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Fusion3Gz

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Posts posted by Fusion3Gz

  1. ok well u mentioned to get the fn_selfaction.sqf from dayz-code .. so one i have the file where do i put it ?i can try that tomorrow but im not sure where i would put it all it says in the how to install section is .. 

     

    1. In your fn_selfactions.sqf

     

    doesnt tell me where i should have it 

     

     

    and thanks for trying to help btw realy appriciate it 

    I believe and am most certain that it goes into a folder that you customly make. (mine is called custom) this folder goes in your MpMissions-> Chernarus/Map

     

    Then you put your fn_SelfActions in that folder and change the paths

  2. alright got it .. but where would i put it ?

     

    i know i have one in my ZSC/compiles (when i added the coin script) shouldi be using that one ?

     

    this is the only thing im stuck on.. this dam sqf lol

    No clue, I personally hate the coin script (setting it up with other scripts, I love the idea of it though). I've never been able to get coins working with anything else other than infistar. I can't help ya there.

  3.  

    Sorry for the late reply. I actually do have the exception in Infistar as well. Any other ideas as to why it would be causing the issue? My rpt:

     

     
     
    =====================================================================
    == C:\Users\Administrator\Desktop\DayZ Server\Expansion\beta\ArmA2OAServer.exe
    == "Expansion\beta\arma2oaserver.exe"  -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;"
    =====================================================================
    Exe timestamp: 2015/07/28 19:24:28
    Current time:  2015/08/09 22:05:47
     
