num],_color,_pos,4,4,0,\"\",1,0.05,\"PuristaMedium\"];" !"EPOCH_drawIcon3dStability" !"EPOCH_drawIcon3d" !"if (_condition) then {\ndrawIcon3D [_icon, _color, _position, _sizeX, _sizeY, _angle, _text," !="drawIcon3D [\"\A3\UI_F_MP_Mark\Data\Tasks\Misc\background.paa\""
    7 drawLine3D !"{\nfor [{_i = 1}, {_i < count _x}, {_i = _i + 1}] do {\ndrawLine3D [_x select (_i - 1), _x select _i, ((BIS_tracedShooter getVari"
    7 ctrlCreate !="_ListGroup = _display ctrlCreate [\"RscControlsGroupNoHScrollbars\""
    7 ctrlDelete !="ctrlDelete _ListGroup;"
    7 ctrlClassName
    7 ctrlModel
    7 ctrlModelDirection
    7 ctrlModelSide
    7 ctrlModelUp
    7 ctrlSetDirection
    7 ctrlSetModel
    7 deleteVehicleCrew !"fn_deleteVehicleCrew.sqf" !="\"BIS_fnc_deleteVehicleCrew"\"
    7 loadFile
    7 selectPlayer !="selectPlayer _playerObject;"
    7 setGroupIconsVisible
    7 setGroupIconsSelectable
    7 setGroupIconParams
    7 addGroupIcon
    7 EPOCH_defaultVars_SEPXVar
    7 EPOCH_GROUP_Delete_PVS !="EPOCH_GROUP_Delete_PVS = [player,Epoch_personalToken];"

     

    I am now at same problem like before :-( Made a new 0.3.3.1 Server. And now i get same restrictions like before.  I installed it like i installed it before.

     

    Here is the description.ext

    #include "addons\halv_spawn\Halv_defines.hpp"
    #include "trader\tradedialog.hpp"
    #include "trader\HSPricing.hpp"

    author = "Epoch Mod Team";
    class Header
    {
     gameType = Sandbox;
     minPlayers = 1;
     maxPlayers = 100;
    };
    respawn = "BASE";
    respawnDelay = 600;
    respawnDialog = 0;

    onLoadMission= "Epoch";
    OnLoadIntro = "Welcome to Epoch Mod";
    loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
    OnLoadIntroTime = False;
    OnLoadMissionTime = False;
    onLoadName = "Epoch Mod";
    disabledAI = true;
    scriptedPlayer = 1;
    disableChannels[]={2,6};
    enableItemsDropping = 0;
    briefing = 0;
    debriefing = 0;
    enableDebugConsole = 0;
    joinUnassigned = 0;
    respawnOnStart = 0;
    forceRotorLibSimulation = 1;

    corpseManagerMode = 1;
    corpseLimit = 10;
    corpseRemovalMinTime = 1200;
    corpseRemovalMaxTime = 3600;

    wreckManagerMode = 1;
    wreckLimit = 2;
    wreckRemovalMinTime = 60;
    wreckRemovalMaxTime = 360;

    class cfgFunctions
    {
        class A3E
        {
            tag = "EPOCH";
            class Client
            {
                file = "\x\addons\a3_epoch_code\init";
                class init
                {
                    preInit = 1;
                };
                class postinit
                {
                    postInit = 1;
                };
            };
        };
        class VEMF
      {
          tag = "VEMF";
          class VEMFclient
          {
              file = "VEMFclient";
            class vemfClientMessage {};
            class vemfClientInit { postInit = 1; };
          };
      };
    };

    class CfgRemoteExec
    {
      class Functions
      {
        mode = 1;
        jip = 0;
        class EPOCH_server_save_vehicles {
          allowedTargets=2;
          jip = 0;
        };
      };
      class Commands {mode=0;};
    };
    class CfgEpochSapper
    {
        detonateDistMax = 8; //Random distance between 3m and this number at which sapper detonates. Min value = 4
        groanTrig = 16; //Percentage chance of a groan. Min value = 4
        sRange = 300; //Distance from target over which sapper will dispose. Range within which sapper code will be aware of targets. Distance up to which sapper will attempt to find a spot to hide in. Min Value = 150.
        smellDist = 24; //Distance up to which sapper can smell. Used to decide if sapper can see target when deciding to charge and influences target selection. Is influenced by wind direction. Min Value = 8.
    };

