cayote
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Posts
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Posts posted by cayote
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I think it has a lot to do with the fact that where his instructions say to edit "server_traders.sqf" and "mission.sqf" the traders are called "Damsel13" and "GUE_Commander" but in the database he calls them "BAF_Soldier_Officer_MTP" and BAF_Soldier_SniperH_MTP".
If you change those files so that they reflect the same skin names as the database (don't forget to add "BAF_Soldier_Officer_MTP" and BAF_Soldier_SniperH_MTP" to the top of the server_traders.sqf as well), it should work fine.
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You need the building to spawn in first. then the trader will have a floor to land on when he is spawn in.
If you spawn a trader in at height with no building there is only 1 place for him to go.
You could move him to the end of the file to make him spawn last or with a delay might also help?
Thanks. Dunno how to do that. He's in same list as all traders.
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systemChat ("Sorry but you dont have a Evac-Chopper"); To: systemChat ("Sorry but you don't have an Evac-Chopper");
systemChat("Sorry but the Main-Rotor of your Evac-Chopper is to damaged to fly"); To: systemChat("Sorry but the Main-Rotor of your Evac-Chopper is too damaged to fly");
Just nit picky stuff....More of it. Some is a bit worse....I realise I'm being persnickety.
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Don't know if Otter is still working on this or not so just going to ask. I've edited a few of the sqf's to correct some grammar...just minor stuff. Anyone interested?
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Still acting funny, some restarts he's in the tower, some he's underneath.
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Just place a Metalfloor at the end :P sadly there is no other way, i had to fix the old one cause the bridge was bending with the land. so sadly there is only one way, and thats metalfloor
Will try that. Thanks for speedy response!
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Well, even though everything seems to be working OK I'm getting a bunch (spammed) of these errors in my .rpt:
11:59:13 Error in expression < && (vehicle _x getVariable ["Sarge",0] != 1) && (vehicle _x getVariable ["Miss>11:59:13 Error position: <!= 1) && (vehicle _x getVariable ["Miss>11:59:13 Error !=: Type Bool, expected Number,String,Object,Side,Group,Text,Config entry,Display (dialog),Control,Team member,Task,Location11:59:13 File z\addons\dayz_server\init\server_functions.sqf, line 798In the spoiler is the code that is causing them (appreciation to bexs).Any idea what I need to do to fix this? I'm fairly new to any type of coding as you may have guessed although I can usually sort things out.// bexs epoch pack
// red zone by Muhma
if (isServer) then {
_vehicle_0 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16360.224, 18572.273, 0.079653949], [], 0, "CAN_COLLIDE"];
_vehicle_0 = _this;
_this setDir -14.879387;
_this setPos [16360.224, 18572.273, 0.079653949];
};
_vehicle_1 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16373.582, 18579.852, 0.00034332275], [], 0, "CAN_COLLIDE"];
_vehicle_1 = _this;
_this setDir 143.90701;
_this setPos [16373.582, 18579.852, 0.00034332275];
};
_vehicle_3 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16410.75, 18602.559, 0.39133567], [], 0, "CAN_COLLIDE"];
_vehicle_3 = _this;
_this setDir -7.8351684;
_this setPos [16410.75, 18602.559, 0.39133567];
};
_vehicle_4 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16385.68, 18588.723, 0.00017929077], [], 0, "CAN_COLLIDE"];
_vehicle_4 = _this;
_this setDir -48.511063;
_this setPos [16385.68, 18588.723, 0.00017929077];
};
_vehicle_5 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16396.479, 18598.492, 0.00018310547], [], 0, "CAN_COLLIDE"];
_vehicle_5 = _this;
_this setDir 146.99409;
_this setPos [16396.479, 18598.492, 0.00018310547];
};
_vehicle_13 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier5x", [16456.998, 18498.551, 0.44626752], [], 0, "CAN_COLLIDE"];
_vehicle_13 = _this;
_this setDir 31.666586;
_this setPos [16456.998, 18498.551, 0.44626752];
};
_vehicle_14 = objNull;
if (true) then
{
_this = createVehicle ["Gue_WarfareBLightFactory", [16578.873, 18451.943, 0.42867053], [], 0, "CAN_COLLIDE"];
_vehicle_14 = _this;
_this setDir 49.9832;
_this setPos [16578.873, 18451.943, 0.42867053];
};
_vehicle_15 = objNull;
if (true) then
{
_this = createVehicle ["WarfareBCamp", [16248.331, 18451.604, 0.38712671], [], 0, "CAN_COLLIDE"];
_vehicle_15 = _this;
_this setDir 34.37817;
_this setPos [16248.331, 18451.604, 0.38712671];
};
_vehicle_33 = objNull;
if (true) then
{
_this = createVehicle ["CH_47F_EP1_DZE", [16367.062, 18469.939, -2.6702881e-005], [], 0, "CAN_COLLIDE"];
_vehicle_33 = _this;
_this setDir 38.957485;
_this setPos [16367.062, 18469.939, -2.6702881e-005];
_this setVariable ["Sarge",true];
};
_vehicle_37 = objNull;
if (true) then
{
_this = createVehicle ["DZ_LargeGunBag_EP1", [16423.395, 18461.129, 0.38935003], [], 0, "CAN_COLLIDE"];
_vehicle_37 = _this;
_this setPos [16423.395, 18461.129, 0.38935003];
};
_vehicle_38 = objNull;
if (true) then
{
_this = createVehicle ["Land_BagFenceLong", [16619.967, 18179.324, 16.261148], [], 0, "CAN_COLLIDE"];
_vehicle_38 = _this;
_this setDir 39.652615;
_this setPos [16619.967, 18179.324, 16.261148];
};
_vehicle_40 = objNull;
if (true) then
{
_this = createVehicle ["Sandbag1_DZ", [16624.588, 18180.715, 16.256283], [], 0, "CAN_COLLIDE"];
_vehicle_40 = _this;
_this setDir -49.890118;
_this setPos [16624.588, 18180.715, 16.256283];
};
_vehicle_41 = objNull;
if (true) then
{
_this = createVehicle ["BagFenceRound_DZ", [16542.561, 18173.006, 15.315392], [], 0, "CAN_COLLIDE"];
_vehicle_41 = _this;
_this setDir -39.271877;
_this setPos [16542.561, 18173.006, 15.315392];
_this setVariable ["Sarge",true];
};
_vehicle_42 = objNull;
if (true) then
{
_this = createVehicle ["BAF_L2A1_Tripod_D", [16540.551, 18174.557, 15.494563], [], 0, "CAN_COLLIDE"];
_vehicle_42 = _this;
_this setDir -146.07625;
_this setPos [16540.551, 18174.557, 15.494563];
_this setVariable ["Sarge",true];
};
_vehicle_43 = objNull;
if (true) then
{
_this = createVehicle ["BAF_L2A1_Tripod_D", [16621.492, 18179.137, 15.448992], [], 0, "CAN_COLLIDE"];
_vehicle_43 = _this;
_this setDir -190.40851;
_this setPos [16621.492, 18179.137, 15.448992];
_this setVariable ["Sarge",true];
};
_vehicle_44 = objNull;
if (true) then
{
_this = createVehicle ["M2StaticMG", [16613.508, 18233.551, 15.346526], [], 0, "CAN_COLLIDE"];
_vehicle_44 = _this;
_this setPos [16613.508, 18233.551, 15.346526];
_this setVariable ["Sarge",true];
};
_vehicle_45 = objNull;
if (true) then
{
_this = createVehicle ["M2StaticMG", [16656.961, 18210.316, 7.6494122], [], 0, "CAN_COLLIDE"];
_vehicle_45 = _this;
_this setPos [16656.961, 18210.316, 7.6494122];
_this setVariable ["Sarge",true];
};
_vehicle_46 = objNull;
if (true) then
{
_this = createVehicle ["M2StaticMG", [16542.166, 18225.391, 15.42415], [], 0, "CAN_COLLIDE"];
_vehicle_46 = _this;
_this setDir -41.42466;
_this setPos [16542.166, 18225.391, 15.42415];
_this setVariable ["Sarge",true];
};
_vehicle_66 = objNull;
if (true) then
{
_this = createVehicle ["Pickup_PK_TK_GUE_EP1_DZ", [16351.13, 18428.695, 0.00024795532], [], 0, "CAN_COLLIDE"];
_vehicle_66 = _this;
_this setDir -325.19742;
_this setPos [16351.13, 18428.695, 0.00024795532];
_this setVariable ["Sarge",true];
};
_vehicle_68 = objNull;
if (true) then
{
_this = createVehicle ["UAZ_MG_TK_EP1_DZ", [16406.867, 18473.133, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
_vehicle_68 = _this;
_this setDir -140.15935;
_this setPos [16406.867, 18473.133, -7.6293945e-006];
_this setVariable ["Sarge",true];
};
_vehicle_69 = objNull;
if (true) then
{
_this = createVehicle ["UAZ_MG_TK_EP1_DZ", [16319.299, 18488.07, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
_vehicle_69 = _this;
_this setDir -48.35762;
_this setPos [16319.299, 18488.07, 3.8146973e-006];
_this setVariable ["Sarge",true];
};
_vehicle_72 = objNull;
if (true) then
{
_this = createVehicle ["hiluxWreck", [16346.134, 18431.35, 4.9591064e-005], [], 0, "CAN_COLLIDE"];
_vehicle_72 = _this;
_this setDir -137.08516;
_this setPos [16346.134, 18431.35, 4.9591064e-005];
};
_vehicle_73 = objNull;
if (true) then
{
_this = createVehicle ["datsun01Wreck", [16495.797, 18308.363, 0.00010681152], [], 0, "CAN_COLLIDE"];
_vehicle_73 = _this;
_this setDir -153.76425;
_this setPos [16495.797, 18308.363, 0.00010681152];
};
_vehicle_74 = objNull;
if (true) then
{
_this = createVehicle ["UAZWreck", [16488.381, 18313.385, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
_vehicle_74 = _this;
_this setDir -108.40981;
_this setPos [16488.381, 18313.385, 5.3405762e-005];
};
_objectComposition_0 = [[16565.555, 18245.156, 5.3405762e-005], 38.642624, "WeaponsStore1_RU"] call (compile (preprocessFileLineNumbers "ca\modules\dyno\data\scripts\objectmapper.sqf"));
_vehicle_81 = objNull;
if (true) then
{
_this = createVehicle ["BRDM2_HQ_TK_GUE_unfolded_EP1", [16488.721, 18302.219, 3.4332275e-005], [], 0, "CAN_COLLIDE"];
_vehicle_81 = _this;
_this setDir 40.544254;
_this setPos [16488.721, 18302.219, 3.4332275e-005];
};
_vehicle_86 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16479.205, 18617.02, 0.26929921], [], 0, "CAN_COLLIDE"];
_vehicle_86 = _this;
_this setDir -22.66572;
_this setPos [16479.205, 18617.02, 0.26929921];
};
_vehicle_87 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16493.705, 18622.443, 0.53001362], [], 0, "CAN_COLLIDE"];
_vehicle_87 = _this;
_this setDir -16.832272;
_this setPos [16493.705, 18622.443, 0.53001362];
};
_vehicle_88 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16508.662, 18625.273, 0.66591799], [], 0, "CAN_COLLIDE"];
_vehicle_88 = _this;
_this setDir -6.3585453;
_this setPos [16508.662, 18625.273, 0.66591799];
};
_vehicle_89 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16523.125, 18626.398, 0.5976426], [], 0, "CAN_COLLIDE"];
_vehicle_89 = _this;
_this setDir -4.3628225;
_this setPos [16523.125, 18626.398, 0.5976426];
};
_vehicle_90 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16548.75, 18628.602, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
_vehicle_90 = _this;
_this setDir 42.931015;
_this setPos [16548.75, 18628.602, -7.6293945e-006];
};
_vehicle_91 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16559.35, 18619.223, 0.00012207031], [], 0, "CAN_COLLIDE"];
_vehicle_91 = _this;
_this setDir 40.626163;
_this setPos [16559.35, 18619.223, 0.00012207031];
};
_vehicle_92 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16571.045, 18609.139, 0.059042469], [], 0, "CAN_COLLIDE"];
_vehicle_92 = _this;
_this setDir 40.312401;
_this setPos [16571.045, 18609.139, 0.059042469];
};
_vehicle_93 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16581.867, 18599.824, 0.20341006], [], 0, "CAN_COLLIDE"];
_vehicle_93 = _this;
_this setDir 39.884205;
_this setPos [16581.867, 18599.824, 0.20341006];
};
_vehicle_94 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16593.105, 18590.496, 0.28863391], [], 0, "CAN_COLLIDE"];
_vehicle_94 = _this;
_this setDir 39.548378;
_this setPos [16593.105, 18590.496, 0.28863391];
};
_vehicle_95 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16604.111, 18581.162, 0.28004327], [], 0, "CAN_COLLIDE"];
_vehicle_95 = _this;
_this setDir 41.423798;
_this setPos [16604.111, 18581.162, 0.28004327];
};
_vehicle_96 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16615.926, 18570.967, 0.199596], [], 0, "CAN_COLLIDE"];
_vehicle_96 = _this;
_this setDir 40.085716;
_this setPos [16615.926, 18570.967, 0.199596];
};
_vehicle_97 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16627.514, 18561.547, 0.20101473], [], 0, "CAN_COLLIDE"];
_vehicle_97 = _this;
_this setDir 38.26366;
_this setPos [16627.514, 18561.547, 0.20101473];
};
_vehicle_98 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16638.885, 18552.484, 0.11463711], [], 0, "CAN_COLLIDE"];
_vehicle_98 = _this;
_this setDir 39.055511;
_this setPos [16638.885, 18552.484, 0.11463711];
};
_vehicle_99 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16650.58, 18543.742, 0.25031453], [], 0, "CAN_COLLIDE"];
_vehicle_99 = _this;
_this setDir 34.349152;
_this setPos [16650.58, 18543.742, 0.25031453];
};
