Ripsteel
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Posts posted by Ripsteel
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Not removing the random button encourages people to kill themselves if they don't get a good spawn and keep hitting the random button, but sure I suppose.
And no I didn't think to look in there because I had kept the stringtable from HS blackmarket but thank you
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I'm removing the chance for everybody to spawn in those locations temporarily. I have some none advantageous (to donors) ideas in mind as to what I may do with them, but believe me I have no interest in providing an advantage to people just because they choose to donate
If you won't help me with that.. at least tell me how I can change the message displayed when you mouse over these "donor" spawns to say "Locked'" instead of what they currently say
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i cannot stress this enough ...
This is not something i want to support for many reasons, one being that its not allowed by bis to have items only donors can achive, second being that i dont feel donors should have a major advantage compared to other players, just cause they donated.they should be donating to you cause they like your server, not cause they want more gear.the way it is now, it will allow any player to press random button and possibly achive same items as a donor can select by choice.if anyone wants does not want the gear selection it that i created, can be completely disabled and you can then use custom a loadout script on spawn instead of the credits!
What the hell are you talking about? that is absolutely irrelevant to what I asked
Gear is disabled on my server. I want random spawn selection to be disabled until I decide what I'm going to do with the extra locations that are currently locked to 'donors'. I want to rename them to just say 'Locked' instead of saying reg / donor only. I have no interest in giving advantages in that manor
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I'm not sure if this has been posted yet, there's a lot of pages to go through...
how can I disable the 'random' button so they can't spawn in a random location?
Edit: I'd also like to change the messages over 'donor / reg' places to just display as 'Locked' instead of donor, how do I go about this?
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Thanks for the support so far all! I've got my traders spawning where I need them to be - of course no buildings spawn but that's just fine - how does the vehicle spawning work? Since there are no buildings it doesn't spawn on a specific location it will spawn randomly - will it spawn on a helipad if place one down on the map?
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I need my traders in set locations not randomly around the map - how do I go about this?
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Hi Ripsteel,
They should be in this format:
class ItemLockbox {price = 250; tax = 0.5;};
Thanks a lot, I derped
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When I change the tax of items myself they close off the script when I add a } so how am I supposed to change tax?
Before customization:
After customization:
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Did you change something?
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But i got a kick#40 when i go in the menu of the trader.
Nothing in the logs why i get kicked.
I followed everything to install.
BattlEye Filters
scripts.txt 7 createDialog add:
!="createDialog "HS_trader_dialog";"
scripts.txt 7 addMagazine add:
!="if !(player canAdd (_x select 0)) exitWith {};\nplayer addMagazine[_x select 0, _x select 1];"
scripts.txt 7 setVelocity add:
!="_smokeg setVelocity _Gvel;"
scripts.txt 7 addItem add:
!="_this call HS_additemtolb;false"
scripts.txt 7 exec add:
!="trader\init.sqf"
If you have added these then whatever is causing your problem is on line 40 of your scripts.txt so make sure you added the exceptions and haven't messed anything up
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i have not seen this before, it looks like you changed posititons of the objects past the line where i wrote dont touch anything below ...
No I haven't, the objects don't float they just move around for a small time before returning to their original positions. The only thing I changed was case to chernarus
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Noticed something bizarre... at one of the camps with containers they would occasionally roll around a little bit or fly up in the air then return to their position?
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ok... added the info in the download for everybody :D
Tried to PM you but I edited my previous message. It's not a fix unfortunately :(
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I thought it wouldn't work as it was disabled, but since I added the heli used in the script to run.sqf allowed vehicle list in Infistar, the heli now works properly from my testing.
Edit: After testing multiple times it appears it was just by chance and not an actual fix, apologies for this!
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Thanks Suppe, usually things like that stand out to me but not this time it would seem
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In infistar the checks are disabled by default
_UVC = false; /* Use Vehicle Check(s) */ _UVW = false; /* if "_UVW = true;" then it checks all vehicles on the map.
Also how can I make it so there is only 1 crate? I noticed the
_numberofcrates = noc;
Line but you can't change it to a number, so..
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please disable the heli for a couple of days... i rewrite a lot of the addon... but it will take a few days.
Thank you, but most importantly could you fix the problem I had? Players who had been revived in this life were immune to damage from the AI. The heli can be disabled but the immunity from revive is much more of a problem and can't be disabled.
& I am using infistar. The heli disappears only when you come get close to it, then all the troops inside fall to their death
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Using the copy to clipboard so I can put it straight into the game is fine and dandy, but the problem is the terrain in which some objects are placed on is a big issue.. in m3editor you can use follow terrain but it will not be like that when copied from clipboard, any solutions for this?
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Have a problem, Everything works just the helicopter disappearing every time when I come close to it... how can I fix it ?
Noticed this. If you are in a helicopter the AI heli will follow you but when you land it disappears. If you come to the mission on foot it disappears when you get close. and I have also noticed that a player that has been revived in this life is immune to damage from the AI, please fix this asap!
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Any fix for infistar 'Bad file' for semclient.sqf yet?
(yes I did do the thing with the markers in run.sqf)
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I wanted someone to post the battleye folder to see what I was missing. I knew I was missing something - it was the dll. Thanks, all working now!
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Can someone please upload their battleye folder from their server, I messed up and I need a replacement without reinstalling my whole server
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Darth, what status bar are you using in your video if you don't mind me asking - it's one of the best I've seen. If it's yours are you willing to share?
blckeagls' Real Zombies v0.0.5
in AI Missions
Posted
How do you install this?