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stonedreality

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Posts posted by stonedreality

  1. AI Spawns updated for WAI 2.2.0

     

    ////////////////////////////////////////Camp LS//////////////////////////////////////////////////////////////////////
    [[16511.607,18379.748,-0.0002822876], //position
    4,  //Number Of units
    "Random",      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",      //Primary gun set number. "Random" for random weapon set.
    4,  //Number of magazines
    "",  //Backpack "" for random or classname here.
    "Ins_Soldier_GL_DZ",  //Skin "" for random or classname here.
    "Random",                 //Gearset number. "Random" for random gear set.
    "Bandit"  // AI Type
    ] call spawn_group;
     
    [[16535.934,18363.547,-0.00018310547], //position
    4,  //Number Of units
    "Random",      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",      //Primary gun set number. "Random" for random weapon set.
    4,  //Number of magazines
    "",  //Backpack "" for random or classname here.
    "Ins_Soldier_GL_DZ",  //Skin "" for random or classname here.
    "Random",                 //Gearset number. "Random" for random gear set.
    "Bandit"  // AI Type
    ] call spawn_group;
     
    [[16553.236,18351.018,-1.9073486e-005], //position
    4,  //Number Of units
    "Random",      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",      //Primary gun set number. "Random" for random weapon set.
    4,  //Number of magazines
    "",  //Backpack "" for random or classname here.
    "Ins_Soldier_GL_DZ",  //Skin "" for random or classname here.
    "Random",                 //Gearset number. "Random" for random gear set.
    "Bandit"  // AI Type
    ] call spawn_group;
     
    [[16564.561,18313.781,8.392334e-005], //position
    4,  //Number Of units
    "Random",      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",      //Primary gun set number. "Random" for random weapon set.
    4,  //Number of magazines
    "",  //Backpack "" for random or classname here.
    "Ins_Soldier_GL_DZ",  //Skin "" for random or classname here.
    "Random",                 //Gearset number. "Random" for random gear set.
    "Bandit"  // AI Type
    ] call spawn_group;
     
    [[16599.777,18275.996,-0.00021743774], //position
    4,  //Number Of units
    "Random",      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",      //Primary gun set number. "Random" for random weapon set.
    4,  //Number of magazines
    "",  //Backpack "" for random or classname here.
    "Ins_Soldier_GL_DZ",  //Skin "" for random or classname here.
    "Random",                 //Gearset number. "Random" for random gear set.
    "Bandit"  // AI Type
    ] call spawn_group;
     
    [[16627.938,18250.469,-3.8146973e-006], //position
    4,  //Number Of units
    "Random",      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",      //Primary gun set number. "Random" for random weapon set.
    4,  //Number of magazines
    "",  //Backpack "" for random or classname here.
    "Ins_Soldier_GL_DZ",  //Skin "" for random or classname here.
    "Random",                 //Gearset number. "Random" for random gear set.
    "Bandit"  // AI Type
    ] call spawn_group;
     
    [[16652.002,18215.494,-4.9591064e-005], //position
    4,  //Number Of units
    "Random",      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",      //Primary gun set number. "Random" for random weapon set.
    4,  //Number of magazines
    "",  //Backpack "" for random or classname here.
    "Ins_Soldier_GL_DZ",  //Skin "" for random or classname here.
    "Random",                 //Gearset number. "Random" for random gear set.
    "Bandit"  // AI Type
    ] call spawn_group;
     
    [[16592.992,18125.986,3.8146973e-006], //position
    4,  //Number Of units
    "Random",      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",      //Primary gun set number. "Random" for random weapon set.
    4,  //Number of magazines
    "",  //Backpack "" for random or classname here.
    "Ins_Soldier_GL_DZ",  //Skin "" for random or classname here.
    "Random",                 //Gearset number. "Random" for random gear set.
    "Bandit"  // AI Type
    ] call spawn_group;
     
    [[16581.977,18172.758,8.7738037e-005], //position
    4,  //Number Of units
    "Random",      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",      //Primary gun set number. "Random" for random weapon set.
    4,  //Number of magazines
    "",  //Backpack "" for random or classname here.
    "Ins_Soldier_GL_DZ",  //Skin "" for random or classname here.
    "Random",                 //Gearset number. "Random" for random gear set.
    "Bandit"  // AI Type
    ] call spawn_group;
     