_vehicle_100 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16660.992, 18533.572, 0.20066465], [], 0, "CAN_COLLIDE"];
_vehicle_100 = _this;
_this setDir 53.89608;
_this setPos [16660.992, 18533.572, 0.20066465];
};
_vehicle_101 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16668.281, 18520.543, 0.24264795], [], 0, "CAN_COLLIDE"];
_vehicle_101 = _this;
_this setDir 69.050903;
_this setPos [16668.281, 18520.543, 0.24264795];
};
_vehicle_102 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16673.074, 18505.846, 0.26671672], [], 0, "CAN_COLLIDE"];
_vehicle_102 = _this;
_this setDir 73.470039;
_this setPos [16673.074, 18505.846, 0.26671672];
};
_vehicle_103 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16676.596, 18491.781, 0.17651339], [], 0, "CAN_COLLIDE"];
_vehicle_103 = _this;
_this setDir 78.78791;
_this setPos [16676.596, 18491.781, 0.17651339];
};
_vehicle_104 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16679.566, 18477.074, 0.318441], [], 0, "CAN_COLLIDE"];
_vehicle_104 = _this;
_this setDir 77.473343;
_this setPos [16679.566, 18477.074, 0.318441];
};
_vehicle_105 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16683.393, 18463.332, 0.31767172], [], 0, "CAN_COLLIDE"];
_vehicle_105 = _this;
_this setDir 70.896698;
_this setPos [16683.393, 18463.332, 0.31767172];
};
_vehicle_106 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16689.328, 18450.258, 0.29742223], [], 0, "CAN_COLLIDE"];
_vehicle_106 = _this;
_this setDir 59.199173;
_this setPos [16689.328, 18450.258, 0.29742223];
};
_vehicle_107 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16697.207, 18438.045, 0.34642482], [], 0, "CAN_COLLIDE"];
_vehicle_107 = _this;
_this setDir 55.633072;
_this setPos [16697.207, 18438.045, 0.34642482];
};
_vehicle_108 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16705.107, 18427.367, 0.32767838], [], 0, "CAN_COLLIDE"];
_vehicle_108 = _this;
_this setDir 51.607098;
_this setPos [16705.107, 18427.367, 0.32767838];
};
_vehicle_109 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16714.016, 18415.844, 0.45404398], [], 0, "CAN_COLLIDE"];
_vehicle_109 = _this;
_this setDir 50.673443;
_this setPos [16714.016, 18415.844, 0.45404398];
};
_vehicle_110 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16722.932, 18404.895, 0.48837325], [], 0, "CAN_COLLIDE"];
_vehicle_110 = _this;
_this setDir 50.63641;
_this setPos [16722.932, 18404.895, 0.48837325];
};
_vehicle_111 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16712.234, 18369.988, 0.00027656555], [], 0, "CAN_COLLIDE"];
_vehicle_111 = _this;
_this setDir -37.522652;
_this setPos [16712.234, 18369.988, 0.00027656555];
};
_vehicle_112 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16700.082, 18360.959, -0.0001449585], [], 0, "CAN_COLLIDE"];
_vehicle_112 = _this;
_this setDir -35.142265;
_this setPos [16700.082, 18360.959, -0.0001449585];
};
_vehicle_113 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16688.211, 18351.836, 0.00010299683], [], 0, "CAN_COLLIDE"];
_vehicle_113 = _this;
_this setDir -40.416565;
_this setPos [16688.211, 18351.836, 0.00010299683];
};
_vehicle_114 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16677.551, 18341.861, 0.14727491], [], 0, "CAN_COLLIDE"];
_vehicle_114 = _this;
_this setDir -48.82991;
_this setPos [16677.551, 18341.861, 0.14727491];
};
_vehicle_115 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16668.963, 18330.666, 0.14184782], [], 0, "CAN_COLLIDE"];
_vehicle_115 = _this;
_this setDir -58.807034;
_this setPos [16668.963, 18330.666, 0.14184782];
};
_vehicle_116 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16661.361, 18318.537, 0.31597456], [], 0, "CAN_COLLIDE"];
_vehicle_116 = _this;
_this setDir -56.740646;
_this setPos [16661.361, 18318.537, 0.31597456];
};
_vehicle_117 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16652.094, 18307.77, 0.65944266], [], 0, "CAN_COLLIDE"];
_vehicle_117 = _this;
_this setDir -41.887486;
_this setPos [16652.094, 18307.77, 0.65944266];
};
_vehicle_118 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16639.939, 18299.416, 0.43287784], [], 0, "CAN_COLLIDE"];
_vehicle_118 = _this;
_this setDir -28.946466;
_this setPos [16639.939, 18299.416, 0.43287784];
};
_vehicle_119 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16627.244, 18293.666, 0.19218554], [], 0, "CAN_COLLIDE"];
_vehicle_119 = _this;
_this setDir -20.783384;
_this setPos [16627.244, 18293.666, 0.19218554];
};
_vehicle_120 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16612.838, 18292.469, 0.35420021], [], 0, "CAN_COLLIDE"];
_vehicle_120 = _this;
_this setDir 12.00251;
_this setPos [16612.838, 18292.469, 0.35420021];
};
_vehicle_121 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16346.26, 18569.443, 0.00017166138], [], 0, "CAN_COLLIDE"];
_vehicle_121 = _this;
_this setDir -7.201663;
_this setPos [16346.26, 18569.443, 0.00017166138];
};
_vehicle_122 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16331.045, 18568.641, 0.069300368], [], 0, "CAN_COLLIDE"];
_vehicle_122 = _this;
_this setPos [16331.045, 18568.641, 0.069300368];
};
_vehicle_123 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16318.947, 18563.693, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
_vehicle_123 = _this;
_this setDir -47.543709;
_this setPos [16318.947, 18563.693, -3.8146973e-006];
};
_vehicle_124 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16308.832, 18552.389, 3.4332275e-005], [], 0, "CAN_COLLIDE"];
_vehicle_124 = _this;
_this setDir -49.192921;
_this setPos [16308.832, 18552.389, 3.4332275e-005];
};
_vehicle_125 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16299.473, 18541.85, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
_vehicle_125 = _this;
_this setDir -50.172489;
_this setPos [16299.473, 18541.85, 7.6293945e-006];
};
_vehicle_126 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16290.243, 18530.096, 0.00018310547], [], 0, "CAN_COLLIDE"];
_vehicle_126 = _this;
_this setDir -53.528278;
_this setPos [16290.243, 18530.096, 0.00018310547];
};
_vehicle_127 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16257.129, 18493.027, 0.00021362305], [], 0, "CAN_COLLIDE"];
_vehicle_127 = _this;
_this setDir -53.997166;
_this setPos [16257.129, 18493.027, 0.00021362305];
};
_vehicle_128 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16247.915, 18481.105, 0.00022888184], [], 0, "CAN_COLLIDE"];
_vehicle_128 = _this;
_this setDir -51.215511;
_this setPos [16247.915, 18481.105, 0.00022888184];
};
_vehicle_129 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16238.932, 18469.271, 9.5367432e-005], [], 0, "CAN_COLLIDE"];
_vehicle_129 = _this;
_this setDir -56.226524;
_this setPos [16238.932, 18469.271, 9.5367432e-005];
};
_vehicle_130 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16231.002, 18457.32, 0.0001411438], [], 0, "CAN_COLLIDE"];
_vehicle_130 = _this;
_this setDir -57.429367;
_this setPos [16231.002, 18457.32, 0.0001411438];
};
_vehicle_131 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16223.337, 18444.535, -5.3405762e-005], [], 0, "CAN_COLLIDE"];
_vehicle_131 = _this;
_this setDir -60.988773;
_this setPos [16223.337, 18444.535, -5.3405762e-005];
};
_vehicle_132 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16226.346, 18434.445, -0.00011062622], [], 0, "CAN_COLLIDE"];
_vehicle_132 = _this;
_this setDir 26.418879;
_this setPos [16226.346, 18434.445, -0.00011062622];
};
_vehicle_134 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16239.346, 18427.549, 0.00031280518], [], 0, "CAN_COLLIDE"];
_vehicle_134 = _this;
_this setDir 30.160952;
_this setPos [16239.346, 18427.549, 0.00031280518];
};
_vehicle_135 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [16251.029, 18419.176, 0.00033187866], [], 0, "CAN_COLLIDE"];
_vehicle_135 = _this;
_this setDir 40.438;
_this setPos [16251.029, 18419.176, 0.00033187866];
};
_vehicle_136 = objNull;
if (true) then
{
_this = createVehicle ["MAP_budova1", [16593.545, 18323.998, 0.00040435791], [], 0, "CAN_COLLIDE"];
_vehicle_136 = _this;
_this setDir -47.752899;
_this setPos [16593.545, 18323.998, 0.00040435791];
};
_vehicle_137 = objNull;
if (true) then
{
_this = createVehicle ["MAP_budova2", [16619.994, 18319.314, 8.2015991e-005], [], 0, "CAN_COLLIDE"];
_vehicle_137 = _this;
_this setDir -180.94572;
_this setPos [16619.994, 18319.314, 8.2015991e-005];
};
_vehicle_138 = objNull;
if (true) then
{
_this = createVehicle ["MAP_hospital", [16500.699, 18295.521, 0.22674586], [], 0, "CAN_COLLIDE"];
_vehicle_138 = _this;
_this setDir 128.52859;
_this setPos [16500.699, 18295.521, 0.22674586];
};
_vehicle_139 = objNull;
if (true) then
{
_this = createVehicle ["MAP_Mil_Barracks", [16580.924, 18335.344, -0.00019454956], [], 0, "CAN_COLLIDE"];
_vehicle_139 = _this;
_this setDir -46.077183;
_this setPos [16580.924, 18335.344, -0.00019454956];
};
_vehicle_140 = objNull;
if (true) then
{
_this = createVehicle ["MAP_Mil_House", [16649.004, 18337.893, -4.7683716e-005], [], 0, "CAN_COLLIDE"];
_vehicle_140 = _this;
_this setDir -45.275829;
_this setPos [16649.004, 18337.893, -4.7683716e-005];
};
_vehicle_148 = objNull;
if (true) then
{
_this = createVehicle ["Land_aif_strazni_vez", [16708.514, 18410.43, 0.00048828125], [], 0, "CAN_COLLIDE"];
_vehicle_148 = _this;
_this setDir 46.963608;
_this setPos [16708.514, 18410.43, 0.00048828125];
};
_vehicle_149 = objNull;
if (true) then
{
_this = createVehicle ["Land_aif_hlaska", [16710.66, 18378.42, -0.46142313], [], 0, "CAN_COLLIDE"];
_vehicle_149 = _this;
_this setDir 141.8972;
_this setPos [16710.66, 18378.42, -0.46142313];
};
_vehicle_150 = objNull;
if (true) then
{
_this = createVehicle ["Land_aif_billboard_typowy_mirek", [16641.555, 18264.141, 3.8146973e-005], [], 0, "CAN_COLLIDE"];
_vehicle_150 = _this;
_this setDir 234.59715;
_this setPos [16641.555, 18264.141, 3.8146973e-005];
};
_vehicle_151 = objNull;
if (true) then
{
_this = createVehicle ["Land_aif_billboard_waldbrand", [16580.424, 18211.078, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
_vehicle_151 = _this;
_this setDir 131.82303;
_this setPos [16580.424, 18211.078, -4.5776367e-005];
};
_vehicle_152 = objNull;
if (true) then
{
_this = createVehicle ["MBG_Killhouse_3_InEditor", [16672.475, 18366.926, -0.40931386], [], 0, "CAN_COLLIDE"];
_vehicle_152 = _this;
_this setDir 316.93411;
_this setPos [16672.475, 18366.926, -0.40931386];
};
_vehicle_153 = objNull;
if (true) then
{
_this = createVehicle ["MBG_Killhouse_4_InEditor", [16694.447, 18388.039, 0.00011444092], [], 0, "CAN_COLLIDE"];
_vehicle_153 = _this;
_this setDir -38.088356;
_this setPos [16694.447, 18388.039, 0.00011444092];
};
_vehicle_155 = objNull;
if (true) then
{
_this = createVehicle ["MBG_Warehouse_InEditor", [16530.555, 18335.969, 0.13657689], [], 0, "CAN_COLLIDE"];
_vehicle_155 = _this;
_this setDir 398.54703;
_this setPos [16530.555, 18335.969, 0.13657689];
};
_vehicle_157 = objNull;
if (true) then
{
_this = createVehicle ["MBG_Killhouse_2_InEditor", [16669.738, 18423.441, 0.00023078918], [], 0, "CAN_COLLIDE"];
_vehicle_157 = _this;
_this setDir 61.30526;
_this setPos [16669.738, 18423.441, 0.00023078918];
};
_vehicle_158 = objNull;
if (true) then
{
_this = createVehicle ["MBG_Killhouse_1_InEditor", [16684.498, 18410.682, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
_vehicle_158 = _this;
_this setDir -219.30763;
_this setPos [16684.498, 18410.682, -4.5776367e-005];
};
_vehicle_159 = objNull;
if (true) then
{
_this = createVehicle ["MBG_Killhouse_3_InEditor", [16601.65, 18353.16, -0.37880591], [], 0, "CAN_COLLIDE"];
_vehicle_159 = _this;
_this setDir 46.599258;
_this setPos [16601.65, 18353.16, -0.37880591];
};
_vehicle_160 = objNull;
if (true) then
{
_this = createVehicle ["Fort_Barracks_USMC", [16487.801, 18438.883, -0.00036621094], [], 0, "CAN_COLLIDE"];
_vehicle_160 = _this;
_this setDir 39.658638;
_this setPos [16487.801, 18438.883, -0.00036621094];
};
_vehicle_161 = objNull;
if (true) then
{
_this = createVehicle ["Fort_Barricade_EP1", [16497.328, 18454.152, -0.00022506714], [], 0, "CAN_COLLIDE"];
_vehicle_161 = _this;
_this setDir 29.911074;
_this setPos [16497.328, 18454.152, -0.00022506714];
};
_vehicle_162 = objNull;
if (true) then
{
_this = createVehicle ["Fort_Barricade", [16667.926, 18468.559, 7.2479248e-005], [], 0, "CAN_COLLIDE"];
_vehicle_162 = _this;
_this setDir -91.954666;
_this setPos [16667.926, 18468.559, 7.2479248e-005];
};
_vehicle_163 = objNull;
if (true) then
{
