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Ripsteel

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Posts posted by Ripsteel

  1. I'm removing the chance for everybody to spawn in those locations temporarily. I have some none advantageous (to donors) ideas in mind as to what I may do with them, but believe me I have no interest in providing an advantage to people just because they choose to donate

     

    If you won't help me with that.. at least tell me how I can change the message displayed when you mouse over these "donor" spawns to say "Locked'" instead of what they currently say

  2.  

    i cannot stress this enough ...

     
    This is not something i want to support for many reasons, one being that its not allowed by bis to have items only donors can achive, second being that i dont feel donors should have a major advantage compared to other players, just cause they donated.
     
    they should be donating to you cause they like your server, not cause they want more gear.
     
    the way it is now, it will allow any player to press random button and possibly achive same items as a donor can select by choice.

     

    if anyone wants does not want the gear selection it that i created, can be completely disabled and you can then use custom a loadout script on spawn instead of the credits!

     

    What the hell are you talking about? that is absolutely irrelevant to what I asked

     

    Gear is disabled on my server. I want random spawn selection to be disabled until I decide what I'm going to do with the extra locations that are currently locked to 'donors'. I want to rename them to just say 'Locked' instead of saying reg / donor only. I have no interest in giving advantages in that manor

  3. But i got a kick#40 when i go in the menu of the trader.

    Nothing in the logs why i get kicked.

    I followed everything to install.

     

    BattlEye Filters

     

    scripts.txt      7 createDialog    add:

    !="createDialog "HS_trader_dialog";"

    scripts.txt      7 addMagazine    add:

    !="if !(player canAdd (_x select 0)) exitWith {};\nplayer addMagazine[_x select 0, _x select 1];"

    scripts.txt      7 setVelocity    add:

    !="_smokeg setVelocity _Gvel;"

    scripts.txt      7 addItem    add:

    !="_this call HS_additemtolb;false"

    scripts.txt      7 exec    add:

    !="trader\init.sqf"

     

     

    If you have added these then whatever is causing your problem is on line 40 of your scripts.txt so make sure you added the exceptions and haven't messed anything up

  4. please disable the heli for a couple of days... i rewrite a lot of the addon... but it will take a few days.

     

    Thank you, but most importantly could you fix the problem I had? Players who had been revived in this life were immune to damage from the AI. The heli can be disabled but the immunity from revive is much more of a problem and can't be disabled.

     

    & I am using infistar. The heli disappears only when you come get close to it, then all the troops inside fall to their death

  5. Using the copy to clipboard so I can put it straight into the game is fine and dandy, but the problem is the terrain in which some objects are placed on is a big issue.. in m3editor you can use follow terrain but it will not be like that when copied from clipboard, any solutions for this?

  6. Have a problem, Everything works just the helicopter disappearing every time when I come close to it... how can I fix it ?

     

    Noticed this. If you are in a helicopter the AI heli will follow you but when you land it disappears. If you come to the mission on foot it disappears when you get close. and I have also noticed that a player that has been revived in this life is immune to damage from the AI, please fix this asap!

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