    [[16553.1,18252.879,-8.0108643e-005], //position
    4,  //Number Of units
    "Random",      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",      //Primary gun set number. "Random" for random weapon set.
    4,  //Number of magazines
    "",  //Backpack "" for random or classname here.
    "Ins_Soldier_GL_DZ",  //Skin "" for random or classname here.
    "Random",                 //Gearset number. "Random" for random gear set.
    "Bandit"  // AI Type
    ] call spawn_group;
     
    [[16486.623,18213.314,-1.1444092e-005], //position
    4,  //Number Of units
    "Random",      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",      //Primary gun set number. "Random" for random weapon set.
    4,  //Number of magazines
    "",  //Backpack "" for random or classname here.
    "Ins_Soldier_GL_DZ",  //Skin "" for random or classname here.
    "Random",                 //Gearset number. "Random" for random gear set.
    "Bandit"  // AI Type
    ] call spawn_group;
     
    [[16512.008,18237.744,0.00011062622], //position
    4,  //Number Of units
    "Random",      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",      //Primary gun set number. "Random" for random weapon set.
    4,  //Number of magazines
    "",  //Backpack "" for random or classname here.
    "Ins_Soldier_GL_DZ",  //Skin "" for random or classname here.
    "Random",                 //Gearset number. "Random" for random gear set.
    "Bandit"  // AI Type
    ] call spawn_group;
     
    [[16636.965,18177.732,3.8146973e-006], //position
    4,  //Number Of units
    "Random",      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",      //Primary gun set number. "Random" for random weapon set.
    4,  //Number of magazines
    "",  //Backpack "" for random or classname here.
    "Ins_Soldier_GL_DZ",  //Skin "" for random or classname here.
    "Random",                 //Gearset number. "Random" for random gear set.
    "Bandit"  // AI Type
    ] call spawn_group;
     
    [[16461.199,18267.102,0.00018692017], //position
    4,  //Number Of units
    "Random",      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",      //Primary gun set number. "Random" for random weapon set.
    4,  //Number of magazines
    "",  //Backpack "" for random or classname here.
    "Ins_Soldier_GL_DZ",  //Skin "" for random or classname here.
    "Random",                 //Gearset number. "Random" for random gear set.
    "Bandit"  // AI Type
    ] call spawn_group;
     
    [[16497.875,18305.539,9.1552734e-005], //position
    4,  //Number Of units
    "Random",      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",      //Primary gun set number. "Random" for random weapon set.
    4,  //Number of magazines
    "",  //Backpack "" for random or classname here.
    "Ins_Soldier_GL_DZ",  //Skin "" for random or classname here.
    "Random",                 //Gearset number. "Random" for random gear set.
    "Bandit"  // AI Type
    ] call spawn_group;
     
    [[16410.861,18323.389,-8.7738037e-005], //position
    4,  //Number Of units
    "Random",      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",      //Primary gun set number. "Random" for random weapon set.
    4,  //Number of magazines
    "",  //Backpack "" for random or classname here.
    "Ins_Soldier_GL_DZ",  //Skin "" for random or classname here.
    "Random",                 //Gearset number. "Random" for random gear set.
    "Bandit"  // AI Type
    ] call spawn_group;
     
    [[16451.377,18385.02,0.0001373291], //position
    4,  //Number Of units
    "Random",      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",      //Primary gun set number. "Random" for random weapon set.
    4,  //Number of magazines
    "",  //Backpack "" for random or classname here.
    "Ins_Soldier_GL_DZ",  //Skin "" for random or classname here.
    "Random",                 //Gearset number. "Random" for random gear set.
    "Bandit"  // AI Type
    ] call spawn_group;
     
    [[16369.113,18359.168,1.1444092e-005], //position
    4,  //Number Of units
    "Random",      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",      //Primary gun set number. "Random" for random weapon set.
    4,  //Number of magazines
    "",  //Backpack "" for random or classname here.
    "Ins_Soldier_GL_DZ",  //Skin "" for random or classname here.
    "Random",                 //Gearset number. "Random" for random gear set.
    "Bandit"  // AI Type
    ] call spawn_group;
     
