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sk827015

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Posts posted by sk827015

  1. Yeah well this is happening to me, i had hope on this post to bring light to the issue, im gonna assignmore virtual memory and the other things mentioned here... please les get to the bottom of this, limestone server arent cheap xD hehehehe

  2. Same crash in the server

     
    Mods: @Epoch
    Distribution: 0
    Version 1.36.128579
    Fault time: 2014/12/07 17:08:23
    Fault address:  77A3AE33 01:0002AE33 C:\Windows\SysWOW64\ntdll.dll
    file:     epoch (__cur_mp)
    world:    Altis
    Prev. code bytes: 0A 8B C1 59 94 8B 00 89 04 24 C3 2D 00 10 00 00
    Fault code bytes: 85 00 EB E9 90 90 90 90 90 8B FF 55 8B EC 8B 15
     
    Registers:
    EAX:50F9F000 EBX:00000022
    ECX:50F9EABC EDX:499CAFC2
    ESI:00000001 EDI:0000002A
    CS:EIP:0023:77A3AE33
    SS:ESP:002B:5109EAE8  EBP:5109EAF4
    DS:002B  ES:002B  FS:0053  GS:002B
    Flags:00010206
  3. Hello, im having a problem installing the Arma 3 1.36.128579. Epochmod 0.2.5.1 Server, i have the DB Redis-server.exe working, BEC is also working, when i join the server no loot seems to be spawning and i cant interact with traders.
     

    Test System Specs:
    Intel 4770K @ 4.4GHZ
    32 GB of RAM 2400MHZ
    2x GTX 780 Ti using SLI

    Intel server grade SSD ( thats were the game and server is installed)
    Windows 7 on 2x 840 EVO Samsung

    Dedicated Server Specs: ( non-relevant at this time since i need to get it working on my test machine first )

    intel Xeon E3-1230V2

    64 GB of ram
    500 GB HDD
    at limestone networks

    Error RPT

    http://pastebin.com/f4TcsWLj

     

     

  4. This may help , i don't know , it is kind of similar that's why im suggesting that it may work. 

    private["_items","_item","_tool","_pos"];
    _items = magazines player;
    _tool = items player;
    if (("ItemToolbox" in _tool) && ("Binocular" in _items) && ("ItemFlashlightRed" in _tool) && ("ItemHeatPack" in _items)) then {
    player removeAction s_player_craftBullet; //remove the action from users scroll menu
    player playActionNow "Medic"; //play craft animation
    sleep 5;
    player removeMagazine "Binocular"; //remove the used item from inventory
    player removeTool "ItemFlashlightRed"; //remove the used item from inventory
    player removeMagazine "ItemHeatPack"; //remove the used item from inventory
    _pos = player modeltoWorld [0,1,0];
    _item = createVehicle ["WeaponHolder", _pos, [], 0.0, "CAN_COLLIDE"];
    _item setPosATL _pos;
    _item addMagazineCargoGlobal ["Binocular_Vector",1];
    cutText [format["You have crafted a rangefinder, it's on the ground."], "PLAIN DOWN"]; //display text at bottom.
    }
    else
    {
    cutText [format["You must have binoculars, a heat pack, a military flashlight and a toolbox to craft this item."], "PLAIN DOWN"]; //display text at bottom.
    };
    
  5. Well sorry i didnt explain myself on that one... something like being able to have a bit (just a little bit..) more accuracy or something ...carry more stuff , being able to use some advanced med skills, building faster.. stuff like that im not a pro on this and its just some ideas nothing more, the real pros the DEVs if they even see this... cuz i mean im a newcomer and everything... , well they may think about something , hhmmm with the word "new" that was meant for the GUI at least some textures on it just that its just as a suggestion cuz i mean ... they are not getting paid by me this is free im nobody to say make this or this just , im making suggestions.. sorry for not explaining myself , really like the mod

  6. Hello i wanted to make a list so here it is.

    - New database structure ( less DB loading times and somehow make it easier to move from one version to another)
    - multiple characters
    - level up system