    class CfgEpochUAV
    {
        UAVMinDist = 48; //Minimum distance to choose next position when roaming. Min Value = 8.
        UAVMaxDist = 180; //Maximum distance to choose next position when roaming. Min Value = 42 / Max Value = 400.
        UAVHeight = 100; //Set height when roaming, slight randomness is applied to this value. UAV will choose own height when locked onto target. Min Value = 42 / Max Value = 280. UAV can still spot targets from height !
    };

    class CfgEpochAirDrop
    {
        AirDropFreq = 1200; //AirDropChance, to decide if Air drop occurs, will only be checked once per AirDropFreq time period, for each player. Min value = 120.
        AirDropChance = 6; //Percentage chance of air drop, for current player. Checked every AirDropFreq and upon antagonists spawn trigger. -1 To disable.
    };

    class CfgEpochCloak
    {
        cRange = 300; //Distance, from target, at which Cloak will dispose. Cloak is also aware of players within this range. (Min: 60 / Max: 600)
        cAggression = 75; //Percentage chance of attack, currently a psychological attack (Cultist spooky voice). (Min: 1 / Max: 100)
        attackFrequency = 120; //One attack only per this period. (Min: 120)
        attackDistance = 38; // Distance, from target, up to which Cloak will attack. Lower for less vocals. (Min: 16)
        targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
        teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
        hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
    };

    class RscTitles
        {
        
        #include "addons\Status_Bar\statusBar.hpp"
        #include "VEMFclient\hpp_mainVemfClient.hpp"
        
        };

     

     

    Last time i had this problem when i took the wrong description.ext like i described in my post before.but now this is the right description.ext. Or is there anything wrong?

    the init is

    [] execVM "trader\init.sqf";
    [] execVM "trader\HALV_takegive_crypto_init.sqf";
    [] execVM "trader\resetvehicleammo.sqf";

    //Status Bar
        if(hasInterface) then{[] execVM "addons\Status_Bar\init_statusBar.sqf"};

     

    BE filter was edited like in install description. Don t know what the problem is. Can anyone help me out please?

     

    Thanks for help

     

     

  3. Hi,

    i installed the sript like in description but i ever get kicked by battleye. What i am doing wrong?

    Here is the init:

    [] execVM "addons\halv_spawn\init.sqf";

    //Status Bar
        if(hasInterface) then{[] execVM "addons\Status_Bar\init_statusBar.sqf"};

     

    here is the description:

    #include "addons\halv_spawn\Halv_defines.hpp"
    #include "addons\halv_spawn\spawndialog.hpp"

    author = "Epoch Mod Team";
    class Header
    {
     gameType = Sandbox;
     minPlayers = 1;
     maxPlayers = 100;
    };
    respawn = "BASE";
    respawnDelay = 600;
    respawnDialog = 0;

    onLoadMission= "Epoch";
    OnLoadIntro = "Welcome to Epoch Mod";
    loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
    OnLoadIntroTime = False;
    OnLoadMissionTime = False;
    onLoadName = "Epoch Mod";
    disabledAI = true;
    scriptedPlayer = 1;
    disableChannels[]={0,2,6};
    enableItemsDropping = 0;
    briefing = 0;
    debriefing = 0;
    enableDebugConsole = 0;
    joinUnassigned = 0;
    respawnOnStart = 0;
    forceRotorLibSimulation = 1;

    corpseManagerMode = 1;
    corpseLimit = 10;
    corpseRemovalMinTime = 1200;
    corpseRemovalMaxTime = 3600;

    wreckManagerMode = 1;
    wreckLimit = 2;
    wreckRemovalMinTime = 60;
    wreckRemovalMaxTime = 360;

    class cfgFunctions
    {
        class A3E
        {
            tag = "EPOCH";
            class Client
            {
                file = "\x\addons\a3_epoch_code\init";
                class init
                {
                    preInit = 1;
                };
                class postinit
                {
                    postInit = 1;
                };
            };
        };
        class VEMF
      {
          tag = "VEMF";
          class VEMFclient
          {
              file = "VEMFclient";
            class vemfClientMessage {};
            class vemfClientInit { postInit = 1; };
          };
      };
    };

