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jhk655

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Posts posted by jhk655

  1. @jhk655

     

    istall it correct and you get no errors.

     

    LSpawner.pbo ? there is no lootspawner.pbo

     

    Install:

    1.0      Configure the Lootspawner: (or paste your previous settings in it)

    1.1     'Lootspawner.sqf' to change the available variables as needed  (ex. spawninterval, chance of loot, categories of loot...)

    1.2     'LSlootLists.sqf' to customize the items inside the categories.

    1.3     'LSlootBuildings.sqf' to change the lootcategory of a building or add/remove buildings.

    2.0    Pack the pbo back together after configure.

    3.0    Copy the "loot_addon.pbo" into the folder "@epochhive\addons\"

    4.0    If it already exists: Remove the old LSpawner folder and everything from the LSpawner in the init.sqf (in your epoch.mission)

            And ready :-) There is nothing in the init.sqf necessary, the lootaddon starts completely alone.

    I had changed the name of the pbo file and the call in the sqf file before.

     

    So ok, This time I retried it. I just re-downloaded the pbo. deleted all old Lspawner stuff from my server, and re-uploaded the Loot_addon.pbo (I didn't edit, alter, or otherwise change anything in the Lspawner files) to my @epochhive/addons folder in my server. I get this message in my log:

    "14:57:48 Warning Message: Script loot_addon\fn_init.sqf not found"

     

    Basically the same thing. This time I just uploaded it fresh from the download, nothing changed in the sqf files. still not working. Why am I the only person who cant get this to work?

     

    I have other scripts running fine, including self launching ones like the ATM script (traderATMs.pbo) and the A3EAI script (A3EAI.pbo) . This is the only script I can't get to initialize.

     

    I'm not saying this is your fault or anything like that. I'm just about to bash my own head in im getting so frustrated.

  2. It seems like you do not have BE enabled... So to answer your 1st question, you should not have an issue with any kicks... As for your second question I have no idea... PM me a list of what scripts you are using and I can investigate some more... Most likely a configuration somewhere that is causing this...

     Thanks for taking the time to reply. I actually figured out the 100 AI players thing a couple days ago (turns out disabledAI = true; in the descriptions.ext has nothing to do with UAVs or sappers, I had changed it when I first got the server not knowing what I was doing). As for battle eye. I assume it is enabled. When I install certain scripts I do get kicks sometimes, and I have to edit some of the other txt files like "createvehicle.txt". It's just that I don't have a "scripts.txt". I have no idea what the reason for this is.

  3. Oh ok glad to see you got it fixed wish you would have said this>>>>>>>When I exit to the server connect screen, All the other slots say "AI player" on them<<<<<<< i would have told you the same thing but always check the desc for stupid things like that can always be one little thing in there and bam your scratching your head like wtf did i do lol.

     Lol calm down, i'm sure you're a genius too. Thanks for taking the time to help me out also, I appreciate it all the same.

  4. Is your description.ext missing somehow in your mission file? Removing "disabledAI = true;" from the description.ext would lead to what you are describing.

     

    You...fucking...genius.

     

    Goddamnit! I set disabledAI= false when I first got the server, because I thought it applied to the UAV's or something. I completely forgot I changed that. Thank you! Changing it back now...

     

    My server FPs shot up by about 20-30 without all those extra Ai doing nothing. lol. thanks again.

  5. I have only 1 AI script running: A3EAI, and my server was having this problem since before I put the script on there I think. Also I set A3EAI to only spawn in 15 AI at any given time. The Invisible AI im talking about are being treated as players. When I exit to the server connect screen, All the other slots say "AI player" on them. I can switch them to Human, but it doesn't change anything.

     

    Secondly, I would love to show you my log. But for some reason my server is refusing to produce them anymore. I must have changed something that makes it not log anymore.

  6. Got a problem with my server spawning 100 AIs exactly. They are listed under the "Normal Players" section of the admin menu with random altis-y sounding names. When I kill some of them, the server just spawns more in after a certain interval.

