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MaTrix

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Posts posted by MaTrix

  1. /*	
    	For DayZ Epoch
    	Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
    */
    startLoadingScreen ["","RscDisplayLoadCustom"];
    cutText ["","BLACK OUT"];
    enableSaving [false, false];
    
    //REALLY IMPORTANT VALUES
    dayZ_instance =	11;					//The instance
    dayzHiveRequest = [];
    initialized = false;
    dayz_previousID = 0;
    dayzLoginRecord = nil;
    
    //disable greeting menu 
    player setVariable ["BIS_noCoreConversations", true];
    //disable radio messages to be heard and shown in the left lower corner of the screen
    enableRadio false;
    
    // DayZ Epoch config
    spawnShoremode = 1; // Default = 1 (on shore)
    spawnArea= 1500; // Default = 1500
    MaxHeliCrashes= 5; // Default = 5
    MaxVehicleLimit = 300; // Default = 50
    MaxDynamicDebris = 500; // Default = 100
    dayz_MapArea = 14000; // Default = 10000
    dayz_maxLocalZombies = 30; // Default = 30 
    
    EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
    dayz_fullMoonNights = true;
    
    stream_locationCheck = {
    //Thank you very fucking much, KK!
    };
    
    //Load in compiled functions
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";				//Initilize the Variables (IMPORTANT: Must happen very early)
    call compile preprocessFileLineNumbers "debug\variables.sqf";									//Initilize the Variables (IMPORTANT: Must happen very early)
    progressLoadingScreen 0.1;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";				//Initilize the publicVariable event handlers
    progressLoadingScreen 0.2;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";	//Functions used by CLIENT for medical
    progressLoadingScreen 0.4;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";				//Compile regular functions
    progressLoadingScreen 0.5;
    call compile preprocessFileLineNumbers "server_traders.sqf";				//Compile trader configs
    progressLoadingScreen 1.0;
    
    "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
    
    /* BIS_Effects_* fixes from Dwarden */
    BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
    BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
    BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
    
    BIS_Effects_globalEvent = {
    	BIS_effects_gepv = _this;
    	publicVariable "BIS_effects_gepv";
    	_this call BIS_Effects_startEvent;
    };
    
    BIS_Effects_startEvent = {
    	switch (_this select 0) do {
    		case "AirDestruction": {
    				[_this select 1] spawn BIS_Effects_AirDestruction;
    		};
    		case "AirDestructionStage2": {
    				[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
    		};
    		case "Burn": {
    				[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
    		};
    	};
    };
    
    "BIS_effects_gepv" addPublicVariableEventHandler {
    	(_this select 1) call BIS_Effects_startEvent;
    };
    
    if ((!isServer) && (isNull player) ) then
    {
    waitUntil {!isNull player};
    waitUntil {time > 3};
    };
    
    if ((!isServer) && (player != player)) then
    {
      waitUntil {player == player}; 
      waitUntil {time > 3};
    };
    
    if (isServer) then {
    	call compile preprocessFileLineNumbers "dynamic_vehicle.sqf";				//Compile vehicle configs
    	
    	// Add trader citys
    	_nil = [] execVM "mission.sqf";
    	_serverMonitor = 	[] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
    };
    
    if (!isDedicated) then {
    	//Conduct map operations
    	0 fadeSound 0;
    	waitUntil {!isNil "dayz_loadScreenMsg"};
    	dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
    	
    	//Run the player monitor
    	_id = player addEventHandler ["Respawn", {_id = [] spawn player_death; _nul = [] execVM "camera_init.sqf","playerspawn.sqf";}];
    	_playerMonitor = 	[] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
    	_nul = [] execVM "playerspawn.sqf";
    	_nul = [] execVM "camera\loginCamera.sqf";
    	_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
    	_playerMonitor = [] execFSM "admintools\player_monitor.fsm";
    	
    	
    	//Lights
    	//[17,6,true,false,true,true,72,242,600,10,[0.698, 0.556, 0.419],"Generator_DZ",208,"",0.5] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
    };
    
    if (!isDedicated) then {
    [] execVM "lights\house_lights.sqf";
    };
    
    #include "\z\addons\dayz_code\system\REsec.sqf"
    
    [] ExecVM "custom_monitor.sqf"; 
    [] execVM "admintools\Activate.sqf";
    // CPC Nametags
    [] execVM "cpcnametags.sqf";
    [] ExecVM "safezone\safezoneposition.sqf";
    [] ExecVM "safezone\safezone.sqf";
    

    Das ist meine init.sqf .

    Thats my init.sqf .

     

    @Adminlaststand

    It doubled my backpack and my Gear.

     

     

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