Sp00neY
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Posts posted by Sp00neY
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Just thought I would post this :)
Downgrading ARMA2:OA from 1.63 to 1.62 With Steam !!
Works 100%
Sp00neY
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OK after trying the "#shutdown" command rather than killing the task via a batch file,
I am still having the same trouble.
Randomly the server does not seem to connect to the database properly, and all
buildables vanish.
This issue really has me stumped, and I cant seem to find a reason for it.
Any other ideas from anyone will be great.
Sp00neY
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Ok i will give #shutdown a try.
The only reason i execute a batch file is I have every 3rd restart as a night time cycle.
BUT I am willing to drop that if it solves this problem :)
Thanks again for you input buddy !!
Sp00neY
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HI MGT,
Thanks for the quick reply.
I can assure you I am stopping the server (well killing the task anyway)
This is how I am stopping the server from my batch file.
taskkill /im arma2oaserver_napf.exe
arma2oaserver_napf.exe being the renamed exe for the server in question.
Also I am running 1.0.4.2a so I really am stuck at what could be the cause.
Is it better to use #shutdown from BEC rather than executing my batch file to restart
both BEC and the server ?
Sp00neY
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Hi all,
I was just wondering if anyone else is having this issue, and if so
how you have managed to cure it.
Basically sometimes (randomly) when my server restarts it seems
to not connect to the database properly, and all buildables vanish,
but strangely the vehicles and gear stay.
Now when this happens, the server also spawns in a new set of
vehicles.
A server restart solves the problem with the bases, BUT the fresh
lot of vehicles stay, effectively doubling the number of vehicles on
the server.
While this sounds like not a huge issue, the number of vehicles
on my server starts to get out of control, and this kills server FPS.
Any help on this issue would be fantastic, as I am at a loss.
Sp00neY
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Hi all,
I have experience both with Epoch and Servers (as some of you will know)
BUT try as I might I just can not get Taviana Epoch to work.
I have tried
@Taviana (dayztaviana 2.0)
@taviana (taviana 1.0 from playwithsix)
@Tavi_DayZ_Epoch (from an old tutorial I found online)
And none of them seem to work, I just get server key errors when i try to join.
(And yes I included the taviana keys from the epoch server files in my keys folder)
This has me tearing my hair out (and I really don't have that much left lol)
Can anyone help me out with this PLEASE !!!
Sp00neY
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@mdswish
Thanks for the player_updateGUI.sqf bud, that has saved me some work lol
This displays the new GUI icons fine, but there is no background behind them,
(also located in the pbo are the backgrounds, basically a dark background to sit behind the icons)
And try as I might I can not get these background images to appear correctly,
Also it seems that the borders do not appear, again these are located in the pbo
So one step closer, now we just need to find out where the backgrounds and borders should be called
and we are good to go.
I thank everyone for the help with this, and I hope that between us we can get this done.
Sp00neY
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Yeah the sad thing is that to my little brain :) it looks like the only thing included is the .paa files,
I have been comparing the player_updateGui.sqf from DayZCe to Epoch and things really are
quite different.
the closest I have seen to someone getting this working is in this post
I am going to continue banging my head against the keyboard and see what I can come up with,
but I have only been scripting for a couple of months now and am feeling quite out of my depth
on this one :)
Sp00neY
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Hi,
If anyone manages to get the new GUI icons working for EPOCH would you mind sharing please
I really want to add these new icons to my server, but my scripting know how is way too low
at the moment (I have only been scripting for a few months)
So please if you get this working could you share ?!?
thanks
Sp00neY
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FINALLY è_é. Found it.
seems difficult tho, but I needed it too so yeah :)
Thanks buddy,
That gives me a starting point, but I think the DayZCE 1.8 GUI icons are already in the PBO somewhere, as the changelog quote
states ...
[ADDED] Chernarus-Spawnselection and 1.8 GUI-Icons to the dayz_code.pboSo I pulled the dayz_code.pbo and found the .paa files for the new GUI, they can be found at ..
\dayz_code\gui\status
So I am now working on calling those rather than the standard epoch GUI icons :)
If I manage to do this I will post my scripts here !
Thanks again
Sp00neY
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Hi all,
I know this is possible to do since Epoch 1.0.3
Quote From Changelogs for Epoch 1.0.3
[ADDED] Chernarus-Spawnselection and 1.8 GUI-Icons to the dayz_code.pbo - experienced server admins can use it. @SkaronatorI have no interest in the Spawn Selection as I am running Napf, But I would love to use
the DayZ 1.8 HUD icons on my server, but I have no idea how to impliment this, so any
help that can be given on this subject would be a massive help to me.
I have some scripting knowlage, and am always willing to try things out on my DEV server.
Thanks
Sp00neY
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Hi all,
I know this is possible to do since Epoch 1.0.3
Quote From Changelogs for Epoch 1.0.3
[ADDED] Chernarus-Spawnselection and 1.8 GUI-Icons to the dayz_code.pbo - experienced server admins can use it. @SkaronatorI have no interest in the Spawn Selection as I am running Napf, But I would love to use
the DayZ 1.8 HUD icons on my server, but I have no idea how to impliment this, so any
help that can be given on this subject would be a massive help to me.
