PalmAir
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Posts posted by PalmAir
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Kensai,
Did you find a BE filter fix for the "call bis_fnc_initVehicle" BE Kick? Im having the same issue but i cant see a fix in the thread (Unless ive just missed it, if so i appologise)?
oop, ssorry, i forgot to put init.sqf inside mission. Logged to game and was kicked by battleye "PublicVariable restriction", will check again
here is my scripts txt
7 "BIS_fnc_" !"this call bis_fnc_initVirtualUnit;" !"setTaskLocal_customData" !"initDisplay" !"selectRandom" !"getCfgSubClasses" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired');"7 "BIS_fnc_dynamictext" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !", 0, 1, 6, 2, 0, 1] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}"7 forceRespawn7 setFriend7 setAmmo7 RscDebugConsole_watch7 enableFatigue7 setUnitRecoilCoefficient7 setWeaponReloadingTime7 allMissionObjects7 callExtension7 showCommandingMenu7 moveIn !="\"A3\functions_f\Misc\fn_moveIn.sqf\"" !="\"A3\functions_f\arrays\fn_removeIndex.sqf\"" !="player moveInAny _vehicle;\nEPOCH_antiWallCount = EPOCH_antiWallCount + 1;" !="[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];\n_driver moveInAny _unit;" !="_driver moveInAny Epoch_mission_uav;" !="axeVIP moveInDriver vehicle axeVIP;" !="axeVIP moveInCargo vehicle axeVIP; !="_driver moveInDriver _axeCopter;" !="_unit moveInGunner _axeCopter;" !="axeVIP moveInDriver vehicle axeVIP;" !="axeVIP moveInCargo vehicle axeVIP;"7 attachTo !="EP_light attachTo [player];" !=_bomb attachTo [_unit, [0,0,0],\"Pelvis\];" !="_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" !="EPOCH_target attachTo[player];" !="_sapperSmoke attachTo [_sapper,[0,0,-0.4]];"" !="_cage attachTo [_cage2,[0,1.3,0]];"7 enableCollisionWith7 hideObject !="_dogHolder hideobject true;" !="_dogHolder hideobject false;"7 setvelocity !="_bolt setPosATL _pos;\n_bolt setVelocity [0, 0, -10];" !="EPOCH_target setvelocitytransformation" !="_currentTarget setVelocity [0,0,-0.01];" !="_head setVelocity [\n(sin _dir * _speed), \n(cos _dir * _speed)" !="_vel = velocity this; _dir = getDir player; this setVelocity[(_vel select 0)+(sin _dir * 2),(_vel select 1)+(cos _dir * 2),(_vel select 2)];" !="_head setVelocity [random 2,random 2,10];"7 assignAs !="assignAsCargo" !="_unit assignAsGunner _axeCopter;" !="_driver assignAsDriver _axeCopter;" !="axeVIP assignAsDriver vehicle axeVIP;"7 assignAsCargo !="_x assignAsCargo axeGeneralsBoat;" !="axeVIP assignAsCargo vehicle player;" !="axeVIP assignAsCargo vehicle axeVIP;"7 playableunits !="getDir _x, name _x];};}forEach playableUnits;};if" !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]);"7 allUnits !"(_radio != \"EpochRadioALL\")" !="allUnits-playableUnits;};if" !="{_x allowFleeing 0} forEach allUnits;" !="EPOCH_ESPMAP_TARGETS = allUnits + vehicles;"7 allowDamage !"_unit allowdamage false;" !"this enableSimulation false; this allowDamage false" !="player allowDamage true;vehicle player allowDamage true;" !="player allowDamage false;{missionNamespace setVariable[format['EPOCH_player%1"7 exec !"HC\Encounters\FuMsnInit.sqf" !"HC\Init.sqf" !"initVirtualUnit" !"HC\Encounters\AI_Logic\AI_Killed.sqf" !