_this = createVehicle ["Land_fortified_nest_big", [16327.973, 18498.938, -0.00034332275], [], 0, "CAN_COLLIDE"];
_vehicle_163 = _this;
_this setDir -141.37184;
_this setPos [16327.973, 18498.938, -0.00034332275];
};
_vehicle_164 = objNull;
if (true) then
{
_this = createVehicle ["Land_fortified_nest_big_EP1", [16302.971, 18527.467, 0.00032424927], [], 0, "CAN_COLLIDE"];
_vehicle_164 = _this;
_this setDir -142.46854;
_this setPos [16302.971, 18527.467, 0.00032424927];
};
_vehicle_165 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fort_Watchtower", [16341.92, 18520.053, -0.00011444092], [], 0, "CAN_COLLIDE"];
_vehicle_165 = _this;
_this setDir -53.345531;
_this setPos [16341.92, 18520.053, -0.00011444092];
};
_vehicle_167 = objNull;
if (true) then
{
_this = createVehicle ["Hhedgehog_concreteBig", [16534.828, 18622.496, 0.00014877319], [], 0, "CAN_COLLIDE"];
_vehicle_167 = _this;
_this setDir 45.356472;
_this setPos [16534.828, 18622.496, 0.00014877319];
};
_vehicle_168 = objNull;
if (true) then
{
_this = createVehicle ["Land_fort_artillery_nest", [16663.092, 18444.744, 0.00019454956], [], 0, "CAN_COLLIDE"];
_vehicle_168 = _this;
_this setDir 72.028801;
_this setPos [16663.092, 18444.744, 0.00019454956];
};
_vehicle_170 = objNull;
if (true) then
{
_this = createVehicle ["Land_fort_rampart", [16601.512, 18260.516, 0.25301817], [], 0, "CAN_COLLIDE"];
_vehicle_170 = _this;
_this setDir -46.089577;
_this setPos [16601.512, 18260.516, 0.25301817];
};
_vehicle_171 = objNull;
if (true) then
{
_this = createVehicle ["ForestCamoNet_DZ", [16495.338, 18226.5, 0.80319887], [], 0, "CAN_COLLIDE"];
_vehicle_171 = _this;
_this setDir -51.7887;
_this setPos [16495.338, 18226.5, 0.80319887];
};
_vehicle_173 = objNull;
if (true) then
{
_this = createVehicle ["ForestLargeCamoNet_DZ", [16322.796, 18550.543, 0.26929751], [], 0, "CAN_COLLIDE"];
_vehicle_173 = _this;
_this setDir -48.186306;
_this setPos [16322.796, 18550.543, 0.26929751];
};
_vehicle_177 = objNull;
if (true) then
{
_this = createVehicle ["Gold_Vein_DZE", [16499.799, 18519.549, 0.00048828125], [], 0, "CAN_COLLIDE"];
_vehicle_177 = _this;
_this setDir 1.4065638;
_this setPos [16499.799, 18519.549, 0.00048828125];
};
_vehicle_178 = objNull;
if (true) then
{
_this = createVehicle ["Silver_Vein_DZE", [16472.764, 18509.977, 0.00036811829], [], 0, "CAN_COLLIDE"];
_vehicle_178 = _this;
_this setPos [16472.764, 18509.977, 0.00036811829];
};
_vehicle_181 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_Boulder1", [16503.645, 18601.227, 0.00024414063], [], 0, "CAN_COLLIDE"];
_vehicle_181 = _this;
_this setPos [16503.645, 18601.227, 0.00024414063];
};
_vehicle_182 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_Rock1", [16441.883, 18549.244, -6.43786], [], 0, "CAN_COLLIDE"];
_vehicle_182 = _this;
_this setPos [16441.883, 18549.244, -6.43786];
};
_vehicle_184 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockWall", [16506.033, 18528.545, -15.177604], [], 0, "CAN_COLLIDE"];
_vehicle_184 = _this;
_this setDir -128.22287;
_this setPos [16506.033, 18528.545, -15.177604];
};
_vehicle_185 = objNull;
if (true) then
{
_this = createVehicle ["Gold_Vein_DZE", [16485.066, 18494.965, -0.00030517578], [], 0, "CAN_COLLIDE"];
_vehicle_185 = _this;
_this setPos [16485.066, 18494.965, -0.00030517578];
};
_vehicle_186 = objNull;
if (true) then
{
_this = createVehicle ["Gold_Vein_DZE", [16473.406, 18597.557, 0.00026321411], [], 0, "CAN_COLLIDE"];
_vehicle_186 = _this;
_this setPos [16473.406, 18597.557, 0.00026321411];
};
_vehicle_187 = objNull;
if (true) then
{
_this = createVehicle ["Gold_Vein_DZE", [16454.877, 18590.238, 0.00057983398], [], 0, "CAN_COLLIDE"];
_vehicle_187 = _this;
_this setPos [16454.877, 18590.238, 0.00057983398];
};
_vehicle_188 = objNull;
if (true) then
{
_this = createVehicle ["Iron_Vein_DZE", [16449.912, 18556.346, 0.00053977966], [], 0, "CAN_COLLIDE"];
_vehicle_188 = _this;
_this setPos [16449.912, 18556.346, 0.00053977966];
};
_vehicle_201 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_RockWall", [16445.42, 18606.682, -4.0675106], [], 0, "CAN_COLLIDE"];
_vehicle_201 = _this;
_this setDir -20.238966;
_this setPos [16445.42, 18606.682, -4.0675106];
};
_vehicle_202 = objNull;
if (true) then
{
_this = createVehicle ["MAP_R2_Rock1", [16485.297, 18504.93, -2.8305805], [], 0, "CAN_COLLIDE"];
_vehicle_202 = _this;
_this setPos [16485.297, 18504.93, -2.8305805];
};
_vehicle_205 = objNull;
if (true) then
{
_this = createVehicle ["M6_EP1", [16632.256, 18360.469, -1.9073486e-005], [], 0, "CAN_COLLIDE"];
_vehicle_205 = _this;
_this setDir -44.768257;
_this setVehicleLock "LOCKED";
_this setPos [16632.256, 18360.469, -1.9073486e-005];
};
_vehicle_206 = objNull;
if (true) then
{
_this = createVehicle ["T72_TK_EP1", [16600.406, 18371.199, -0.24445945], [], 0, "CAN_COLLIDE"];
_vehicle_206 = _this;
_this setDir 403.29407;
_this setVehicleLock "LOCKED";
_this setPos [16600.406, 18371.199, -0.24445945];
};
_vehicle_207 = objNull;
if (true) then
{
_this = createVehicle ["GAZ_Vodnik", [16618.246, 18356.732, 0.00022888184], [], 0, "CAN_COLLIDE"];
_vehicle_207 = _this;
_this setDir 42.984531;
_this setPos [16618.246, 18356.732, 0.00022888184];
_this setVariable ["Sarge",true];
};
_vehicle_208 = objNull;
if (true) then
{
_this = createVehicle ["GAZ_Vodnik", [16604.127, 18366.021, -0.00023651123], [], 0, "CAN_COLLIDE"];
_vehicle_208 = _this;
_this setDir 43.898033;
_this setPos [16604.127, 18366.021, -0.00023651123];
_this setVariable ["Sarge",true];
};
_vehicle_209 = objNull;
if (true) then
{
_this = createVehicle ["GAZ_Vodnik", [16446.83, 18393.859, 6.8664551e-005], [], 0, "CAN_COLLIDE"];
_vehicle_209 = _this;
_this setDir 40.380585;
_this setPos [16446.83, 18393.859, 6.8664551e-005];
_this setVariable ["Sarge",true];
};
_vehicle_211 = objNull;
if (true) then
{
_this = createVehicle ["ATV_CZ_EP1", [16494.951, 18223.672, 0.00050735474], [], 0, "CAN_COLLIDE"];
_vehicle_211 = _this;
_this setDir 125.2091;
_this setVehicleLock "LOCKED";
_this setPos [16494.951, 18223.672, 0.00050735474];
};
_vehicle_213 = objNull;
if (true) then
{
_this = createVehicle ["Ikarus_TK_CIV_EP1", [16561.91, 18305.545, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_213 = _this;
_this setDir 219.75394;
_this setVehicleLock "LOCKED";
_this setPos [16561.91, 18305.545, -6.1035156e-005];
};
_vehicle_214 = objNull;
if (true) then
{
_this = createVehicle ["Ikarus_TK_CIV_EP1", [16565.348, 18301.592, 0.00017547607], [], 0, "CAN_COLLIDE"];
_vehicle_214 = _this;
_this setDir 220.03625;
_this setVehicleLock "LOCKED";
_this setPos [16565.348, 18301.592, 0.00017547607];
_this setVariable ["Sarge",true];
};
_vehicle_215 = objNull;
if (true) then
{
_this = createVehicle ["VolhaLimo_TK_CIV_EP1_DZE4", [16597.879, 18232.939, 0.00012969971], [], 0, "CAN_COLLIDE"];
_vehicle_215 = _this;
_this setDir 129.3797;
_this setPos [16597.879, 18232.939, 0.00012969971];
_this setVariable ["Sarge",true];
};
_vehicle_218 = objNull;
if (true) then
{
_this = createVehicle ["HMMWV_DES_EP1", [16595.195, 18229.219, 0.0001335144], [], 0, "CAN_COLLIDE"];
_vehicle_218 = _this;
_this setDir 129.03534;
_this setPos [16595.195, 18229.219, 0.0001335144];
_this setVariable ["Sarge",true];
};
_vehicle_219 = objNull;
if (true) then
{
_this = createVehicle ["Lada1_TK_CIV_EP1_DZE2", [16592.35, 18226.277, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
_vehicle_219 = _this;
_this setDir 128.28429;
_this setPos [16592.35, 18226.277, 2.2888184e-005];
_this setVariable ["Sarge",true];
};
_vehicle_220 = objNull;
if (true) then
{
_this = createVehicle ["LandRover_CZ_EP1", [16571.033, 18300.695, -0.15992869], [], 0, "CAN_COLLIDE"];
_vehicle_220 = _this;
_this setDir -140.00681;
_this setVehicleLock "LOCKED";
_this setPos [16571.033, 18300.695, -0.15992869];
_this setVariable ["Sarge",true];
};
_vehicle_221 = objNull;
if (true) then
{
_this = createVehicle ["LandRover_CZ_EP1", [16579.756, 18293.477, 0.0001449585], [], 0, "CAN_COLLIDE"];
_vehicle_221 = _this;
_this setDir -139.38895;
_this setVehicleLock "LOCKED";
_this setPos [16579.756, 18293.477, 0.0001449585];
_this setVariable ["Sarge",true];
};
_vehicle_222 = objNull;
if (true) then
{
_this = createVehicle ["LandRover_CZ_EP1", [16575.867, 18297.078, -0.10089826], [], 0, "CAN_COLLIDE"];
_vehicle_222 = _this;
_this setDir -136.89708;
_this setVehicleLock "LOCKED";
_this setPos [16575.867, 18297.078, -0.10089826];
_this setVariable ["Sarge",true];
};
_vehicle_223 = objNull;
if (true) then
{
_this = createVehicle ["Land_fortified_nest_big_EP1", [16076.085, 18734.752, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
_vehicle_223 = _this;
_this setDir 33.902309;
_this setPos [16076.085, 18734.752, 1.5258789e-005];
};
_vehicle_224 = objNull;
if (true) then
{
_this = createVehicle ["Land_fortified_nest_big_EP1", [16511.352, 18830.031, -8.2015991e-005], [], 0, "CAN_COLLIDE"];
_vehicle_224 = _this;
_this setDir -3.7757528;
_this setPos [16511.352, 18830.031, -8.2015991e-005];
};
_vehicle_225 = objNull;
if (true) then
{
_this = createVehicle ["Land_fortified_nest_big_EP1", [16849.219, 18509.061, 0.35498264], [], 0, "CAN_COLLIDE"];
_vehicle_225 = _this;
_this setDir -138.74542;
_this setPos [16849.219, 18509.061, 0.35498264];
};
_vehicle_226 = objNull;
if (true) then
{
_this = createVehicle ["Land_fortified_nest_big_EP1", [16536.338, 18828.641, 0.00014686584], [], 0, "CAN_COLLIDE"];
_vehicle_226 = _this;
_this setPos [16536.338, 18828.641, 0.00014686584];
};
_vehicle_227 = objNull;
if (true) then
{
_this = createVehicle ["Land_fortified_nest_big_EP1", [16700.402, 18068.971, 0.032098878], [], 0, "CAN_COLLIDE"];
_vehicle_227 = _this;
_this setDir 59.101658;
_this setPos [16700.402, 18068.971, 0.032098878];
};
_vehicle_228 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fort_Watchtower_EP1", [16714.748, 18082.504, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
_vehicle_228 = _this;
_this setDir -38.197216;
_this setPos [16714.748, 18082.504, -7.6293945e-006];
};
_vehicle_230 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [16510.266, 18839.814, 7.6293945e-005], [], 0, "CAN_COLLIDE"];
_vehicle_230 = _this;
_this setDir -1.7156022;
_this setPos [16510.266, 18839.814, 7.6293945e-005];
};
_vehicle_231 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [16502.455, 18831.98, -0.19243661], [], 0, "CAN_COLLIDE"];
_vehicle_231 = _this;
_this setDir -86.259514;
_this setPos [16502.455, 18831.98, -0.19243661];
};
_vehicle_232 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [16538.621, 18840.578, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
_vehicle_232 = _this;
_this setDir -180.92348;
_this setPos [16538.621, 18840.578, -7.6293945e-006];
};
_vehicle_233 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [16545.92, 18832.455, 1.7166138e-005], [], 0, "CAN_COLLIDE"];
_vehicle_233 = _this;
_this setDir -91.155991;
_this setPos [16545.92, 18832.455, 1.7166138e-005];
};
_vehicle_234 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [16546.232, 18817.508, -0.052761622], [], 0, "CAN_COLLIDE"];
_vehicle_234 = _this;
_this setDir -90.993523;
_this setPos [16546.232, 18817.508, -0.052761622];
};
_vehicle_235 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [16719.09, 18073.326, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_235 = _this;
_this setDir -36.839619;
_this setPos [16719.09, 18073.326, -6.1035156e-005];
};
_vehicle_236 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [16706.855, 18064.707, 0.00012207031], [], 0, "CAN_COLLIDE"];
_vehicle_236 = _this;
_this setDir -33.144478;
_this setPos [16706.855, 18064.707, 0.00012207031];
};
_vehicle_237 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [16695.695, 18066.604, 0.00039672852], [], 0, "CAN_COLLIDE"];
_vehicle_237 = _this;
_this setDir 54.056229;
_this setPos [16695.695, 18066.604, 0.00039672852];
};
_vehicle_238 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [16721.094, 18083.461, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
_vehicle_238 = _this;
_this setDir 49.251995;
_this setPos [16721.094, 18083.461, -7.6293945e-005];
};
_vehicle_239 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [16711.037, 18094.975, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_239 = _this;
_this setDir 48.18314;
_this setPos [16711.037, 18094.975, 6.1035156e-005];
};
_vehicle_240 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [16686.484, 18078.99, -0.00011444092], [], 0, "CAN_COLLIDE"];
_vehicle_240 = _this;
_this setDir 52.082756;
_this setPos [16686.484, 18078.99, -0.00011444092];
};