    [[16481.309,18240.453,3.8146973e-006], //position
    4,  //Number Of units
    "Random",      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",      //Primary gun set number. "Random" for random weapon set.
    4,  //Number of magazines
    "",  //Backpack "" for random or classname here.
    "Ins_Soldier_GL_DZ",  //Skin "" for random or classname here.
    "Random",                 //Gearset number. "Random" for random gear set.
    "Bandit"  // AI Type
    ] call spawn_group;
     
    [[16328.141,18389.029,1.1444092e-005], //position
    4,  //Number Of units
    "Random",      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",      //Primary gun set number. "Random" for random weapon set.
    4,  //Number of magazines
    "",  //Backpack "" for random or classname here.
    "Ins_Soldier_GL_DZ",  //Skin "" for random or classname here.
    "Random",                 //Gearset number. "Random" for random gear set.
    "Bandit"  // AI Type
    ] call spawn_group;
     
    [[16295.274,18420.096,-2.2888184e-005], //position
    4,  //Number Of units
    "Random",      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",      //Primary gun set number. "Random" for random weapon set.
    4,  //Number of magazines
    "",  //Backpack "" for random or classname here.
    "Ins_Soldier_GL_DZ",  //Skin "" for random or classname here.
    "Random",                 //Gearset number. "Random" for random gear set.
    "Bandit"  // AI Type
    ] call spawn_group;
     
    [[16323.481,18454.027,6.4849854e-005], //position
    4,  //Number Of units
    "Random",      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",      //Primary gun set number. "Random" for random weapon set.
    4,  //Number of magazines
    "",  //Backpack "" for random or classname here.
    "Ins_Soldier_GL_DZ",  //Skin "" for random or classname here.
    "Random",                 //Gearset number. "Random" for random gear set.
    "Bandit"  // AI Type
    ] call spawn_group;
     
    [[16420.896,18490.758,-8.0108643e-005], //position
    4,  //Number Of units
    "Random",      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",      //Primary gun set number. "Random" for random weapon set.
    4,  //Number of magazines
    "",  //Backpack "" for random or classname here.
    "Ins_Soldier_GL_DZ",  //Skin "" for random or classname here.
    "Random",                 //Gearset number. "Random" for random gear set.
    "Bandit"  // AI Type
    ] call spawn_group;
     
     
     
    /*
    Custom static weapon spawns Eg. (with mutiple positions)
     
    [
    [ // Position(s) (can be multiple)
    [911.21,4532.76,2.62],
    [921.21,4542.76,2.62]
    ],
    "M2StaticMG", // Classname of turret
    "easy", // Skill level of unit (easy, medium, hard, extreme, Random)
    "Bandit2_DZ", // Skin classname, use "Random" or classname here
    "Bandit", // AI Type, "Hero" or "Bandit".
    "Random", // Primary gun set number. "Random" for random weapon set
    2, // Number of magazines
    "Random", // Backpack classname, use "Random" or classname here
    "Random" // Gearset classname, use "Random" or classname here
    ] call spawn_static;
     
    Place your custom static weapon spawns below
    */
     
    [[[16615.563,18231.066,15.522613]], //position(s) (can be multiple).
    "M2StaticMG",             //Classname of turret
    "Random",  //Skill level of unit (easy, medium, hard, extreme, Random)
    "Bandit2_DZ",  //Skin "" for random or classname here.
    "Bandit",  //AI Type
    "Random",  //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False)
    4,  //Number of magazines. (not needed if ai_static_useweapon = False)
    "",  //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False)
    "Random"  //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False)
    ] call spawn_static;
     
    [[[16613.488,18203.689,19.351374]], //position(s) (can be multiple).
    "M2StaticMG",             //Classname of turret
    "Random",  //Skill level of unit (easy, medium, hard, extreme, Random)
    "Bandit2_DZ",  //Skin "" for random or classname here.
    "Bandit",  //AI Type
    "Random",  //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False)
    4,  //Number of magazines. (not needed if ai_static_useweapon = False)
    "",  //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False)
    "Random"  //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False)
    ] call spawn_static;
     
