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Posts posted by xandinfjg
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how can I get player_death.sqf without removing it
terminate dayz_musicH;
terminate dayz_slowCheck;
terminate dayz_animalCheck;
terminate dayz_monitor1;
terminate dayz_medicalH;
terminate dayz_gui;r_player_dead = true;
if(TakeClothesScript)then{
call compile preprocessFileLineNumbers "scripts\TakeClothes\Recoverskin.sqf";
};
"dynamicBlur" ppEffectEnable true;"dynamicBlur" ppEffectAdjust [4]; "dynamicBlur" ppEffectCommit 0.2;by infistar permission?
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thanks for scripts, plus a request if it is not too much to ask can create +2 updateMark for the guys example //THE TIME CYCLE THE FUGITIVE MARK WILL BE UPDATED *IN SECONDS* _updateMark = 100;
//THE TIME CYCLE THE Vehicle MARK WILL BE UPDATED *IN SECONDS* _updateMarkVehicle = 50;
//THE TIME CYCLE THE Heli MARK WILL BE UPDATED *IN SECONDS* _updateMarkHeli = 20;
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I'm sorry language
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xandinfjg,
Se o heli é armado, eles vão embora, vire para trás e atirou-lhe, se não a sua armados que irá liberar soldados no terreno para caçá-lo. Os soldados podem ser implantados 600 metros de você, por exemplo, e eles vão fazer o caminho de volta para sua última posição conhecida.
A quantidade de ataque os helis fazer também depende de sua agressividade eo risco que representam para, em seguida, nem todos os helis vai ir atrás de você se você está sozinho.
Às vezes você pode ter matado todos os turreters de um heli, e deixou-o apenas com o piloto. Este heli não tem muito a fazer além de voar espalhados para saber sua posição. Btw, você pode esconder a partir dele, e ele irá perdoá-lo depois de algum tempo.
Tudo o que é um comportamento normal AI Arma 2, nada disso foi roteirizado por mim, o que eu faço na desova do heli e da tripulação, defina os pontos de passagem e forçar os soldados para reenbark o heli se o inimigo for perdido ou morto. O comportamento para atacar somente se eles são filmados também é minha criação.
muito obrigado pela informaçao
eles sao compativeis com heli do dzai?
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muito bom andre eu gosto de seus mods senpre q vejo seu nome eu logo clico pq eu sei q vai ser muito bom rsrsr
mais oq eu vim aqui diser
scripts\Heli_patrol\Heliconf.sqf
scripts\Heli_patrol\Helicoptero.sqf
scripts\Heli_patrol\Helicoptero_itens.sqf
minha init
//Helicopter guardiam
execVM "scripts\Heli_guardiam\DDOS.sqf";
//Helicoptero patrulha
execVM "scripts\Heli_patrol\Helicoptero.sqf";
execVM "scripts\Heli_patrol\Heliconf.sqf";quando uma patrulha passa por min eles nao faz nada simplesmente so voua sem parar
eu dei um tiro neles eles ate ficou me rodiano e nada mais aconteceu
eu vou ficar esperando por resposta sobre oq eu fasso mais vou deixalos ligano no meu servidor dedicado
so pros play da uma sacada nos comboio voando juntos e espero melhoras obrigado.'.
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imcompatible vehicle spawn
2015-08-12 09:52:49 HiveExt: [information] HiveExt Axe Cop Edition v22015-08-12 09:52:50 Database: [information] Connected to MySQL database localhost:3306/winchesterz client ver: 5.5.28 server ver: 5.5.322015-08-12 09:52:51 Database: [information] Connected to MySQL database localhost:3306/winchesterz client ver: 5.5.28 server ver: 5.5.322015-08-12 09:52:51 HiveExt: [information] Method: 302 Params: 11:2015-08-12 09:52:51 HiveExt: [information] Result: ["ObjectStreamStart",0,"c8220ecac7171048d1d69af058e7e759"]2015-08-12 09:53:10 HiveExt: [information] Method: 307 Params:2015-08-12 09:53:10 HiveExt: [information] Result: ["PASS",[2015,8,12,5,53]]2015-08-12 09:53:10 game startrpt file9:52:38 "infiSTAR.de - _randvar1: PV_djwro2i"9:52:38 "infiSTAR.de - _randvar2: PV_2rpyxjm"9:52:38 "infiSTAR.de - _randvar3: PV_mryacxe"9:52:38 "infiSTAR.de - _randvar4: PV_uniwycn"9:52:38 "infiSTAR.de - _randvar5: PV_tseh3jb"9:52:38 "infiSTAR.de - _randvar6: PV_dt1vq1s"9:52:38 "infiSTAR.de - _randvar13: PV_wtngufl"9:52:38 "infiSTAR.de - _randvar19: PV_ozoqfp1"9:52:38 "infiSTAR.de - _randvar26: PV_wpnf2lg"9:52:38 "infiSTAR.de - _randvar27: PV_3bvglkb"9:52:38 "infiSTAR.de - _randvar27a: PV_cwrpwfn"9:52:38 "infiSTAR.de - _randvar28: PV_uqilcnt"9:52:38 "infiSTAR.de - infiSTAR_DLL_PATH: "9:52:38 "infiSTAR.de - AntiHack LOADED!"9:52:38 "infiSTAR.de - CREATING AdminMenu"9:52:38 "infiSTAR.de - ADDING PublicVariableEventHandlers"9:52:38 "infiSTAR.de - AntiHack FULLY LOADED"9:52:39 Error in expression < ["ObjectID","1",true];};};};if (ChernarusMap)then{execVM "\z\addons\da>9:52:39 Error position: <ChernarusMap)then{execVM "\z\addons\da>9:52:39 Error Undefined variable in expression: chernarusmap9:52:39 File z\addons\dayz_server\init\server_functions.sqf, line 5169:52:39 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle_overpoch.sqf not found9:52:39 "Res3tting B!S effects..."9:52:40 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 8529:52:49 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."9:52:49 WMOD v1.1.0: loading...9:52:49 Error in expression <iable "spawnChoice") < 1} do {AT_SPAWNif (!dialog) then {cutText ["","BLACK OU>9:52:49 Error position: <if (!dialog) then {cutText ["","BLACK OU>9:52:49 Error Missing ;9:52:49 File mpmissions\__cur_mp.Chernarus\scripts\spawn\spawn.sqf, line 1129:52:49 Error in expression <iable "spawnChoice") < 1} do {AT_SPAWNif (!dialog) then {cutText ["","BLACK OU>9:52:49 Error position: <if (!dialog) then {cutText ["","BLACK OU>9:52:49 Error Missing ;9:52:49 File mpmissions\__cur_mp.Chernarus\scripts\spawn\spawn.sqf, line 1129:52:49 "[Random_Weed_Farm]: waiting for BIS_fnc_findSafePos"9:52:49 "[Random_Weed_Farm]: Function loaded ... Server Building 5 Weed Farm(s)"9:52:49 "[Random_Weed_Farm]: Found Location for a farm (128004) [12808.1,14904.9] with 5 plants"9:52:49 "[Random_Weed_Farm]: Found Location for a farm (136001) [13651.4,15206.6] with 4 plants"9:52:49 "[Random_Weed_Farm]: Found Location for a farm (072011) [7295.9,14194.5] with 9 plants"9:52:49 "[Random_Weed_Farm]: Found Location for a farm (040069) [4063.27,8378.48] with 9 plants"9:52:49 "[Random_Weed_Farm]: Found Location for a farm (051077) [5140.2,7621.98] with 6 plants"9:52:49 "[Random_Weed_Farm]: Weed Farm(s) Done ... Broadcasting locations for clients"9:52:49 "HIVE: Starting"9:52:49 "HIVE: trying to get objects"9:52:51 "HIVE: found 0 objects"9:52:51 "HIVE: Commence Object Streaming..."9:52:51 "HIVE: got 0 Epoch Objects and 0 Vehicles"9:52:51 "HIVE: Spawning # of Vehicles: 300"9:52:52 "HIVE: Spawning # of Debris: 500"9:52:52 "HIVE: Spawning # of Ammo Boxes: 3"9:52:52 "HIVE: Spawning # of Veins: 50"9:52:52 "Total Number of spawn locations 5"9:52:52 "[DZAI] Initializing DZAI version 2.1.0 Release Build 7122014 using base path z\addons\dayz_server\DZAI."9:52:52 "[DZAI] Reading DZAI configuration file."9:52:52 "[DZAI] DZAI configuration file loaded."9:52:52 "[DZAI] Compiling DZAI functions."9:52:52 "[DZAI] DZAI functions compiled."9:52:52 "[DZAI] Epoch classnames loaded."9:52:52 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: chernarus. ModName: epoch. DZAI_dynamicWeaponList: true. VerifyTables: true."9:52:52 "[DZAI] AI spawn settings: Static: true. Dynamic: false. Air: true. Land: true."9:52:52 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: true. DZAI_zombieEnemy: true."9:52:52 "[DZAI] DZAI loading completed in 0.365005 seconds."9:52:52 Error in expression <Dedicated) exitWith { };while {count AllowedVehiclesList > 0} do {_index = >9:52:52 Error position: <AllowedVehiclesList > 0} do {_index = >9:52:52 Error Undefined variable in expression: allowedvehicleslist9:52:52 File z\addons\dayz_server\init\server_functions.sqf, line 2569:52:52 Error in expression <esList resize _lastIndex;}; -
add dog attack, barking alert, climb into cars helicopters...
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I use with single currency 3.0
dealer only opens for admin
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/* ALLOWED Dialogs */ _ALLOWED_Dialogs = [-1,106,2200,6900,6901,6902,6903,420420,41144,711197];
C:\Program Files (x86)\ArmA 2\@DayZ_Epoch_Server\addons\dayz_server\init\AH.sqf
C:\Program Files (x86)\ArmA 2\@DayZ_Epoch_Server\addons\dayz_server\init\AHconfig.sqf
class AdvancedTrading{idd = 711197; failed testsor
class AdvancedTrading{idd = -1; failed testsnot working menu defaut players
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AdvancedTrading-2.1
fix valiable:
only admin players
please pending:
standard users
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erro na missao WAI_Slaughter :ph34r:
Andre Safe Zones for Arma 2 (It's good man!)
in A2: Epoch Mods (1.0.5.1)
Posted
use sqf file
//LEAVED SAFE
donn_InSafeZone = false;
systemChat (localize "STR_safezone_2");
donn_inSafeCounter spawn {
_inSafeIndex = _this;
_unGod = true;
for "_c" from 0 to 3 do {
_sleep = 10;
if (vehicle player != player) then {_sleep = 3;};
systemChat ("in " + str (_sleep*3-_c*_sleep) + "/" + str (_sleep*3) + " seconds.");
uiSleep _sleep;
if (donn_InSafeZone || _inSafeIndex != donn_inSafeCounter) exitWith {
_unGod = false;
};
use xml file
<?xml version="1.0" encoding="utf-8"?>
<Project name="dayz">
<Package name="dayz">
<Key ID="STR_safezone_2">
<Original>Leaving safe zone</Original>
<English>Leaving safe zone</English>
<French>Laissant zone de sécurité</French>
<German>Verlassen sichere Zone</German>
<Portuguese>Saindo de zona segura</Portuguese>
</Key>
</Package>
</Project>
Auto detect languages cliente arma2