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Tradewell20

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Posts posted by Tradewell20

  1. so I did everything you said, the game gets stuck when loading though, my RTP says:

    2:25:26 Missing addons detected:

    2:25:26 hlc_core

    2:25:26 hlc_wp_AR15

    2:25:26 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.hlc_core, hlc_wp_AR15

    2:25:26 Missing addons detected:

    2:25:26 hlc_core

    2:25:26 hlc_wp_AR15

    I did everything you told me to do exactly... I have all the files in how they are supposed to be and I can clearly see the hlc_wp_AR15 file and the other one....

  2. Hey everyone, so ive been hitting my head on my desk trying to figure out how to install the mods onto my server, I have put the @HLC AR15 Pack into my root directory along with @asdg_jointrails and @HLC Core, and then I changed my parameters to call them, but when I start up my server, it wont start and my RTP says "22:32:17 Warning Message: Addon 'hlcweapons_ar15' requires addon 'asdg_jointrails'" but I added that so what am I missing and how do I do it?

  3. Ok now I figured out how to look at the file with Eliteness, what exactly do I have to put in there? and where do I put it? =/ cause from the look of it, this is controlling the weather, and placing objects on the map.... so im a little confused at the moment

  4. ok perfect i found that, now i just put the class names in there? or... sorry just wanna make sure i get it right =P

    Edit: also i just opened the folder and it is all NULL.... how do i read it?

  5. ahhh no i did not... could you happen to tell me where that is? ha im use to the ARMA 2 FTP where everything is in their little files already unpacked, so im not really use to this arma 3 setup where i have to unpack and repack everything, i don't know where half the files are =/

  6. Hey everyone, so this is probably gonna be a stupid question, but I am trying to put mods in my server like the "HLC AR15 Pack" and such. I am running an exile server from GTX gaming as well not sure if that changes anything, but i put the @‌HLCAR15Pack folder into the root directory and changed the parameters and i also have the @‌asdg_jointrails in there too, but when i fire up my server it wont start, it shows 0/0 players instead of 0/30 and when i check my FTP it says:

    Allocator: C:\TCAFiles\Users\AustinT1\13948\dll\tbb4malloc_bi.dll

    =====================================================================

    22:32:08 Error when creating WIC imaging factory:

    Error: 0x80040154

    22:32:08 Splash window: Empty image - unable to draw the splash window

    22:32:08 Splash window: Empty image - unable to draw the splash window

    22:32:08 Splash window: Empty image - unable to draw the splash window

    22:32:08 Splash window: Empty image - unable to draw the splash window

    22:32:08 Splash window: Empty image - unable to draw the splash window

    22:32:08 Splash window: Empty image - unable to draw the splash window

    22:32:08 Splash window: Empty image - unable to draw the splash window

    22:32:16 Splash window: Empty image - unable to draw the splash window

    22:32:17 Warning Message: Addon 'hlcweapons_ar15' requires addon 'asdg_jointrails'

     

    so im not entirely sure what im doing wrong, but obviously im missing something... i put the addon that it is saying it requires in there so i am baffled at what i need to do, so if someone could give me some insight on what i need to do that would be great! thanks.

  7. hmm interesting, I have been using the stock GTX safezone script... maybe ill take a look at that and see if it changes? I mean GTX has a tutorial on how to install the walking dead so I would assume it doesn't mess with their own safezones? ill look at that though its a start!

  8. hey guys so I've reinstalled the walking dead mod about 15 times now, the first couple of times it would work flawlessly then as I would add in other scripts it would make the zombies go back to default Olympic athletes, and I would just reinstall it again and it would work with the new scripts, but recently out of the blue it isn't working anymore, so I uninstalled the last script before it stopped working and it still doesn't work, then I uninstalled like three more scripts and it still doesn't work. I backed up all my files every time I install a script and I reinstalled one that had the walking dead mod working and even that one wont work now... soo does anyone know why all of the sudden my walking dead wont work? my RTP report is clean too, their isn't one warning or anything on it

  9. hey there bud, I got your script all put in and everything loads up perfectly but when I start to rob the bank infistar kicks in and kicks me off the game. when it kicks me it says "<infiSTAR.de>: 0h 08min | Name (xxxxxxxxxxxxxxx) | remExField TitleText: The bank is getting robbed!" and then it freezes my game and kicks me =/ would you have any idea why it does that? But nice job, I like the script, ive seen it working on many other servers!

  10. hey guys, so I just put the Vector building into my server which included the P4L and Snap Pro and Precise building, I did everything like they said and my game loads right up to the very last part and my screen freezes but I can hear the game running in the background, I can hear my character moving and vaulting but I am stuck at the loading screen, when I looked at my RTP I don't see any warnings or anything indicating there is something wrong, anybody have any ideas what it is? Here is my RTP report, maybe im not seeing something.