I have some scripting knowlage, and am always willing to try things out on my DEV server.
Thanks
Sp00neY
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Hi all,
I need some help migrating an Epoch database from DayZ.st
It seems they use a different hive to the one Epoch uses as default.
I have tried exporting the database as an sql file and importing it
into the new database but things are really messed up, (ie bases
are only half there, if there at all, and same with vehicles)
Any help that can be given with this problem would be fantastic
as we really need to move this server to its new location quite soon.
I have root access to the new server (as its on my dedicated box),
and would love some help with this.
Thanks in advance
Sp00neY
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Hi all,
In anticipation of Podagorsk trader support in 1.0.2.4 I am looking
at setting a Poda server up for a look see ...
Does anyone have a working Podagorsk mission file,
Yes I know I can make one, but am just feeling lazy and wonderd
if anyone alredy had one up and running ??
Thanks in advance
Sp00neY
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Thanks for all the help guys !!
Got my Cherno server sorted now :)
Time to start working on my Taviana server now.
@TheVol Thanks for that bud, don't suppose you have one for Taviana ??
(He says hopefully lol)
Sp00neY
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Thanks for the quick reply buddy !
So when I see something like this ..
// Neutral Building/Parts menu_TK_GUE_Soldier_5_EP1 = [ [["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]], [], "neutral"
So I am guessing if I want to add some building supplies then I add it to ID 508
Please excuse my n00bness but I have not dome much with SQL at all :)
Thanks again for help !!
Sp00neY
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Hey all,
Does anyone have the trader ID's listed,
(ie what trader is what trader id)
I want to add some items to some traders, and am not sure
what trader id matches what trader.
If anyone has this info to hand I would love you to share it please :)
Thanks
Sp00neY
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@All - Will look to have a guaranteed working pack up for 1.0.1.4 asap.
Can't wait for this ...
Bungle I tip my hat to you sir, This pack is everything I have been looking for !!!
And I am looking forward to the 1.0.1.4 pack !!
Thanks for all your hard work, and please keep it up !!
~{SP}~Sp00neY
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hey all,
I now have my server up and running all good, apart from one thing ...
When I buy a vehicle (of any kind) at the traders, and its dropped
by parachute, it drifts so far off course that it gets destroyed, or
stuck in the trader city.
Is there any fix for this, or can I remove the drop and just have the
vehicle spawn in on the helipad ??
ALSO
Is there a way I can remove the name from the Debug Monitor ?/
I am a LiveStreamer and plan on streaming a LOT of epoch, also
I wish to make my server as stream friendly as possible, so I want
to remove the name to avoid stream snipers.
Any help with this would be stunning as I am planning on opening
the server to the public very soon.
Thanks in advance for any advice
~{SP}~Sp00neY
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PM sent buddy !!
Thanks for helping !!
~{SP}~Sp00neY
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Sorry for the double post, BUT ...
I have managed to get the towing & Heli Lift working :)
However I am still stuck with adding the Tent Sleep Healing Script
If anyone could help me out with this I would be very thankful !
~{SP}~Sp00neY
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Hi all,
I have an Epoch 1.0.1.1 server up & running 100%.
I have also added SARGE's AI to the server and thats running fine,
BUT,
I have an issue when adding 2 mods that I would really like running,
Krixes - Tent Sleep Healing Script - found http://opendayz.net/threads/krixes-tent-sleep-healing-script.9260/'>HERE
and
Towing & Heli lift script - found http://www.youtube.com/watch?v=lp2nGDN6jGM'>HERE
The issue is, that they both override the self action scripts already running, so I can no
longer access my Safe or the Traders.
Any help with this would be warmly welcomed, (I am quite new to the ARMA engine
but am a quick learner, and really want to get these scripts running.
Thanks in advance for any help !!
~{SP}~Sp00neY
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If you have acces to config.cfg for your instance
this line
reportingIP = "127.0.0.1";
Replace by
reportingIP = "arma2oapc.master.gamespy.com";
With this, you can see it in DayZcommander
Nox you are a STAR !!!
That worked 100%, and I also can't believe I didn't spot that myself :)
Server is now visible in DayZ Commander !!
Thanks again m8
~{SP}~Sp00neY
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hi all,
I have set up a DayZ Epoch server up at Sp00neY's Place.
Server is running fine, and all the ~{SP}~ testers have had only one issue
that I am unable to cure.
The server is not seen by DayZ Commander, all ports are open, and HLSW
sees the server no problem, Gametracker will only see it as an ARMA3 server !?!?
Server is at 94.23.152.188:2602
I have even tried putting the server onto the default port of 2302 and I still
get the same problem.
I do have several other DayZ servers running on this box with no issues at all.
Any help that anyone can offer on this issue would be great as I am now lost
as to what is causing this issue.
Thanks in advance.
~{SP}~Sp00neY
Founder & Head admin of Sp00neY's Place
www.sp00neysplace.co.uk
Toolkits, can't seem to pick one up.
in Bug Reports
Posted
I have picked one up, but had to put it in my backpack.
Sp00neY