     

    I can hardly walk around at all in the starting spawn "Clone" room, because there are so many invisible AI in there. When a run into them I can hear tons of footsteps as they move out of the way a bit. So I'm thinking the server might be spawning them in as Phantoms?

     

    I've looked through the server files, and tried to do google searches, but can't find any information that would help me. What can I do to stop my server from spawning all these AI? Thanks in advance.

  7. If you had used ExtractPBO you wouldn't have had to mess with that. It would have turned it into readable files you can work with like the other files.

     

    Battleye filters depend on what you add and what you have already added. Should only take you a minute to see which ones flag and add the exception.

     Yeah I'm doing that now. Thanks for you help man. Great script.

  8. Yeah, rappify is for the sqm files. EliteNess is like the main tool from which you can launch the other tools I guess.

     

    Anyway I got it to work. I had to open mission.sqm in EliteNess, (which apparently automatically de-rapps the file) change the code in that program, then click the option to re-rap the file.  worked like a charm.

     

    Only problem I'm having now is with the BattleEye filters. lol. I guess I'll read through this thread again and try to figure that out.

  9. You have to use Mikero's to decrypt it while extracting. Just Google Mikero's tools or Mikero PBO.

     

    Thanks, I got mikero's tools. I tried to derappify the file, but for some reason the it doesn't do the whole thing. Stops at halfway down class item 50, line 1051.

    EX:[

     

    class Item50

      {

       side = "CIV";

       class Vehicles

       {

        items = 1;

        class Item0

        {

         position[] = {23595.236,3.19,18000.738};

         azimut = 130.016;

         special = "NONE";

         id = 50;

         side = "CIV"

    ]

     

    This whole thing is giving me a massive headache...

     

    When I open Mission.sqm in EliteNess, it shows me a plaintext readout of the file. Not sure if it matters, but I suppose I could just copy the plain text from EliteNess and paste it into Notepad++, and save the file as mission.sqm.

     

    Or would that cause a problem?

  10. Great script. Very flexible and customizable.

    I had a couple of questions though that I was hoping someone could help me with.

     

    1. I notice many of these scripts, this one included, require me to edit a certain Scripts.txt file.

    I have no such file anywhere on my server. In the directory Serverconfig\BattleEye\ I number of other, differently named txt files though. I personally have no problem connecting to the server, but then again, I'm the admin, so I'm not sure if that makes a difference. I wonder, if I ever open my server up to the public, if they will get kicked because of these scripts with no battleEye filter exceptions.

     

    2.On the main page Server menu provided by this script, There is a section that reads: Slot Usage (Live) 100/40. And when I open the admin menu, I see a bunch of randomly generated names under the "Normal Players" section. I assume these are Ai. But why are they listed as normal players in both the admin menu and your Server Information menu? I also have a status bar scripts that tells you the number of people on the server (in addition to your health, thirst, hunger, etc.) and it says 100 people also.

     

    I know this question isn't related to this script specifically, so I apologize for posting it in this thread. But I'm not really sure where to ask this kind of question.

     

    Any information on is greatly appreciated. thanks. 

  11. Hey, great script. Unfortunately I can't test to see if it actually prevents damage to other real players yet, because I'm still in the process of setting up my server with additional scripts. and except for the incorrect installation instructions ([] ExecVM"\ScarCode\SC_PVE.sqf"; should have been [] ExecVM"ScarCode\SC_PVE.sqf"; ) installation was easy. Thanks and keep up the good work.

  12. Thank you so much for this. I was up all night last night, about to shoot myself in the face trying to get Massi weapons to work using the method from the other thread with the LSpawner Scripts. I wish I'd thought to just check some other threads 8 hours ago. lol.

     

    Only problem I have is that I can no longer get loot to spawn on the ground. But other than that, this is a great solution. Thanks again.

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