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Diehardx95

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Posts posted by Diehardx95

  1. Hi diehard, are you putting the launch parameters into dayz commander   -mod=@DayZOverwatch;

     

    Also, can you take a screenshot of your epoch server folder so we can see all the files plz 

     

    Not that I claim know what i'm doing, im new to setting up dedicated servers myself but I'm in the process of setting one up myself and ive had similar probs.

     

     

    Cheers

     

    Robbie

    http://imgur.com/a/SYwt4

     

    and i have tried that parameter but same thing

     

    Every file that is edited and the location where they located, config.cfg http://pastebin.com/QceDWRWfmission.sqm http://pastebin.com/TpYEQHLfinit.sqf http://pastebin.com/ufLg6Udbdescription.ext http://pastebin.com/1WVv0JU4DayZ_Epoch_instance_24_Napf.bat http://pastebin.com/DYDihy6S

  2. sorry to be annoying or something but i need help i m trying to setup a overpoch Napf home server to get ready to help set up a vilayer server for a friend and install some scripts but for the life of me i cant get this to run, i have a working epoch home server for testing scripts and this is my first time combining two mods into one but the problem is that im getting a common error http://i.imgur.com/IidEHSy.png?1?3470 with people but i cant get any of there suggestion to work

                      vvvvRPT FILEvvvv

    RPT FILE
    =====================================================================
    == D:\SteamGames\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe
    == "D:\SteamGames\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe" -skipIntro -mod=@Dayz_Overwatch;@DayZ_Epoch; -noSplash -noFilePatching -world=empty -connect=127.0.0.1 -port=2302 -password=* "-mod=D:\SteamGames\SteamApps\common\arma 2;expansion;expansion\beta;expansion\beta\expansion;@DayZ_Epoch;D:\SteamGames\SteamApps\common\arma 2 operation arrowhead\@DayZ_Epoch" 
    =====================================================================
    Exe timestamp: 2014/07/19 13:34:02
    Current time:  2014/07/22 23:20:32
    
    Version 1.63.112555
    Item STR_EQUIP_NAME_41 listed twice
    Item STR_EQUIP_DESC_41 listed twice
    Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
    Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
    Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
    Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
    Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
    Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
    Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
    Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
    Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
    Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
    Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
    Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
    Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
    Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
    Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
    Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
    Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
    Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
    Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
    Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
    Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
    Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
    Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
    Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
    Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
    Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
    Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
    Error: Audio - enumeration output devices failed.
    Warning: Audio device creation failed, attempt to create default audio:
    SamplesPerSec: 44100, channels: 2, bitsPerSample: 16
    Audio device successfully created with default settings.
    Missing addons detected:
      gms_k98
      RH_m14
      FHQ_Remington
      FHQ_Remington_ammo
      FHQ_Remington_msr
      FHQ_Remington_xm2010
      FHQ_Remington_acr
      FHQ_Remington_rsass
      VILAS_WWP
      VILAS_RW_Forces
      VILAS_WWP_CO
      VILAS_RW_Forces_CO
      ddopp_taserpack
      smk_anims_lite
      MicroAirVehicles
      oz_is_objects
      monaro
      gsc_units_stalker_patch
      american_law_enforcement
      CYBP_Camels_Config
      nissan_350z
    Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.gms_k98, RH_m14, FHQ_Remington, FHQ_Remington_ammo, FHQ_Remington_msr, FHQ_Remington_xm2010, FHQ_Remington_acr, FHQ_Remington_rsass, VILAS_WWP, VILAS_RW_Forces, VILAS_WWP_CO, VILAS_RW_Forces_CO, ddopp_taserpack, smk_anims_lite, MicroAirVehicles, oz_is_objects, monaro, gsc_units_stalker_patch, american_law_enforcement, CYBP_Camels_Config, nissan_350z
    
    

     

    I was getting the waiting for host but then i think i fixed it by completely redoing it but dont know im stuck at this part,

