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Posts posted by Gr3yHwk
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To remove the heli mission, simply take away the "heliCrash" section from missionList[] = {};
So, as an example: yours will look like this:
missionList[] = {"DynamicLocationInvasion"};
To add your own missions, simply make an SQF which holds all the code for the mission and then just add it to missionList[] = {}; like this:
missionList[] = {"DynamicLocationInvasion","yourMissionHere","someOther","bla","LOL"};
Be aware that the name of the SQF file which contains your mission is named EXACTLY the same as the name you put into missionList[] = {};
I hope that helped you.
Thanks, that helped me a lot!
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Hey IT07!
How do I disable the Heli missions?
And is it possible to add my own missions? It is a script that should be easy loaded only in random cities like the invasion mission.
Regards
Gr3yHwk
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Should be:
_config = "HSPricing" call EPOCH_returnConfig;
Thanks Halvhjearne!
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I did that, but there are still and only the same Epoch Vehicle.
class B_APC_Tracked_01_rcws_F {price = 6000;tax = 0.75;};
class B_APC_Wheeled_01_cannon_F {price = 5000;tax = 0.75;};class O_MRAP_02_F {price = 5000;tax = 0.75;};class I_MRAP_03_F {price = 5000;tax = 0.75;};class B_Heli_Transport_01_F {price = 5000;tax = 0.75;};class C_Heli_Light_01_civil_F {price = 5000;tax = 0.75;};class O_Heli_Transport_04_medevac_F {price = 5000;tax = 0.75;};class O_Heli_Transport_04_ammo_F {price = 5000;tax = 0.75;};class O_Heli_Transport_04_repair_F {price = 5000;tax = 0.75;};class O_Heli_Transport_04_fuel_F {price = 5000;tax = 0.75;};class C_Van_01_fuel_F {price = 5000;tax = 0.75;};class Land_Pod_Heli_Transport_04_medevac_F {price = 5000;tax = 0.75;};class O_Truck_03_medical_F {price = 5000;tax = 0.75;};class O_Truck_03_fuel_F {price = 5000;tax = 0.75;};class I_Truck_02_medical_F {price = 5000;tax = 0.75;};class O_Truck_02_medical_F {price = 5000;tax = 0.75;};class I_Truck_02_fuel_F {price = 5000;tax = 0.75;};class O_Truck_02_fuel_F {price = 5000;tax = 0.75;};class C_Offroad_01_repair_F {price = 5000;tax = 0.75;};class O_Truck_03_device_F {price = 5000;tax = 0.75;};class O_Heli_Light_02_v2_F {price = 6000;tax = 0.75;};class O_Heli_Attack_02_F {price = 6000;tax = 0.75;};class B_APC_Tracked_01_CRV_F {price = 6000;tax = 0.75;};class O_APC_Wheeled_02_rcws_F {price = 5000;tax = 0.75;};class I_MRAP_03_hmg_F {price = 5000;};class O_MRAP_02_hmg_F {price = 5000;};class B_MRAP_01_hmg_F {price = 5000;};class B_Heli_Light_01_armed_F {price = 2500;tax = 0.5;};class B_Plane_CAS_01_F {price = 5000;tax = 0.75;};class O_Plane_CAS_02_F {price = 5000;tax = 0.75;};class I_Plane_Fighter_03_CAS_F {price = 5000;tax = 0.75;};class I_Plane_Fighter_03_AA_F {price = 5000;tax = 0.75;};class B_Boat_Armed_01_minigun_F {price = 2500;};class O_Boat_Armed_01_hmg_F {price = 2500;};class I_Boat_Armed_01_minigun_F {price = 2500;};class B_Heli_Transport_01_EPOCH {price = 2500;tax = 0.5;};class B_Heli_Transport_01_camo_EPOCH {price = 2500;tax = 0.5;};class jetski_epoch_blu {price = 500;};class I_G_Offroad_01_armed_f {price = 3000;};class O_G_Offroad_01_armed_F {price = 3000;};class B_MRAP_01_gmg_F {price = 5000;};class B_G_Offroad_01_armed_F {price = 3000;};class I_MRAP_03_gmg_F {price = 5000;};class O_MRAP_02_gmg_F {price = 5000;};class B_Heli_Transport_03_F {price = 2500;tax = 0.5;};class B_Heli_Transport_03_black_F {price = 2500;tax = 0.5;}; -
Hey guys,
how can I add, buy and sell new vehicles (no epoch stuff)?
I have no Infistar.
I simply can not find a solution.
Greetings
Gr3yHwk
[Release] Andre Convoy Patrol
in AI Missions
Posted
Hey Donnovan,
Is it possible, that the vehicles can be destroyed without that you had previously been in the driving seat?
Regards
Gr3yHwk
andre_convoy.sqf
line 597:
_motor allowDamage false;
??