    class CfgRemoteExec
    {
      class Functions
      {
        mode = 1;
        jip = 0;
        class EPOCH_server_save_vehicles {
          allowedTargets=2;
          jip = 0;
        };
      };
      class Commands {mode=0;};
    };
    class CfgEpochSapper
    {
        detonateDistMax = 8; //Random distance between 3m and this number at which sapper detonates. Min value = 4
        groanTrig = 16; //Percentage chance of a groan. Min value = 4
        sRange = 300; //Distance from target over which sapper will dispose. Range within which sapper code will be aware of targets. Distance up to which sapper will attempt to find a spot to hide in. Min Value = 150.
        smellDist = 24; //Distance up to which sapper can smell. Used to decide if sapper can see target when deciding to charge and influences target selection. Is influenced by wind direction. Min Value = 8.
    };

    class CfgEpochUAV
    {
        UAVMinDist = 48; //Minimum distance to choose next position when roaming. Min Value = 8.
        UAVMaxDist = 180; //Maximum distance to choose next position when roaming. Min Value = 42 / Max Value = 400.
        UAVHeight = 100; //Set height when roaming, slight randomness is applied to this value. UAV will choose own height when locked onto target. Min Value = 42 / Max Value = 280. UAV can still spot targets from height !
    };

    class CfgEpochAirDrop
    {
        AirDropFreq = 1200; //AirDropChance, to decide if Air drop occurs, will only be checked once per AirDropFreq time period, for each player. Min value = 120.
        AirDropChance = 6; //Percentage chance of air drop, for current player. Checked every AirDropFreq and upon antagonists spawn trigger. -1 To disable.
    };

    class CfgEpochCloak
    {
        cRange = 300; //Distance, from target, at which Cloak will dispose. Cloak is also aware of players within this range. (Min: 60 / Max: 600)
        cAggression = 75; //Percentage chance of attack, currently a psychological attack (Cultist spooky voice). (Min: 1 / Max: 100)
        attackFrequency = 120; //One attack only per this period. (Min: 120)
        attackDistance = 38; // Distance, from target, up to which Cloak will attack. Lower for less vocals. (Min: 16)
        targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
        teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
        hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
    };

    class RscTitles
        {
        
        #include "addons\Status_Bar\statusBar.hpp"
        #include "VEMFclient\hpp_mainVemfClient.hpp"
        
        };

     

    i got scrpits.log like this:

    24.09.2015 01:33:43: Miagiboy (77.21.51.175:2304) 6565e41c93555b614bdad93b49dbb4cc - #0 "briefing\enddefault_ca.paa'/>",0,0,15,0,0,8406] spawn bis_fnc_dynamicText;
    };
    };
    }else{
    player setPos _position;
    titleText[forma"
    24.09.2015 01:41:52: Miagiboy (77.21.51.175:2304) 6565e41c93555b614bdad93b49dbb4cc - #15 "eCollisionWith player;
    player moveInDriver _chute;
    _chute setVelocity [0,0,0];
    waitUntil{vehicle player isEqualTo _chute};
    if (a"
    24.09.2015 01:56:40: Miagiboy (77.21.51.175:2304) 6565e41c93035b614bdad93b49dbb4cc - #15 "eCollisionWith player;
    player moveInDriver _chute;
    _chute setVelocity [0,0,0];
    waitUntil{vehicle player isEqualTo _chute};
    if (a"
    24.09.2015 02:08:43: Miagiboy (77.21.51.175:2304) 6565e41c93555b614bdad93b49dbb4cc - #16 "eCollisionWith player;
    player moveInDriver _chute;
    _chute setVelocity [0,0,0];
    waitUntil{vehicle player isEqualTo _chute};
    if (a"
    24.09.2015 02:19:42: Miagiboy (77.21.51.175:2304) 6565e41c93555b614bdad93b49dbb4cc - #25 "m = (_geararr select 9) call BIS_fnc_selectRandom;
    player addbackpack _item;
    (_addedgear select 9) pushBack ['random',_item];
    }e"

     

     

    Tried to fix the BE Filter but ever got a new restriction. Last one i couldn t fix.

     

    Can anybody help me? What i am doing wrong?