     

      vvvv Mission.sqm vvvv

    version=11;
    class Mission
    {
    	addOns[]=
    	{
    		"napf",
    		"ca_modules_animals",
    		"dayz_anim",
    		"dayz_code",
    		"dayz_communityassets",
    		"dayz_weapons",
    		"dayz_equip",
    		"dayz_epoch",
    		"dayz_vehicles",
    		"cacharacters_pmc",
    		"ca_modules_functions",
    		"warfarebuildings",
    		"glt_m300t",
    		"pook_h13",
    		"csj_gyroac",
    		"map_eu",
    		"jetskiyanahuiaddon",
    	"gms_k98",
    	"RH_m14",
    	"FHQ_Remington",
    	"FHQ_Remington_ammo",
    	"FHQ_Remington_msr",
    	"FHQ_Remington_xm2010",
    	"FHQ_Remington_acr",
    	"FHQ_Remington_rsass",
    	"VILAS_WWP",
    	"VILAS_RW_Forces",
    	"VILAS_WWP_CO",
    	"VILAS_RW_Forces_CO",
    	"ddopp_taserpack",
    	"smk_anims_lite",
    	"MicroAirVehicles",
    	"oz_is_objects",
    	"monaro",
    	"gsc_units_stalker_patch",
    	"american_law_enforcement",
    	"CYBP_Camels_Config",
    	"nissan_350z"
    	};
    	addOnsAuto[]=
    	{
    		"dayz_weapons",
    		"ca_modules_functions",
    		"napf"
    	};
    	randomSeed=11171215;
    	class Intel
    	{
    		briefingName="DayZ Epoch Napf";
    		briefingDescription="DayZ Epoch Napf";
    		startWeather=0.067362607;
    		forecastWeather=0.52341133;
    		year=2008;
    		month=6;
    		day=1;
    		hour=12;
    	};
    	class Groups
    	{
    		items=2;
    		class Item0
    		{
    			side="WEST";
    			class Vehicles
    			{
    				items=100;
    				class Item0
    				{
    					position[]={10153.744,0.50311524,-4593.8862};
    					azimut=-17.0839;
    					id=11;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item1
    				{
    					position[]={10153.459,0.48586944,-4593.0918};
    					azimut=-17.0839;
    					id=0;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAYER COMMANDER";
    					leader=1;
    					rank="SERGEANT";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item2
    				{
    					position[]={10152.694,0.49981955,-4593.5269};
    					azimut=-17.083944;
    					id=5;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item3
    				{
    					position[]={10152.9,0.47125387,-4592.2534};
    					azimut=-17.083944;
    					id=8;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item4
    				{
    					position[]={10153.177,0.48773205,-4593.1089};
    					azimut=-17.083944;
    					id=18;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item5
    				{
    					position[]={10152.428,0.51084626,-4593.9219};
    					azimut=-17.083944;
    					id=2;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item6
    				{
    					position[]={10153.997,0.49231794,-4593.4897};
    					azimut=-17.083937;
    					id=9;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item7
    				{
    					position[]={10154.568,0.47059688,-4592.6294};
    					azimut=-17.083944;
    					id=21;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item8
    				{
    					position[]={10154.459,0.50353569,-4594.0522};
    					azimut=-17.083944;
    					id=13;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item9
    				{
    					position[]={10153.094,0.50182068,-4593.6948};
    					azimut=-17.083944;
    					id=7;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item10
    				{
    					position[]={10153.072,0.47461963,-4592.4688};
    					azimut=-17.0839;
    					id=36;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item11
    				{
    					position[]={10153.177,0.49725819,-4593.5205};
    					azimut=-17.083944;
    					id=25;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item12
    				{
    					position[]={10153.629,0.50829321,-4594.0688};
    					azimut=-17.083944;
    					id=43;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item13
    				{
    					position[]={10154.418,0.49486038,-4593.687};
    					azimut=-17.083944;
    					id=30;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item14
    				{
    					position[]={10153.971,0.46586338,-4592.2397};
    					azimut=-17.083944;
    					id=33;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item15
    				{
    					position[]={10154.156,0.47743705,-4592.8628};
    					azimut=-17.083944;
    					id=1;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item16
    				{
    					position[]={10152.481,0.48660722,-4592.9023};
    					azimut=-17.083944;
    					id=4;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item17
    				{
    					position[]={10154.402,0.4673461,-4592.4253};
    					azimut=-17.083944;
    					id=3;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item18
    				{
    					position[]={10152.915,0.48880449,-4593.1001};
    					azimut=-17.083944;
    					id=6;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item19