     

    =====================================================================

    == C:\TCAFiles\Users\AustinT1\13017\13017.exe

    == C:\TCAFiles\Users\AustinT1\13017\13017.exe -ip=208.115.238.67 -port=2302 -mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server; -name=DayZConfig -config=DayZConfig\config.cfg -cfg=DayZConfig\basic.cfg -profiles=DayZConfig

    =====================================================================

    Exe timestamp: 2014/09/13 20:54:22

    Current time: 2015/08/22 05:54:39

    Version 1.63.125548

    Item STR_EQUIP_NAME_41 listed twice

    Item STR_EQUIP_DESC_41 listed twice

    Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'

    File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'

    Unsupported language English in stringtable

    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited

    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>

    <English>From world.guns.ru: &lt'

    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited

    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>

    <Italian>From world.guns.ru: &lt'

    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited

    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>

    <Spanish>From world.guns.ru: &lt'

    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited

    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>

    <French>From world.guns.ru: &lt'

    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>

    <Czech>From world.guns.ru: &lt'

    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>

    <Russian>From world.guns.ru: &lt'

    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>

    <Polish>From world.guns.ru: &lt'

    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>

    <Hungarian>From world.guns.ru: &lt'

    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>

    </Key>

    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">

    <German>Compact assault rifle with silenced grenade launcher&lt'

    Item STR_VIL_DN_BS1 listed twice

    Item STR_AUTHOR_VILAS listed twice

    Item STR_VIL_EASTERN listed twice

    Item STR_VIL_WEAPONS listed twice

    Item str_dss_10rnd_vss listed twice

    Item str_dss_20rnd_vss listed twice

    Item str_dn_20rnd_9x39_sp5_vss listed twice

    Item str_dn_ak_107_gl_pso listed twice

    Item str_dn_ak_107_kobra listed twice

    Item str_dn_M40A3 listed twice

    Item str_dn_rpk_74 listed twice

    Item str_ep1_dn_fn_fal listed twice

    Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/

    Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/

    Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/

    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/

    Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/

    Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/

    Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/

    Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/

    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/

    Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/

    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/

    Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/

    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/

    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/

    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/

    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/

    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/

    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/

    Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/

    Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/

    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/

    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/

    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/

    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/

    Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/

    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/

    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/

    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/

    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/

    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/

    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/

    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/

    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/

    Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/

    Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/

    Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/

    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/

    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/

    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/

    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/

    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/

    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/

    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/

    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/

    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/

    Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/

    Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/

    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/

    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/

    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/

    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/

    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/

    Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/

    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/

    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/

    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/

    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/

    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/

    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/

    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/

    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/

    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/

    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/

    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/

    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/

    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/

    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/

    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/

    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/

    Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/

    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/

    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/

    Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/

    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/

    Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/

    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/

    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/

    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/

    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/

    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/

    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/

    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/

    Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/

    Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/

    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/

    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/

    Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/

    Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/

    Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/

    Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/

    Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/

    Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/

    Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/

    Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/

    Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/

    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/

    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/

    Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/

    Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/

    Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/

    Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/

    Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/

    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/

    Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/

    Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/

    Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/

    Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/

    Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/

    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/

    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/

    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/

    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/

    Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/

    Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/

    Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/

    Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/

    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/

    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/

    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/

    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/

    Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/

    Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/

    5:55:30 Server error: Player without identity AlphaWolf (id 61769696)

    5:55:30 Server error: Player without identity AlphaWolf (id 61769696)

    5:55:31 Server error: Player without identity AlphaWolf (id 61769696)

    5:55:31 Server error: Player without identity AlphaWolf (id 61769696)

    5:55:31 Server error: Player without identity AlphaWolf (id 61769696)

    5:55:31 Server error: Player without identity AlphaWolf (id 61769696)

    5:55:31 Server error: Player without identity AlphaWolf (id 61769696)

    5:55:31 Server error: Player without identity AlphaWolf (id 61769696)

    5:55:31 Server error: Player without identity AlphaWolf (id 61769696)

    5:55:31 Server error: Player without identity AlphaWolf (id 61769696)

    5:55:31 Server error: Player without identity AlphaWolf (id 61769696)

    5:55:31 Server error: Player without identity AlphaWolf (id 61769696)

    5:55:31 Server error: Player without identity AlphaWolf (id 61769696)