    [[[16625.99,18206.449,19.386118]], //position(s) (can be multiple).
    "M2StaticMG",             //Classname of turret
    "Random",  //Skill level of unit (easy, medium, hard, extreme, Random)
    "Bandit2_DZ",  //Skin "" for random or classname here.
    "Bandit",  //AI Type
    "Random",  //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False)
    4,  //Number of magazines. (not needed if ai_static_useweapon = False)
    "",  //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False)
    "Random"  //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False)
    ] call spawn_static;
     
    [[[16539.16,18201.014,19.355492]], //position(s) (can be multiple).
    "M2StaticMG",             //Classname of turret
    "Random",  //Skill level of unit (easy, medium, hard, extreme, Random)
    "Bandit2_DZ",  //Skin "" for random or classname here.
    "Bandit",  //AI Type
    "Random",  //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False)
    4,  //Number of magazines. (not needed if ai_static_useweapon = False)
    "",  //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False)
    "Random"  //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False)
    ] call spawn_static;
     
    [[[16543.02,18192.086,19.350246]], //position(s) (can be multiple).
    "M2StaticMG",             //Classname of turret
    "Random",  //Skill level of unit (easy, medium, hard, extreme, Random)
    "Bandit2_DZ",  //Skin "" for random or classname here.
    "Bandit",  //AI Type
    "Random",  //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False)
    4,  //Number of magazines. (not needed if ai_static_useweapon = False)
    "",  //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False)
    "Random"  //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False)
    ] call spawn_static;
     
    [[[16606.965,18283.313,20.346128]], //position(s) (can be multiple).
    "M2StaticMG",             //Classname of turret
    "Random",  //Skill level of unit (easy, medium, hard, extreme, Random)
    "Bandit2_DZ",  //Skin "" for random or classname here.
    "Bandit",  //AI Type
    "Random",  //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False)
    4,  //Number of magazines. (not needed if ai_static_useweapon = False)
    "",  //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False)
    "Random"  //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False)
    ] call spawn_static;
     
    [[[16587.818,18119.393,7.6994228]], //position(s) (can be multiple).
    "M2StaticMG",             //Classname of turret
    "Random",  //Skill level of unit (easy, medium, hard, extreme, Random)
    "Bandit2_DZ",  //Skin "" for random or classname here.
    "Bandit",  //AI Type
    "Random",  //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False)
    4,  //Number of magazines. (not needed if ai_static_useweapon = False)
    "",  //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False)
    "Random"  //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False)
    ] call spawn_static;
     
    [[[16479.447,18330.469,6.8925867]], //position(s) (can be multiple).
    "M2StaticMG",             //Classname of turret
    "Random",  //Skill level of unit (easy, medium, hard, extreme, Random)
    "Bandit2_DZ",  //Skin "" for random or classname here.
    "Bandit",  //AI Type
    "Random",  //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False)
    4,  //Number of magazines. (not needed if ai_static_useweapon = False)
    "",  //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False)
    "Random"  //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False)
    ] call spawn_static;
     
    [[[16549.461,18333.1,6.0120625]], //position(s) (can be multiple).
    "M2StaticMG",             //Classname of turret
    "Random",  //Skill level of unit (easy, medium, hard, extreme, Random)
    "Bandit2_DZ",  //Skin "" for random or classname here.
    "Bandit",  //AI Type
    "Random",  //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False)
    4,  //Number of magazines. (not needed if ai_static_useweapon = False)
    "",  //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False)
    "Random"  //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False)
    ] call spawn_static;
     
    [[[16482.445,18384.848,14.642282]], //position(s) (can be multiple).
    "M2StaticMG",             //Classname of turret
    "Random",  //Skill level of unit (easy, medium, hard, extreme, Random)
    "Bandit2_DZ",  //Skin "" for random or classname here.
    "Bandit",  //AI Type
    "Random",  //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False)
    4,  //Number of magazines. (not needed if ai_static_useweapon = False)
    "",  //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False)
    "Random"  //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False)
    ] call spawn_static;
     
    [[[16295.576,18403.008,19.150904]], //position(s) (can be multiple).
    "M2StaticMG",             //Classname of turret
    "Random",  //Skill level of unit (easy, medium, hard, extreme, Random)
    "Bandit2_DZ",  //Skin "" for random or classname here.
    "Bandit",  //AI Type
    "Random",  //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False)
    4,  //Number of magazines. (not needed if ai_static_useweapon = False)
    "",  //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False)
    "Random"  //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False)
    ] call spawn_static;
     