    				{
    					position[]={10152.654,0.49035135,-4593.1089};
    					azimut=-17.083944;
    					id=10;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item20
    				{
    					position[]={10154.028,0.50136226,-4593.875};
    					azimut=-17.083944;
    					id=16;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item21
    				{
    					position[]={10153.577,0.47185764,-4592.4531};
    					azimut=-17.083944;
    					id=19;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item22
    				{
    					position[]={10154.286,0.47215092,-4592.6401};
    					azimut=-17.083944;
    					id=15;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item23
    				{
    					position[]={10153.573,0.49975514,-4593.7124};
    					azimut=-17.083944;
    					id=23;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item24
    				{
    					position[]={10154.696,0.4748567,-4592.8652};
    					azimut=-17.083944;
    					id=26;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item25
    				{
    					position[]={10154.729,0.4931505,-4593.6821};
    					azimut=-17.083944;
    					id=29;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item26
    				{
    					position[]={10154.107,0.49655178,-4593.6919};
    					azimut=-17.083944;
    					id=31;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item27
    				{
    					position[]={10153.89,0.47885907,-4592.8667};
    					azimut=-17.083944;
    					id=28;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item28
    				{
    					position[]={10153.974,0.48323369,-4593.0864};
    					azimut=-17.083944;
    					id=35;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item29
    				{
    					position[]={10154.588,0.49848735,-4593.8726};
    					azimut=-17.083944;
    					id=27;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item30
    				{
    					position[]={10152.954,0.50754023,-4593.8999};
    					azimut=-17.083937;
    					id=34;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item31
    				{
    					position[]={10154.19,0.50525862,-4594.0649};
    					azimut=-17.083944;
    					id=46;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item32
    				{
    					position[]={10153.687,0.46712178,-4592.2363};
    					azimut=-17.083944;
    					id=38;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item33
    				{
    					position[]={10154.133,0.4686819,-4592.4263};
    					azimut=-17.083944;
    					id=32;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item34
    				{
    					position[]={10153.583,0.48070607,-4592.8813};
    					azimut=-17.083944;
    					id=47;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item35
    				{
    					position[]={10152.709,0.50927985,-4593.9175};
    					azimut=-17.083944;
    					id=41;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item36
    				{
    					position[]={10154.522,0.46312362,-4592.2329};
    					azimut=-17.083944;
    					id=40;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item37
    				{
    					position[]={10153.116,0.51145846,-4594.0913};
    					azimut=-17.083944;
    					id=44;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item38
    				{
    					position[]={10153.847,0.4702372,-4592.436};
    					azimut=-17.083944;
    					id=48;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item39
    				{
    					position[]={10152.64,0.47267562,-4592.2622};
    					azimut=-17.083944;
    					id=39;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item40
    				{
    					position[]={10154.69,0.46624091,-4592.437};
    					azimut=-17.083944;
    					id=37;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item41
    				{
    					position[]={10152.818,0.50354683,-4593.7065};
    					azimut=-17.083944;
    					id=45;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item42
    				{
    					position[]={10152.154,0.49370223,-4593.1431};
    					azimut=-17.0839;
    					id=49;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item43
    				{
    					position[]={10154.278,0.50020021,-4593.8794};
    					azimut=-17.083944;
    					id=42;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item44
    				{
    					position[]={10153.48,0.50457126,-4593.8921};
    					azimut=-17.083944;
    					id=22;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item45
    				{
    					position[]={10154.006,0.47355169,-4592.6401};
    					azimut=-17.083944;
    					id=12;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item46
    				{
    					position[]={10154.117,0.48742583,-4593.3037};
    					azimut=-17.083944;
    					id=14;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item47
    				{
    					position[]={10152.769,0.48518196,-4592.9033};
