garack
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Posts posted by garack
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Yeah i suppose we should test base building in this alpha, but dupers test base destroying a lot :)
Its not an arma 3 error, with other mods it works better, i dont go in detail here. Perhaps some dev response?
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Hey all,
Since it is so easy to dupe Satchel Sarge or C4 we dont play anymore cause base gets blown very fast.
Last Arma3 patch or Epoch patch doesnt fix this.
My question ist: Is it a problem with the mod or arma3 engine? Can we even expect a fix sometimes?
Thanks
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remove satchels in a base building game or make some walls undestryoable.
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Tried medic Packs self and by others. Tried Multi gun with heal attachement, theres always like 0.22 Damage left.
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Fuchs! I'm talking about the original version. I actually had the issue myself and fixed it when I realised the AI's were still trying to use a unsupported epoch skin. It worked for me, not saying its what caused issues with your version. Anyway, I'm using DZAI as it's cleaner . Good luck with this project :)
Hey can you point out whats better with DZAI, i consider this too; SArge 1.5.2 is running without problems for me, never tested it on a full server yet.
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[removed] invisibility fix
why this?
And anybody get the vehicle fix working. Playing around with 1.1.0 and sleep timers up to 600.
Now i have the fix enabled but it did now work. Any idea?
And yes i would set the AI more CPU demanding and less stupid; i use the original 1.5.2 Values and they are stupid enough := Dont tested it on a full server though..I took your vloth changes they are nice :)
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Hey Super Sache, was genau wurde geändert? Also welche Lines? Der Fix mit der invisibility ist klar.
Warum ist der Vehicle Fix nicht an?
SAR_DETECT_INTERVAL = 60; bissl viel oder , die ai ist schon so nicht die schnellste--
helis sind doch schon aus kommentiert oder?
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OK thanks so i type this into sql and hit enter ?
Must i do this:
SQL to update from 1.0 to 1.0.1+To disable radar and auto refuel some vehicle classes have changes and will require running this sql and restarting the server to fix.
UPDATE `object_data` SET `Classname`='CH_47F_EP1_DZ' WHERE `Classname`='CH_47F_EP1';
UPDATE `object_data` SET `Classname`='UH1Y_DZ' WHERE `Classname`='UH1Y';
UPDATE `object_data` SET `Classname`='MV22_DZ' WHERE `Classname`='MV22';
UPDATE `object_data` SET `Classname`='UH60M_EP1_DZ' WHERE `Classname`='UH60M_EP1';
UPDATE `object_data` SET `Classname`='KamazRefuel_DZ' WHERE `Classname`='KamazRefuel';
UPDATE `object_data` SET `Classname`='UralRefuel_TK_EP1_DZ' WHERE `Classname`='UralRefuel_TK_EP1';
UPDATE `object_data` SET `Classname`='MtvrRefuel_DES_EP1_DZ' WHERE `Classname`='MtvrRefuel_DES_EP1';
UPDATE `object_data` SET `Classname`='V3S_Refuel_TK_GUE_EP1_DZ' WHERE `Classname`='V3S_Refuel_TK_GUE_EP1';too?
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UPDATE `object_data` SET `Classname`='CH_47F_EP1_DZE' WHERE `Classname`='CH_47F_EP1_DZ';
UPDATE `object_data` SET `Classname`='UH1Y_DZE' WHERE `Classname`='UH1Y_DZ';
UPDATE `object_data` SET `Classname`='UH1H_DZE' WHERE `Classname`='UH1H_DZ';
UPDATE `object_data` SET `Classname`='Mi17_DZE' WHERE `Classname`='Mi17_DZ';
UPDATE `object_data` SET `Classname`='UH60M_EP1_DZE' WHERE `Classname`='UH60M_EP1_DZ';
UPDATE `object_data` SET `Classname`='HMMWV_M998A2_SOV_DES_EP1_DZE' WHERE `Classname`='HMMWV_M998A2_SOV_DES_EP1';
UPDATE `object_data` SET `Classname`='HMMWV_M1151_M2_CZ_DES_EP1_DZE' WHERE `Classname`='HMMWV_M1151_M2_CZ_DES_EP1';
UPDATE `object_data` SET `Classname`='LandRover_Special_CZ_EP1_DZE' WHERE `Classname`='LandRover_Special_CZ_EP1';
UPDATE `object_data` SET `Classname`='LandRover_MG_TK_EP1_DZE' WHERE `Classname`='LandRover_MG_TK_EP1';
UPDATE `object_data` SET `Classname`='UAZ_MG_TK_EP1_DZE' WHERE `Classname`='UAZ_MG_TK_EP1';
UPDATE `object_data` SET `Classname`='GAZ_Vodnik_DZE' WHERE `Classname`='GAZ_Vodnik';
UPDATE `object_data` SET `Classname`='ArmoredSUV_PMC_DZE' WHERE `Classname`='ArmoredSUV_PMC_DZ';
UPDATE `object_data` SET `Classname`='Pickup_PK_TK_GUE_EP1_DZE' WHERE `Classname`='Pickup_PK_TK_GUE_EP1';
UPDATE `object_data` SET `Classname`='Offroad_DSHKM_Gue_DZE' WHERE `Classname`='Offroad_DSHKM_Gue';
UPDATE `object_data` SET `Classname`='Pickup_PK_GUE_DZE' WHERE `Classname`='Pickup_PK_GUE';
UPDATE `object_data` SET `Classname`='Pickup_PK_INS_DZE' WHERE `Classname`='Pickup_PK_INS';I should put this in my SQL? (Fresh installed 1.0.2.4 patch and updated characters and objects from my backup databse)
Whats when i dont do this? i have radar? autorefuel is on my server as a script...Must i even do this?