    5:55:35 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire

    5:55:41 Strange convex component288 in warehouse\models\warehouse.p3d:geometry

    5:55:41 Strange convex component289 in warehouse\models\warehouse.p3d:geometry

    5:55:41 Strange convex component290 in warehouse\models\warehouse.p3d:geometry

    5:55:41 Strange convex component291 in warehouse\models\warehouse.p3d:geometry

    5:55:41 Strange convex component292 in warehouse\models\warehouse.p3d:geometry

    5:55:41 Strange convex component293 in warehouse\models\warehouse.p3d:geometry

    5:55:41 Strange convex component294 in warehouse\models\warehouse.p3d:geometry

    5:55:41 Strange convex component295 in warehouse\models\warehouse.p3d:geometry

    5:55:41 Strange convex component296 in warehouse\models\warehouse.p3d:geometry

    5:55:41 Strange convex component297 in warehouse\models\warehouse.p3d:geometry

    5:55:41 Strange convex component298 in warehouse\models\warehouse.p3d:geometry

    5:55:41 Strange convex component299 in warehouse\models\warehouse.p3d:geometry

    5:55:41 Strange convex component300 in warehouse\models\warehouse.p3d:geometry

    5:55:41 Strange convex component301 in warehouse\models\warehouse.p3d:geometry

    5:55:41 Strange convex component302 in warehouse\models\warehouse.p3d:geometry

    5:55:41 Strange convex component303 in warehouse\models\warehouse.p3d:geometry

    5:55:41 Strange convex component304 in warehouse\models\warehouse.p3d:geometry

    5:55:41 Strange convex component305 in warehouse\models\warehouse.p3d:geometry

    5:55:41 Strange convex component306 in warehouse\models\warehouse.p3d:geometry

    5:55:41 Strange convex component307 in warehouse\models\warehouse.p3d:geometry

    5:55:41 Strange convex component308 in warehouse\models\warehouse.p3d:geometry

    5:55:41 Strange convex component309 in warehouse\models\warehouse.p3d:geometry

    5:55:41 Strange convex component310 in warehouse\models\warehouse.p3d:geometry

    5:55:41 Strange convex component311 in warehouse\models\warehouse.p3d:geometry

    5:55:41 Strange convex component312 in warehouse\models\warehouse.p3d:geometry

    5:55:41 Strange convex component313 in warehouse\models\warehouse.p3d:geometry

    5:55:41 Strange convex component314 in warehouse\models\warehouse.p3d:geometry

    5:55:41 Strange convex component315 in warehouse\models\warehouse.p3d:geometry

    5:55:41 Strange convex component316 in warehouse\models\warehouse.p3d:geometry

    5:55:41 Strange convex component317 in warehouse\models\warehouse.p3d:geometry

    5:55:41 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire

    5:55:41 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire

    5:55:41 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire

    5:55:41 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire

    5:55:41 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire

    5:55:41 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire

    5:55:41 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire

    5:55:41 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire

    5:55:41 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire

    5:55:41 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire

    5:55:41 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire

    5:55:41 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire

    5:55:41 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire

    5:55:41 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire

    5:55:41 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire

    5:55:41 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire

    5:55:41 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire

    5:55:41 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire

    5:55:41 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire

    5:55:41 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire

    5:55:41 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire

    5:55:41 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire

    5:55:41 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire

    5:55:41 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire

    5:55:41 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire

    5:55:41 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire

    5:55:41 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire

    5:55:41 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire

    5:55:41 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire

    5:55:41 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire

    5:55:41 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView

    5:55:41 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView

    5:55:41 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView

    5:55:41 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView

    5:55:41 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView

    5:55:41 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView

    5:55:41 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView

    5:55:41 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView

    5:55:41 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView

    5:55:41 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView

    5:55:41 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView

    5:55:41 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView

    5:55:41 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView

    5:55:41 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView

    5:55:41 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView

    5:55:41 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView

    5:55:41 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView

    5:55:41 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView

    5:55:41 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView

    5:55:41 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView

    5:55:41 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView

    5:55:41 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView

    5:55:41 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView

    5:55:41 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView

    5:55:41 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView

    5:55:41 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView

    5:55:41 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView

    5:55:41 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView

    5:55:41 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView

    5:55:41 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView

    5:55:48 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon

    5:55:49 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"

    5:55:49 "DayZ Epoch: MPframework inited"

    5:55:49 "Loading Server Options"

    5:55:49 "Server Options Loaded"

    5:55:51 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:51 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView

    5:55:59 "infiSTAR.de - Waiting for BIS_fnc_init..."

    5:55:59 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"

    5:55:59 Warning Message: Script low_admins.sqf not found

    5:55:59 Warning Message: Script normal_admins.sqf not found

    5:55:59 Warning Message: Script super_admins.sqf not found

    5:55:59 Warning Message: Script blacklist.sqf not found

    5:55:59 "infiSTAR.de - iproductVersion: 02-07-2015-v1414 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"

    5:55:59 "infiSTAR.de - _fnc_RandomGen: {

    _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];

    _gen = _abc select (random ((count _abc)-1));

    _arr = ['Z','N','J','t','N','T','x','x','Q','j','K','k','D','u','E','j','a','U','c','S','F','T','J','i','r','e','T','m','N','t'];

    for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};

    _gen

    }"

    5:55:59 "infiSTAR.de - _simple: x7j0N5e4a6x1Q1F4u4c4m"

    5:55:59 "infiSTAR.de - _dialogIds: f3c6J4i3N1N6T9t5i3t"

    5:55:59 "infiSTAR.de - _badtxts: k3Q2J2t3K3m2j4c6Z7t3T"

    5:55:59 "infiSTAR.de - _randvar1: r6J2U0K2K8x4t6J4u4r8j"

    5:55:59 "infiSTAR.de - _randvar2: g4S3a5Q3Q5T2Q8U1t3Q1j7T"

    5:55:59 "infiSTAR.de - _randvar0: k2J8k3i1a7F5J0j6j6j3D"

    5:55:59 "infiSTAR.de - _randvar3: l4J1S6N3T5S3j1Z8j7m9D"

    5:55:59 "infiSTAR.de - _randvar4: t9r2J0j5E7c1T2T8i8J7D5E"

    5:55:59 "infiSTAR.de - _randvar5: p3i4c6k3U1i2K8T9Q6x7T"

    5:55:59 "infiSTAR.de - _randvar6: q1e9e7T8U8Q2u5a8N6r6Q"

    5:55:59 "infiSTAR.de - _randvar8: i0i7Q1U3e6K7U6N4T5a"

    5:55:59 "infiSTAR.de - _randvar11: h7T8i7c8U6u6T2S3a7K4x5a0r"

    5:55:59 "infiSTAR.de - _randvar12: e5S1x1Q8j6D7Q0D0e1j"

    5:55:59 "infiSTAR.de - _randvar13: l5F8j1E3T2m2D8T1t2j"

    5:55:59 "infiSTAR.de - _randvar19: s5T3e6U1D0U3T6m4u6m8Q4m1D"

    5:55:59 "infiSTAR.de - _randvar20: d5T2J3c7N5x5T2K2a1N6T3e"

    5:55:59 "infiSTAR.de - _randvar21: x9k1u6N5m5K8t2k1c3N3T1Q7j"

    5:55:59 "infiSTAR.de - _randvar27: n6J0J7m8J3c4a2e4N5j7k"