    Version 1.63.116523
    Item STR_EQUIP_NAME_41 listed twice
    Item STR_EQUIP_DESC_41 listed twice
    Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
    File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
    Unsupported language English in stringtable
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
    <English>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
    <Italian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
    <Spanish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
    <French>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
    <Czech>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
    <Russian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
    <Polish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
    <Hungarian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
        </Key>
        <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
          <German>Compact assault rifle with silenced grenade launcher&lt'
    Item STR_VIL_DN_BS1 listed twice
    Item STR_AUTHOR_VILAS listed twice
    Item STR_VIL_EASTERN listed twice
    Item STR_VIL_WEAPONS listed twice
    Item str_dss_10rnd_vss listed twice
    Item str_dss_20rnd_vss listed twice
    Item str_dn_20rnd_9x39_sp5_vss listed twice
    Item str_dn_ak_107_gl_pso listed twice
    Item str_dn_ak_107_kobra listed twice
    Item str_dn_M40A3 listed twice
    Item str_dn_rpk_74 listed twice
    Item str_ep1_dn_fn_fal listed twice
    Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
    Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
    Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
    Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
    Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
    Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
    Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
    Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
    Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
    Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
    Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
    Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
    Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
    Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
    Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
    Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
    Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
    Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
    Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
    Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
    Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
    Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
    Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
    Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
    Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
    Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
    Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
    Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
    Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
    Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
    Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
    Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
    Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
    Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
    Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
    Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
    Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
    Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
    22:06:22 Server error: Player without identity Red_Panda (id 10081952)
    22:06:26 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
    22:06:28 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
    22:06:30 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
    22:06:30 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
    22:06:32 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
    22:06:32 "DayZ Epoch: MPframework inited"
    22:06:32 Warning Message: No challenge value was received from the master server.
    22:06:32 GameSpy QR2 error: 5, No challenge value was received from the master server.
    22:06:33 "infiSTAR.de - Waiting for BIS_fnc_init..."
    22:06:36 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:58 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
    22:06:58 Warning Message: Script low_admins.sqf not found
    22:06:58 Warning Message: Script normal_admins.sqf not found
    22:06:58 Warning Message: Script super_admins.sqf not found
    22:06:58 Warning Message: Script blacklist.sqf not found
    22:06:58 "infiSTAR.de - iproductVersion: 02-07-2015-v1414 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,116523] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
    22:06:58 "infiSTAR.de - _fnc_RandomGen: {
    _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
    _gen = _abc select (random ((count _abc)-1));
    _arr = ['t','Y','3','y','m','O','o','Q','q','H','n','l','r','C','B','4','Q','k','5','A','7','P','S','D','W','t','L','J','7','D'];
    for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
    _gen
    }"