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http://dayzepoch.com/wiki/index.php?title=Server_Installation_Instructions_Extended
Is there a script that only deletes walls and other builded objects when players dont log in, like 4 weeks?
In the way it is now players must maintain theyre whole 66 walls and 444 tanktraps get stay with it right?
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Hey succesfully installed 1.0.2.4 and load my modded PBO over. all runs fine. When i update the Database to my last one . the new Collum "LastUpdated" is gone.-How to get it back?
Does the game need it?
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Fresh install, not even load my old databas eagain..any ideas?
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OK, thanks.
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Hey, we adjusted the Trader prices on our server 1.0.2.3.
When a new patch comes out and we install it must we adjust the prices again?
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Same here epoch 1.0.2.3; sarge ai, auto refuel, safezones..
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Ok thanks how to delete a table?
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Is there a Step by Step to restore a Databse? First i must export the SQB Tables. The restart my server from dayz.st ( I can switch to another map and mod and then back so the mod should be reinstalled and the DB is clear) then how to import the database back?
And ..First import the databse and then the custom Mission and server.pno or vice versa?
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Latest Sarge AI, Admin Tools, Refuel, C130.
I use Eoch 1.0.2.3 so tahst the latest..
Also when i upgrade small Cinder walls to bigger one the upgrade dissapears just while the server is running.
Seems more got this problem:
http://dayzepoch.com/forum/index.php?/topic/1933-cinder-garage-door-dup/
http://dayzepoch.com/forum/index.php?/topic/1876-buliding-issues/?p=12637
http://dayzepoch.com/forum/index.php?/topic/1572-cinder-door/
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Hey we build a Frame and set it up, then we can upgrade the frame but not the door with a combitation lock. when we go to the door "No setup yet" appears. Simply no way to put a lock on the cinder garage wall. Server restart dont help. Want to put cinder_garage_kitlocked in my databse, but nothing is appearing after restart. seems this is kind of buged`? This german had the problem too: https://board.nitrado.net/support-de-german-only/support-gameserver/dayz/50152/dayz-epoch-locked-cinderblock-garage/
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Hey, the arma2oaserver.RPT shows low debug fps. Whats a good value for the server FPS and when does it affect the Player FPS?
12:49:23 Observer B 1-1-C:1 (TheAndi) REMOTE in cargo of B 1-1-C:1 (TheAndi) REMOTE; message was repeated in last 60 sec: 0 12:50:14 "C130StartCRASHSPAWNER: C-130J started flying from [1623.71,218.188,300] to [10927.5,6744.25] NOW!(TIME:703||LT:HeliCrash)" 12:50:15 "C130CRASHSPAWNER: Adding Pre-POC-Waypoint #1 on [9071.86,6286.86]" 12:50:15 "C130CRASHSPAWNER: Adding Pre-POC-Waypoint #2 on [4225.96,6434.98]" 12:50:15 "C130CRASHSPAWNER: Adding Pre-POC-Waypoint #3 on [7702.74,6651.04]" 12:50:15 "C130CRASHSPAWNER: Adding Pre-POC-Waypoint #4 on [9557.42,8427.75]" 12:50:15 "C130CRASHSPAWNER: Adding Pre-POC-Waypoint #5 on [10401.5,8732.69]" 12:50:35 "DEBUG FPS : 14.3369" 12:51:06 "CRASHSPAWNER: UH-1H just exploded at [9836.17,6229.69,92.5737]!, " 12:51:19 UH1Wreck_DZ: MainTurret - unknown animation source MainTurret 12:51:19 UH1Wreck_DZ: MainGun - unknown animation source mainGun 12:51:19 UH1Wreck_DZ: Gatling - unknown animation source Gatling 12:51:19 "CRASHSPAWNER: Loot spawn at '[9710.2,6131.36,0]' with loot table '15.3165'" 12:51:19 "CRASHSPAWNER: Loot spawn at '[9710.38,6130.55,0]' with loot table '15.3165'" 12:51:19 "CRASHSPAWNER: Loot spawn at '[9719.43,6136.76,0]' with loot table '15.3165'" 12:51:19 "CRASHSPAWNER: Loot spawn at '[9714.44,6142.95,0]' with loot table '15.3165'" 12:51:19 "CRASHSPAWNER: Crash completed! Wreck at: [9713.9,6135.75,-0.0130615] - Runtime: 356 Seconds || Distance from calculated POC: 29 meters" 12:51:19 "CRASHSPAWNER: 100% chance to start a crashing UH-1H with loot table 'MilitarySpecial' at 1301.7" 12:52:06 "TIME SYNC: Local Time set to [2012,6,6,10,52]" 12:53:37 "DEBUG FPS : 10.3627"
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Hey can i identify a hacker via the logfiles from dayz? For example when someone is teleporting all players to a specific point.. In the Databse i dont see this, but in the logs?
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Dayz.st Server with latest Epoch Version.
Just testing the Server and spawn a Itemvault to check it.
But when i put items in and restart the server the items are gone.
19815439208813683218VaultStorageLocked2013-10-01 19:53:442567[67.52,[1543.86,2088.08,0.287]][][]0.000000.0000
^^This is the SQL Database Entry
Edit;Testes with a bought save, i gave me a full briefcase then bought a save in stary, set it up put my map in it, wait 10 secs, lock safe, wait 1 minute, log out. no items in the database/save.
strange is that the items are there when i logg back in, still nothing in the database ...strange. but after a restart the vault is emty..
Problem Solved: Admins Tools broke this features somehow.
Duplicates Itens!!!!
in Discussion
Posted
duping is so bad atm, doppelganger mecanix are bugged. happens all time when you relogg on oficcial servers, perhaps private ones too.