    5:55:59 "infiSTAR.de - _randvar26: p8F6J5t3N4j7T6U5E1e"

    5:55:59 "infiSTAR.de - _randvar25: x2a7K7N1Z5x4x7U2E8J9J"

    5:55:59 "infiSTAR.de - _randvar28: s7F1N6Q9e6e9N4T2m4t7e3u"

    5:55:59 "infiSTAR.de - _randvar29: i5x2r2t3Z7r1x1t4T9x7t1x"

    5:55:59 "infiSTAR.de - _randvar30: c6J3E4T5D2N2K2D1e6t8E"

    5:55:59 "infiSTAR.de - _randvar31: z5T2N3c0u1N5J2F8r5Q7N5T"

    5:55:59 "infiSTAR.de - _randvar32: s4N3j6S1i5U2k8D8t0K9F"

    5:55:59 "infiSTAR.de - _randvar33: j0r0J6S4t4t5K6D1r6r9c"

    5:55:59 "infiSTAR.de - _randvar34: v5e8t5x8Q7N8T5Q4N7N"

    5:55:59 "infiSTAR.de - _randvar35: u4u4x7u3T3E7D2c6T3m9T5T"

    5:55:59 "infiSTAR.de - _randvar36: d8k3F2m3x7J4T8j1T6D2k3F"

    5:55:59 "infiSTAR.de - _randvar13837: q6Q1D5x8t1a9N1j3T2c4t4j"

    5:55:59 "infiSTAR.de - _randvar38: e1c2j1k5N7N0E1j1T3e"

    5:55:59 "infiSTAR.de - _randvar39: k6r8F7x2N9c4j0J6N7D4u2T"

    5:55:59 "infiSTAR.de - _randvar40: o1F4D2x5N7T4T3E4Q9k5i8c"

    5:55:59 "infiSTAR.de _t1: r6e3F6e0T4D3k3D2K7K6m"

    5:55:59 "infiSTAR.de _t2: o8x4N0T5m1T4N4D1c4K4e"

    5:55:59 "infiSTAR.de _t3: t6N7x1j7t6K1J3N5t9a6x1F"

    5:55:59 "infiSTAR.de _t4: u7T3j3S5Z1j5U6E6i6T6E"

    5:55:59 "infiSTAR.de - _fnc_handlerandvar10: w8k4i7t5m4T1u3e1e8x"

    5:55:59 "infiSTAR.de - _remark: u7c2S2u6T2e0J5e3m1c3t"

    5:55:59 "infiSTAR.de - _AHpos: h5x9U2r4Q4t5j1r4F6E3J"

    5:55:59 "infiSTAR.de - _loadedcheckpos: x5a3N3i7N7N1T6T2Q8N4j"

    5:55:59 "infiSTAR.de - _loadedchecktime: b5j1t2x4S9J0u3e1r6F"

    5:55:59 "infiSTAR.de - _MenuChecksRunningx: x7i1J8j2m4c3N3D9j1K0F1Q"

    5:55:59 "infiSTAR.de - _oneachframe: d4j0a0c4N7k6J2x0r5F5N1F"

    5:55:59 "infiSTAR.de - _anotherloop: w0a6m5D4c8T6E1c0U7t7S6T"

    5:55:59 "infiSTAR.de - _clientoncetwo: q1t7J1J9S2D6c2T4j3t"

    5:55:59 "infiSTAR.de - _lastUnlock: l1i6m2N8E3K6Q8m0N3u5D8k"

    5:55:59 "infiSTAR.de - _AdminReqCheck: m7T1i4N2i8c6c3N3T2N9S6F"

    5:55:59 "infiSTAR.de - _antidupeCheckVar: s6T3J7J5U3J2t2T1t1T5K1c"

    5:55:59 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_n0F6T5Q5J4U3r3S9D9T"

    5:55:59 "infiSTAR.de - _antidupePVResVar: PVAHR_0_d7N7D0i6r9U6t1E7S7c6N7k"

    5:55:59 "infiSTAR.de - _randvar13810: PVAHR_0_h8J2r4Q6J6r4x6i4N4x"

    5:55:59 "infiSTAR.de - AntiHack LOADED!"

    5:55:59 "infiSTAR.de - CREATING AdminMenu"

    5:55:59 "infiSTAR.de - ADDING PublicVariableEventHandlers"

    5:55:59 "infiSTAR.de - AntiHack FULLY LOADED"

    5:55:59 "Loading Server Monitor & Server Executions!"

    5:55:59 "Loading Dedicated Executions!"

    5:55:59 "Finalizing Server Startup, Loading BIS_Effects"

    5:55:59 "Res3tting B!S effects..."

    5:56:00 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852

    5:56:03 "HIVE: Starting"

    5:56:03 "HIVE: trying to get objects"

    5:56:03 "HIVE: found 299 objects"

    5:56:03 "HIVE: Commence Object Streaming..."

    5:56:03 "HIVE: got 0 Epoch Objects and 299 Vehicles"

    5:56:05 "infiSTAR.de - Player-Log: AlphaWolf(76561198135957671) - 0h 00min | ******ADMIN******"

    5:56:05 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret

    5:56:05 UH1Y_DZE: ObsGun - unknown animation source ObsGun

    5:56:06 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret

    5:56:06 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun

    5:56:09 "HIVE: Vehicle Spawn limit reached!"

    5:56:09 "HIVE: Spawning # of Debris: 100"

    5:56:09 "HIVE: Spawning # of Ammo Boxes: 10"

    5:56:09 "HIVE: Spawning # of Veins: 5"

    5:56:09 "Total Number of spawn locations 5"

    5:56:09 "[DZAI] Initializing DZAI version 2.2.1 Release Build 20141208 using base path z\addons\dayz_server\DZAI."

    5:56:09 "[DZAI] Reading DZAI configuration file."

    5:56:09 "[DZAI] DZAI configuration file loaded."

    5:56:09 "[DZAI] Compiling DZAI functions."

    5:56:09 "[DZAI] DZAI functions compiled."

    5:56:09 "[DZAI] Epoch classnames loaded."

    5:56:09 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: chernarus. ModName: epoch (Ver: 1.0.5.1). DZAI_dynamicWeaponList: true. VerifyTables: true."

    5:56:09 "[DZAI] AI spawn settings: Static: true. Dynamic: true. Random: false. Air: true. Land: true."

    5:56:09 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: false. DZAI_zombieEnemy: true."

    5:56:09 "[DZAI] DZAI loading completed in 0.0439987 seconds."

    5:56:22 "CRASHSPAWNER: Starting spawn logic for Crash Spawner"

    5:56:22 "CRASHSPAWNER: 99% chance to spawn 'UH60 Wreck burned (ARMY)' with loot table 'Military' in 3747 seconds"

    5:56:22 "EPOCH EVENTS INIT"

    5:56:23 "[DZAI] Verified 194 unique classnames in 0.301003 seconds."

    5:56:53 "infiSTAR.de PlayerConnected: ["76561198135957671","AlphaWolf"]"

    5:56:53 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"

    5:56:53 "Chernarus spawn areas loaded."

    5:56:53 "Chernarus static spawn configuration loaded."

    5:56:55 "TIME SYNC: Local Time set to [2013,8,3,18,56]"

    5:57:43 "infiSTAR.de PlayerDisconnected: _uid: 76561198135957671 _name: AlphaWolf"

    5:57:43 "get: STRING (76561198135957671), sent: STRING (76561198135957671)"

    5:57:43 "DISCONNECT: AlphaWolf (76561198135957671) Object: B 1-1-C:1 (AlphaWolf) REMOTE, _characterID: 3 at loc [6409.3,8451.87,0.00167847]"

    5:57:43 Client: Remote object 3:5 not found

    5:57:43 Client: Remote object 3:6 not found

    5:57:43 Client: Remote object 3:7 not found

  11. yes and no ha I have a GTX server and im using a bunch of their scripts, then I only put on DZAI, DZMS, and DZMS Hotspots, which are the easiest scripts in the world, so I really don't know where it went wrong? The GTX scripts are installed by the server so I know those are right... but ya ha

  12. hey guys, so I just installed a bunch of scripts on my server, and all were put on exactly how they were supposed to but yet I am still stuck at the waiting to authenticate screen, if someone could help that would be great, thanks

     

    here is my RTP:

    =====================================================================

    == C:\TCAFiles\Users\AustinT1\13017\13017.exe

    == C:\TCAFiles\Users\AustinT1\13017\13017.exe -ip=208.115.238.67 -port=2302 -mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server; -name=DayZConfig -config=DayZConfig\config.cfg -cfg=DayZConfig\basic.cfg -profiles=DayZConfig

    =====================================================================

    Exe timestamp: 2014/09/13 20:54:22

    Current time: 2015/08/20 00:34:34

    Version 1.63.125548

    Item STR_EQUIP_NAME_41 listed twice

    Item STR_EQUIP_DESC_41 listed twice

    Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'

    File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'

    Unsupported language English in stringtable

    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited

    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>

    <English>From world.guns.ru: &lt'

    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited

    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>

    <Italian>From world.guns.ru: &lt'

    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited

    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>

    <Spanish>From world.guns.ru: &lt'

    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited

    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>

    <French>From world.guns.ru: &lt'

    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>

    <Czech>From world.guns.ru: &lt'

    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>

    <Russian>From world.guns.ru: &lt'

    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>

    <Polish>From world.guns.ru: &lt'

    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>

    <Hungarian>From world.guns.ru: &lt'

    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>

    </Key>

    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">

    <German>Compact assault rifle with silenced grenade launcher&lt'

    Item STR_VIL_DN_BS1 listed twice

    Item STR_AUTHOR_VILAS listed twice

    Item STR_VIL_EASTERN listed twice

    Item STR_VIL_WEAPONS listed twice

    Item str_dss_10rnd_vss listed twice

    Item str_dss_20rnd_vss listed twice

    Item str_dn_20rnd_9x39_sp5_vss listed twice

    Item str_dn_ak_107_gl_pso listed twice

    Item str_dn_ak_107_kobra listed twice

    Item str_dn_M40A3 listed twice

    Item str_dn_rpk_74 listed twice

    Item str_ep1_dn_fn_fal listed twice

    Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/

    Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/

    Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/

    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/

    Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/

    Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/

    Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/

    Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/

    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/

    Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/

    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/

    Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/

    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/

    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/

    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/

    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/

    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/

    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/

    Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/

    Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/

    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/

    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/

    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/

    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/

    Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/

    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/

    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/

    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/

    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/

    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/

    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/

    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/

    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/

    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/

    Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/

    Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/

    Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/

    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/

    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/

    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/

    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/

    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/

    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/

    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/

    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/

    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/

    Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/

    Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/

    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/

    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/

    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/

    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/

    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/

    Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/

    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/

    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/

    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/

    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/

    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/

    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/

    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/

    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/

    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/

    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/

    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/

    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/

    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/

    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/

    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/

    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/

    Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/

    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/

    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/

    Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/

    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/

    Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/

    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/

    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/

    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/

    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/

    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/

    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/

    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/

    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/

    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/

    Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/

    Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/

    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/

    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/

    Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/

    Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/

    Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/

    Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/

    Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/

    Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/

    Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/

    Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/

    Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/

    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/

    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/

    Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/

    Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/

    Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/

    Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/

    Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/

    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/

    Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/

    Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/

    Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/

    Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/

    Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/

    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/

    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/

    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/

    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/

    Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/

    Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/

    Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/

    Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/

    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/

    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/

    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/

    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/

    Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/

    Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/

    0:35:42 Server error: Player without identity AlphaWolf (id 843037874)

    0:35:42 Server error: Player without identity AlphaWolf (id 843037874)

    0:35:42 Server error: Player without identity AlphaWolf (id 843037874)

    0:35:42 Server error: Player without identity AlphaWolf (id 843037874)

    0:35:42 Server error: Player without identity AlphaWolf (id 843037874)

    0:35:42 Server error: Player without identity AlphaWolf (id 843037874)

    0:35:42 Server error: Player without identity AlphaWolf (id 843037874)

    0:35:42 Server error: Player without identity AlphaWolf (id 843037874)

    0:35:42 Server error: Player without identity AlphaWolf (id 843037874)

    0:35:42 Server error: Player without identity AlphaWolf (id 843037874)

    0:35:42 Server error: Player without identity AlphaWolf (id 843037874)

    0:35:42 Server error: Player without identity AlphaWolf (id 843037874)

    0:35:42 Server error: Player without identity AlphaWolf (id 843037874)

    0:35:42 Server error: Player without identity AlphaWolf (id 843037874)

    0:35:42 Server error: Player without identity AlphaWolf (id 843037874)

    0:36:13 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire

    0:36:20 Strange convex component288 in warehouse\models\warehouse.p3d:geometry

    0:36:20 Strange convex component289 in warehouse\models\warehouse.p3d:geometry

    0:36:20 Strange convex component290 in warehouse\models\warehouse.p3d:geometry

    0:36:20 Strange convex component291 in warehouse\models\warehouse.p3d:geometry

    0:36:20 Strange convex component292 in warehouse\models\warehouse.p3d:geometry

    0:36:20 Strange convex component293 in warehouse\models\warehouse.p3d:geometry

    0:36:20 Strange convex component294 in warehouse\models\warehouse.p3d:geometry

    0:36:20 Strange convex component295 in warehouse\models\warehouse.p3d:geometry

    0:36:20 Strange convex component296 in warehouse\models\warehouse.p3d:geometry

    0:36:20 Strange convex component297 in warehouse\models\warehouse.p3d:geometry

    0:36:20 Strange convex component298 in warehouse\models\warehouse.p3d:geometry

    0:36:20 Strange convex component299 in warehouse\models\warehouse.p3d:geometry

    0:36:20 Strange convex component300 in warehouse\models\warehouse.p3d:geometry

    0:36:20 Strange convex component301 in warehouse\models\warehouse.p3d:geometry

    0:36:20 Strange convex component302 in warehouse\models\warehouse.p3d:geometry

    0:36:20 Strange convex component303 in warehouse\models\warehouse.p3d:geometry

    0:36:20 Strange convex component304 in warehouse\models\warehouse.p3d:geometry

    0:36:20 Strange convex component305 in warehouse\models\warehouse.p3d:geometry

    0:36:20 Strange convex component306 in warehouse\models\warehouse.p3d:geometry

    0:36:20 Strange convex component307 in warehouse\models\warehouse.p3d:geometry

    0:36:20 Strange convex component308 in warehouse\models\warehouse.p3d:geometry

    0:36:20 Strange convex component309 in warehouse\models\warehouse.p3d:geometry

    0:36:20 Strange convex component310 in warehouse\models\warehouse.p3d:geometry

    0:36:20 Strange convex component311 in warehouse\models\warehouse.p3d:geometry

    0:36:20 Strange convex component312 in warehouse\models\warehouse.p3d:geometry

    0:36:20 Strange convex component313 in warehouse\models\warehouse.p3d:geometry

    0:36:20 Strange convex component314 in warehouse\models\warehouse.p3d:geometry

    0:36:20 Strange convex component315 in warehouse\models\warehouse.p3d:geometry

    0:36:20 Strange convex component316 in warehouse\models\warehouse.p3d:geometry

    0:36:20 Strange convex component317 in warehouse\models\warehouse.p3d:geometry

    0:36:20 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire

    0:36:20 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire

    0:36:20 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire

    0:36:20 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire

    0:36:20 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire

    0:36:20 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire

    0:36:20 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire

    0:36:20 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire

    0:36:20 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire

    0:36:20 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire

    0:36:20 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire

    0:36:20 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire

    0:36:20 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire

    0:36:20 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire

    0:36:20 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire

    0:36:20 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire

    0:36:20 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire

    0:36:20 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire

    0:36:20 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire

    0:36:20 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire

    0:36:20 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire

    0:36:20 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire

    0:36:20 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire

    0:36:20 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire

    0:36:20 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire

    0:36:20 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire

    0:36:20 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire

    0:36:20 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire

    0:36:20 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire

    0:36:20 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire

    0:36:20 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView

    0:36:20 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView

    0:36:20 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView

    0:36:20 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView

    0:36:20 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView

    0:36:20 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView

    0:36:20 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView

    0:36:20 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView

    0:36:20 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView

    0:36:20 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView

    0:36:20 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView

    0:36:20 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView

    0:36:20 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView

    0:36:20 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView

    0:36:20 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView

    0:36:20 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView

    0:36:20 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView

    0:36:20 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView

    0:36:20 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView

    0:36:20 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView

    0:36:20 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView

    0:36:20 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView

    0:36:20 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView

    0:36:20 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView

    0:36:20 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView

    0:36:20 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView

    0:36:20 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView

    0:36:20 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView

    0:36:20 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView

    0:36:20 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView

    0:36:27 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon

    0:36:27 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl

    0:36:28 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"

    0:36:28 "DayZ Epoch: MPframework inited"

    0:36:28 "Loading Server Options"

    0:36:28 "Server Options Loaded"

    0:36:30 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:30 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView

    0:36:38 "infiSTAR.de - Waiting for BIS_fnc_init..."

    0:36:38 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"

    0:36:38 Warning Message: Script low_admins.sqf not found

    0:36:38 Warning Message: Script normal_admins.sqf not found

    0:36:38 Warning Message: Script super_admins.sqf not found

    0:36:38 Warning Message: Script blacklist.sqf not found

    0:36:38 "infiSTAR.de - iproductVersion: 02-07-2015-v1414 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"

    0:36:38 "infiSTAR.de - _fnc_RandomGen: {

    _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];

    _gen = _abc select (random ((count _abc)-1));

    _arr = ['Z','N','J','t','N','T','x','x','Q','j','K','k','D','u','E','j','a','U','c','S','F','T','J','i','r','e','T','m','N','t'];

    for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};

    _gen

    }"

    0:36:38 "infiSTAR.de - _simple: x6J4x3m8i9J0N1K6j4t0J9Q"

    0:36:38 "infiSTAR.de - _dialogIds: f1J6x3E1t0u8t7r3J1J"

    0:36:38 "infiSTAR.de - _badtxts: v3K2Q2T8N6a7J1j1x8j"

    0:36:38 "infiSTAR.de - _randvar1: n9T1J6e0x7U3K6U1T2u1x"

    0:36:38 "infiSTAR.de - _randvar2: g3J7U6c7x8N7N5r5F1r8t8c"

    0:36:38 "infiSTAR.de - _randvar0: d2t6N2t6D2c3u2T8Q5N"

    0:36:38 "infiSTAR.de - _randvar3: x7F7m2Q7D8N2F1K3S8x5x7a0x"

    0:36:38 "infiSTAR.de - _randvar4: q0k5a6Z6J4T3F1t7j8j0N2x7k"

    0:36:38 "infiSTAR.de - _randvar5: m0u0c1E8E2D8x7e5N4r"

    0:36:38 "infiSTAR.de - _randvar6: g8J2u7a9J8S5N5t8t4t"

    0:36:38 "infiSTAR.de - _randvar8: x7D3D1x0e6T0t8Q8k8m1r1Q"

    0:36:38 "infiSTAR.de - _randvar11: o4a7N3r8K7N8J7a5j2N"

    0:36:38 "infiSTAR.de - _randvar12: l3T7T0Z8T4T7N5x7m1S4r6x7T"

    0:36:38 "infiSTAR.de - _randvar13: k5i5Q3e0m5c0Q6u9F8x2r"

    0:36:38 "infiSTAR.de - _randvar19: g8j8J1t6t8j5J7S7Z6i6a"

    0:36:38 "infiSTAR.de - _randvar20: a3t8J3x2e5k1T0m7N5F8N6U6j"

    0:36:38 "infiSTAR.de - _randvar21: o2x4T6N8j5Z1Z3c6F3T6t6c"

    0:36:38 "infiSTAR.de - _randvar27: f9Z1S5N4F6T9e4Z8N4r1E"

    0:36:38 "infiSTAR.de - _randvar26: m7j8K4t3c9r5t6Q3e1K"

    0:36:38 "infiSTAR.de - _randvar25: w3T2u2T8N4D5r7J5u6Q1e0u"

    0:36:38 "infiSTAR.de - _randvar28: w1i5T1u7x3m5D9K6F5S8k1t1J"

    0:36:38 "infiSTAR.de - _randvar29: j8i4T4x1E3r5x8Q6N5F6x2E"

    0:36:38 "infiSTAR.de - _randvar30: y2r5J2K4S0c7E1K0a4N7j8F8m"

    0:36:38 "infiSTAR.de - _randvar31: x2T5J3m1N1F0F2N5x1r0E2x0k"

    0:36:38 "infiSTAR.de - _randvar32: k2D2N3t7x3N5D7E2j3F4N1x7J"

    0:36:38 "infiSTAR.de - _randvar33: w7T1N0e4J1F3u8T7T7Z7a"

    0:36:38 "infiSTAR.de - _randvar34: j4x0S8T5T3j7T2J5N2t5T5U"

    0:36:38 "infiSTAR.de - _randvar35: p6N8K4x4c4k3t7D4K8J8S"

    0:36:38 "infiSTAR.de - _randvar36: q8t3T3E0N6j3J7J7N2E6k"

    0:36:38 "infiSTAR.de - _randvar13837: j1u9t7i8j2r2t5i3D5S1U0D7T"

    0:36:38 "infiSTAR.de - _randvar38: x4K4T2D9a6e5i2T0D8U8t1Z"