    22:06:58 "infiSTAR.de - _simple: t233D7r6W6Y8D8L0Q8Q1y"
    22:06:58 "infiSTAR.de - _dialogIds: u2D9B0Q1L6q033L1D7A5t"
    22:06:58 "infiSTAR.de - _badtxts: x9C7Q7t2L143l7P6Q7r3L15"
    22:06:58 "infiSTAR.de - _randvar1: f9o4Y6l8t3t4t0S4O175L5m"
    22:06:58 "infiSTAR.de - _randvar2: l7Y6Q4y8k1m370D5D4n3Y9r3q"
    22:06:58 "infiSTAR.de - _randvar0: a5r8t8P8Q9k778W456S8Q"
    22:06:58 "infiSTAR.de - _randvar3: x5D6W577n4m0r7D1P8Q2P"
    22:06:58 "infiSTAR.de - _randvar4: v2D4n5Y9Y0n1H1k841r1S5S"
    22:06:58 "infiSTAR.de - _randvar5: g6W87251O77946D6W1P3n4Y9Q"
    22:06:58 "infiSTAR.de - _randvar6: n7D05833P3J1A5L4Q6t5r"
    22:06:58 "infiSTAR.de - _randvar8: g236y6O8C5A8r3B6W1J2L2k"
    22:06:58 "infiSTAR.de - _randvar11: w4A1Q3Q3t4W1o8B341y3n1o"
    22:06:58 "infiSTAR.de - _randvar12: x3W233B672H9q8Q271Q"
    22:06:58 "infiSTAR.de - _randvar13: x855L2J5L4t4Q459Q17"
    22:06:58 "infiSTAR.de - _randvar19: k2Q778W3J7B6C872m9r1Y4r"
    22:06:58 "infiSTAR.de - _randvar20: h8l236Y7J4y9P635Q1B0L"
    22:06:58 "infiSTAR.de - _randvar21: s479k4Q7H2l775t056k"
    22:06:58 "infiSTAR.de - _randvar27: c1o2t873m3Q7P637l1A8J"
    22:06:58 "infiSTAR.de - _randvar26: e1m5W9W8J8r743Y84435Y8k1H"
    22:06:58 "infiSTAR.de - _randvar25: q6J7L7O1B8C9B8l8r3A5J5n"
    22:06:58 "infiSTAR.de - _randvar28: d8A0m2A7A3l3Y845C9W174C"
    22:06:58 "infiSTAR.de - _randvar29: l1o0S4k452Q2o9m3m6J27"
    22:06:58 "infiSTAR.de - _randvar30: r9H4Q376A8Y5r6J4A7D6Q"
    22:06:58 "infiSTAR.de - _randvar31: w8W5H8t7r7y4m6J1y3P1Q972q"
    22:06:58 "infiSTAR.de - _randvar32: x2l1S2D7D2q4P7o5Q17"
    22:06:58 "infiSTAR.de - _randvar33: w8Q4l447H1L2D8o4r6A274t"
    22:06:58 "infiSTAR.de - _randvar34: l1H2n4Q255L845o1l1Q1q3D"
    22:06:58 "infiSTAR.de - _randvar35: g4A9y2H5n2r7H144r0J5y"
    22:06:58 "infiSTAR.de - _randvar36: u4S3y8C3l7P0n3J1t6n2C9H"
    22:06:58 "infiSTAR.de - _randvar24937: g0D6Q1O4S6k275H77357k"
    22:06:58 "infiSTAR.de - _randvar38: w6O1Q1S6n5k3t6q5t5k"
    22:06:58 "infiSTAR.de - _randvar39: r9B0L8q2O8Q6O7Q8Y3Y548m"
    22:06:58 "infiSTAR.de - _randvar40: j974r0t3O5H5q1O3Y8W635o4r"
    22:06:58 "infiSTAR.de _t1: t5Y2O2W2t6m4o8o6n8S9n"
    22:06:58 "infiSTAR.de _t2: t4H3k2m6k8W1m243W6474"
    22:06:58 "infiSTAR.de _t3: e1q6m1A3k7t6o3P3q6n"
    22:06:58 "infiSTAR.de _t4: v0O7L144t6t2P9C7Q0H2Q"
    22:06:58 "infiSTAR.de - _fnc_handlerandvar10: i5m8Q5H5O3D871t633O5Q"
    22:06:58 "infiSTAR.de - _remark: c6B6D5H074n6D5O8D2373"
    22:06:58 "infiSTAR.de - _AHpos: p6D3q874J5t071r5Q0H"
    22:06:58 "infiSTAR.de - _loadedcheckpos: g333J5O852H9q971B1q6L8O"
    22:06:58 "infiSTAR.de - _loadedchecktime: w1l7D152l778y8A3Y4W4S8B9P"
    22:06:58 "infiSTAR.de - _MenuChecksRunningx: u878J8D8t9D1k4H672O4n"
    22:06:58 "infiSTAR.de - _oneachframe: o7D8B3o1Q6D5o752q1C"
    22:06:58 "infiSTAR.de - _anotherloop: y2y7t6C8A2o2Q2k2l67"
    22:06:58 "infiSTAR.de - _clientoncetwo: o8515159y1m5k7W8J77"
    22:06:58 "infiSTAR.de - _lastUnlock: i074l5S6r3n9O0m1C3m"
    22:06:58 "infiSTAR.de - _AdminReqCheck: y1O2B3H2m1o1r2H1O4L6S1W"
    22:06:58 "infiSTAR.de - _antidupeCheckVar: i8D8J4Q2B8o7J7J1Q3B"
    22:06:58 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_w377P9D6A7P4D8O6C5D2r"
    22:06:58 "infiSTAR.de - _antidupePVResVar: PVAHR_0_u7y0J978B059r4W1A9n"
    22:06:58 "infiSTAR.de - _randvar24910: PVAHR_0_n1D4y2r848n2H7C3l2P6q"
    22:06:58 "infiSTAR.de - AntiHack LOADED!"
    22:06:58 "infiSTAR.de - CREATING AdminMenu"
    22:06:58 "infiSTAR.de - ADDING PublicVariableEventHandlers"
    22:06:58 "infiSTAR.de - AntiHack FULLY LOADED"
    22:06:59 "Res3tting B!S effects..."
    22:06:59 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
    22:07:01 "HIVE: Starting"
    22:07:01 "HIVE: trying to get objects"
    22:07:01 "HIVE: found 333 objects"
    22:07:01 "HIVE: Commence Object Streaming..."
    22:07:01 "HIVE: got 5 Epoch Objects and 328 Vehicles"
    22:07:01 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
    22:07:01 UH1Y_DZE: ObsGun - unknown animation source ObsGun
    22:07:01 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
    22:07:01 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
    22:07:03 "infiSTAR.de PlayerConnected: ["76561198074429746","Red_Panda"]"
    22:07:03 "infiSTAR.de - Player-Log: Red_Panda(76561198074429746) - 0h 00min | ******ADMIN******"
    22:07:03 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"
    22:07:11 "HIVE: Vehicle Spawn limit reached!"
    22:07:11 "HIVE: Spawning # of Debris: 500"
    22:07:11 "HIVE: Spawning # of Ammo Boxes: 3"
    22:07:11 "HIVE: Spawning # of Veins: 50"
    22:07:11 "Total Number of spawn locations 5"
    22:07:11 "EPOCH EVENTS INIT"
    22:07:15 "DEBUG: Too many at [6988.11,2543.52]"
    22:07:15 "DEBUG: Too many at [13168.8,5313.28]"
    22:07:19 "DEBUG: Too many at [1964.81,8111.14]"
    22:07:20 Server: Object 3:6 not found (message 70)
    22:07:20 "TIME SYNC: Local Time set to [2013,8,3,13,7]"
    22:07:20 "DEBUG VEIN: Too many objects at [11089.8,8478.92]"
    22:07:20 "DEBUG: Too many at [11933.7,9188.06]"
    22:07:23 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (Red_Panda) REMOTE,"76561198074429746"]"
    22:07:23 "infiSTAR.de ******ADMIN-LOGIN******: Red_Panda(76561198074429746)"
    22:07:23 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (Red_Panda) REMOTE,"76561198074429746"]"