    					azimut=-17.0839;
    					id=24;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item48
    				{
    					position[]={10153.05,0.48348072,-4592.8887};
    					azimut=-17.083944;
    					id=20;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item49
    				{
    					position[]={10154.25,0.48185119,-4593.0884};
    					azimut=-17.083944;
    					id=17;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item50
    				{
    					position[]={10153.712,0.49430352,-4593.5137};
    					azimut=-17.0839;
    					id=51;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item51
    				{
    					position[]={10154.236,0.46461582,-4592.2388};
    					azimut=-17.0839;
    					id=52;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item52
    				{
    					position[]={10152.513,0.47721958,-4592.4614};
    					azimut=-17.0839;
    					id=55;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item53
    				{
    					position[]={10152.238,0.4881506,-4592.9165};
    					azimut=-17.0839;
    					id=53;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item54
    				{
    					position[]={10153.32,0.47334558,-4592.4648};
    					azimut=-17.0839;
    					id=54;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item55
    				{
    					position[]={10152.553,0.50546563,-4593.729};
    					azimut=-17.0839;
    					id=70;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item56
    				{
    					position[]={10152.37,0.48239934,-4592.6802};
    					azimut=-17.0839;
    					id=60;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item57
    				{
    					position[]={10153.314,0.50083828,-4593.7017};
    					azimut=-17.0839;
    					id=68;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item58
    				{
    					position[]={10152.543,0.49575391,-4593.3198};
    					azimut=-17.0839;
    					id=66;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item59
    				{
    					position[]={10152.168,0.51234049,-4593.9282};
    					azimut=-17.0839;
    					id=61;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item60
    				{
    					position[]={10152.95,0.49810034,-4593.5083};
    					azimut=-17.0839;
    					id=63;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item61
    				{
    					position[]={10153.683,0.48445016,-4593.0796};
    					azimut=-17.0839;
    					id=72;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item62
    				{
    					position[]={10153.368,0.51001459,-4594.0874};
    					azimut=-17.0839;
    					id=57;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item63
    				{
    					position[]={10152.17,0.50278431,-4593.5361};
    					azimut=-17.0839;
    					id=58;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item64
    				{
    					position[]={10153.158,0.47838441,-4592.6733};
    					azimut=-17.0839;
    					id=62;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item65
    				{
    					position[]={10152.419,0.50132722,-4593.5283};
    					azimut=-17.0839;
    					id=75;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item66
    				{
    					position[]={10152.296,0.49721727,-4593.3271};
    					azimut=-17.0839;
    					id=56;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item67
    				{
    					position[]={10152.254,0.47863933,-4592.4712};
    					azimut=-17.0839;
    					id=73;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item68
    				{
    					position[]={10154.743,0.50197285,-4594.0493};
    					azimut=-17.0839;
    					id=69;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item69
    				{
    					position[]={10152.16,0.48384592,-4592.6987};
    					azimut=-17.0839;
    					id=67;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item70
    				{
    					position[]={10153.912,0.50680417,-4594.0718};
    					azimut=-17.0839;
    					id=65;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item71
    				{
    					position[]={10153.478,0.49591514,-4593.5298};
    					azimut=-17.0839;
    					id=74;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item72
    				{
    					position[]={10153.054,0.49294269,-4593.312};
    					azimut=-17.0839;
    					id=71;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item73
    				{
    					position[]={10153.86,0.49767381,-4593.686};
    					azimut=-17.0839;
    					id=59;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item74
    				{
    					position[]={10154.561,0.48950407,-4593.4927};
    					azimut=-17.0839;
    					id=64;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item75
    				{
    					position[]={10154.678,0.48429561,-4593.2905};
    					azimut=-17.0839;
    					id=81;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item76