_vehicle_241 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [16843.295, 18513.484, 0.55835724], [], 0, "CAN_COLLIDE"];
_vehicle_241 = _this;
_this setDir -43.765354;
_this setPos [16843.295, 18513.484, 0.55835724];
};
_vehicle_242 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [16853.346, 18515.117, -0.18217516], [], 0, "CAN_COLLIDE"];
_vehicle_242 = _this;
_this setDir 43.493286;
_this setPos [16853.346, 18515.117, -0.18217516];
};
_vehicle_243 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [16870.826, 18500.029, -6.8664551e-005], [], 0, "CAN_COLLIDE"];
_vehicle_243 = _this;
_this setDir -140.55891;
_this setPos [16870.826, 18500.029, -6.8664551e-005];
};
_vehicle_244 = objNull;
if (true) then
{
_this = createVehicle ["Land_aif_hlaska", [16709.387, 18076.709, -0.6753993], [], 0, "CAN_COLLIDE"];
_vehicle_244 = _this;
_this setDir -219.08028;
_this setPos [16709.387, 18076.709, -0.6753993];
};
_vehicle_245 = objNull;
if (true) then
{
_this = createVehicle ["Land_aif_hlaska", [16866.629, 18496.922, -0.44464734], [], 0, "CAN_COLLIDE"];
_vehicle_245 = _this;
_this setDir 33.731918;
_this setPos [16866.629, 18496.922, -0.44464734];
};
_vehicle_246 = objNull;
if (true) then
{
_this = createVehicle ["Land_aif_hlaska", [16572.691, 18489.107, -0.45603597], [], 0, "CAN_COLLIDE"];
_vehicle_246 = _this;
_this setDir -23.258474;
_this setPos [16572.691, 18489.107, -0.45603597];
};
_vehicle_248 = objNull;
if (true) then
{
_this = createVehicle ["MAP_grav_0_2000", [16686.26, 18394.473, 0.19144185], [], 0, "CAN_COLLIDE"];
_vehicle_248 = _this;
_this setDir 52.801888;
_this setPos [16686.26, 18394.473, 0.19144185];
};
_vehicle_249 = objNull;
if (true) then
{
_this = createVehicle ["MAP_grav_0_2000", [16672.668, 18383.887, -4.9591064e-005], [], 0, "CAN_COLLIDE"];
_vehicle_249 = _this;
_this setDir 51.847954;
_this setPos [16672.668, 18383.887, -4.9591064e-005];
};
_vehicle_252 = objNull;
if (true) then
{
_this = createVehicle ["MAP_grav_25", [16653.793, 18368.068, 0.00011825562], [], 0, "CAN_COLLIDE"];
_vehicle_252 = _this;
_this setDir 49.991974;
_this setPos [16653.793, 18368.068, 0.00011825562];
};
_vehicle_253 = objNull;
if (true) then
{
_this = createVehicle ["MAP_grav_0_2000", [16654.303, 18370.221, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
_vehicle_253 = _this;
_this setDir -38.775784;
_this setPos [16654.303, 18370.221, 5.3405762e-005];
};
_vehicle_254 = objNull;
if (true) then
{
_this = createVehicle ["MAP_grav_0_2000", [16640.848, 18356.652, -0.00026130676], [], 0, "CAN_COLLIDE"];
_vehicle_254 = _this;
_this setDir 48.125195;
_this setPos [16640.848, 18356.652, -0.00026130676];
};
_vehicle_255 = objNull;
if (true) then
{
_this = createVehicle ["MAP_grav_10_25", [16638.035, 18353.453, -0.00026321411], [], 0, "CAN_COLLIDE"];
_vehicle_255 = _this;
_this setDir 36.553394;
_this setPos [16638.035, 18353.453, -0.00026321411];
};
_vehicle_256 = objNull;
if (true) then
{
_this = createVehicle ["MAP_grav_10_75", [16638.008, 18353.535, 0.00021362305], [], 0, "CAN_COLLIDE"];
_vehicle_256 = _this;
_this setDir -142.40968;
_this setPos [16638.008, 18353.535, 0.00021362305];
};
_vehicle_258 = objNull;
if (true) then
{
_this = createVehicle ["MAP_grav_10_100", [16629.223, 18344.07, 0.00019836426], [], 0, "CAN_COLLIDE"];
_vehicle_258 = _this;
_this setDir -131.85629;
_this setPos [16629.223, 18344.07, 0.00019836426];
};
_vehicle_267 = objNull;
if (true) then
{
_this = createVehicle ["MAP_grav_60_10", [16615.512, 18333.729, 5.7220459e-005], [], 0, "CAN_COLLIDE"];
_vehicle_267 = _this;
_this setDir -120.45737;
_this setPos [16615.512, 18333.729, 5.7220459e-005];
};
_vehicle_269 = objNull;
if (true) then
{
_this = createVehicle ["MAP_grav_15_75", [16605.6, 18333.5, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
_vehicle_269 = _this;
_this setDir -58.152832;
_this setPos [16605.6, 18333.5, 3.8146973e-006];
};
_vehicle_271 = objNull;
if (true) then
{
_this = createVehicle ["MAP_grav_25", [16590.629, 18345.752, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
_vehicle_271 = _this;
_this setDir -40.608719;
_this setPos [16590.629, 18345.752, 1.1444092e-005];
};
_vehicle_272 = objNull;
if (true) then
{
_this = createVehicle ["MAP_grav_10_75", [16564.506, 18373.18, -0.00022888184], [], 0, "CAN_COLLIDE"];
_vehicle_272 = _this;
_this setDir 125.75478;
_this setPos [16564.506, 18373.18, -0.00022888184];
};
_vehicle_273 = objNull;
if (true) then
{
_this = createVehicle ["MAP_grav_25", [16564.672, 18373.172, 8.7738037e-005], [], 0, "CAN_COLLIDE"];
_vehicle_273 = _this;
_this setDir -55.048969;
_this setPos [16564.672, 18373.172, 8.7738037e-005];
};
_vehicle_274 = objNull;
if (true) then
{
_this = createVehicle ["MAP_grav_30_25", [16532.398, 18391.627, 0.00020980835], [], 0, "CAN_COLLIDE"];
_vehicle_274 = _this;
_this setDir 94.981522;
_this setPos [16532.398, 18391.627, 0.00020980835];
};
_vehicle_275 = objNull;
if (true) then
{
_this = createVehicle ["MAP_grav_30_25", [16520.213, 18389.238, 0.056736063], [], 0, "CAN_COLLIDE"];
_vehicle_275 = _this;
_this setDir 64.250557;
_this setPos [16520.213, 18389.238, 0.056736063];
};
_vehicle_277 = objNull;
if (true) then
{
_this = createVehicle ["MAP_grav_22_50", [16506.891, 18380.699, -4.9591064e-005], [], 0, "CAN_COLLIDE"];
_vehicle_277 = _this;
_this setDir 48.187817;
_this setPos [16506.891, 18380.699, -4.9591064e-005];
};
_vehicle_278 = objNull;
if (true) then
{
_this = createVehicle ["MAP_grav_25", [16490.145, 18362.547, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
_vehicle_278 = _this;
_this setDir 42.523712;
_this setPos [16490.145, 18362.547, 9.1552734e-005];
};
_vehicle_279 = objNull;
if (true) then
{
_this = createVehicle ["MAP_grav_10_75", [16482.314, 18352.24, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
_vehicle_279 = _this;
_this setDir 32.042999;
_this setPos [16482.314, 18352.24, 4.5776367e-005];
};
_vehicle_280 = objNull;
if (true) then
{
_this = createVehicle ["MAP_grav_6konec", [16479.094, 18347.063, 1.9073486e-005], [], 0, "CAN_COLLIDE"];
_vehicle_280 = _this;
_this setDir 31.781784;
_this setPos [16479.094, 18347.063, 1.9073486e-005];
};
_vehicle_282 = objNull;
if (true) then
{
_this = createVehicle ["MAP_grav_15_75", [16628.918, 18396.359, -8.5830688e-005], [], 0, "CAN_COLLIDE"];
_vehicle_282 = _this;
_this setDir 123.13968;
_this setPos [16628.918, 18396.359, -8.5830688e-005];
};
_vehicle_283 = objNull;
if (true) then
{
_this = createVehicle ["MAP_grav_25", [16629.012, 18396.34, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
_vehicle_283 = _this;
_this setDir -56.358543;
_this setPos [16629.012, 18396.34, 4.5776367e-005];
};
_vehicle_284 = objNull;
if (true) then
{
_this = createVehicle ["MAP_grav_25", [16608.354, 18410.215, 0.00036621094], [], 0, "CAN_COLLIDE"];
_vehicle_284 = _this;
_this setDir -56.805565;
_this setPos [16608.354, 18410.215, 0.00036621094];
};
_vehicle_285 = objNull;
if (true) then
{
_this = createVehicle ["MAP_grav_15_75", [16587.695, 18423.861, -9.9182129e-005], [], 0, "CAN_COLLIDE"];
_vehicle_285 = _this;
_this setDir -56.414719;
_this setPos [16587.695, 18423.861, -9.9182129e-005];
};
_vehicle_286 = objNull;
if (true) then
{
_this = createVehicle ["MAP_grav_15_75", [16573.154, 18436.49, 2.6702881e-005], [], 0, "CAN_COLLIDE"];
_vehicle_286 = _this;
_this setDir -40.273655;
_this setPos [16573.154, 18436.49, 2.6702881e-005];
};
_vehicle_287 = objNull;
if (true) then
{
_this = createVehicle ["MAP_grav_15_75", [16551.426, 18468.928, 0.00029754639], [], 0, "CAN_COLLIDE"];
_vehicle_287 = _this;
_this setDir 137.69351;
_this setPos [16551.426, 18468.928, 0.00029754639];
};
_vehicle_288 = objNull;
if (true) then
{
_this = createVehicle ["MAP_grav_25", [16551.564, 18468.777, 0.00022315979], [], 0, "CAN_COLLIDE"];
_vehicle_288 = _this;
_this setDir -45.244167;
_this setPos [16551.564, 18468.777, 0.00022315979];
};
_vehicle_289 = objNull;
if (true) then
{
_this = createVehicle ["MAP_grav_15_75", [16519.129, 18499.02, 0.00060081482], [], 0, "CAN_COLLIDE"];
_vehicle_289 = _this;
_this setDir 123.30855;
_this setPos [16519.129, 18499.02, 0.00060081482];
};
_vehicle_290 = objNull;
if (true) then
{
_this = createVehicle ["MAP_grav_6konec", [16513.871, 18502.209, 0.00053787231], [], 0, "CAN_COLLIDE"];
_vehicle_290 = _this;
_this setDir 120.65183;
_this setPos [16513.871, 18502.209, 0.00053787231];
};
_vehicle_292 = objNull;
if (true) then
{
_this = createVehicle ["MAP_runway_beton_end1", [16612.324, 18361.85, -0.00016784668], [], 0, "CAN_COLLIDE"];
_vehicle_292 = _this;
_this setDir 134.74274;
_this setPos [16612.324, 18361.85, -0.00016784668];
};
_vehicle_293 = objNull;
if (true) then
{
_this = createVehicle ["MAP_runway_beton_end1", [16609.486, 18390.908, 0.00026130676], [], 0, "CAN_COLLIDE"];
_vehicle_293 = _this;
_this setDir -45.320911;
_this setPos [16609.486, 18390.908, 0.00026130676];
};
_vehicle_302 = objNull;
if (true) then
{
_this = createVehicle ["DesertCamoNet_DZ", [16613.311, 18356.691, 0.57556409], [], 0, "CAN_COLLIDE"];
_vehicle_302 = _this;
_this setDir -135.32428;
_this setPos [16613.311, 18356.691, 0.57556409];
};
_vehicle_304 = objNull;
if (true) then
{
_this = createVehicle ["Hedgehog_EP1", [16575.357, 18383.404, 0.00017166138], [], 0, "CAN_COLLIDE"];
_vehicle_304 = _this;
_this setPos [16575.357, 18383.404, 0.00017166138];
};
_vehicle_307 = objNull;
if (true) then
{
_this = createVehicle ["StorageShed_DZ", [16618.723, 18345.93, 0.00014877319], [], 0, "CAN_COLLIDE"];
_vehicle_307 = _this;
_this setDir 224.41837;
_this setPos [16618.723, 18345.93, 0.00014877319];
};
_vehicle_308 = objNull;
if (true) then
{
_this = createVehicle ["Fort_RazorWire", [16576.918, 18386.613, 0.00011444092], [], 0, "CAN_COLLIDE"];
_vehicle_308 = _this;
_this setDir -43.204979;
_this setPos [16576.918, 18386.613, 0.00011444092];
};
_vehicle_311 = objNull;
if (true) then
{
_this = createVehicle ["Fort_RazorWire", [16582.965, 18392.002, -0.00012969971], [], 0, "CAN_COLLIDE"];
_vehicle_311 = _this;
_this setDir -42.974495;
_this setPos [16582.965, 18392.002, -0.00012969971];
};
_vehicle_312 = objNull;
if (true) then
{
_this = createVehicle ["Fort_RazorWire", [16577.459, 18380.561, -0.00012588501], [], 0, "CAN_COLLIDE"];
_vehicle_312 = _this;
_this setDir 46.896885;
_this setPos [16577.459, 18380.561, -0.00012588501];
};
_vehicle_313 = objNull;
if (true) then
{
_this = createVehicle ["Fort_RazorWire", [16583.635, 18375.047, -0.19408023], [], 0, "CAN_COLLIDE"];
_vehicle_313 = _this;
_this setDir 44.66581;
_this setPos [16583.635, 18375.047, -0.19408023];
};
_vehicle_314 = objNull;
if (true) then
{
_this = createVehicle ["Fort_RazorWire", [16589.545, 18368.854, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
_vehicle_314 = _this;
_this setDir 45.049858;
_this setPos [16589.545, 18368.854, 2.2888184e-005];
};
_vehicle_315 = objNull;
if (true) then
{
_this = createVehicle ["Fort_RazorWire", [16588.293, 18398.045, 0.00016975403], [], 0, "CAN_COLLIDE"];
_vehicle_315 = _this;
_this setDir -46.68858;
_this setPos [16588.293, 18398.045, 0.00016975403];
};
_vehicle_316 = objNull;
if (true) then
{
_this = createVehicle ["Fort_RazorWire", [16593.814, 18403.791, 0.00041389465], [], 0, "CAN_COLLIDE"];
_vehicle_316 = _this;
_this setDir -44.726971;
_this setPos [16593.814, 18403.791, 0.00041389465];
};
_vehicle_317 = objNull;
if (true) then
{
_this = createVehicle ["Fort_RazorWire", [16597.332, 18407.555, 9.5367432e-006], [], 0, "CAN_COLLIDE"];
_vehicle_317 = _this;
_this setDir -45.441471;
_this setPos [16597.332, 18407.555, 9.5367432e-006];
};
_vehicle_318 = objNull;
if (true) then
{
_this = createVehicle ["Fort_RazorWire", [16603.439, 18408.072, 0.00040817261], [], 0, "CAN_COLLIDE"];
_vehicle_318 = _this;
_this setDir 41.112598;
_this setPos [16603.439, 18408.072, 0.00040817261];
};
_vehicle_319 = objNull;
if (true) then
{
_this = createVehicle ["Fort_RazorWire", [16609.242, 18402.74, 0.00045585632], [], 0, "CAN_COLLIDE"];
_vehicle_319 = _this;
_this setDir 42.946472;
_this setPos [16609.242, 18402.74, 0.00045585632];
};
_vehicle_320 = objNull;
if (true) then
{
_this = createVehicle ["Fort_RazorWire", [16615.457, 18397.219, -0.00011634827], [], 0, "CAN_COLLIDE"];
_vehicle_320 = _this;
_this setDir 43.212498;
_this setPos [16615.457, 18397.219, -0.00011634827];
};
_vehicle_321 = objNull;
if (true) then
{
_this = createVehicle ["Fort_RazorWire", [16615.254, 18343.523, -9.9182129e-005], [], 0, "CAN_COLLIDE"];
_vehicle_321 = _this;
_this setDir 42.012505;
_this setPos [16615.254, 18343.523, -9.9182129e-005];