     
    AHConfig EXCEPTIONS ONLY:

    /*  ALLOWED Custom Dialogs "_ALLOWED_Dialogs" are only used if you have "_CUD =  true;"  */
    /*  If you want install custom scripts using dialog windows, you can add IDD numbers  */
    /*  from the custom script's desc.h file included through MPMIssions/description.ext  */
    _ALLOWED_Dialogs = [-1,106,2200,6900,6901,6902,6903,420420,41144,711194,666,667,711197];
    // -1 Epoch Safe/Lockbox Keycode UI
    // 106 Inventory (Gear)
    // 2200 Blood Test
    // 6900,6901,6902,6903 New Player (select Gender and such things)
    // 420420 Epoch Trader
    // 41144 Epoch Door Keycode UI
    // 129 Diary
    // 666,667 Clay Car Radio
    // 4444 Radio Communication
    // 65431,65432,65433,65434,65440,65441,65442 R3F ARTY Lift/Tow/Transport.
    // 711194 Plot Management ()
    _ALLOWED_Dialogs = _ALLOWED_Dialogs + [81000,88890,20001,20002,20003,20004,20005,20006,55510,55511,55514,55515,55516,55517,55518,55519,555120,118338,118339,711195]; // adding some others from community addons

     

    bump :p Still haven't found a fix yet.

  4. I'll be able to help late tonight (after 10pm pacific) A bit tomorrow (9am to 1pm pacific) or if you can wait till Tuesday - Thursday I'll be available all day. Recommend no matter who helps you, take some time reading as much as you can so you you have a basic understanding of how each script works, file structure, and tools needed. Recommend downloading a pbo manager, a merge program ( I use diffmerge) an ftp program, teamviewer, and notepad++. Even if someone else helps you, you can always use those programs to work on your server.

    Are you still going to be available tomorrow?

  5. If you have no rpt errors, you probably didn't add the exception to infistar.

    Sorry for the late reply. I actually do have the exception in Infistar as well. Any other ideas as to why it would be causing the issue? My rpt:

     

     
     
    =====================================================================
    == C:\Users\Administrator\Desktop\DayZ Server\Expansion\beta\ArmA2OAServer.exe
    == "Expansion\beta\arma2oaserver.exe"  -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;"
    =====================================================================
    Exe timestamp: 2015/07/28 19:24:28
    Current time:  2015/08/09 22:05:47
     