    - build in admin tools (like the blue phoenix ones)
    - all the base building awesome things that you already have but with a new interface

    - new item interface

    - new trader interface

    - weapons crafting downgrade/upgrade

    - more pistols

    - working bullet proof vest

    - you can make it so the player can craft armor to the car and attach it

    - dont know if this is possible but , the same for wheels

    -with the armor thing you can make it so it get a model or a piece metal that you can see or just some classname change that add armor to the car... dont know

    -helicopter gates
    - buildables that take 2-3 people so you can build it and it will call zombies/ AI while you do it so you need to have more friends with you...
    -solar panels that power lights

    -some sort of TOW build in script and a vehicle TRAILER model that you can buy to be able to collect more loot
    -bullet proof helmet (a real one xD)
    - some weather (like crazy weather) localized script that affects air vehicles... in a small area of the map

    - some sort of exercise in the level up system that in time will allow you to carry more stuff and fire heavy weapons with better aim... example : PKP

    - some whistle that will allow you to lure zombies/AI/other players ...

    - some option that will allow to build outside of the map like some sort of setting
    - Something to build on uneven terrain easier...

    I think thats most of it ... please Devs Read it... you may like it :)  (i hope you do ) at least some of them...

    -
     

     

  7. im having the same problem....

    im using that in the init and it load some of them.... since patch 1.0.3 it loaded all of them on patch 1.0.2.5 and earlier...

    if (isServer) then {
    
    call compile preprocessFileLineNumbers = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\Barrage_Dan_BBC.sqf";													// Topolka Dam Military Base
    call compile preprocessFileLineNumbers = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\BlackLac_Dan_BBC.sqf";													// Black Lake Miltary Base
    call compile preprocessFileLineNumbers = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\bois1_Dan_BBC.sqf";														// Hidden Killers Ranch
    call compile preprocessFileLineNumbers = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\LieuxditPenduAto.sqf";													// Wreck Sites
    sleep 2.0;
    call compile preprocessFileLineNumbers = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\castle.sqf";																// The Dead Castle
    call compile preprocessFileLineNumbers = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\excbridge.sqf";                                                          // Excelsior Bridge
    call compile preprocessFileLineNumbers = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\sectorfng.sqf";                                                            // awesome island
    sleep 2.0;
    call compile preprocessFileLineNumbers = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\villages.sqf";															// Epoch Trader Villages 1.2
    call compile preprocessFileLineNumbers = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\buildings.sqf";															// Extra Charnarus Buildings 1.2
    call compile preprocessFileLineNumbers = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\devilscastle.sqf";														// Devils Castle Base by AVendettaForYou.
    sleep 2.0;
    call compile preprocessFileLineNumbers = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\SK8.sqf";	                                                            // SK8 SERVER BUILDINGS
    call compile preprocessFileLineNumbers = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\skacast.sqf";                                                            //Military camp inside a castle on Skalisty Island
    call compile preprocessFileLineNumbers = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\southwestcity.sqf";                                                            // Tikhaya City !!!!!
    sleep 2.0;
    call compile preprocessFileLineNumbers = [] ExecVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\GOC_LM_tubf.sqf";
    call compile preprocessFileLineNumbers = [] ExecVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\GOC_LM_wlcr.sqf";
    call compile preprocessFileLineNumbers = [] ExecVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\GOC_TE_bash.sqf";
    sleep 2.0;
    call compile preprocessFileLineNumbers = [] ExecVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\GOC_TE_klen.sqf";
    call compile preprocessFileLineNumbers = [] ExecVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\GOC_TE_stary.sqf";		
    sleep 2.0;
    call compile preprocessFileLineNumbers = [] ExecVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\GOC_TE_btcc.sqf";	
    call compile preprocessFileLineNumbers = [] ExecVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\GOC_TE_neaf.sqf";
    
