Hawk420
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Posts posted by Hawk420
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Hello, Message me when you see this.
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why exactly couldnt you help them here eh?
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I've quickly made you something similar in a similar location :)
If you want anything added or changed just let me know, you can also have the .biedi file to change it yourself
Download link Here
Could you possibly re upload this? biedi included?
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Akku14, What did u do to fix?
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wow that was an easy fix, found it..
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I seem to have fixed the negative wallet, But i cant fix bank, It wont save ive added all the fixes i can it just wont fucking work!
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Same problem as the two above me! ^
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How do i fix this? http://i.imgur.com/QjTqh5d.jpg
Been trying for ages
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How would one install/ add Build Vectors whilst already have Snap Building PRO?
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RPT:
19:05:08 Error in expression <n { _object setVariable ["plotfriends", _intentory, true]; }; _lockable = 0; if> 19:05:08 Error position: <_intentory, true]; }; _lockable = 0; if> 19:05:08 Error Undefined variable in expression: _intentory 19:05:08 File z\addons\dayz_server\system\server_monitor.sqf, line 186 19:05:08 Error in expression < _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; _objWpnTypes = (_> 19:05:08 Error position: <count _objWpnTypes; _objWpnTypes = (_> 19:05:08 Error count: Type String, expected Array 19:05:08 File z\addons\dayz_server\system\server_monitor.sqf, line 266
server_monitor, around line 186:
_vecExists = true; }; }; }; }; }else{ //More than 3 or 4 elements found //Might add a search for the vector, ownerPUID will equal 0 }; }; }; if (_damage < 1) then { //diag_log format["OBJ: %1 - %2", _idKey,_type]; //Create it _object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"]; _object setVariable ["lastUpdate",time]; _object setVariable ["ObjectID", _idKey, true]; if (typeOf (_object) == "Plastic_Pole_EP1_DZ") then { _object setVariable ["plotfriends", _inventory, true]; }; _lockable = 0; if(isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then { _lockable = getNumber(configFile >> "CfgVehicles" >> _type >> "lockable"); }; // fix for leading zero issues on safe codes after restart if (_lockable == 4) then { _codeCount = (count (toArray _ownerID)); if(_codeCount == 3) then { _ownerID = format["0%1", _ownerID]; }; if(_codeCount == 2) then { _ownerID = format["00%1", _ownerID]; }; if(_codeCount == 1) then { _ownerID = format["000%1", _ownerID]; }; }; if (_lockable == 3) then { _codeCount = (count (toArray _ownerID)); if(_codeCount == 2) then { _ownerID = format["0%1", _ownerID];
server_monitor.sqf, around line 266:
_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}]; }; // Test disabling simulation server side on buildables only. _object enableSimulation false; // used for inplace upgrades && lock/unlock of safe _object setVariable ["OEMPos", _pos, true]; }; if (count _inventory > 0) then { if (_type in DZE_LockedStorage) then { // Fill variables with loot _object setVariable ["WeaponCargo", (_inventory select 0),true]; _object setVariable ["MagazineCargo", (_inventory select 1),true]; _object setVariable ["BackpackCargo", (_inventory select 2),true]; } else { //Add weapons _objWpnTypes = (_inventory select 0) select 0; _objWpnQty = (_inventory select 0) select 1; _countr = 0; { if(_x in (DZE_REPLACE_WEAPONS select 0)) then { _x = (DZE_REPLACE_WEAPONS select 1) select ((DZE_REPLACE_WEAPONS select 0) find _x); }; _isOK = isClass(configFile >> "CfgWeapons" >> _x); if (_isOK) then { _object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; //Add Magazines _objWpnTypes = (_inventory select 1) select 0; _objWpnQty = (_inventory select 1) select 1; _countr = 0; { if (_x == "BoltSteel") then { _x = "WoodenArrow" }; // Convert BoltSteel to WoodenArrow if (_x == "ItemTent") then { _x = "ItemTentOld" }; _isOK = isClass(configFile >> "CfgMagazines" >> _x); if (_isOK) then { _object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; //Add Backpacks _objWpnTypes = (_inventory select 2) select 0; _objWpnQty = (_inventory select 2) select 1; _countr = 0;
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Is there a just epoch verison?
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Are you able to have it as No materials needed and instant upgrading?
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Anyone got a stock mission pbo and server pbo, with stock db files for dayz epoch with single currency? :)
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Old topic i know, But there was a question asked here which i have the same and it was not anwsered which is how would one call the sqf?
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I have removed a gun to test if it was working and whilst ingame the gun is still within the traders! I've added what i needed to Description.ext and edited my Epoch config with DZE_ConfigTrader = true; but it wont work please halp.
[Chernarus] Epoch/Overpoch traders by IT07
in A2: Epoch Mods (1.0.5.1)
Posted
download does not work, can you please fix this?