};
_vehicle_322 = objNull;
if (true) then
{
_this = createVehicle ["Fort_RazorWire", [16620.809, 18344.787, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_322 = _this;
_this setDir -39.991989;
_this setPos [16620.809, 18344.787, 3.0517578e-005];
};
_vehicle_323 = objNull;
if (true) then
{
_this = createVehicle ["Fort_RazorWire", [16626.543, 18350.137, -0.00020599365], [], 0, "CAN_COLLIDE"];
_vehicle_323 = _this;
_this setDir -43.30632;
_this setPos [16626.543, 18350.137, -0.00020599365];
};
_vehicle_324 = objNull;
if (true) then
{
_this = createVehicle ["Fort_RazorWire", [16631.863, 18355.77, -0.00027084351], [], 0, "CAN_COLLIDE"];
_vehicle_324 = _this;
_this setDir -45.606129;
_this setPos [16631.863, 18355.77, -0.00027084351];
};
_vehicle_325 = objNull;
if (true) then
{
_this = createVehicle ["Fort_RazorWire", [16637.33, 18361.316, 0.0001449585], [], 0, "CAN_COLLIDE"];
_vehicle_325 = _this;
_this setDir -46.03019;
_this setPos [16637.33, 18361.316, 0.0001449585];
};
_vehicle_326 = objNull;
if (true) then
{
_this = createVehicle ["Fort_RazorWire", [16642.998, 18367.111, 0.00015830994], [], 0, "CAN_COLLIDE"];
_vehicle_326 = _this;
_this setDir -43.805981;
_this setPos [16642.998, 18367.111, 0.00015830994];
};
_vehicle_327 = objNull;
if (true) then
{
_this = createVehicle ["Fort_RazorWire", [16642.502, 18372.057, 0.00012016296], [], 0, "CAN_COLLIDE"];
_vehicle_327 = _this;
_this setDir 46.300411;
_this setPos [16642.502, 18372.057, 0.00012016296];
};
_vehicle_328 = objNull;
if (true) then
{
_this = createVehicle ["Fort_RazorWire", [16636.549, 18377.602, 1.335144e-005], [], 0, "CAN_COLLIDE"];
_vehicle_328 = _this;
_this setDir 43.503277;
_this setPos [16636.549, 18377.602, 1.335144e-005];
};
_vehicle_329 = objNull;
if (true) then
{
_this = createVehicle ["Fort_RazorWire", [16630.748, 18382.656, 0.00019073486], [], 0, "CAN_COLLIDE"];
_vehicle_329 = _this;
_this setDir 48.798306;
_this setPos [16630.748, 18382.656, 0.00019073486];
};
_vehicle_330 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel_burning", [16610.541, 18364.301, 4.9591064e-005], [], 0, "CAN_COLLIDE"];
_vehicle_330 = _this;
_this setPos [16610.541, 18364.301, 4.9591064e-005];
};
_vehicle_332 = objNull;
if (true) then
{
_this = createVehicle ["TK_GUE_WarfareBFieldhHospital_Base_EP1", [16592.443, 18378.582, 7.6293945e-005], [], 0, "CAN_COLLIDE"];
_vehicle_332 = _this;
_this setDir -46.850914;
_this setPos [16592.443, 18378.582, 7.6293945e-005];
};
_vehicle_333 = objNull;
if (true) then
{
_this = createVehicle ["TK_GUE_WarfareBHeavyFactory_Base_EP1", [16545.428, 18365.723, -0.12032238], [], 0, "CAN_COLLIDE"];
_vehicle_333 = _this;
_this setDir -139.36787;
_this setPos [16545.428, 18365.723, -0.12032238];
};
_vehicle_334 = objNull;
if (true) then
{
_this = createVehicle ["TK_GUE_WarfareBLightFactory_base_EP1", [16561.701, 18349.988, 1.7166138e-005], [], 0, "CAN_COLLIDE"];
_vehicle_334 = _this;
_this setDir -143.12114;
_this setPos [16561.701, 18349.988, 1.7166138e-005];
};
_vehicle_335 = objNull;
if (true) then
{
_this = createVehicle ["Mi17_rockets_RU", [16606.162, 18392.037, -0.42094889], [], 0, "CAN_COLLIDE"];
_vehicle_335 = _this;
_this setDir -41.865089;
_this setVehicleLock "LOCKED";
_this setPos [16606.162, 18392.037, -0.42094889];
};
_vehicle_336 = objNull;
if (true) then
{
_this = createVehicle ["MAP_CamoNet_EAST_var1", [16690.691, 18085.664, 1.9073486e-005], [], 0, "CAN_COLLIDE"];
_vehicle_336 = _this;
_this setDir 50.597382;
_this setPos [16690.691, 18085.664, 1.9073486e-005];
};
_vehicle_337 = objNull;
if (true) then
{
_this = createVehicle ["Land_Campfire_burning", [16697.195, 18076.039, -0.00017547607], [], 0, "CAN_COLLIDE"];
_vehicle_337 = _this;
_this setPos [16697.195, 18076.039, -0.00017547607];
};
_vehicle_338 = objNull;
if (true) then
{
_this = createVehicle ["Land_Campfire_burning", [16855.252, 18507.975, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
_vehicle_338 = _this;
_this setPos [16855.252, 18507.975, 1.1444092e-005];
};
_vehicle_339 = objNull;
if (true) then
{
_this = createVehicle ["ZavoraAnim", [16867.748, 18508.541, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
_vehicle_339 = _this;
_this setDir 42.640842;
_this setPos [16867.748, 18508.541, 9.1552734e-005];
};
_vehicle_340 = objNull;
if (true) then
{
_this = createVehicle ["ZavoraAnim", [16527.418, 18840.461, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
_vehicle_340 = _this;
_this setDir -1.9375198;
_this setPos [16527.418, 18840.461, 4.5776367e-005];
};
_vehicle_341 = objNull;
if (true) then
{
_this = createVehicle ["Land_Campfire_burning", [16536.838, 18819.293, 3.8146973e-005], [], 0, "CAN_COLLIDE"];
_vehicle_341 = _this;
_this setPos [16536.838, 18819.293, 3.8146973e-005];
};
_vehicle_344 = objNull;
if (true) then
{
_this = createVehicle ["ZavoraAnim", [16534.609, 18630.703, 4.196167e-005], [], 0, "CAN_COLLIDE"];
_vehicle_344 = _this;
_this setDir 149.47165;
_this setPos [16534.609, 18630.703, 4.196167e-005];
};
_vehicle_345 = objNull;
if (true) then
{
_this = createVehicle ["MAP_CamoNet_EAST_var1", [16538.479, 18815.176, 0.30376112], [], 0, "CAN_COLLIDE"];
_vehicle_345 = _this;
_this setDir 91.273232;
_this setPos [16538.479, 18815.176, 0.30376112];
};
_vehicle_346 = objNull;
if (true) then
{
_this = createVehicle ["HMMWV_M1151_M2_CZ_DES_EP1_DZ", [16504.469, 18818.727, 2.4795532e-005], [], 0, "CAN_COLLIDE"];
_vehicle_346 = _this;
_this setDir 88.85569;
_this setPos [16504.469, 18818.727, 2.4795532e-005];
_this setVariable ["Sarge",true];
};
_vehicle_348 = objNull;
if (true) then
{
_this = createVehicle ["BAF_L2A1_Tripod_D", [16710.852, 18377.096, 7.1250048], [], 0, "CAN_COLLIDE"];
_vehicle_348 = _this;
_this setDir 160.86052;
_this setPos [16710.852, 18377.096, 7.1250048];
};
_vehicle_350 = objNull;
if (true) then
{
_this = createVehicle ["BAF_L2A1_Tripod_D", [16506.164, 18333.729, 11.577097], [], 0, "CAN_COLLIDE"];
_vehicle_350 = _this;
_this setDir -115.02006;
_this setPos [16506.164, 18333.729, 11.577097];
_this setVariable ["Sarge",true];
};
_vehicle_351 = objNull;
if (true) then
{
_this = createVehicle ["BAF_L2A1_Tripod_D", [16413.844, 18350.432, 5.9093561], [], 0, "CAN_COLLIDE"];
_vehicle_351 = _this;
_this setPos [16413.844, 18350.432, 5.9093561];
_this setVariable ["MalSar",true];
};
_vehicle_352 = objNull;
if (true) then
{
_this = createVehicle ["BAF_L2A1_Tripod_D", [16709.803, 18075.619, 6.9121194], [], 0, "CAN_COLLIDE"];
_vehicle_352 = _this;
_this setDir 135.60306;
_this setPos [16709.803, 18075.619, 6.9121194];
_this setVariable ["Sarge",true];
};
_vehicle_353 = objNull;
if (true) then
{
_this = createVehicle ["BAF_L2A1_Tripod_D", [16536.596, 18309.988, 11.276181], [], 0, "CAN_COLLIDE"];
_vehicle_353 = _this;
_this setDir -189.37328;
_this setPos [16536.596, 18309.988, 11.276181];
_this setVariable ["MalSar",true];
};
_vehicle_355 = objNull;
if (true) then
{
_this = createVehicle ["Land_BagFenceLong", [16413.309, 18349.16, 5.9623895], [], 0, "CAN_COLLIDE"];
_vehicle_355 = _this;
_this setDir 32.053253;
_this setPos [16413.309, 18349.16, 5.9623895];
};
_vehicle_356 = objNull;
if (true) then
{
_this = createVehicle ["Land_BagFenceLong", [16413.047, 18350.916, 5.980278], [], 0, "CAN_COLLIDE"];
_vehicle_356 = _this;
_this setDir -55.837883;
_this setPos [16413.047, 18350.916, 5.980278];
};
_vehicle_357 = objNull;
if (true) then
{
_this = createVehicle ["Land_BagFenceLong", [16414.947, 18351.529, 5.9646788], [], 0, "CAN_COLLIDE"];
_vehicle_357 = _this;
_this setDir -146.34828;
_this setPos [16414.947, 18351.529, 5.9646788];
};
_vehicle_375 = objNull;
if (true) then
{
_this = createVehicle ["Land_Misc_Cargo2E_EP1", [16538.211, 18343.822, 0.34952152], [], 0, "CAN_COLLIDE"];
_vehicle_375 = _this;
_this setDir 33.874111;
_this setPos [16538.211, 18343.822, 0.34952152];
};
_vehicle_376 = objNull;
if (true) then
{
_this = createVehicle ["Land_Misc_Cargo2E", [16531.943, 18337.91, 0.35843581], [], 0, "CAN_COLLIDE"];
_vehicle_376 = _this;
_this setDir 68.515137;
_this setPos [16531.943, 18337.91, 0.35843581];
};
_vehicle_377 = objNull;
if (true) then
{
_this = createVehicle ["Land_Misc_Cargo2E", [16534.266, 18346.98, 0.35110426], [], 0, "CAN_COLLIDE"];
_vehicle_377 = _this;
_this setDir 34.756653;
_this setPos [16534.266, 18346.98, 0.35110426];
};
_vehicle_378 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel_burning", [16545.482, 18322.758, 0.33204854], [], 0, "CAN_COLLIDE"];
_vehicle_378 = _this;
_this setPos [16545.482, 18322.758, 0.33204854];
};
_vehicle_379 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel_burning", [16551.006, 18339.73, 0.76856786], [], 0, "CAN_COLLIDE"];
_vehicle_379 = _this;
_this setPos [16551.006, 18339.73, 0.76856786];
};
_this = createCenter east;
_this setFriend [west, 0];
_this setFriend [resistance, 0];
_this setFriend [civilian, 0];
_center_1 = _this;
_group_1 = createGroup _center_1;
_unit_28 = objNull;
if (true) then
{
_this = _group_1 createUnit ["TK_Soldier_AMG_EP1", [16588.65, 18239.418, 0], [], 0, "CAN_COLLIDE"];
_unit_28 = _this;
_this setUnitAbility 1;
_this moveInGunner _vehicle_46;
if (true) then {_group_1 selectLeader _this;};
};
_unit_29 = objNull;
if (true) then
{
_this = _group_1 createUnit ["TK_Soldier_AMG_EP1", [16609.225, 18245.51, -0.0002784729], [], 0, "CAN_COLLIDE"];
_unit_29 = _this;
_this setUnitAbility 1;
_this moveInGunner _vehicle_45;
if (false) then {_group_1 selectLeader _this;};
};
_unit_30 = objNull;
if (true) then
{
_this = _group_1 createUnit ["TK_Soldier_AMG_EP1", [16591.363, 18239.387, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
_unit_30 = _this;
_this setUnitAbility 1;
_this moveInGunner _vehicle_42;
if (false) then {_group_1 selectLeader _this;};
};
_unit_31 = objNull;
if (true) then
{
_this = _group_1 createUnit ["TK_Soldier_AMG_EP1", [16592.797, 18242.34, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
_unit_31 = _this;
_this setUnitAbility 1;
_this moveInGunner _vehicle_43;
if (false) then {_group_1 selectLeader _this;};
};
_unit_32 = objNull;
if (true) then
{
_this = _group_1 createUnit ["TK_Soldier_AMG_EP1", [16593.992, 18246.93, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
_unit_32 = _this;
_this setUnitAbility 1;
_this moveInGunner _vehicle_44;
if (false) then {_group_1 selectLeader _this;};
};
_group_2 = createGroup _center_1;
_unit_33 = objNull;
if (true) then
{
_this = _group_2 createUnit ["TK_Soldier_AMG_EP1", [16513.49, 18306.402, 0.00012207031], [], 0, "CAN_COLLIDE"];
_unit_33 = _this;
_this setUnitAbility 1;
_this moveInGunner _vehicle_350;
if (true) then {_group_2 selectLeader _this;};
};
_unit_34 = objNull;
if (true) then
{
_this = _group_2 createUnit ["TK_Soldier_AMG_EP1", [16517.346, 18304.717, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
_unit_34 = _this;
_this setUnitAbility 1;
_this moveInGunner _vehicle_351;
if (false) then {_group_2 selectLeader _this;};
};
_unit_35 = objNull;
if (true) then
{
_this = _group_2 createUnit ["TK_Soldier_AMG_EP1", [16514.861, 18309.291, 2.6702881e-005], [], 0, "CAN_COLLIDE"];
_unit_35 = _this;
_this setUnitAbility 1;
_this moveInGunner _vehicle_353;
if (false) then {_group_2 selectLeader _this;};
};
_group_3 = createGroup _center_1;
_unit_36 = objNull;
if (true) then
{
_this = _group_3 createUnit ["RUS_Soldier_GL", [16532.578, 18245.006, 9.9182129e-005], [], 0, "CAN_COLLIDE"];
_unit_36 = _this;
_this setUnitAbility 1;
if (true) then {_group_3 selectLeader _this;};
};
_unit_37 = objNull;
if (true) then
{
_this = _group_3 createUnit ["RUS_Soldier_Marksman", [16532.678, 18246.924, 3.4332275e-005], [], 0, "CAN_COLLIDE"];
_unit_37 = _this;
_this setUnitAbility 1;
if (false) then {_group_3 selectLeader _this;};
};
_unit_38 = objNull;
if (true) then
{
_this = _group_3 createUnit ["RUS_Soldier_Marksman", [16533.979, 18245.875, 0], [], 0, "CAN_COLLIDE"];
_unit_38 = _this;
_this setUnitAbility 1;
if (false) then {_group_3 selectLeader _this;};
};
_unit_39 = objNull;
if (true) then
{
_this = _group_3 createUnit ["RUS_Soldier1", [16532.877, 18242.158, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
_unit_39 = _this;
_this setUnitAbility 0.60000002;
if (false) then {_group_3 selectLeader _this;};
};
_this = _group_3 addWaypoint [[16504.223, 18264.447, 0.00011444092], 0];
_this setWaypointSpeed "LIMITED";
_waypoint_1 = _this;
_this = _group_3 addWaypoint [[16434.787, 18307.906, 0.00012207031], 0];
_this setWaypointSpeed "LIMITED";
_waypoint_2 = _this;
_this = _group_3 addWaypoint [[16313.497, 18403.658, -3.8146973e-005], 0];