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\"" !="reviveExecuteTemplates"7 addWeaponCargo !="_acceptHolder addWeaponCargo [_wWeapon, 1] ;"7 onMapSingleClick !="onMapSingleClick '';"7 addMagazine !"addMagazineCargo" !="player addMagazine _craftItem;" !="player addMagazine \"jerrycanE_epoch\";" !="player addMagazine \"emptyjar_epoch\";" !="player addMagazine \"jerrycan_epoch\";" !="player addMagazine \"Hatchet_swing\";" !="player addMagazine [(_x select 0),(_x select 1)]" !="player addMagazine _x;"7 addMagazineCargo !"_dogHolder addMagazineCargo [\"RabbitCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Pelt_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Venom_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"SnakeCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"ChickenCarcass_EPOCH\", 1]" !="_acceptHolder addMagazineCargo [_wAmmo, 1] ;"7 addItem !="player addItem _craftItem;" !="player addItem _x;" !="_plyr addItemToVest _missionItem;" !="axeVIP addItemToVest _item;" !="_plyr addItemToVest _missionItem;"7 addBackPack7 removeAllWeapons !"_victim" !="removeAllWeapons axeGeneral;"7 removeAllItems7 removeAllActions7 setTerrainGrid !="setTerrainGrid 25;"7 setViewDistance !"setViewDistance 1600"7 createGroup !="_grp = createGroup RESISTANCE;" !="if (isserver) then {\n_group = creategroup sidelogic;" !="grpVIPGeneral = createGroup RESISTANCE;" !="_grp = createGroup side _plyr;" !="_grp = createGroup side player;" !="_grp = createGroup _side;" !="_grp = createGroup (side _plyr);"7 createVehicleCrew7 createVehicleLocal !"\"#particlesource\" createVehicleLocal" !"\"#lightpoint\" createVehicleLocal" !"\"BloodSplat\" createVehicleLocal" !"[\"lightning1_F\", \"lightning2_F\"] call BIS_fnc_selectRandom;\n_lighting = _class createVehicleLocal"7 createUnit !="_unit = _grp createUnit[(_arrUnits select _i), _pos, [], 0, \"FORM\"];" !=_driver = _grp createUnit[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\];" !="axeGeneral = grpVIPGeneral createUnit ["I_officer_F", axeGeneralPos, [], 1, "CAN_COLLIDE"];"7 createAgent !="_unit = createAgent[_unitClass, _targetPos, [], 256, \"FORM\"];" !=_unit = createAgent [_unitClass, _targetPos, [], 120, \"FORM\];" !="_animal = createAgent[_randomAIClass, _animalPos, [], 5, \"NONE\"];" !=_unit = createAgent [\"Epoch_Cloak_F\", _pos, [], 0, \"CAN_COLLIDE\];" !="_unit = createAgent [\"Epoch_Sapper_F\", _targetPos, [], 180, \"FORM\"];" !=_sapper = createAgent ["Epoch_Sapper_F", getPos _cage2, [], 0, "FORM];"7 createTeam7 createDialog !="createDialog \"InteractBank\";" !="createdialog \"SelectGender\";" !="_handled = createdialog _dialog;" !="if (!dialog) then {createDialog 'Skaronator_AdminMenu'};" !="if !(createdialog \"InteractItem\") exitWith {};" !="createDialog \"TapOut\";" !="if !(createdialog \"Trade\") exitWith {};" !="_ok = createdialog \"Interact\";" !="_ok = createdialog \"TradeNPCMenu\";" !="createDialog \"Epoch_myGroup\";" !="createDialog (if ((Epoch_my_GroupUID == \"\") && (Epoch_my_Group isEqualTo [])) then {\"EPOCH_createGrp\"} else {\"Epoch_myGroup\"});" !="createDialog \"GroupRequests\";" !="_ok = createdialog \"MissionSelect\";"7 deleteMarker7 setMarker7 createMarker7 assignItem !="victim" !