    Version 1.63.116523
    Item STR_EQUIP_NAME_41 listed twice
    Item STR_EQUIP_DESC_41 listed twice
    Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
    File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
    Unsupported language English in stringtable
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
    <English>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
    <Italian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
    <Spanish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
    <French>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
    <Czech>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
    <Russian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
    <Polish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
    <Hungarian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
        </Key>
        <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
          <German>Compact assault rifle with silenced grenade launcher&lt'
    Item STR_VIL_DN_BS1 listed twice
    Item STR_AUTHOR_VILAS listed twice
    Item STR_VIL_EASTERN listed twice
    Item STR_VIL_WEAPONS listed twice
    Item str_dss_10rnd_vss listed twice
    Item str_dss_20rnd_vss listed twice
    Item str_dn_20rnd_9x39_sp5_vss listed twice
    Item str_dn_ak_107_gl_pso listed twice
    Item str_dn_ak_107_kobra listed twice
    Item str_dn_M40A3 listed twice
    Item str_dn_rpk_74 listed twice
    Item str_ep1_dn_fn_fal listed twice
    Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
    Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
    Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
    Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
    Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
    Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
    Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
    Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
    Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
    Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
    Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
    Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
    Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
    Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
    Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
    Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
    Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
    Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
    Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
    Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
    Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
    Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
    Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
    Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
    Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
    Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
    Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
    Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
    Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
    Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
    Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
    Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
    Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
    Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
    Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
    Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
    Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
    Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
    22:06:22 Server error: Player without identity Red_Panda (id 10081952)
    22:06:26 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
    22:06:28 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
    22:06:28 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
    22:06:28 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
    22:06:28 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
    22:06:30 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
    22:06:30 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
    22:06:32 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
    22:06:32 "DayZ Epoch: MPframework inited"
    22:06:32 Warning Message: No challenge value was received from the master server.
    22:06:32 GameSpy QR2 error: 5, No challenge value was received from the master server.
    22:06:33 "infiSTAR.de - Waiting for BIS_fnc_init..."
    22:06:36 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:36 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
    22:06:58 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
    22:06:58 Warning Message: Script low_admins.sqf not found
    22:06:58 Warning Message: Script normal_admins.sqf not found
    22:06:58 Warning Message: Script super_admins.sqf not found
    22:06:58 Warning Message: Script blacklist.sqf not found
    22:06:58 "infiSTAR.de - iproductVersion: 02-07-2015-v1414 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,116523] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
    22:06:58 "infiSTAR.de - _fnc_RandomGen: {
    _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
    _gen = _abc select (random ((count _abc)-1));
    _arr = ['t','Y','3','y','m','O','o','Q','q','H','n','l','r','C','B','4','Q','k','5','A','7','P','S','D','W','t','L','J','7','D'];