_waypoint_3 = _this;
_this = _group_3 addWaypoint [[16321.326, 18468.951, 1.5258789e-005], 0];
_waypoint_4 = _this;
_this = _group_3 addWaypoint [[16482.309, 18340.682, -3.8146973e-006], 0];
_waypoint_5 = _this;
_this = _group_3 addWaypoint [[16560.543, 18270.031, 9.1552734e-005], 0];
_waypoint_6 = _this;
_this = _group_3 addWaypoint [[16524.594, 18250.162, -0.00011444092], 0];
_waypoint_7 = _this;
_this = _group_3 addWaypoint [[16517.416, 18258.029, 7.6293945e-005], 0];
_this setWaypointType "CYCLE";
_waypoint_8 = _this;
_group_4 = createGroup _center_1;
_unit_40 = objNull;
if (true) then
{
_this = _group_4 createUnit ["RUS_Soldier_TL", [16511.695, 18364.086, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
_unit_40 = _this;
_this setUnitAbility 1;
if (true) then {_group_4 selectLeader _this;};
};
_unit_41 = objNull;
if (true) then
{
_this = _group_4 createUnit ["RUS_Soldier3", [16515.779, 18368.258, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_unit_41 = _this;
_this setUnitAbility 1;
if (false) then {_group_4 selectLeader _this;};
};
_unit_42 = objNull;
if (true) then
{
_this = _group_4 createUnit ["RUS_Soldier2", [16516.924, 18369.934, 0.00011444092], [], 0, "CAN_COLLIDE"];
_unit_42 = _this;
_this setUnitAbility 1;
if (false) then {_group_4 selectLeader _this;};
};
_this = _group_4 addWaypoint [[16528.957, 18381.355, 0], 0];
_this setWaypointSpeed "LIMITED";
_waypoint_9 = _this;
_this = _group_4 addWaypoint [[16571.881, 18364.717, 0.00019836426], 0];
_waypoint_10 = _this;
_this = _group_4 addWaypoint [[16617.941, 18331.613, 0.00017929077], 0];
_waypoint_11 = _this;
_this = _group_4 addWaypoint [[16658.049, 18372.992, 7.4386597e-005], 0];
_waypoint_12 = _this;
_this = _group_4 addWaypoint [[16590.691, 18426.527, 7.0571899e-005], 0];
_waypoint_13 = _this;
_this = _group_4 addWaypoint [[16526.85, 18493.908, -8.5830688e-005], 0];
_waypoint_14 = _this;
_this = _group_4 addWaypoint [[16517.002, 18414.631, 0.0005531311], 0];
_waypoint_15 = _this;
_this = _group_4 addWaypoint [[16489.014, 18360.707, -0.00016403198], 0];
_waypoint_16 = _this;
_this = _group_4 addWaypoint [[16495.27, 18345.426, -3.8146973e-005], 0];
_this setWaypointType "CYCLE";
_waypoint_17 = _this;
_group_5 = createGroup _center_1;
_unit_43 = objNull;
if (true) then
{
_this = _group_5 createUnit ["RUS_Soldier_TL", [16268.609, 18492.949, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
_unit_43 = _this;
_this setUnitAbility 1;
if (true) then {_group_5 selectLeader _this;};
};
_unit_44 = objNull;
if (true) then
{
_this = _group_5 createUnit ["RUS_Soldier1", [16271.443, 18495.58, 0.00010681152], [], 0, "CAN_COLLIDE"];
_unit_44 = _this;
_this setUnitAbility 0.60000002;
if (false) then {_group_5 selectLeader _this;};
};
_unit_45 = objNull;
if (true) then
{
_this = _group_5 createUnit ["RUS_Soldier_Marksman", [16273.044, 18493.674, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
_unit_45 = _this;
_this setUnitAbility 1;
if (false) then {_group_5 selectLeader _this;};
};
_this = _group_5 addWaypoint [[16258.515, 18508.52, -4.9591064e-005], 0];
_waypoint_18 = _this;
_this = _group_5 addWaypoint [[16206.13, 18570.27, 5.7220459e-005], 0];
_waypoint_19 = _this;
_this = _group_5 addWaypoint [[16093.493, 18725.219, 0.00016784668], 0];
_waypoint_20 = _this;
_this = _group_5 addWaypoint [[16129.782, 18732.984, -0.00011444092], 0];
_waypoint_21 = _this;
_this = _group_5 addWaypoint [[16214.318, 18635.65, 0.00010299683], 0];
_waypoint_22 = _this;
_this = _group_5 addWaypoint [[16273.743, 18537.889, 3.8146973e-006], 0];
_waypoint_23 = _this;
_this = _group_5 addWaypoint [[16278.828, 18498.352, -3.8146973e-005], 0];
_waypoint_24 = _this;
_this = _group_5 addWaypoint [[16268.86, 18484.023, 2.2888184e-005], 0];
_this setWaypointType "CYCLE";
_waypoint_25 = _this;
_group_6 = createGroup _center_1;
_unit_46 = objNull;
if (true) then
{
_this = _group_6 createUnit ["RUS_Soldier_TL", [16518.125, 18806.186, -0.00012207031], [], 0, "CAN_COLLIDE"];
_unit_46 = _this;
_this setUnitAbility 0.98302108;
if (true) then {_group_6 selectLeader _this;};
};
_unit_47 = objNull;
if (true) then
{
_this = _group_6 createUnit ["RUS_Soldier3", [16513.559, 18805.076, -3.6239624e-005], [], 0, "CAN_COLLIDE"];
_unit_47 = _this;
_this setUnitAbility 0.94798845;
if (false) then {_group_6 selectLeader _this;};
};
_this = _group_6 addWaypoint [[16525.18, 18781.416, -5.531311e-005], 0];
_this setWaypointSpeed "LIMITED";
_waypoint_40 = _this;
_this = _group_6 addWaypoint [[16524.125, 18711.527, -5.7220459e-005], 0];
_waypoint_41 = _this;
_this = _group_6 addWaypoint [[16532.264, 18642.945, 4.5776367e-005], 0];
_waypoint_42 = _this;
_this = _group_6 addWaypoint [[16586.52, 18589.725, -7.6293945e-006], 0];
_waypoint_43 = _this;
_this = _group_6 addWaypoint [[16661.395, 18518.426, -1.9073486e-006], 0];
_waypoint_44 = _this;
_this = _group_6 addWaypoint [[16695.01, 18419.684, -3.8146973e-006], 0];
_waypoint_45 = _this;
_this = _group_6 addWaypoint [[16742.17, 18360.086, 1.5258789e-005], 0];
_waypoint_46 = _this;
_this = _group_6 addWaypoint [[16679.564, 18441.455, 9.5367432e-005], 0];
_waypoint_47 = _this;
_this = _group_6 addWaypoint [[16650.178, 18536.771, -0.00013160706], 0];
_waypoint_48 = _this;
_this = _group_6 addWaypoint [[16535.689, 18636.373, 0.00010681152], 0];
_waypoint_49 = _this;
_this = _group_6 addWaypoint [[16523.664, 18800.295, -6.1035156e-005], 0];
_waypoint_50 = _this;
_this = _group_6 addWaypoint [[16510.484, 18801.877, -7.6293945e-006], 0];
_this setWaypointType "CYCLE";
_waypoint_51 = _this;
_vehicle_382 = objNull;
if (true) then
{
_this = createVehicle ["HMMWV_M1151_M2_CZ_DES_EP1_DZ", [16647.555, 18271.887, -0.00018310547], [], 0, "CAN_COLLIDE"];
_vehicle_382 = _this;
_this setDir 62.353951;
_this setPos [16647.555, 18271.887, -0.00018310547];
_this setVariable ["MalSar",true];
};
_vehicle_383 = objNull;
if (true) then
{
_this = createVehicle ["BAF_Jackal2_L2A1_D", [16736.609, 18395.014, 8.9645386e-005], [], 0, "CAN_COLLIDE"];
_vehicle_383 = _this;
_this setDir 136.16997;
_this setPos [16736.609, 18395.014, 8.9645386e-005];
_this setVariable ["MalSar",true];
};
_group_7 = createGroup _center_1;
_unit_49 = objNull;
if (true) then
{
_this = _group_7 createUnit ["TK_Special_Forces_TL_EP1", [16653.943, 18279.646, 0.0004196167], [], 0, "CAN_COLLIDE"];
_unit_49 = _this;
_this setUnitAbility 1;
_this moveInDriver _vehicle_382;
if (true) then {_group_7 selectLeader _this;};
};
_unit_50 = objNull;
if (true) then
{
_this = _group_7 createUnit ["RUS_Soldier1", [16649.928, 18282.438, 0.00026702881], [], 0, "CAN_COLLIDE"];
_unit_50 = _this;
_this setUnitAbility 0.60000002;
_this moveInGunner _vehicle_382;
if (false) then {_group_7 selectLeader _this;};
};
_this = _group_7 addWaypoint [[16681.822, 18303.82, 0.00018692017], 0];
_waypoint_53 = _this;
_this = _group_7 addWaypoint [[16777.215, 18382.992, -7.6293945e-006], 0];
_waypoint_54 = _this;
_this = _group_7 addWaypoint [[16842.25, 18482.045, 0.0001411438], 0];
_waypoint_55 = _this;
_this = _group_7 addWaypoint [[16914.855, 18416.992, 3.8146973e-006], 0];
_waypoint_56 = _this;
_this = _group_7 addWaypoint [[17039.055, 18382.602, -1.1444092e-005], 0];
_waypoint_57 = _this;
_this = _group_7 addWaypoint [[16846.643, 18437.205, 0.0004196167], 0];
_waypoint_58 = _this;
_this = _group_7 addWaypoint [[16765.98, 18248.797, 0.00032806396], 0];
_waypoint_59 = _this;
_this = _group_7 addWaypoint [[16703.076, 18125.861, 2.2888184e-005], 0];
_waypoint_60 = _this;
_this = _group_7 addWaypoint [[16670.082, 18249.936, 7.2479248e-005], 0];
_waypoint_61 = _this;
_this = _group_7 addWaypoint [[16680.572, 18293.764, 8.392334e-005], 0];
_this setWaypointType "CYCLE";
_waypoint_62 = _this;
_group_8 = createGroup _center_1;
_unit_52 = objNull;
if (true) then
{
_this = _group_8 createUnit ["RUS_Soldier_TL", [16743.465, 18416.451, -0.00031280518], [], 0, "CAN_COLLIDE"];
_unit_52 = _this;
_this setUnitAbility 0.93397564;
_this moveInDriver _vehicle_383;
if (true) then {_group_8 selectLeader _this;};
};
_unit_53 = objNull;
if (true) then
{
_this = _group_8 createUnit ["RUS_Soldier3", [16740.256, 18413.379, -0.00023460388], [], 0, "CAN_COLLIDE"];
_unit_53 = _this;
_this setUnitAbility 0.92463368;
_this moveInGunner _vehicle_383;
if (false) then {_group_8 selectLeader _this;};
};
_this = _group_8 addWaypoint [[16722.746, 18239.834, 0.0001335144], 0];
_waypoint_63 = _this;
_this = _group_8 addWaypoint [[16621, 18086.678, 8.392334e-005], 0];
_waypoint_64 = _this;
_this = _group_8 addWaypoint [[16516.996, 18141.174, 0.00018692017], 0];
_waypoint_65 = _this;
_this = _group_8 addWaypoint [[16398.799, 18262.414, 0.00012969971], 0];
_waypoint_66 = _this;
_this = _group_8 addWaypoint [[16222.942, 18405.822, 9.1552734e-005], 0];
_waypoint_67 = _this;
_this = _group_8 addWaypoint [[16243.373, 18511.301, -1.1444092e-005], 0];
_waypoint_68 = _this;
_this = _group_8 addWaypoint [[16308.082, 18482.861, -2.6702881e-005], 0];
_waypoint_69 = _this;
_this = _group_8 addWaypoint [[16430.172, 18385.189, 7.6293945e-006], 0];
_waypoint_70 = _this;
_this = _group_8 addWaypoint [[16586.729, 18251.119, -2.2888184e-005], 0];
_waypoint_71 = _this;
_this = _group_8 addWaypoint [[16435.578, 18381.373, 3.0517578e-005], 0];
_waypoint_72 = _this;
_this = _group_8 addWaypoint [[16255.738, 18523.648, -1.1444092e-005], 0];
_waypoint_73 = _this;
_this = _group_8 addWaypoint [[16195.177, 18430.023, 4.196167e-005], 0];
_waypoint_74 = _this;
_this = _group_8 addWaypoint [[16315.353, 18315.754, 0.00018692017], 0];
_waypoint_75 = _this;
_this = _group_8 addWaypoint [[16596.313, 18069.404, 0.00029754639], 0];
_waypoint_76 = _this;
_this = _group_8 addWaypoint [[16698.254, 18203.945, 7.6293945e-006], 0];
_waypoint_77 = _this;
_this = _group_8 addWaypoint [[16698.572, 18333.926, -0.00032997131], 0];
_waypoint_78 = _this;
_this = _group_8 addWaypoint [[16749.629, 18378.658, -7.0571899e-005], 0];
_this setWaypointType "CYCLE";
_waypoint_79 = _this;
_vehicle_384 = objNull;
if (true) then
{
_this = createVehicle ["UralRefuel_INS", [16713.857, 18360.32, 4.0054321e-005], [], 0, "CAN_COLLIDE"];
_vehicle_384 = _this;
_this setDir -41.121861;
_this setPos [16713.857, 18360.32, 4.0054321e-005];
_this setVariable ["MalSar",true];
};
_vehicle_385 = objNull;
if (true) then
{
_this = createVehicle ["UralRefuel_TK_EP1", [16710.242, 18357.041, -5.1498413e-005], [], 0, "CAN_COLLIDE"];
_vehicle_385 = _this;
_this setDir -39.461361;
_this setPos [16710.242, 18357.041, -5.1498413e-005];
};
_group_9 = createGroup _center_1;
_unit_54 = objNull;
if (true) then
{
_this = _group_9 createUnit ["TK_Special_Forces_TL_EP1", [16319.598, 18527.922, -4.9591064e-005], [], 0, "CAN_COLLIDE"];
_unit_54 = _this;
_this setUnitAbility 0.60000002;
if (true) then {_group_9 selectLeader _this;};
};
_unit_55 = objNull;
if (true) then
{
_this = _group_9 createUnit ["RUS_Soldier_Marksman", [16321.928, 18527.004, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
_unit_55 = _this;
_this setUnitAbility 0.98769194;
if (false) then {_group_9 selectLeader _this;};
};
_unit_56 = objNull;
if (true) then
{
_this = _group_9 createUnit ["RUS_Soldier_Marksman", [16321.222, 18534.125, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
_unit_56 = _this;
_this setUnitAbility 0.60000002;
if (false) then {_group_9 selectLeader _this;};
};
_this = _group_9 addWaypoint [[16330.495, 18532.42, -3.8146973e-006], 0];
_this setWaypointSpeed "LIMITED";
_waypoint_80 = _this;
_this = _group_9 addWaypoint [[16398.779, 18572.648, 3.8146973e-006], 0];
_waypoint_81 = _this;
_this = _group_9 addWaypoint [[16518.238, 18561.184, -0.00016784668], 0];
_waypoint_82 = _this;
_this = _group_9 addWaypoint [[16562.125, 18478.59, 5.3405762e-005], 0];
_waypoint_83 = _this;
_this = _group_9 addWaypoint [[16520.943, 18367.967, 2.6702881e-005], 0];
_waypoint_84 = _this;
_this = _group_9 addWaypoint [[16486.426, 18338.941, -7.6293945e-006], 0];
_waypoint_85 = _this;
_this = _group_9 addWaypoint [[16346.089, 18453.488, 2.2888184e-005], 0];
_waypoint_86 = _this;
_this = _group_9 addWaypoint [[16308.882, 18510.932, 6.8664551e-005], 0];
_waypoint_87 = _this;
_this = _group_9 addWaypoint [[16324.363, 18520.096, 7.6293945e-006], 0];
_this setWaypointType "CYCLE";
_waypoint_88 = _this;
_group_10 = createGroup _center_1;
_unit_57 = objNull;
if (true) then
{
_this = _group_10 createUnit ["RUS_Soldier3", [16858.24, 18488.902, -0.00011444092], [], 0, "CAN_COLLIDE"];
_unit_57 = _this;
_this setUnitAbility 1;
