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Joe Hills

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Posts posted by Joe Hills

  1. I run a very populated server ( About 50-70 ) players a day. So I get a lot of request and bug reports. Well one thing that has been driving my players insane is that the status bar appears cut off because "Most" people have their interface size set to large. I understand it is very easy to just correct it to the small or normal size but telling every player to do so is not reasonable. What I am getting to is could you (Darth) or someone configure to appear in the right hand side of the screen. I am not familiar with GUI placement yet. That is why I come asking assistance.

    Thank you,

    Joe Hills

    (CEO- Falcon Gaming Entertainment)

    P.S. Darth we have spoken before on your teamspeak. I can join it again if you need me to explain better.

  2. Ok this is my instructions for getting this working. Took me a while with a few prompts (Thanks Richie) and its running now

     

    1) Download the zip from Sparrow's GIThub

     

    2) Edit the map in the images folder in an art program with your spawn locations (the map that corresponds to your server) and save it over the original file (don't change the name)

     

    3) Download your PBO from the server (or open the one you have on your PC) I like to grab the open from the server so I know it’s up to date)

     

    4) Extract the PBO into the map file Epoch.Altis for example

     

    5) Copy from the GIThub download

            - Spaz_Spawn.sqf

            - Spaz_spawn.hpp

            - onPlayerRespawn.sqf (or merge it with yours if you have one)

                    + Read point 7) in a minute

            - Images folder (you should have edited your map and saved it over the original that sits in that folder)

     

    6) Open Spaz_Spawn.sqf and put in your spawn locations. (Example)

                Bornholm_Spawn_North                             = [3516.31,17886.3,0.00151825];

                Bornholm_Spawn_South                             = [15296.9,163.178,0.00105];

                Bornholm_Spawn_East                               = [13281.8,12691.9,0.00137055];

                Bornholm_Spawn_West                              = [792.478,7133.28,0.00152135];

                Bornholm_Spawn_Central                           = [9367.02,8402.27,0.00139618];

       

     

    7) Open onPlayerRespawn.sqf and make sure it looks like this

    if (isNil "inSpawnPoint") then

    {

                    inSpawnPoint = false;

    };

    uiSleep 5;

    waitUntil { inSpawnPoint };

    createDialog "spaz_spawn";

    [] execVM "Spaz_Spawn.sqf";

    noesckey = (findDisplay 8332) displayAddEventHandler ["KeyDown", "if ((_this select 1) == 1) then { true }"];

     

     

    8) Go into your mission sqm and look for the number in green for respawn_west below and note it down

      

      class Markers

        {

            items = 10;

            class Item0

            {

                position[] = {14939.934,0.053499073,15083.272};

                name = "center";

                type = "Empty";

            };

            class Item1

            {

                position[] = {23600.639,3.19,18000.72};

                name = "respawn_east";

                type = "Empty";

            };

            class Item2

            {

                position[] = {23600.611,3.19,18000.768};

                name = "respawn_west";

                type = "Empty";

            };

     

    9) put the red text below above Markers in your mission.sqm (i put it after and it did not work) and make sure the number you noted in green in point 8 and make sure it matches the blue text below

     

            class Item99

            {

                side = "CIV";

                class Vehicles

                {

                    items = 1;

                    class Item0

                    {

                        position[] = {23605.094,3.19,17998.143};

                        azimut = 130.016;

                        special = "NONE";

                        id = 99;

                        side = "CIV";

                        vehicle = "VirtualMan_EPOCH";

                        player = "PLAY CDG";

                        leader = 1;

                        skill = 0.6;

                    };

                };

            };

        };

            class Sensors

    {

            items=1;

            class Item0

            {

                position[] = {23600.611,3.19,18000.768}; //respawn_west Location

                a = 10;

                b = 10;

                activationBy = "ANY";

                repeating = 1;

                interruptable = 1;

                age = "UNKNOWN";

                name = "SPAWNPOINT";

                expCond = "(player distance SPAWNPOINT) < 10;";

                expActiv = "hint ""You are in the clone room""; inSpawnPoint = true;";

                expDesactiv = "inSpawnPoint = false;";

                class Effects{};

            };

    }

        class Markers

        {

            items = 3;

            class Item0

            {

                position[] = {14939.934,0.053499073,15083.272};

                name = "center";

                type = "Empty";

    10) Go into your Description.ext in your mission file and put the text in purple below right at the top of that file

     

    #include "spaz_spawn.hpp"

    #include "infiSTAR_AdminMenu.hpp"

    author = "ASM Gamers";

    class Header

     

     

    ......shut down your server......

    11) put your epoch.Altis or epoch.Whatever folder back into a PBO and upload it to the server

     

    12) Add your battleye exceptions as per Post #32 by cen

     

    .......power the server on and test......

     

    Azz

    I have tried this way my stuff looks the exact same to the T and when i press the buttons to teleport to the citys it does not teleport.

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