1. I agree motivation for player vs player interaction is a must.
In the past myself and others on our server ran Player group based events... with lots of success.
example: 1 clan takes a protect V.I.P. , escort convoy , Hold defend town ( usally with a V.I.P. element holding a missom document ) etc and are paid a fee for taking the contract plus bonus per tagged member for achieving objectives ( all convoy survives , vip killed but documents protected ).
Then all other groups and individual players are given TARGET details, And are paid on achieving set conditions within either (A) Time frame or (B) before defending team reaches a destination.
These events required little other than an admin to spectate and give out awards ... and players on server.
2. The issue with above events is without a pre defined script they do require admin assitqnce, ... were as allowing for players to " accept a misson ' based on player pop ... or even creating random " capture the town - every member of group adds to team count and reward payout - similar to KOTH , would be awesome....
3. All i know dor sure is that when players are presented with an objecrive they can all reasonably travel to ... and the reward is interesting ( a 50.al ute on a server with very limited armed vehicles for example , or a truck full of high cap vests and carry alls , or a strider loaded with charges ) ...
Server Pop runs straight there. even normally non pvp groups get in on the actiom. And a server that promotes these events gains pop.
But a MOD that does this automatically ... god dam ... that would be amazing....