Absolution
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Posts posted by Absolution
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I am still yet to find an AI with the config I am running.
Can someone who has it confirmed working check out this file? See if this is whats breaking it.
Looks fine to me.
Have you got this at the bottom of your init file
// UPSMON call compile preprocessFileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf"; // SHK call compile preprocessfile "addons\SHK_pos\shk_pos_init.sqf"; // run SAR_AI [] execVM "addons\SARGE\SAR_AI_init.sqf";
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I have most of these in, there the basic mods no?
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confirmed working
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and how will that help me? ive got them spawning every 2mins and still got to fly about looking for one unless i happen to see a chopper flying north lol
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i can see the logs fine there spawning and crashing except it shows world space not grid location so i have to fly round for ages looking for them
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"csj_gyroac",
"map_eu"
Be sure there is no , after or it will look for another addon.
Other than that not sure. I am just using the default mission.sqm with Skalisty Bridge added to the Vehicles Array.
hmm maybe i missed the , after "csj_gyroac" to look at the next line I will double check this later.
Also could you share your mission.sqm with the bridge added in Im having trouble adding this?
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I do the "map_eu" and get waiting for host
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well it wasnt working for me then today it is with no problems tow/lift is coming up and works all i did was place the R3F file in the missions.pbo and edited the init file with the command??
Also Bungle you edit the vehicles in R3F_ARTY_AND_LOG\R3F_LOG\addons_config > arma2_CO_objects.sqf
also try this line in the init.sqf at the bottom
//R3F Towing and shit (or whatever you want to title it) [] ExecVM "R3F_ARTY_AND_LOG\init.sqf"
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basically if it kicks you for example #81 open your scripts.txt and change line 83 to a 1 from a 5 normally does the job!
(2 lines up from the kick # as the first 2 lines are commented out)
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To remove fog first create an effects.sqf looking like this:
setviewdistance 3000; bis_fog = 0; setviewdistance 3000; 0 setovercast 0; 0 setrain 0; //0 setfog 0; 0 setfog bis_fog; [] spawn { _delay = 3; sleep 0.01; while {true} do { _delay setovercast 0; _delay setrain 0; _delay setfog bis_fog; sleep _delay ; }; };
Place it in the root of mission.pbo
Then go to your init.sqf and find:
if (!isDedicated) then { //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
Make it say:
if (!isDedicated) then { [] execVM "effects.sqf"; //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
Re-Pack and it should be gone
You might get a script restriction but I assume you know how to fix those in BE.
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you guys know a way to actually find the sites to check the loot drops etc I can see them in my server rpt but its some crazy ass location and I cant figure out how to convert it to grid co-ordinates.....Then I can teleport there to check it all out
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I just followed the tutorials on opendayz didnt have to change anything specific for epoch apart from our fn_selfactions.sqf is different.
Im willing to share yes. Just tryin to get R3F lift and tow working it was before 1.0.1.1 now no lift or tow scroll menu shows? I put the folder in my root and included the execute cmd in my init file
Has anybody confirmed it works or could link another script?
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most of the scripts there have been talking about, can be found here
http://opendayz.net/threads/resources-dayz-server-additions.9003/
This is also usefull for alot more scripts :-)
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Can we start getting links added when referencing scripts your server is running? Some of these I'm interested in, but Google search doesn't yield any promising results (such as "Freds Zombie Field").
Updated :-)
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Ive got the following working
Self blood transfusion
http://opendayz.net/threads/krixes-self-bloodbag-script.9212/#post-33185
Auto refuel
http://opendayz.net/threads/dayz-chenarus-auto-refuel-all-stations.7056/page-4#post-13533
Sarge AI
http://opendayz.net/threads/sarge-ai-framework-public-release.8391/
Freds zombie bait & bomb
http://opendayz.net/threads/release-freds-zombie-bait-wip.10701/
Freds zombie field
http://opendayz.net/threads/release-freds-anti-zombie-frequency-emitter-aka-zombie-shield.10778/
Basebuilding
Tent sleep heal
http://opendayz.net/threads/krixes-tent-sleep-healing-script.9260/
Animated heli crashsites
Remove ground fog
http://opendayz.net/threads/no-fog-script.9579/
Custom crafting system
http://opendayz.net/threads/crafting-system-easier-to-modify.10638/unread
Working on custom loot drops
And starting loadout (no idea how)
All above are open source on opendayz
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can i ask what proberly is a stupid question but what is the difference between basebuilding 1.2 and the basebuilding that now comes on epoch?
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To limit the towable and liftable go to > R3F_ARTY_AND_LOG\R3F_LOG\addons_config > arma2_CO_objects.sqf
Find section starting line 58 ish for towable vehicles and subsequent sections for lift etc
Side note: is this working correctly with the latest version currently it is the only mod of mine that is not working????
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If you're having problems with loot spawning, make sure your buildings are named correctly in the mission.sqf file. I've found that although the buildings will appear with a few different variations in the naming, they only spawn loot with the correct "DayZ acceptable" naming. Use http://picacid.com/arma2/loot_en.html and/or http://dayzsuperhive.co.uk/dayz-buildings.html to verify correct naming and see if loot spawns after correcting anything.
Thank you for this was a total oversight and facepalm moment for me, I use a map editor prog and before all the item IDs it places MAP_ the building spawns but loot dont fixed now thank you..
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Your mission.sqm is exactly the same as mine...Couldnt be my daatabase? as the init.sqf reads:
call compile preprocessFileLineNumbers "server_traders.sqf";
and:
// Black Market - Olsha menu_GUE_Soldier_MG = [ [["Black Market Weapons",455],["Black Market Ammo",456],["Explosives",462],["Backpacks",463],["Clothing",464]], [], "neutral" ];
what does the 455 456 462 numbers mean?
Could you send me your server_trader.sqf thats the only thing I can think of? The actual menus show ammo, backpacks etc but nothing to buy or sell.
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Ah might of had an old mission.sqm just replace with yours in the mission file.
Edit.
Just checked its the 1.0.1.1 version should be there..
Working fine for me.
could you upload your mission.sqm?
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I used your PBO any reason why theres nothing at the black market trader??
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yeah, i've found this really good.
After i put All my mod Mission.sqf, in DayZ\Mission.SQF
Really long and leazy .....
Now it's more Fast and furious
Do you get loot spawning at your custom spawned buildings etc?? see my above post it been bugging me for days, is there anything i must do in the mission editor or anything??? Ive heard you have to create a custome array or something to find you buildings and put loot in????
Thanks
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I use this method and it works perfectly
Credit here for the addition i tested: http://opendayz.net/threads/kamenka-checkpoint.10151/
However I seem to get no loot spawning in my custom additions, but i do get zombies spawning.
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which specific file is it?
Suggestions/Questions
in A2: Epoch Mods (1.0.5.1)
Posted
im going to look into the Animated C130 crashes - Eventually dropping carepackages at way points
hope it runs with the heli crash as i want both :)