     

    Many thanks for help

  4. Hi,

    i am trying to install the skript but it doesn´t work. I installed it like in the description without adding 7 exec !=trader\init.sqf in skripts.txt

     

    the i got skript restriction #37 and 38# i tried to fix it but now i spawn in the desert with first person view and cant doing anything than running around.

    Anyone had this problem and can help me out?

    Here the skript.txt

    \\ new2
    7 "BIS_fnc_dynamictext" !="\"BIS_fnc_dynamictext"\" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !", 0, 1, 6, 2, 0, 1] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}"
    7 forceRespawn
    7 setFriend
    7 setAmmo
    7 RscDebugConsole_watch !="RscDebugConsole_watchSave = [true,true,true,true];"
    7 enableFatigue
    7 setUnitRecoilCoefficient
    7 setWeaponReloadingTime
    7 allMissionObjects
    7 callExtension
    7 showCommandingMenu !="showCommandingMenu '';" !"showCommandingMenu '#USER:"
    7 moveIn !="\"A3\functions_f\Misc\fn_moveIn.sqf\"" !="\"A3\functions_f\arrays\fn_removeIndex.sqf\"" !="player moveInAny _vehicle;\nEPOCH_antiWallCount = EPOCH_antiWallCount + 1;" !="[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];\n_driver moveInAny _unit;" !="_driver moveInAny Epoch_mission_uav;" !="axeVIP moveInDriver vehicle axeVIP;" !="axeVIP moveInCargo vehicle axeVIP; !="_driver moveInDriver _axeCopter;" !="_unit moveInGunner _axeCopter;" !="axeVIP moveInDriver vehicle axeVIP;" !="axeVIP moveInCargo vehicle axeVIP;"
    7 attachTo !="EP_light attachTo [player];" !="_bomb attachTo [_unit, [0,0,0],\"Pelvis\"];" !="_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" !="EPOCH_target attachTo[player];" !="_sapperSmoke attachTo [_sapper,[0,0,-0.4]];"" !="_cage attachTo [_cage2,[0,1.3,0]];"
    7 enableCollisionWith
    7 hideObject !="_dogHolder hideobject true;" !="_dogHolder hideobject false;"
    7 setvelocity !="setVelocityTarget" !="_bolt setPosATL _pos;\n_bolt setVelocity [0, 0, -10];" !="EPOCH_target setvelocitytransformation" !="_currentTarget setVelocity [0,0,-0.01];" !="_head setVelocity [\n(sin _dir * _speed), \n(cos _dir * _speed)" !="_vel = velocity this; _dir = getDir player; this setVelocity[(_vel select 0)+(sin _dir * 2),(_vel select 1)+(cos _dir * 2),(_vel select 2)];" !="_head setVelocity [random 2,random 2,10];" !="_smokeg setVelocity _Gvel;"
    7 assignAs !="assignAsCargo" !="_unit assignAsGunner _axeCopter;" !="_driver assignAsDriver _axeCopter;" !="axeVIP assignAsDriver vehicle axeVIP;"
    7 assignAsCargo !="_x assignAsCargo axeGeneralsBoat;" !="axeVIP assignAsCargo vehicle player;" !="axeVIP assignAsCargo vehicle axeVIP;"
    7 allowDamage !="_unit allowDamage false;" !="_unit allowDamage true;" !="player allowDamage true;" !="vehicle player allowDamage true;" !="player allowDamage false;"
    7 addWeaponCargo !="_acceptHolder addWeaponCargo [_wWeapon, 1] ;"
    7 onMapSingleClick !="onMapSingleClick '';"
    7 addMagazine !"addMagazineCargo" !="player addMagazine _craftItem;" !="player addMagazine \"jerrycanE_epoch\";" !="player addMagazine \"emptyjar_epoch\";" !="player addMagazine \"jerrycan_epoch\";" !="player addMagazine \"Hatchet_swing\";" !="player addMagazine [(_x select 0),(_x select 1)]" !="player addMagazine _x;" !="if !(player canAdd (_x select 0)) exitWith {};\nplayer addMagazine[_x select 0, _x select 1];" !="if !(player canAdd (_x select 0)) exitWith {};\nplayer addMagazine[_x select 0, _x select 1];"