if (true) then {_group_10 selectLeader _this;};
};
_unit_58 = objNull;
if (true) then
{
_this = _group_10 createUnit ["RUS_Soldier_TL", [16860.912, 18491.822, 0.00014877319], [], 0, "CAN_COLLIDE"];
_unit_58 = _this;
_this setUnitAbility 0.60000002;
if (false) then {_group_10 selectLeader _this;};
};
_unit_59 = objNull;
if (true) then
{
_this = _group_10 createUnit ["RUS_Soldier2", [16858.295, 18489.975, -1.1444092e-005], [], 0, "CAN_COLLIDE"];
_unit_59 = _this;
_this setUnitAbility 0.60000002;
if (false) then {_group_10 selectLeader _this;};
};
_this = _group_10 addWaypoint [[16889.807, 18455.209, -0.00019454956], 0];
_this setWaypointSpeed "LIMITED";
_waypoint_90 = _this;
_this = _group_10 addWaypoint [[16844.348, 18330.088, -0.00050354004], 0];
_waypoint_91 = _this;
_this = _group_10 addWaypoint [[16738.033, 18231.133, -0.00010681152], 0];
_waypoint_92 = _this;
_this = _group_10 addWaypoint [[16676.582, 18263.994, -8.7738037e-005], 0];
_waypoint_93 = _this;
_this = _group_10 addWaypoint [[16730.385, 18355.232, 0.00021362305], 0];
_waypoint_94 = _this;
_this = _group_10 addWaypoint [[16858.891, 18483.969, 0.00038528442], 0];
_waypoint_95 = _this;
_this = _group_10 addWaypoint [[16874.316, 18473.904, -4.9591064e-005], 0];
_this setWaypointType "CYCLE";
_waypoint_96 = _this;
_vehicle_387 = objNull;
if (true) then
{
_this = createVehicle ["Land_RedWhiteBarrier", [16865.283, 18516.426, -6.8664551e-005], [], 0, "CAN_COLLIDE"];
_vehicle_387 = _this;
_this setDir 132.32047;
_this setPos [16865.283, 18516.426, -6.8664551e-005];
};
_vehicle_388 = objNull;
if (true) then
{
_this = createVehicle ["Land_RedWhiteBarrier", [16870.803, 18512.346, -3.8146973e-005], [], 0, "CAN_COLLIDE"];
_vehicle_388 = _this;
_this setDir -55.294598;
_this setPos [16870.803, 18512.346, -3.8146973e-005];
};
_group_11 = createGroup _center_1;
_unit_60 = objNull;
if (true) then
{
_this = _group_11 createUnit ["RUS_Soldier_TL", [16696.082, 18097.4, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
_unit_60 = _this;
_this setUnitAbility 1;
_this moveInGunner _vehicle_352;
if (true) then {_group_11 selectLeader _this;};
};
_unit_61 = objNull;
if (true) then
{
_this = _group_11 createUnit ["RUS_Soldier2", [16695.463, 18096.045, -0.82815099], [], 0, "CAN_COLLIDE"];
_unit_61 = _this;
_this setUnitAbility 0.60000002;
if (false) then {_group_11 selectLeader _this;};
};
_unit_62 = objNull;
if (true) then
{
_this = _group_11 createUnit ["RUS_Commander", [16708.275, 18072.447, -0.00010299683], [], 0, "CAN_COLLIDE"];
_unit_62 = _this;
_this setUnitAbility 0.60000002;
if (false) then {_group_11 selectLeader _this;};
};
_vehicle_390 = objNull;
if (true) then
{
_this = createVehicle ["M2A2_EP1", [16683.219, 18327.473, -7.0571899e-005], [], 0, "CAN_COLLIDE"];
_vehicle_390 = _this;
_this setDir 143.51169;
_this setPos [16683.219, 18327.473, -7.0571899e-005];
};
_vehicle_392 = objNull;
if (true) then
{
_this = createVehicle ["BAF_Jackal2_L2A1_W", [16703.004, 18342.514, -4.0054321e-005], [], 0, "CAN_COLLIDE"];
_vehicle_392 = _this;
_this setDir 143.30554;
_this setPos [16703.004, 18342.514, -4.0054321e-005];
};
_group_12 = createGroup _center_1;
_unit_63 = objNull;
if (true) then
{
_this = _group_12 createUnit ["RUS_Soldier1", [16675.895, 18320.982, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
_unit_63 = _this;
_this setUnitAbility 0.82654285;
_this moveInDriver _vehicle_390;
if (true) then {_group_12 selectLeader _this;};
};
_unit_64 = objNull;
if (true) then
{
_this = _group_12 createUnit ["RUS_Soldier_Marksman", [16673.863, 18321.908, -0.01342782], [], 0, "CAN_COLLIDE"];
_unit_64 = _this;
_this setUnitAbility 0.96900815;
_this moveInGunner _vehicle_390;
if (false) then {_group_12 selectLeader _this;};
};
_this = _group_12 addWaypoint [[16690.768, 18297.791, 0.00024795532], 0];
_this setWaypointSpeed "NORMAL";
_waypoint_97 = _this;
_this = _group_12 addWaypoint [[16696.445, 18173.666, 1.5258789e-005], 0];
_waypoint_98 = _this;
_this = _group_12 addWaypoint [[16658.264, 18067.545, -0.00012588501], 0];
_waypoint_99 = _this;
_this = _group_12 addWaypoint [[16695.418, 18043.158, -6.4849854e-005], 0];
_waypoint_100 = _this;
_this = _group_12 addWaypoint [[16859.244, 17957.498, 0.00010299683], 0];
_waypoint_101 = _this;
_this = _group_12 addWaypoint [[16887.02, 18009.221, -0.00023269653], 0];
_waypoint_102 = _this;
_this = _group_12 addWaypoint [[16808.934, 18225.141, -0.00040054321], 0];
_waypoint_103 = _this;
_this = _group_12 addWaypoint [[16827.541, 18352.025, 0.0001411438], 0];
_waypoint_104 = _this;
_this = _group_12 addWaypoint [[16863.75, 18420.805, -1.1444092e-005], 0];
_waypoint_105 = _this;
_this = _group_12 addWaypoint [[16888.395, 18470.09, 0.00010681152], 0];
_waypoint_106 = _this;
_this = _group_12 addWaypoint [[16787.764, 18482.648, 9.1552734e-005], 0];
_waypoint_107 = _this;
_this = _group_12 addWaypoint [[16705.541, 18466.943, 7.4386597e-005], 0];
_waypoint_108 = _this;
_this = _group_12 addWaypoint [[16742.516, 18387.223, -0.00014305115], 0];
_waypoint_109 = _this;
_this = _group_12 addWaypoint [[16684.193, 18316.717, -2.6702881e-005], 0];
_waypoint_110 = _this;
_this = _group_12 addWaypoint [[16661.01, 18302.779, -0.00031661987], 0];
_this setWaypointType "CYCLE";
_waypoint_111 = _this;
_group_13 = createGroup _center_1;
_unit_65 = objNull;
if (true) then
{
_this = _group_13 createUnit ["RUS_Soldier1", [16695.592, 18346.959, 0.00011825562], [], 0, "CAN_COLLIDE"];
_unit_65 = _this;
_this setUnitAbility 0.60000002;
_this moveInGunner _vehicle_392;
if (true) then {_group_13 selectLeader _this;};
};
_unit_66 = objNull;
if (true) then
{
_this = _group_13 createUnit ["RUS_Soldier2", [16695.768, 18343.51, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
_unit_66 = _this;
_this setUnitAbility 0.60000002;
_this moveInDriver _vehicle_392;
if (false) then {_group_13 selectLeader _this;};
};
_this = _group_13 addWaypoint [[16751.846, 18350.752, 1.335144e-005], 0];
_waypoint_121 = _this;
_this = _group_13 addWaypoint [[16825.289, 18427.404, 0.0001335144], 0];
_waypoint_122 = _this;
_this = _group_13 addWaypoint [[16917.598, 18429.213, -0.00020980835], 0];
_waypoint_123 = _this;
_this = _group_13 addWaypoint [[17081.744, 18249.027, 8.392334e-005], 0];
_waypoint_124 = _this;
_this = _group_13 addWaypoint [[17213.756, 17951.779, -6.4849854e-005], 0];
_waypoint_125 = _this;
_this = _group_13 addWaypoint [[17235.258, 18005.309, -6.1035156e-005], 0];
_waypoint_126 = _this;
_this = _group_13 addWaypoint [[16895.877, 18447.58, 0.0001411438], 0];
_waypoint_127 = _this;
_this = _group_13 addWaypoint [[16699.156, 18330.039, 0.00019073486], 0];
_waypoint_128 = _this;
_this = _group_13 addWaypoint [[16694.355, 18326.326, -3.0517578e-005], 0];
_this setWaypointType "CYCLE";
_waypoint_129 = _this;
_group_14 = createGroup _center_1;
_unit_67 = objNull;
if (true) then
{
_this = _group_14 createUnit ["TK_INS_Soldier_AA_EP1", [16675.842, 18093.357, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
_unit_67 = _this;
_this setUnitAbility 0.97601449;
if (true) then {_group_14 selectLeader _this;};
};
_unit_68 = objNull;
if (true) then
{
_this = _group_14 createUnit ["RU_Soldier_HAT", [16669.74, 18095.094, -0.00012969971], [], 0, "CAN_COLLIDE"];
_unit_68 = _this;
_this setUnitAbility 0.60000002;
if (false) then {_group_14 selectLeader _this;};
};
_unit_69 = objNull;
if (true) then
{
_this = _group_14 createUnit ["TK_Soldier_SniperH_EP1", [16673.096, 18097.107, 0], [], 0, "CAN_COLLIDE"];
_unit_69 = _this;
_this setUnitAbility 0.81953657;
if (false) then {_group_14 selectLeader _this;};
};
_this = _group_14 addWaypoint [[16665.908, 18080.359, 4.5776367e-005], 0];
_waypoint_130 = _this;
_this = _group_14 addWaypoint [[16671.389, 17965.268, -0.00020980835], 0];
_waypoint_131 = _this;
_this = _group_14 addWaypoint [[16842.428, 17869.393, -8.7738037e-005], 0];
_waypoint_132 = _this;
_this = _group_14 addWaypoint [[16902.215, 17936.438, 2.2888184e-005], 0];
_waypoint_133 = _this;
_this = _group_14 addWaypoint [[16722.316, 18116.15, 1.5258789e-005], 0];
_waypoint_134 = _this;
_this = _group_14 addWaypoint [[16668.014, 18116.055, 3.4332275e-005], 0];
_waypoint_135 = _this;
_this = _group_14 addWaypoint [[16665.982, 18081.592, -0.00015258789], 0];
_this setWaypointType "CYCLE";
_waypoint_136 = _this;
_group_16 = createGroup _center_1;
_unit_70 = objNull;
if (true) then
{
_this = _group_16 createUnit ["TK_Soldier_AA_EP1", [16580.014, 18280.42, -1.9073486e-005], [], 0, "CAN_COLLIDE"];
_unit_70 = _this;
_this setUnitAbility 0.98302084;
if (true) then {_group_16 selectLeader _this;};
};
_unit_71 = objNull;
if (true) then
{
_this = _group_16 createUnit ["TK_Special_Forces_TL_EP1", [16575.162, 18283.701, 2.6702881e-005], [], 0, "CAN_COLLIDE"];
_unit_71 = _this;
_this setUnitAbility 0.90361428;
if (false) then {_group_16 selectLeader _this;};
};
_unit_72 = objNull;
if (true) then
{
_this = _group_16 createUnit ["RUS_Soldier_GL", [16576.875, 18284.918, 0], [], 0, "CAN_COLLIDE"];
_unit_72 = _this;
_this setUnitAbility 0.95032406;
if (false) then {_group_16 selectLeader _this;};
};
_this = _group_16 addWaypoint [[16538.988, 18297.156, 7.6293945e-006], 0];
_this setWaypointSpeed "LIMITED";
_waypoint_138 = _this;
_this = _group_16 addWaypoint [[16416.906, 18403.18, 1.5258789e-005], 0];
_waypoint_139 = _this;
_this = _group_16 addWaypoint [[16307.375, 18498.852, -7.6293945e-006], 0];
_waypoint_140 = _this;
_this = _group_16 addWaypoint [[16411.443, 18577.324, 0.00027084351], 0];
_waypoint_141 = _this;
_this = _group_16 addWaypoint [[16527.166, 18555.633, 8.7738037e-005], 0];
_waypoint_142 = _this;
_this = _group_16 addWaypoint [[16624.598, 18426.059, 0.00013160706], 0];
_waypoint_143 = _this;
_this = _group_16 addWaypoint [[16702.436, 18403.83, 3.2424927e-005], 0];
_waypoint_144 = _this;
_this = _group_16 addWaypoint [[16741.066, 18359.855, 8.0108643e-005], 0];
_waypoint_145 = _this;
_this = _group_16 addWaypoint [[16614.391, 18262.953, 4.9591064e-005], 0];
_waypoint_146 = _this;
_this = _group_16 addWaypoint [[16573.615, 18275.742, 7.6293945e-006], 0];
_this setWaypointType "CYCLE";
_waypoint_147 = _this;
_group_17 = createGroup _center_1;
_unit_73 = objNull;
if (true) then
{
_this = _group_17 createUnit ["RUS_Soldier_TL", [16261.021, 18459.1, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
_unit_73 = _this;
_this setUnitAbility 0.95733052;
if (true) then {_group_17 selectLeader _this;};
};
_unit_74 = objNull;
if (true) then
{
_this = _group_17 createUnit ["RUS_Soldier3", [16259.88, 18463.768, -5.7220459e-005], [], 0, "CAN_COLLIDE"];
_unit_74 = _this;
_this setUnitAbility 0.60000002;
if (false) then {_group_17 selectLeader _this;};
};
_this = _group_17 addWaypoint [[16275.386, 18475.977, -7.6293945e-006], 0];
_this setWaypointSpeed "NORMAL";
_waypoint_148 = _this;
_this = _group_17 addWaypoint [[16302.909, 18503.842, 5.3405762e-005], 0];
_this setWaypointSpeed "LIMITED";
_waypoint_149 = _this;
_this = _group_17 addWaypoint [[16426.49, 18567.615, -0.00016784668], 0];
_waypoint_150 = _this;
_this = _group_17 addWaypoint [[16546.127, 18594.779, -0.00016212463], 0];
_waypoint_151 = _this;
_this = _group_17 addWaypoint [[16537.834, 18635.264, 3.8146973e-006], 0];
_waypoint_152 = _this;
_this = _group_17 addWaypoint [[16516.805, 18703.52, -9.5367432e-006], 0];
_waypoint_153 = _this;
_this = _group_17 addWaypoint [[16507.652, 18765.613, 0.00017547607], 0];
_waypoint_154 = _this;
_this = _group_17 addWaypoint [[16487.338, 18825.039, -0.00014686584], 0];
_waypoint_155 = _this;
_this = _group_17 addWaypoint [[16248.412, 18549.512, -9.1552734e-005], 0];
_waypoint_156 = _this;
_this = _group_17 addWaypoint [[16271.204, 18467.756, 3.8146973e-006], 0];
_this setWaypointType "CYCLE";
_waypoint_157 = _this;
_group_18 = createGroup _center_1;
_unit_75 = objNull;
if (true) then
{
_this = _group_18 createUnit ["RUS_Soldier_TL", [16499.16, 18814.639, 5.1498413e-005], [], 0, "CAN_COLLIDE"];
_unit_75 = _this;
_this setUnitAbility 0.90594959;
_this moveInDriver _vehicle_346;
if (true) then {_group_18 selectLeader _this;};
};
_unit_76 = objNull;
if (true) then
{
_this = _group_18 createUnit ["RUS_Soldier3", [16498.324, 18818.477, 0.00019836426], [], 0, "CAN_COLLIDE"];
_unit_76 = _this;
_this setUnitAbility 0.60000002;
_this moveInGunner _vehicle_346;
if (false) then {_group_18 selectLeader _this;};
};
_this = _group_18 addWaypoint [[16532.338, 18803.291, -6.4849854e-005], 0];
_waypoint_158 = _this;
_this = _group_18 addWaypoint [[16790.107, 18827.043, 3.6239624e-005], 0];