    for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
    _gen
    }"
    22:06:58 "infiSTAR.de - _simple: t233D7r6W6Y8D8L0Q8Q1y"
    22:06:58 "infiSTAR.de - _dialogIds: u2D9B0Q1L6q033L1D7A5t"
    22:06:58 "infiSTAR.de - _badtxts: x9C7Q7t2L143l7P6Q7r3L15"
    22:06:58 "infiSTAR.de - _randvar1: f9o4Y6l8t3t4t0S4O175L5m"
    22:06:58 "infiSTAR.de - _randvar2: l7Y6Q4y8k1m370D5D4n3Y9r3q"
    22:06:58 "infiSTAR.de - _randvar0: a5r8t8P8Q9k778W456S8Q"
    22:06:58 "infiSTAR.de - _randvar3: x5D6W577n4m0r7D1P8Q2P"
    22:06:58 "infiSTAR.de - _randvar4: v2D4n5Y9Y0n1H1k841r1S5S"
    22:06:58 "infiSTAR.de - _randvar5: g6W87251O77946D6W1P3n4Y9Q"
    22:06:58 "infiSTAR.de - _randvar6: n7D05833P3J1A5L4Q6t5r"
    22:06:58 "infiSTAR.de - _randvar8: g236y6O8C5A8r3B6W1J2L2k"
    22:06:58 "infiSTAR.de - _randvar11: w4A1Q3Q3t4W1o8B341y3n1o"
    22:06:58 "infiSTAR.de - _randvar12: x3W233B672H9q8Q271Q"
    22:06:58 "infiSTAR.de - _randvar13: x855L2J5L4t4Q459Q17"
    22:06:58 "infiSTAR.de - _randvar19: k2Q778W3J7B6C872m9r1Y4r"
    22:06:58 "infiSTAR.de - _randvar20: h8l236Y7J4y9P635Q1B0L"
    22:06:58 "infiSTAR.de - _randvar21: s479k4Q7H2l775t056k"
    22:06:58 "infiSTAR.de - _randvar27: c1o2t873m3Q7P637l1A8J"
    22:06:58 "infiSTAR.de - _randvar26: e1m5W9W8J8r743Y84435Y8k1H"
    22:06:58 "infiSTAR.de - _randvar25: q6J7L7O1B8C9B8l8r3A5J5n"
    22:06:58 "infiSTAR.de - _randvar28: d8A0m2A7A3l3Y845C9W174C"
    22:06:58 "infiSTAR.de - _randvar29: l1o0S4k452Q2o9m3m6J27"
    22:06:58 "infiSTAR.de - _randvar30: r9H4Q376A8Y5r6J4A7D6Q"
    22:06:58 "infiSTAR.de - _randvar31: w8W5H8t7r7y4m6J1y3P1Q972q"
    22:06:58 "infiSTAR.de - _randvar32: x2l1S2D7D2q4P7o5Q17"
    22:06:58 "infiSTAR.de - _randvar33: w8Q4l447H1L2D8o4r6A274t"
    22:06:58 "infiSTAR.de - _randvar34: l1H2n4Q255L845o1l1Q1q3D"
    22:06:58 "infiSTAR.de - _randvar35: g4A9y2H5n2r7H144r0J5y"
    22:06:58 "infiSTAR.de - _randvar36: u4S3y8C3l7P0n3J1t6n2C9H"
    22:06:58 "infiSTAR.de - _randvar24937: g0D6Q1O4S6k275H77357k"
    22:06:58 "infiSTAR.de - _randvar38: w6O1Q1S6n5k3t6q5t5k"
    22:06:58 "infiSTAR.de - _randvar39: r9B0L8q2O8Q6O7Q8Y3Y548m"
    22:06:58 "infiSTAR.de - _randvar40: j974r0t3O5H5q1O3Y8W635o4r"
    22:06:58 "infiSTAR.de _t1: t5Y2O2W2t6m4o8o6n8S9n"
    22:06:58 "infiSTAR.de _t2: t4H3k2m6k8W1m243W6474"
    22:06:58 "infiSTAR.de _t3: e1q6m1A3k7t6o3P3q6n"
    22:06:58 "infiSTAR.de _t4: v0O7L144t6t2P9C7Q0H2Q"
    22:06:58 "infiSTAR.de - _fnc_handlerandvar10: i5m8Q5H5O3D871t633O5Q"
    22:06:58 "infiSTAR.de - _remark: c6B6D5H074n6D5O8D2373"
    22:06:58 "infiSTAR.de - _AHpos: p6D3q874J5t071r5Q0H"
    22:06:58 "infiSTAR.de - _loadedcheckpos: g333J5O852H9q971B1q6L8O"
    22:06:58 "infiSTAR.de - _loadedchecktime: w1l7D152l778y8A3Y4W4S8B9P"
    22:06:58 "infiSTAR.de - _MenuChecksRunningx: u878J8D8t9D1k4H672O4n"
    22:06:58 "infiSTAR.de - _oneachframe: o7D8B3o1Q6D5o752q1C"
    22:06:58 "infiSTAR.de - _anotherloop: y2y7t6C8A2o2Q2k2l67"
    22:06:58 "infiSTAR.de - _clientoncetwo: o8515159y1m5k7W8J77"
    22:06:58 "infiSTAR.de - _lastUnlock: i074l5S6r3n9O0m1C3m"
    22:06:58 "infiSTAR.de - _AdminReqCheck: y1O2B3H2m1o1r2H1O4L6S1W"
    22:06:58 "infiSTAR.de - _antidupeCheckVar: i8D8J4Q2B8o7J7J1Q3B"
    22:06:58 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_w377P9D6A7P4D8O6C5D2r"
    22:06:58 "infiSTAR.de - _antidupePVResVar: PVAHR_0_u7y0J978B059r4W1A9n"
    22:06:58 "infiSTAR.de - _randvar24910: PVAHR_0_n1D4y2r848n2H7C3l2P6q"
    22:06:58 "infiSTAR.de - AntiHack LOADED!"
    22:06:58 "infiSTAR.de - CREATING AdminMenu"
    22:06:58 "infiSTAR.de - ADDING PublicVariableEventHandlers"
    22:06:58 "infiSTAR.de - AntiHack FULLY LOADED"
    22:06:59 "Res3tting B!S effects..."
    22:06:59 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
    22:07:01 "HIVE: Starting"
    22:07:01 "HIVE: trying to get objects"
    22:07:01 "HIVE: found 333 objects"
    22:07:01 "HIVE: Commence Object Streaming..."
    22:07:01 "HIVE: got 5 Epoch Objects and 328 Vehicles"
    22:07:01 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
    22:07:01 UH1Y_DZE: ObsGun - unknown animation source ObsGun
    22:07:01 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
    22:07:01 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
    22:07:03 "infiSTAR.de PlayerConnected: ["76561198074429746","Red_Panda"]"
    22:07:03 "infiSTAR.de - Player-Log: Red_Panda(76561198074429746) - 0h 00min | ******ADMIN******"
    22:07:03 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"
    22:07:11 "HIVE: Vehicle Spawn limit reached!"
    22:07:11 "HIVE: Spawning # of Debris: 500"
    22:07:11 "HIVE: Spawning # of Ammo Boxes: 3"
    22:07:11 "HIVE: Spawning # of Veins: 50"
    22:07:11 "Total Number of spawn locations 5"
    22:07:11 "EPOCH EVENTS INIT"
    22:07:15 "DEBUG: Too many at [6988.11,2543.52]"
    22:07:15 "DEBUG: Too many at [13168.8,5313.28]"
    22:07:19 "DEBUG: Too many at [1964.81,8111.14]"
    22:07:20 Server: Object 3:6 not found (message 70)
    22:07:20 "TIME SYNC: Local Time set to [2013,8,3,13,7]"
    22:07:20 "DEBUG VEIN: Too many objects at [11089.8,8478.92]"
    22:07:20 "DEBUG: Too many at [11933.7,9188.06]"
    22:07:23 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (Red_Panda) REMOTE,"76561198074429746"]"
    22:07:23 "infiSTAR.de ******ADMIN-LOGIN******: Red_Panda(76561198074429746)"
    22:07:23 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (Red_Panda) REMOTE,"76561198074429746"]"