    7 addMagazineCargo !"_dogHolder addMagazineCargo [\"RabbitCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Pelt_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Venom_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"SnakeCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"ChickenCarcass_EPOCH\", 1]" !="_acceptHolder addMagazineCargo [_wAmmo, 1] ;"
    7 addItem !="player addItem _craftItem;" !="player addItem _x;" !="_plyr addItemToVest _missionItem;" !="axeVIP addItemToVest _item;" !="_plyr  addItemToVest _missionItem;" !="_this call HS_additemtolb;false"
    7 addBackPack
    7 removeAllWeapons !="removeAllWeapons axeGeneral;"
    7 removeAllItems
    7 removeAllActions
    7 setViewDistance !"setViewDistance 1600"
    7 createGroup !="_grp = createGroup RESISTANCE;" !="if (isserver) then {\n_group = creategroup sidelogic;" !="grpVIPGeneral = createGroup RESISTANCE;" !="_grp = createGroup side _plyr;" !="_grp = createGroup side player;" !="_grp = createGroup _side;" !="_grp = createGroup (side _plyr);" !="createcenter sidelogic;\n_grpLogic = creategroup sidelogic;\nbis_functions_mainscope"
    7 createVehicleCrew
    7 createVehicleLocal !"\"#particlesource\" createVehicleLocal" !"\"#lightpoint\" createVehicleLocal" !"\"BloodSplat\" createVehicleLocal" !"[\"lightning1_F\", \"lightning2_F\"] call BIS_fnc_selectRandom;\n_lighting = _class createVehicleLocal"
    7 createUnit !="_unit = _grp createUnit[(_arrUnits select _i), _pos, [], 0, \"FORM\"];" !="_driver = _grp createUnit[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];" !="axeGeneral = grpVIPGeneral createUnit ["I_officer_F", axeGeneralPos, [], 1, "CAN_COLLIDE"];"
    7 createAgent !="_unit = createAgent[_unitClass, _targetPos, [], 256, \"FORM\"];" !="_unit = createAgent [_unitClass, _targetPos, [], 120, \"FORM\"];" !="_animal = createAgent[_randomAIClass, _animalPos, [], 5, \"NONE\"];" !="_unit = createAgent [\"Epoch_Cloak_F\", _pos, [], 0, \"CAN_COLLIDE\"];" !="_unit = createAgent [\"Epoch_Sapper_F\", _targetPos, [], 180, \"FORM\"];" !="_sapper = createAgent ["Epoch_Sapper_F", getPos _cage2, [], 0, "FORM"];"
    7 createTeam
    7 createDialog !="createDialog \"QuickUpgrade\";" !="createDialog \"QuickTake\";" !="createDialog \"InteractBank\";" !="createdialog \"SelectGender\";" !="_handled = createdialog _dialog;" !="if !(createdialog \"InteractItem\") exitWith {};" !="createDialog \"TapOut\";" !="if !(createdialog \"Trade\") exitWith {};" !="_ok = createdialog \"Interact\";" !="_ok = createdialog \"TradeNPCMenu\";" !="createDialog \"Epoch_myGroup\";" !="createDialog (if ((Epoch_my_GroupUID == \"\") && (Epoch_my_Group isEqualTo [])) then {\"EPOCH_createGrp\"} else {\"Epoch_myGroup\"});" !="createDialog \"GroupRequests\";" !="_ok = createdialog \"MissionSelect\";" !="createDialog 'Skaronator_AdminMenu';" !="createDialog "HS_trader_dialog";"
    7 deleteMarker !="teMarker [format[\"HSBlackmarket_%1\",_i], _coords];"
    7 setMarker !="teMarker [format["HSBlackmarket_%1",_i], _coords]; \n    _marker setMarkerShape "ICON"; \n    _marker setMarkerType "hd_pickup"; \n    _marker setMar"
    7 createMarker 
    7 assignItem !="axeVIP assignItem _item;"
    7 forceAddUniform
    7 removeAllMPEventHandlers
    7 setDamage !="player setdamage 1;"
    7 setDammage
    7 displaySetEventHandler
    7 ctrlSetEventHandler !"BIS_fnc_guiMessage_status" !"ctrlSetEventHandler ['LBDblClick', '_this call" !="_buttonRespawn ctrlseteventhandler [\"buttonclick\",\"with uinamespace do {['buttonRespawn',"