_waypoint_159 = _this;
_this = _group_18 addWaypoint [[16949.797, 18854.424, -0.00015830994], 0];
_waypoint_160 = _this;
_this = _group_18 addWaypoint [[16997.674, 18830.596, -0.00010299683], 0];
_waypoint_161 = _this;
_this = _group_18 addWaypoint [[16884.898, 18571.676, -0.00032424927], 0];
_waypoint_162 = _this;
_this = _group_18 addWaypoint [[16920.334, 18863.146, 6.6757202e-005], 0];
_waypoint_163 = _this;
_this = _group_18 addWaypoint [[16681.266, 18852.68, 5.7220459e-005], 0];
_waypoint_164 = _this;
_this = _group_18 addWaypoint [[16512.135, 18806.193, -3.6239624e-005], 0];
_waypoint_165 = _this;
_this = _group_18 addWaypoint [[16509.555, 18814.117, -9.1552734e-005], 0];
_this setWaypointType "CYCLE";
_waypoint_166 = _this;
_vehicle_393 = objNull;
if (true) then
{
_this = createVehicle ["UralRefuel_INS", [16531.738, 18812.223, 3.6239624e-005], [], 0, "CAN_COLLIDE"];
_vehicle_393 = _this;
_this setDir 85.408829;
_this setPos [16531.738, 18812.223, 3.6239624e-005];
};
}; -
Installed this script earlier.
AI are spawning, but out of reach :( They are spawning in southwest corner of chernarus map in radiation zone..... I tp to them and try to recruit but no option to recruit either. Here is my init.sqf
/*
For DayZ Epoch
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*/
DBGroupsStarted = false;
DBMaxSurvivors = 20; // change this to the number of survivors you want, the more you add the lower your server and client FPS
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];
//REALLY IMPORTANT VALUES
dayZ_instance = 11; //The instance
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;
//disable greeting menu
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio false;
// May prevent "how are you civillian?" messages from NPC
enableSentences false;
// DayZ Epoch config
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500
MaxVehicleLimit = 300; // Default = 50
MaxDynamicDebris = 500; // Default = 100
dayz_MapArea = 14000; // Default = 10000
dayz_maxLocalZombies = 0; // Default = 30
//Default Loadout
DefaultMagazines = ["ItemBandage","ItemBandage","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemMorphine","ItemPainkiller","ItemWaterbottleBoiled","FoodSteakCooked","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","ItemBloodbag"];
DefaultWeapons = ["M9SD","ItemFlashlight","ItemMap","ItemToolBox","M4A1_AIM_SD_CAMO"];
DefaultBackpack = "DZ_Patrol_Pack_EP1";
DefaultBackpackWeapon = "";
dayz_paraSpawn = false;
dayz_minpos = -1;
dayz_maxpos = 16000;
dayz_sellDistance_vehicle = 30;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;
dayz_maxAnimals = 5; // Default: 8
dayz_tameDogs = true;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100
DZE_GodModeBase = true;
DZE_vehicleAmmo = 1; //Default = 0, deletes ammo from vehicles with machine guns every restart if set to 0.
DZE_BackpackGuard = false; //Default = True, deletes backpack contents if logging out or losing connection beside another player if set to true.
DZE_BuildOnRoads = false; // Default: False
DZE_PlotPole = [80,45];
DZE_PlayerZed = false;
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
EpochEvents = [["any","any","any","any",20,"FMission_M1_Launcher"],["any","any","any","any",40,"FMission_M2_Launcher"],["any","any","any","any",59,"FMission_M3_Launcher"]];
dayz_fullMoonNights = true;
//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile regular functions
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
//Compile vehicle configs
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
DBPV_SrvrUnits = [];
publicVariable "DBPV_SrvrUnits";
DBCurSurvivors = 0;
publicVariable "DBCurSurvivors";
DBSGroups = false;
publicVariable "DBSGroups";
DBUpdClient = false;
publicVariable "DBUpdClient";
};
[] execVM "dbgroups\init.sqf";
if (!isDedicated) then {
//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death; _nul = [] execVM "custom\spawn.sqf";}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
//JAEM Evac Chopper
_nil = [] execVM "custom\JAEM\EvacChopper_init.sqf";
//mv22backdoor
sleep 1; _mv22_ramp = [] execVM "addons\mv22_init.sqf";
//Elevator scrip calls
//["elevator"] execVM "elevator\elevator_init.sqf";
//anti Hack - commented out for infristar tp
//Lights
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
execVM "service_point\service_point.sqf";
waitUntil {!isNil ("PVDZE_plr_LoginRecord")};
if (dayzPlayerLogin2 select 2) then {
[] execVM "custom\spawn_select\Spawn.sqf";
//airecruit
[] execVM "dbgroups\scripts\scp_srvractions.sqf";
[] execVM "dbgroups\scripts\scp_adjustrating.sqf";
DBUpdClient = true; // update survivor variables
publicVariable "DBUpdClient";
};
};
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
////////////// Add-ons /////////////////////////////
//Tow and lift
[] execVM "addons\R3F_ARTY_AND_LOG\init.sqf";
//Safezones
[] execVM "custom\agn_SafeZoneCommander.sqf";
//BunkerMarker
[] execVM "custom\marker.sqf";
You can set where they spawn by editing positions in mission.sqf (S1-S12) just like you set other things.
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Looks pretty good. Thanks for the effort. Is there a way to get the bridge ends to mesh more with the ground so there isn't a big crash when you get on it (either end)?
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Now go to your Database:--- Click on your Trader TIDS table then insert.Add this 3 new TIDSID | Name | trader694 | Gem | 222695 | Sniper TWS | 223696 | Munitions | 223--- Clicks on your server_traders table and then insertAdd this both tradersID | Classname | Instance | Status | static | Desc222 | BAF_Soldier_Officer_MTP | 24 | neutral | | La prison223 | BAF_Soldier_SniperH_MTP | 24 | neutral | | La prison weapon--- Click on Traders_data table and then click on SQLcopy and paste this
INSERT INTO `traders_data` (`id`, `item`, `qty`, `buy`, `sell`, `order`, `tid`, `afile`) VALUES (7695, '["BAF_AS50_scoped",3]', 48, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons_old'), (7696, '["DMR",3]', 29, '[6,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'), (7697, '["5Rnd_127x99_as50",1]', 50, '[5,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 695, 'trade_items'), (7698, '["20Rnd_762x51_DMR",1]', 50, '[3,"ItemSilverBar10oz",1]', '[5,"ItemSilverBar",1]', 0, 695, 'trade_items'), (7700, '["ItemRuby",1]', 51, '[1,"ItemBriefcase100oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'), (7701, '["ItemObsidian",1]', 51, '[2,"ItemBriefcase100oz",1]', '[6,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'), (7702, '["ItemEmerald",1]', 51, '[3,"ItemBriefcase100oz",1]', '[7,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'), (7703, '["ItemAmethyst",1]', 52, '[4,"ItemBriefcase100oz",1]', '[8,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'), (7704, '["ItemCitrine",1]', 51, '[5,"ItemBriefcase100oz",1]', '[9,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'), (7705, '["ItemTopaz",1]', 53, '[6,"ItemBriefcase100oz",1]', '[10,"ItemGoldBar10oz",1]', 0, 693, 'trade_items'), (7709, '["SCAR_H_LNG_Sniper_SD",3]', 30, '[1,"ItemBriefcase100oz",1]', '[6,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'), (7710, '["SCAR_H_STD_TWS_SD",3]', 30, '[2,"ItemBriefcase100oz",1]', '[10,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'), (7711, '["SCAR_H_LNG_Sniper",3]', 30, '[10,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'), (7712, '["m107_TWS_EP1",3]', 27, '[3,"ItemBriefcase100oz",1]', '[10,"ItemGoldBar10oz",1]', 0, 696, 'trade_weapons'), (7713, '["20Rnd_762x51_SB_SCAR",1]', 54, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 695, 'trade_items'), (7714, '["20Rnd_762x51_B_SCAR",1]', 30, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 695, 'trade_items'), (7715, '["10Rnd_127x99_m107",1]', 49, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 695, 'trade_items');
Then execute.
Small error in your database:
Gems are 694 but you have them as 693 in your list.
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How to get them to spawn where you want? Have some spawning in water and most spawn north on map (NAPF). Work fine though.
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I have a Question about Partols.
I script Heli and Vehicle patrol good.
But i need help with " Custom group spawns ", how i get them to patrol from place to place or Radius of patrol like heli or vehicle ?
Or how i can set 10 randoms group with 2-4 NPC walking on map ?
I run WAI and DZAI. I find that DZAI is better for the walking patrols.
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Well, when my antihack was updated to the newest version, weather started working again. Go figure.
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Hope this isn't a re-post, I did a search but couldn't find an answer. On my server evac seems to be working fine except that old chopper pads do not clear. So I have a stack of 3-4 evac chopper pads where I had to make a new one (lost chopper etc.). EG. When you make a new chopper pad, old one does not clear out.
Any fix?
Thanks.
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I did some testing with the Survivor AI. They can drive (somewhat reckless) and they can fly. I recruited one AI to fly, then we flew up to the NEAF and picked up two more AI. I rode in the back of the Blackhawk to observe on the way back to my base. The door gunners were active firing off a burst here and there and the pilot keeps it low and fast. This reminds me of Daizy (single player mod) in a MP environment. I'm going to try an AI mission with them later today. This mod is really cool. It will be interesting to see where it goes from here. Persistent AI? Buy units at a trader? Custom units, etc.
Yeah they fly pretty well (driving...meh). I like to let them fly while I gun...for fun. Put them in as gunner and your ai chopper adversaries are hurting! They are pretty good gunners.
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My mistake...actually it's:
_this = createAgent["US_Delta_Force_M14_EP1", [15036.6, 16249.9, 5.868], [], 0, "CAN_COLLIDE"];
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Well, now I have a newer version of infinistar antihack which lets me spawn in lockable vehicles to the Hive which stay after a restart so obviously there must be some way to do it?
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The roads are pretty easy, you place down a road and then a object you can click on (aka an campfire or ammobox) and then select both of them (either hold shift and select them in the 2d editor mode or drag your mouse over both objects in the 3d editor mode) learned it here:
I spawned the small road bridge and just kept on clicking restart and moving them to get them where i want them (i hope you understand :P)
OK thanks! I'll try that. Now...how to have just the road with no grass or whatever growing through it? :)
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This is the setup:
_this = createAgent ["BAF_Soldier_EN_MTP", [18160.861, 2147.3975, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
On some restarts he is in the proper place...other restarts he is on the ground.
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I'm pretty bad at making videos XD but I'll see what I can do. till then, alittle explanation...
I've redid the snap points for the cinderblock pieces so they now snap at the same length as the floors. The biggest problem was that floors and walls are not nearly the same size, so the only real solution I could come up with was to overlap the ends of walls and such so that floors match up with them properly.
The slight problem this will introduce is that people with existing bases will definitely notice where the new snap areas are at in their bases and things wont line up with their old placed objects very well, due to the new snap positions.
If you're curious how it works, more than welcome to hop in our server and ask about it as well!
Anyways, to add in what I've modified, all you have to do is replace your points.hpp with the one linked. Recommend making a backup of your current one obviously so that in case something goes wrong, you can always revert back :)
Thanks for this! Glad to see some work is still going on on this excellent mod.
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Question about adding stuff
in Napf by Momo
Posted
Well, even though everything seems to be working OK I'm getting a bunch (spammed) of these errors in my .rpt: