YefimFomin
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Posts posted by YefimFomin
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no, but its a good idea to put notes on what you add, incase you waould want to remove or change it ...
if you refuse to take my advice, i cant really help you ...
i really dont know what you did as i am not a fortuneteller, however i might be able to narrow it down if you have some rpt errors
this looks like desync or bad connection ...
look at the static traders example, i made it as easy as i could ...
currently its not possible, but you can blacklist certain items you do not want him to trade ...
What part of the RPT do you need? I have it but its too long to post it all
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Its on my server and everything is running okay, but the traders. I have new items on my spawn menu which is good, but really want this to work. Where do I find the RPT log to show you guys? What other logs would be helpful? Please help. Thanks. I'll also show the code for you guys if needed. I just copied and pasted. Made sure the sqf files were set, updated the filters according to the instructions. Any help would be very much appreciated. I am new to this, but learning as fast as possible.
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Ok. So my spawn menues reflect vehicles that I suppose are available in the traders, but Im still not getting blue icon showing up. I have so far done all of these steps that are in the guide. Do I need to restart server to have them start up? Install:
- Copy the "trader" Folder and the Stringtable.xml in your epoch.Mission
- Add to your init:
[] execVM "trader\init.sqf";
[] execVM "trader\HALV_takegive_crypto_init.sqf";
- Add to your description.ext
#include "trader\tradedialog.hpp"
#include "trader\CfgPricing.hpp"
- (optional) Open epoch.Mission/trader/init.sqf to configurate the HS Blackmarket
- (optional) Open epoch.Mission/trader/CfgPricing.hpp to configurate prices, or to add Items, Vehicles, Weapons and so on
- (optional) Remove 1 Epoch Trader for every Blackmarket Trader you added (remove Epoch Trader: \Arma 3\@epochhive\epochconfig.hpp ,search for NPCSlotsLimit)
- Edit your BE Filter:
createvehicle.txt Line 1 add:
!="M_AT" !="SmokeLauncherAmmo" !="B_AssaultPack_cbr" !="B_AssaultPack_dgtl" !="B_AssaultPack_khk" !="B_AssaultPack_mcamo" !="B_AssaultPack_ocamo" !="B_AssaultPack_rgr" !="B_AssaultPack_sgg" !="B_Carryall_cbr" !="B_Carryall_khk" !="B_Carryall_mcamo" !="B_Carryall_ocamo" !="B_Carryall_oli" !="B_Carryall_oucamo" !="B_FieldPack_blk" !="B_FieldPack_cbr" !="B_FieldPack_khk" !="B_FieldPack_ocamo" !="B_FieldPack_oli" !="B_FieldPack_oucamo" !="B_Kitbag_cbr" !="B_Kitbag_mcamo" !="B_Kitbag_rgr" !="B_Kitbag_sgg" !="B_Parachute" !="B_TacticalPack_blk" !="B_TacticalPack_mcamo" !="B_TacticalPack_ocamo" !="B_TacticalPack_oli" !="B_TacticalPack_rgr"
createvehicle.txt Line 2 add:
!="smallbackpack_red_epoch" !="smallbackpack_green_epoch" !="smallbackpack_teal_epoch" !="smallbackpack_pink_epoch"
publicvariable.txt Line 1 add:
!="BIS_fnc_objectVar_obj2_1288" !="HALV_takegive" !="HSPV_traderrequest"
setvariable.txt Line 1 add:
!="bis_fnc_objectvar_var" !="BIS_fnc_objectVar_obj2_1280"
scripts.txt 7 createDialog add:
!="createDialog "HS_trader_dialog";"
scripts.txt 7 addMagazine add:
!="if !(player canAdd (_x select 0)) exitWith {};\nplayer addMagazine[_x select 0, _x select 1];"
scripts.txt 7 setVelocity add:
!="_smokeg setVelocity _Gvel;"
scripts.txt 7 addItem add:
!="_this call HS_additemtolb;false"
scripts.txt 7 exec add:
!="trader\init.sqf";" -
Also check the positioning / location of
//HSBlackmarket [] execVM "trader\init.sqf"; [] execVM "trader\HALV_takegive_crypto_init.sqf";
It must not be enclosed in any brackets
One more question, is //HSBlackmarket required?
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Cool, then you should be able to add it to line 1 of createvehicle.
I got it. thanks so much.
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Check your rpt / server logs
Find out what line the restriction is - e.g. create vehicle #0.... (this will be line 1 in the file) create vehicle #48 will be actual line 49 in the file
- is a good read regarding filters and how they work
Yes. that its a create vehicle restriction #0. I am trying to get the missiles to work and bombs to work on the purchasable vehicles.
these are the ones I want to get to stop kicking for: !="Missile_AA_03_F" !="Bo_GBU12_LGB_MI10" !="Missile_AGM_02_F" !="Bomb_04_F"
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Also check the positioning / location of
//HSBlackmarket [] execVM "trader\init.sqf"; [] execVM "trader\HALV_takegive_crypto_init.sqf";
It must not be enclosed in any brackets
Ok. I did as you suggested and moved it to the bottom of the file. Going to restart in a sec to upload the pbo and check and see if its working.
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Yes, it most certainly does.
Ok, then can you tell me on what line it goes?
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actually i set the traders for the deafult safezones to by default not have a marker, perhaps i will just set it to true by default again to aviod this problem ...
do you have any errors in your rpt files and which type of traders are we talking about, the static or the random spawning ones?
pls use code tags and text, not pictures ...
Thanks so much for the quick reply. I am so new to this its nice to have help. Can you tell me exactly where to pull the rpt file from?
I was talking about the blackmarket traders, they should appear as blue dots? I guess something is glitched. i can spawn the vehicles that are available I think for purchase after installation. Also those vehicles give me BE kicks #0.
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!="Missile_AA_03_F" !="Bo_GBU12_LGB_MI10" !="Missile_AGM_02_F" !="Bomb_04_F"
Does it matter where in the create vehicle this goes?
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I have a question. how do the traders appear on the map? I have it installed correctly, i went through all the install steps and its all there. Do they appear as the regular trader marker?
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I think its pretty messed up people funded this guy and nothing in the end. What a joke.
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Would anyone be willing to help me to get these missions to work. I am pretty new at this. I followed instructions to a T and still no joy. I am still kinda bumping around in the dark with it so far. Which log file do i need to pull to have you guys take a look at it? Also, another question. How long does it take for the missions to spawn typically?
[Release] HS Blackmarket 1.6 | 'New' Trader System | Special Trader | Blackmarket
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