    				{
    					position[]={10154.258,0.49131379,-4593.5063};
    					azimut=-17.0839;
    					id=83;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item77
    				{
    					position[]={10152.148,0.47539547,-4592.2813};
    					azimut=-17.0839;
    					id=82;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item78
    				{
    					position[]={10153.165,0.46983063,-4592.2466};
    					azimut=-17.0839;
    					id=84;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item79
    				{
    					position[]={10152.835,0.51323724,-4594.103};
    					azimut=-17.0839;
    					id=85;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item80
    				{
    					position[]={10152.785,0.47591728,-4592.4644};
    					azimut=-17.0839;
    					id=77;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item81
    				{
    					position[]={10152.282,0.50693947,-4593.731};
    					azimut=-17.0839;
    					id=78;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item82
    				{
    					position[]={10152.593,0.51446599,-4594.0991};
    					azimut=-17.0839;
    					id=79;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item83
    				{
    					position[]={10153.186,0.50643021,-4593.9028};
    					azimut=-17.0839;
    					id=76;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item84
    				{
    					position[]={10153.446,0.47697195,-4592.6724};
    					azimut=-17.0839;
    					id=80;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item85
    				{
    					position[]={10153.299,0.49183843,-4593.3174};
    					azimut=-17.0839;
    					id=97;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item86
    				{
    					position[]={10152.807,0.49446729,-4593.3237};
    					azimut=-17.0839;
    					id=98;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item87
    				{
    					position[]={10153.836,0.48882437,-4593.3052};
    					azimut=-17.0839;
    					id=99;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item88
    				{
    					position[]={10154.534,0.48020315,-4593.0767};
    					azimut=-17.0839;
    					id=100;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item89
    				{
    					position[]={10152.392,0.49182391,-4593.1157};
    					azimut=-17.0839;
    					id=96;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item90
    				{
    					position[]={10152.314,0.51629972,-4594.1147};
    					azimut=-17.0839;
    					id=87;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item91
    				{
    					position[]={10152.377,0.47389543,-4592.2622};
    					azimut=-17.0839;
    					id=92;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item92
    				{
    					position[]={10152.908,0.47973198,-4592.6782};
    					azimut=-17.0839;
    					id=88;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item93
    				{
    					position[]={10153.697,0.47519091,-4592.6489};
    					azimut=-17.0839;
    					id=89;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item94
    				{
    					position[]={10154.446,0.47598252,-4592.8608};
    					azimut=-17.0839;
    					id=90;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item95
    				{
    					position[]={10153.55,0.49011698,-4593.2993};
    					azimut=-17.0839;
    					id=86;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item96
    				{
    					position[]={10153.431,0.46849826,-4592.2427};
    					azimut=-17.0839;
    					id=93;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item97
    				{
    					position[]={10153.314,0.48224306,-4592.8921};
    					azimut=-17.0839;
    					id=94;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item98
    				{
    					position[]={10154.396,0.48575252,-4593.2944};
    					azimut=-17.0839;
    					id=91;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    				class Item99
    				{
    					position[]={10152.619,0.48141283,-4592.6904};
    					azimut=-17.0839;
    					id=95;
    					side="WEST";
    					vehicle="Survivor1_DZ";
    					player="PLAY CDG";
    					skill=0.60000002;
    					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    				};
    			};
    		};
    		class Item1
    		{
    			side="LOGIC";
    			class Vehicles
    			{
    				items=1;
    				class Item0
    				{
    					position[]={8810.7705,138.52499,11751.518};
    					id=50;
    					side="LOGIC";
    					vehicle="FunctionsManager";
    					leader=1;
    					lock="UNLOCKED";
    					skill=0.60000002;
    				};
    			};
    		};
    	};
    	class Markers
    	{
    		items=23;
    		class Item0
    		{
    			position[]={10010.905,110.96082,10448.559};
    			name="center";
    			type="Empty";
    		};
    		class Item1
    		{
    			position[]={10153.301,0.48597428,-4593.061};
    			name="respawn_west";
    			type="Empty";
    		};
    		class Item2
    		{
    			position[]={1511.1515,6.4048538,11479.399};
    			name="spawn0";
    			type="Empty";
    		};
    		class Item3
    		{
    			position[]={6946.2808,7.0185013,17384.557};
    			name="spawn1";
    			type="Empty";
    		};
    		class Item4
    		{
    			position[]={5410.916,7.2133398,16675.912};
    			name="spawn2";
    			type="Empty";
    		};
    		class Item5
    		{
    			position[]={4672.4092,8.506402,14940.254};
    			name="spawn3";
    			type="Empty";
    		};
    		class Item6
    		{
    			position[]={2719.9617,3.2610674,12226.175};
    			name="spawn4";
    			type="Empty";
    		};
    		class Item7
    		{
    			position[]={12231.441,2.585845,16319.117};
    			name="spawn5";
    			type="Empty";
    		};
    		class Item8
    		{
    			position[]={4104.0498,22.422367,13025.828};
    			name="spawn6";
    			type="Empty";
    		};
    		class Item9
    		{
    			position[]={1460.7332,0.55348521,10583.732};
    			name="spawn7";
    			type="Empty";
    		};
    		class Item10
    		{
    			position[]={10282.8,23.0424,18449.203};
    			name="spawn8";
    			type="Empty";
    		};
    		class Item11
    		{
    			position[]={12861.892,2.1743674,14849.523};
    			name="spawn9";
    			type="Empty";
    		};
    		class Item12
    		{
    			position[]={10709.255,33.675358,17085.104};
    			name="spawn10";
    			type="Empty";
    		};
    		class Item13
    		{
    			position[]={8246.7275,15.544708,15490.344};
    			name="NeutralTraderCity";
    			text="Trader City Lenzburg";
    			type="mil_circle";
    		};
    		class Item14
    		{
    			position[]={12397.357,216.53304,5068.0298};
    			name="FriendlyTraderCity";
    			text="Trader City Schratten";
    			type="mil_circle";
    			colorName="ColorGreen";
    		};
    		class Item15
    		{
    			position[]={5150.6099,71.601753,4862.3594};
    			name="HeroVendor";
    			text="Hero Vendor";
    			type="mil_dot";
    			colorName="ColorBlue";
    		};
    		class Item16
    		{
    			position[]={15128.379,19.974716,16421.879};
    			name="UnarmedAirVehicles";
    			text="AWOLs Airfield";
    			type="mil_dot";
    			colorName="ColorBlack";
    		};
    		class Item17
    		{
    			position[]={2125.5425,13.000834,7807.833};
    			name="West Wholesaler";
    			text="West Wholesaler";
    			type="mil_dot";
    			colorName="ColorBlack";
    		};
    		class Item18
    		{
    			position[]={5372.1465,5.0164638,16091.704};
    			name="NorthWholesaler";
    			text="North Wholesaler";
    			type="mil_dot";
    			colorName="ColorBlack";
    		};
    		class Item19
    		{
    			position[]={6776.3237,-0.25546163,16955.648};
    			name="NorthBoatVendor";
    			text="Nordic Boats";
    			type="mil_dot";
    			colorName="ColorBlack";
    		};
    		class Item20
    		{
    			position[]={10404.296,106.05455,8282.8232};
    			name="BanditVendor";
    			text="Bandit Vendor";
    			type="mil_dot";
    			colorName="ColorRed";
    		};
    		class Item21
    		{
    			position[]={16835.688,-2.917357,5268.064};
    			name="SouthBoatVendor";
    			text="Pauls Boats";
    			type="mil_dot";
    			colorName="ColorBlack";
    		};
    		class Item22
    		{
    			position[]={15520.298,5.3862243,13225.447};
    			name="NeutralTraderCIty2";
    			text="Trader city Emmen";
    			type="mil_circle";
    			colorName="ColorBlack";
    		};
    	};
    	class Sensors
    	{
    		items=10;
    		class Item0
    		{
    			position[]={8246.3184,15.544708,15485.867};
    			activationBy="WEST";
    			repeating=1;
    			interruptable=1;
    			age="UNKNOWN";
    			name="Lenz";
    			expCond="(player distance Lenz) < 50;";
    			expActiv="[""trader city Lenzburg"",true,""enter""] spawn player_traderCity;";
    			expDesactiv="[""trader city Lenzburg"",true,""leave""] spawn player_traderCity;";
    			class Effects
    			{
    			};
    		};
    		class Item1
    		{
    			position[]={15506.952,6.2226005,13229.368};
    			a=100;
    			b=100;
    			activationBy="WEST";
    			repeating=1;
    			interruptable=1;
    			age="UNKNOWN";
    			name="Emmen";
    			expCond="(player distance Emmen) < 100;";
    			expActiv="[""trader city Emmen"",true,""enter""] spawn player_traderCity;";
    			expDesactiv="[""trader city Emmen"",true,""leave""] spawn player_traderCity;";
    			class Effects
    			{
    			};
    		};
    		class Item2
    		{
    			position[]={12399.751,216.42809,5074.5273};
    			a=75;
    			b=75;
    			activationBy="WEST";
    			repeating=1;
    			interruptable=1;
    			age="UNKNOWN";
    			name="Schratten";
    			expCond="(player distance Schratten) < 75;";