     
    AHConfig EXCEPTIONS ONLY:

    /*  ALLOWED Custom Dialogs "_ALLOWED_Dialogs" are only used if you have "_CUD =  true;"  */
    /*  If you want install custom scripts using dialog windows, you can add IDD numbers  */
    /*  from the custom script's desc.h file included through MPMIssions/description.ext  */
    _ALLOWED_Dialogs = [-1,106,2200,6900,6901,6902,6903,420420,41144,711194,666,667,711197];
    // -1 Epoch Safe/Lockbox Keycode UI
    // 106 Inventory (Gear)
    // 2200 Blood Test
    // 6900,6901,6902,6903 New Player (select Gender and such things)
    // 420420 Epoch Trader
    // 41144 Epoch Door Keycode UI
    // 129 Diary
    // 666,667 Clay Car Radio
    // 4444 Radio Communication
    // 65431,65432,65433,65434,65440,65441,65442 R3F ARTY Lift/Tow/Transport.
    // 711194 Plot Management ()
    _ALLOWED_Dialogs = _ALLOWED_Dialogs + [81000,88890,20001,20002,20003,20004,20005,20006,55510,55511,55514,55515,55516,55517,55518,55519,555120,118338,118339,711195]; // adding some others from community addons

  6. I'll be able to help late tonight (after 10pm pacific) A bit tomorrow (9am to 1pm pacific) or if you can wait till Tuesday - Thursday I'll be available all day. Recommend no matter who helps you, take some time reading as much as you can so you you have a basic understanding of how each script works, file structure, and tools needed. Recommend downloading a pbo manager, a merge program ( I use diffmerge) an ftp program, teamviewer, and notepad++. Even if someone else helps you, you can always use those programs to work on your server.

    I actually have all of that, I had a server up and going with 20 some scripts but when learned that I needed to add coins BEFORE anything else so I started from scratch with the custom pack found here:

     

    http://epochmod.com/forum/index.php?/topic/17675-release-single-currency-souls-20-with-fixes-all-in-one-and-more-v03/

     

    but since I have done that I have then been told that I need to add anything having to do with plot poles next before I add any extra scripts however I am having an issue even installing plot management. (Yes I have installed infistar before plot management however I made sure it was allowed). No errors are shown in the RPT either.

  7. I was curious if someone would be interested in teaching me how to setup and overpoch server and how to add some scripts to it. Pretty much looking to setup a whole server with scripts. I would really like to learn how to set one up with coins and banking (which is my current dilema) any help is appreciated.

  8.   Hey guys, I have recently rented a dedicated unmanaged box from NFOServers so that way I can make an Overpoch server. However when I very first brought the server up after following the 70+ step guide, and I connected I get stuck at wait for host with my name red and flashing; I am getting an error at the end of my RPT that says this:

     

    2:15:50 Warning Message: No challenge value was received from the master server.

    2:15:50 GameSpy QR2 error: 5, No challenge value was received from the master server.

     

    How do I fix this? I've looked at a "fix" that says to add these lines to the top of my config in my "instance_11_Chernarus" folder:

     

    steamport = 2312;
    steamqueryport = 2313;
     
    however this still did not fix the issue.
     
    I am kind of stuck at a loss at the moment. Any help is appreciated.
  9. Dayz Overpoch? first of all you'll want to post in the correct place ;)

    Next use YouTube. There are so many good video guides there to help you get started.

    Woops my bad, didn't see the ArmA 3 Tag.

     

    I've looked on youtube though and most of the videos that I find are either a. Not for a dedicated box (unless a dedicated box is setup like a local server) or b. not in english.

  10. So I have recently rented a dedicated unmanaged box from NFOServers.com and would like to get a dayz overpoch server going. However I can't seem to find a good clear tutorial on how to get overpoch on there. I have a folder of a locally hosted overpoch server I setup that is working however I don't think its the same.

     

    If someone can help me out with my situation that would be great. I am new to hosting a dayz server all together and am way underknowledged however I am looking to learn from anyone who can help. I learn quickly.

     

    The server can be connected to through remote desktop connection.

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