    0:36:38 "infiSTAR.de - _randvar39: q7N9E5e4K5t3T1T8m8E4D2Q"

    0:36:38 "infiSTAR.de - _randvar40: g7j3u1c4T7e6F3N6S8S8c"

    0:36:38 "infiSTAR.de _t1: w9E7i8j2U7Z0k0K6U1e8i6N"

    0:36:38 "infiSTAR.de _t2: x8K3t8x9J1e3x5x1t2x1J2a"

    0:36:38 "infiSTAR.de _t3: h5c9N5T8N8F8x8j1Q6E6F"

    0:36:38 "infiSTAR.de _t4: w7T6N8t2N4m5N3N9N5e3T2T"

    0:36:38 "infiSTAR.de - _fnc_handlerandvar10: b1Q5K1U2J1k3j5N3N5T1T6j"

    0:36:38 "infiSTAR.de - _remark: d6k1x1T9T0N4K4F8r5T1F5j2N"

    0:36:38 "infiSTAR.de - _AHpos: j3N7N1e7m8S7c8e1r3m1k"

    0:36:38 "infiSTAR.de - _loadedcheckpos: b4T4j7x4D3a5u2D5t2m"

    0:36:38 "infiSTAR.de - _loadedchecktime: f6x0T1J1k3D4E2N3i4u5Q"

    0:36:38 "infiSTAR.de - _MenuChecksRunningx: b7J5N4m1a7T7a5T8N1S0Z5U"

    0:36:38 "infiSTAR.de - _oneachframe: d3j1m5c6T6x7c8i5N2T"

    0:36:38 "infiSTAR.de - _anotherloop: r6j1i1u3T5N4x7a7e1T5N5N"

    0:36:38 "infiSTAR.de - _clientoncetwo: t2u4e1N7S9t1t7t8j6u5T3F4N"

    0:36:38 "infiSTAR.de - _lastUnlock: s3D1F6c7r3N1x2r8J2N"

    0:36:38 "infiSTAR.de - _AdminReqCheck: s5r3J9a5F7j2a8N9e1Q0t8c"

    0:36:38 "infiSTAR.de - _antidupeCheckVar: s6K1T6c2K4c1N1N2T8U8m"

    0:36:38 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_h8F8F4c5T5c8T3S3e9Q"

    0:36:38 "infiSTAR.de - _antidupePVResVar: PVAHR_0_t4t4x1j8r7u2u6N8T8N5N"

    0:36:38 "infiSTAR.de - _randvar13810: PVAHR_0_v7a2S1J4T6e3F8T3J3U1u6m"

    0:36:38 "infiSTAR.de - AntiHack LOADED!"

    0:36:38 "infiSTAR.de - CREATING AdminMenu"

    0:36:38 "infiSTAR.de - ADDING PublicVariableEventHandlers"

    0:36:38 "infiSTAR.de - AntiHack FULLY LOADED"

    0:36:38 "Loading Server Monitor & Server Executions!"

    0:36:38 Error in expression <ver\system\server_monitor.sqf"

    Fprivate ["_nul","_result","_pos","_wsDone","_dir>

    0:36:38 Error position: <["_nul","_result","_pos","_wsDone","_dir>

    0:36:38 Error Missing ;

    0:36:38 File z\addons\dayz_server\system\server_monitor.sqf, line 1

    0:36:38 Error in expression <ver\system\server_monitor.sqf"

    Fprivate ["_nul","_result","_pos","_wsDone","_dir>

    0:36:38 Error position: <["_nul","_result","_pos","_wsDone","_dir>

    0:36:38 Error Missing ;

    0:36:38 File z\addons\dayz_server\system\server_monitor.sqf, line 1

    0:36:38 "Loading Dedicated Executions!"

    0:36:38 "Finalizing Server Startup, Loading BIS_Effects"

    0:36:38 "Res3tting B!S effects..."

    0:36:39 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852

    0:36:42 Error in expression <\dayz_server\system\server_monitor.sqf"

    Fprivate ["_nul","_result","_pos","_wsDo>

    0:36:42 Error position: <Fprivate ["_nul","_result","_pos","_wsDo>

    0:36:42 Error Undefined variable in expression: fprivate

    0:36:42 File z\addons\dayz_server\system\server_monitor.sqf, line 1

    0:36:44 "infiSTAR.de - Player-Log: AlphaWolf(76561198135957671) - 0h 00min | ******ADMIN******"

    0:38:05 "infiSTAR.de PlayerConnected: ["76561198135957671","AlphaWolf"]"

    0:38:05 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"

    0:38:57 "infiSTAR.de PlayerDisconnected: _uid: 76561198135957671 _name: AlphaWolf"

    0:38:57 "get: STRING (76561198135957671), sent: STRING (76561198135957671)"

    0:38:57 "DISCONNECT: AlphaWolf (76561198135957671) Object: B 1-1-A:1 (AlphaWolf) REMOTE, _characterID: 0 at loc [-7244.94,19534.5,0]"

    0:38:57 "ERROR: Cannot Sync Character AlphaWolf as no characterID"

    0:38:57 Client: Remote object 2:9 not found

    0:38:57 Client: Remote object 2:10 not found

    0:38:57 Client: Remote object 2:11 not found

  13. but what I don't understand I guess is now that P4L gives you custom Server side folders, do I have to put all the server side stuff in those custom folders and whenever there is a script that has to change something on the server side I am supposed to use those folders? also why does P4L make it so my infiSTAR doesn't work? who knew this script could mess up so much!? =P

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