    };
    

    im trying this on the server functions sqf

     

    execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\Barrage_Dan_BBC.sqf";													// Topolka Dam Military Base
    execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\BlackLac_Dan_BBC.sqf";													// Black Lake Miltary Base
    execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\bois1_Dan_BBC.sqf";														// Hidden Killers Ranch
    execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\LieuxditPenduAto.sqf";													// Wreck Sites
    sleep 2.0;
    execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\castle.sqf";																// The Dead Castle
     execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\excbridge.sqf";                                                          // Excelsior Bridge
    execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\sectorfng.sqf";                                                            // awesome island
    sleep 2.0;
    execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\villages.sqf";															// Epoch Trader Villages 1.2
    execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\buildings.sqf";															// Extra Charnarus Buildings 1.2
    execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\devilscastle.sqf";														// Devils Castle Base by AVendettaForYou.
    sleep 2.0;
    execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\SK8.sqf";	                                                            // SK8 SERVER BUILDINGS
    execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\skacast.sqf";                                                            //Military camp inside a castle on Skalisty Island
    execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\southwestcity.sqf";                                                            // Tikhaya City !!!!!
    sleep 2.0;
    ExecVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\GOC_LM_tubf.sqf";
    ExecVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\GOC_LM_wlcr.sqf";
    ExecVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\GOC_TE_bash.sqf";
    sleep 2.0;
    ExecVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\GOC_TE_klen.sqf";
    ExecVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\GOC_TE_stary.sqf";		
    sleep 2.0;
    ExecVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\GOC_TE_btcc.sqf";	
    ExecVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\map_updates\GOC_TE_neaf.sqf";
    
    

    none of them are working :(

  8. via SQL command 
                                                                      NEW CLASS NAME WITH BULLETS                  OLD CLASS NAME NO BULLETS
    UPDATE `Object_DATA` SET `Classname`='CH_47F_EP1_DZ' WHERE `Classname`='CH_47F_EP1_DZE';

    this is specific for every class name i put new and old classname on your case... cuz actually the new one is DZE,  that was the procedure for world vehicles...

    TRADERS!
    EXAMPLE
    UPDATE `Traders_DATA` SET `item`= '["GAZ_Vodnik_DZ",2]' WHERE `item`='["GAZ_Vodnik_DZE",2]';

    UPDATE `Traders_items` SET `classname`= 'GAZ_Vodnik_DZ' WHERE `classname`='GAZ_Vodnik_DZE';

    AND IN THE "dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle"
    so they dont spawn like the ammo less version again.
     

  9. here is the working solution... it works for me bakup player data object data and make it so it goes like an ingonre insert sql delete all traders old data.... from 1025 just backup the player data and object data character data and remember ignore insert sql...
    then delete all tables from 1025 and then start inserting the new database and insert he ignore insert old database... and you should be good to go if it is a database issue (if you backed up old data.)

  10. go and backup your player_data character_data Object_data Player_login tables.... in your database
    and then drop the dayz epoch schema.... now install a fresh new database... and restore the data , it worked for me ... and it should work for you all.

  11. "line 533"     INSERT INTO `Traders_DATA` VALUES(5961, '["Old_bike_TK_INS_EP1",2]', 10, '[4,"ItemSilverBar",1]', '[2,"ItemSilverBar",1]', 0, 587, 'trade_any_bicycle');    // lastest trader_data sql

    "line 533"    INSERT INTO `Traders_DATA` VALUES(5961, '["Old_bike_TK_INS_EP1",2]', 10, '[4,"ItemSilverBar",1]', '[2,"ItemSilverBar",1]', 0, 587, 'trade_any_vehicle');  // trader_data sql that comes with the server pack "original"


    is that whats causing the loading items error ...? cuz of that? gonna try it...


    i upadted all the traders related sql code and i noticed some errors.... like Wiskey instead of whiskey and stuff like that but even with the lastest epoch sql... im still stucked at loading items .. i am using vanilla... at the moment ..... 

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