    7 addMPEventHandler
    7 addEventHandler !"displayAddEventHandler" !"ctrlAddEventHandler" !"FiredNear" !"EpeContactStart" !"InventoryClosed" !"GetOut" !"InventoryOpened" !"local" !"Respawn" !"Put" !"Take" !"Fired" !"Killed" !" [\"PostReset\",{BIS_EnginePPReset = true;} ];" !"_logic addeventhandler [\n\"local\""
    7 displayAddEventHandler !"[_display] call _fnc_animate;" !"tVersion select 4) == \"Development\") then" !"_display displayaddeventhandler\n[\n\"mousemoving\"," !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call EPOCH_KeyDown\"];" !="_addCase = _display46 displayAddEventHandler ['KeyDown',{_this call EPOCH_KeyDown;}];" !"_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'" !="_display displayaddeventhandler [\"keydown\",\"with uinamespace do {['keyDown'"
    7 ctrlAddEventHandler !"rCfg >> \"refreshDelay\");" !" [\n\"draw\"," !" [\"buttonclick\"," !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;" !="ctrlAddEventHandler ['MouseButtonDown'" !="(_display displayctrl _idc) ctrlAddEventHandler [\"LBSelChanged\","
    7 removeAllEventHandlers !="ctrlRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";" !="_sapper removeAllEventHandlers \"Hit\";\n_sapper removeAllEventHandlers \"FiredNear\";" !="_display46 displayRemoveAllEventHandlers 'KeyDown';"
    7 removeAllMissionEventHandlers
    7 ctrlRemoveAllEventHandlers !="(uiNamespace getVariable 'ESP_map') ctrlRemoveAllEventHandlers 'Draw';" !="ctrlAddEventHandler ['MouseButtonDown'"
    7 removeEventHandler !="displayRemoveEventHandler" !="player removeEventHandler ['Fired', 0];" !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];" !="_plyr removeEventHandler [\"FiredNear\", _smokeEH];" !="player removeEventHandler [_ehKey, 0];"
    7 displayRemoveEventHandler !"BIS_fnc_guiMessage_status"
    7 switchCamera !="vehicle player switchCamera"
    7 remoteControl !"fn_moduleRemoteControl.sqf" !="\"BIS_fnc_moduleRemoteControl"\"
    7 drawIcon3D !="drawIcon3D[\"\x\addons\a3_epoch_code\Data\Member.paa\",_color,_pos,1,1,0,_text,1,0.025,\"PuristaMedium\"];\n}forEach EPOCH_ESP_TARGETS;" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_stability],_color,(getPosATL EPOCH_stabilityTarget),5,5,0,\"\",1,0.05,\"PuristaMedium\"];" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_num],_color,_pos,4,4,0,\"\",1,0.05,\"PuristaMedium\"];" !"EPOCH_drawIcon3dStability" !"EPOCH_drawIcon3d" !"if (_condition) then {\ndrawIcon3D [_icon, _color, _position, _sizeX, _sizeY, _angle, _text," !="drawIcon3D [\"\A3\UI_F_MP_Mark\Data\Tasks\Misc\background.paa\""
    7 drawLine3D !"{\nfor [{_i = 1}, {_i < count _x}, {_i = _i + 1}] do {\ndrawLine3D [_x select (_i - 1), _x select _i, ((BIS_tracedShooter getVari"
    7 ctrlCreate !="_ListGroup = _display ctrlCreate [\"RscControlsGroupNoHScrollbars\""
    7 ctrlDelete !="ctrlDelete _ListGroup;"
    7 ctrlClassName
    7 ctrlModel
    7 ctrlModelDirection
    7 ctrlModelSide
    7 ctrlModelUp
    7 ctrlSetDirection
    7 ctrlSetModel
    7 deleteVehicleCrew !"fn_deleteVehicleCrew.sqf" !="\"BIS_fnc_deleteVehicleCrew"\"
    7 loadFile
    7 selectPlayer !="selectPlayer _playerObject;"
    7 setGroupIconsVisible
    7 setGroupIconsSelectable
    7 setGroupIconParams
    7 addGroupIcon
    7 EPOCH_defaultVars_SEPXVar
    7 EPOCH_GROUP_Delete_PVS !="EPOCH_GROUP_Delete_PVS = [player,Epoch_personalToken];"

     

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