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mazzizo

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Posts posted by mazzizo

  1. All right. So. I fixed it. 

     

    Notice in my startup script it just points to the root for the 'arma2oaserver.exe'. I did this because I did not have the beta installed. Why? Because it says "Obsolete" next to it in steam. Plus the guides I've used have been a few months old and was not sure how up to date they were. But I installed that beta patch via steam, copied that folder (expansions/beta) into my server files, switched the batch file, and now it's showing fine.

     

    ffs.

     

    Sorry.

     

     

    Hello,

     I've recently decided to re-establish my Epoch Server for my friends and I. And there's been some... changes. Everything was fine and then my server (the actual OS) did some updates, and while updating the server started to not show as online via DayZ Commander. So after the updates I rebooted the machine and started the server back up, still nothing. I've tried various ports people have used that I found while doing Google searches for the issue. I have been unable to come up with any solution that works.

     

    Everything is vanilla, I have not modified anything besides the server configuration file and the start up script.

     

    So to cut to the chase here is the details for everything involving my server and starting up:

     

    Startup Batch file: 

    @echo off
    start /REALTIME "arma2" "arma2oaserver.exe" -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;" -noCB -maxMem=2047 -cpuCount=3
    

    Server Configuration file:

    steamport = 2300;
    steamqueryport = 2301;
    hostName = "DayZ Epoch Chernarus (1.0.5.1/125548)[GMT-7]";
    password = "";
    passwordAdmin = "******";
    maxPlayers = 40;
    logFile = "server_log.txt";
    voteThreshold = 2;
    voteMissionPlayers = 3;
    reportingIP = "arma2oapc.master.gamespy.com";
    timeStampFormat = "short";
    motd[] = {"DayZ Epoch","Have fun!"};
    motdInterval = 0;
    vonCodecQuality = 11;
    disableVoN = 0;
    kickduplicate = 1;
    verifySignatures = 2;
    persistent = 1;
    BattlEye = 1;
    doubleIdDetected = "";
    onUserConnected = "";
    onUserDisconnected = "";
    onUnsignedData = "kick (_this select 0)";
    onHackedData = 	"kick (_this select 0)";
    onDifferentData = "";
    regularCheck = "";
    requiredBuild = 125548;
    requiredSecureId = 2;
    
    class Missions
    {
        class Mission1
        {
        	template = "DayZ_Epoch_11.Chernarus";
        	difficulty="regular";
        };
    
    };
    

    Port Forwarding:

    Within Windows itself (Windows firewall) have two inbound rules created for TCP and UDP for ports 2300-2305. On my router I have port forwarding for 2300-2305 for TCP and UDP as well.

     

    Any help is greatly appreciated!

     

    Thanks

     

    Edit: Would also like to include that yes, the server (operating system) gets online just fine. Can browse the internet and even redownloaded ARMA2/OA thinking the files may have become corrupt.

     

    Edit 2: Forgot to add that even going directly into the game and going to Multiplayer  and selecting LAN, it will not show the server. Nor will adding the internal IP of the server to my favorites show it on any tool (Server is on same network I am, worked fine in the past unless that's been added).

  2. Hello!

     I am still relatively new to Epoch, so please exucse my ignorance on the issue.

     

    I've had an Epoch server going for about 2 weeks (even did a fresh install, totally vanilla, even database wipe, besides adding a hatchet to spawn with) and I've seen a heli crash maybe once. I even bumped it up in the pbo to 15*60 (default now due to reinstall) for the spawn rate but that didn't even seem to phase it at all. Is it just a really really low chance in Epoch for heli crashes to spawn? I've tried several options found across Google and the rest of the internets to no avail. Even tried to see if animated heli crashes script would help, but it did not.

     

    I also understand that there is plenty of gear outside of the heli crashes, I just like the atmosphere they bring in.

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