    [[[16276.871,18415.031,19.405535]], //position(s) (can be multiple).
    "M2StaticMG",             //Classname of turret
    "Random",  //Skill level of unit (easy, medium, hard, extreme, Random)
    "Bandit2_DZ",  //Skin "" for random or classname here.
    "Bandit",  //AI Type
    "Random",  //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False)
    4,  //Number of magazines. (not needed if ai_static_useweapon = False)
    "",  //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False)
    "Random"  //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False)
    ] call spawn_static;
     
    [[[16691.176,18543.697,7.6889458]], //position(s) (can be multiple).
    "M2StaticMG",             //Classname of turret
    "Random",  //Skill level of unit (easy, medium, hard, extreme, Random)
    "Bandit2_DZ",  //Skin "" for random or classname here.
    "Bandit",  //AI Type
    "Random",  //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False)
    4,  //Number of magazines. (not needed if ai_static_useweapon = False)
    "",  //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False)
    "Random"  //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False)
    ] call spawn_static;
     
    [[[16691.449,18506.332,9.1895437]], //position(s) (can be multiple).
    "M2StaticMG",             //Classname of turret
    "Random",  //Skill level of unit (easy, medium, hard, extreme, Random)
    "Bandit2_DZ",  //Skin "" for random or classname here.
    "Bandit",  //AI Type
    "Random",  //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False)
    4,  //Number of magazines. (not needed if ai_static_useweapon = False)
    "",  //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False)
    "Random"  //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False)
    ] call spawn_static;
     
    [[[16282.959,18448.139,20.342394]], //position(s) (can be multiple).
    "M2StaticMG",             //Classname of turret
    "Random",  //Skill level of unit (easy, medium, hard, extreme, Random)
    "Bandit2_DZ",  //Skin "" for random or classname here.
    "Bandit",  //AI Type
    "Random",  //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False)
    4,  //Number of magazines. (not needed if ai_static_useweapon = False)
    "",  //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False)
    "Random"  //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False)
    ] call spawn_static;
    /////////////////////////////////////////////////Camp_LS////////////////////////////////////////////////////////////////////

  2. Ok I solved it.  I had to make some edits to each mission file to get it working.

     

    1.

    Original (near the top):

     

    _mission  = count wai_mission_data -1;
     
     
    _position = [80] call find_position;
    [_mission,_position,"Hard","Crop Raider","MainBandit",true] call mission_init;
     
    Edited:
     
    _position = [80] call find_position;
    _mission = [_position,"Hard","Crop Raider","MainBandit",true] call mission_init;
     
     
     
    2.

    Original (very last line)

     

    b_missionsrunning = b_missionsrunning - 1;

     

    Edited:

     

    b_missionrunning = false;

     

     

    Happy Days.  :)

  3. 19:54:37 Error in expression <[0,_type,[]]];

    if(wai_enable_minefield && _mines) then {

    call {

    if(_difficu>

    19:54:37 Error position: <&& _mines) then {

    call {

    if(_difficu>

    19:54:37 Error &&: Type String, expected Bool,code

    19:54:37 File z\addons\dayz_server\WAI\compile\mission_init.sqf, line 17

     

     

    i am always getting that error while adding your missions...any clue why? also they dont pop up at all for me

     

     

    I had to edit the missions as follows to get them working on 125548/1.0.5.1.

     

    Error Received:  

     

    Error in expression <[0,_type,[]]];

     
    if(wai_enable_minefield && _mines) then {
    call {
    if(_difficulty >
     0:44:14   Error position: <&& _mines) then {
    call {
    if(_difficulty >
     
     
    Original snippet, edited in each mission file (near the top):
     
    _position = [80] call find_position;
    [_mission,_position,"Hard","Gem Tower","MainHero",true] call mission_init;
     
    Edited:  Removed: _mission, 
     
    _position = [80] call find_position;
    [_position,"Hard","Gem Tower","MainHero",true] call mission_init;

     

     

    Hope that helps

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