    			expActiv="[""trader city Schratten"",true,""enter""] spawn player_traderCity;";
    			expDesactiv="[""trader city Schratten"",true,""leave""] spawn player_traderCity;";
    			class Effects
    			{
    			};
    		};
    		class Item3
    		{
    			position[]={10398.626,105.61282,8279.4619};
    			activationBy="WEST";
    			repeating=1;
    			interruptable=1;
    			age="UNKNOWN";
    			name="Bandit";
    			expCond="(player distance Bandit) < 50;";
    			expActiv="[""Bandit Camp"",true,""enter""] spawn player_traderCity;";
    			expDesactiv="[""Bandit Camp"",true,""leave""] spawn player_traderCity;";
    			class Effects
    			{
    			};
    		};
    		class Item4
    		{
    			position[]={5149.9814,71.601753,4864.1191};
    			activationBy="WEST";
    			repeating=1;
    			interruptable=1;
    			age="UNKNOWN";
    			name="Hero";
    			expCond="(player distance Hero) < 50;";
    			expActiv="[""Hero Vendor"",true,""enter""] spawn player_traderCity;";
    			expDesactiv="[""Hero Vendor"",true,""leave""] spawn player_traderCity;";
    			class Effects
    			{
    			};
    		};
    		class Item5
    		{
    			position[]={2122.7954,13.000834,7807.9878};
    			activationBy="WEST";
    			repeating=1;
    			interruptable=1;
    			age="UNKNOWN";
    			name="Wholesale1";
    			expCond="(player distance Wholesale1) < 50;";
    			expActiv="[""West Wholesaler"",true,""enter""] spawn player_traderCity;";
    			expDesactiv="[""West Wholesaler"",true,""leave""] spawn player_traderCity;";
    			class Effects
    			{
    			};
    		};
    		class Item6
    		{
    			position[]={5379.0342,4.9903588,16103.187};
    			activationBy="WEST";
    			repeating=1;
    			interruptable=1;
    			age="UNKNOWN";
    			name="Wholesaler";
    			expCond="(player distance Wholesaler) < 50;";
    			expActiv="[""Wholesaler"",true,""enter""] spawn player_traderCity;";
    			expDesactiv="[""Wholesaler"",true,""leave""] spawn player_traderCity;";
    			class Effects
    			{
    			};
    		};
    		class Item7
    		{
    			position[]={6772.8877,0.45900518,16983.27};
    			activationBy="WEST";
    			repeating=1;
    			interruptable=1;
    			age="UNKNOWN";
    			name="Boat1";
    			expCond="(player distance boat1) < 50;";
    			expActiv="[""Boat Vendor"",true,""enter""] spawn player_traderCity;";
    			expDesactiv="[""Boat Vendor"",true,""leave""] spawn player_traderCity;";
    			class Effects
    			{
    			};
    		};
    		class Item8
    		{
    			position[]={16839.973,0.43266046,5264.0566};
    			activationBy="WEST";
    			repeating=1;
    			interruptable=1;
    			age="UNKNOWN";
    			name="Boat2";
    			expCond="(player distance boat2) < 50;";
    			expActiv="[""Boat Vendor"",true,""enter""] spawn player_traderCity;";
    			expDesactiv="[""Boat Vendor"",true,""leave""] spawn player_traderCity;";
    			class Effects
    			{
    			};
    		};
    		class Item9
    		{
    			position[]={15128.379,19.974716,16421.879};
    			activationBy="WEST";
    			repeating=1;
    			interruptable=1;
    			age="UNKNOWN";
    			name="AWOL";
    			expCond="(player distance awol) < 75;";
    			expActiv="[""Aircraft Vendor"",true,""enter""] spawn player_traderCity;";
    			expDesactiv="[""Aircraft Vendor"",true,""leave""] spawn player_traderCity;";
    			class Effects
    			{
    			};
    		};
    	};
    };
    class Intro
    {
    	addOns[]=
    	{
    		"napf"
    	};
    	addOnsAuto[]=
    	{
    		"napf"
    	};
    	randomSeed=6913869;
    	class Intel
    	{
    		startWeather=0.25;
    		forecastWeather=0.25;
    		year=2008;
    		month=10;
    		day=11;
    		hour=9;
    		minute=20;
    	};
    };
    class OutroWin
    {
    	addOns[]=
    	{
    		"napf"
    	};
    	addOnsAuto[]=
    	{
    		"napf"
    	};
    	randomSeed=4081731;
    	class Intel
    	{
    		startWeather=0.25;
    		forecastWeather=0.25;
    		year=2008;
    		month=10;
    		day=11;
    		hour=9;
    		minute=20;
    	};
    };
    class OutroLoose
    {
    	addOns[]=
    	{
    		"napf"
    	};
    	addOnsAuto[]=
    	{
    		"napf"
    	};
    	randomSeed=4975929;
    	class Intel
    	{
    		startWeather=0.25;
    		forecastWeather=0.25;
    		year=2008;
    		month=10;
    		day=11;
    		hour=9;
    		minute=20;
    	};
    };
     

     

         vvvv Bat File vvvv

    @echo off
    start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2302 "-config=instance_1_Overpoch\config.cfg" "-cfg=instance_1_Overpoch\basic.cfg" "-profiles=instance_1_Overpoch" -name=instance_1_Overpoch "-mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;"
     

     

    Plz let me know if u need more info i can get you more

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