="axeVIP assignItem _item;"7 forceAddUniform7 removeAllMPEventHandlers7 setDamage !="_sapper setDamage 1;\n_sBomb setDamage 1;" !="_this setdamage 1;"7 setDammage7 displaySetEventHandler7 ctrlSetEventHandler !"BIS_fnc_guiMessage_status"7 addMPEventHandler7 addEventHandler !"displayAddEventHandler" !"ctrlAddEventHandler" !"FiredNear" !"EpeContactStart" !"InventoryClosed" !"GetOut" !"InventoryOpened" !"local" !"Respawn" !"Put" !"Take" !"Fired" !"Killed" !" [\"PostReset\",{BIS_EnginePPReset = true;} ];" !"_logic addeventhandler [\n\"local\""7 displayAddEventHandler !"[_display] call _fnc_animate;" !"tVersion select 4) == \"Development\") then" !"_display displayaddeventhandler\n[\n\"mousemoving\"," !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call EPOCH_KeyDown\"];" !"_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'"7 ctrlAddEventHandler !"rCfg >> \"refreshDelay\");" !" [\n\"draw\"," !" [\"buttonclick\"," !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;"7 removeAllEventHandlers !="ctrlRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";" !="_sapper removeAllEventHandlers \"Hit\";\n_sapper removeAllEventHandlers \"FiredNear\";"7 removeAllMissionEventHandlers7 ctrlRemoveAllEventHandlers !="(uiNamespace getVariable 'ESP_map') ctrlRemoveAllEventHandlers 'Draw';"7 removeEventHandler !="displayRemoveEventHandler" !="player removeEventHandler ['Fired', 0];" !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];" !="_plyr removeEventHandler [\"FiredNear\", _smokeEH];"7 displayRemoveEventHandler !"BIS_fnc_guiMessage_status"7 switchCamera7 remoteControl !"fn_moduleRemoteControl.sqf"7 drawIcon3D !="drawIcon3D[\"\x\addons\a3_epoch_code\Data\Member.paa\",_color,_pos,1,1,0,_text,1,0.025,\"PuristaMedium\"];\n}forEach EPOCH_ESP_TARGETS;" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_stability],_color,(getPosATL EPOCH_stabilityTarget),5,5,0,\"\",1,0.05,\"PuristaMedium\"];" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_num],_color,_pos,4,4,0,\"\",1,0.05,\"PuristaMedium\"];" !"EPOCH_drawIcon3dStability" !"EPOCH_drawIcon3d" !"if (_condition) then {\ndrawIcon3D [_icon, _color, _position, _sizeX, _sizeY, _angle, _text," !="drawIcon3D [\"\A3\UI_F_MP_Mark\Data\Tasks\Misc\background.paa\""7 drawLine3D !"{\nfor [{_i = 1}, {_i < count _x}, {_i = _i + 1}] do {\ndrawLine3D [_x select (_i - 1), _x select _i, ((BIS_tracedShooter getVari"7 ctrlCreate7 ctrlDelete7 ctrlClassName7 ctrlModel7 ctrlModelDirection7 ctrlModelSide7 ctrlModelUp7 ctrlSetDirection7 ctrlSetModel7 deleteVehicleCrew !="[\"A3\functions_f\MP\fn_deleteVehicleCrew.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"deleteVehicleCrew\"]"7 loadFile7 selectPlayer !="selectPlayer _playerObject;"7 setGroupIconsVisible7 setGroupIconsSelectable7 setGroupIconParams7 addGroupIcon7 EPOCH_whitelist7 EPOCH_defaultVars_SEPXVar7 EPOCH_group_upgrade_lvl_SVar7 EPOCH_GROUP_Delete_PVS !="EPOCH_GROUP_Delete_PVS = [player,Epoch_personalToken];"7 Dayz_GUI_R7 dayz_originalPlayer7 zZombie_Base7 infiSTAR7 GodMode7 shazbot7 _typeofHookMonky7 _allocMemory7 _d3d9multipliervariable7 _runASM7 _addGFX_hookD3D9eventhandler7 _BEhookBYPASSBOB7 JJMMEE_INIT_MENUand scripts.log26.04.2015 13:13:35: Kensai (127.0.0.1:2328) ***- #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};"26.04.2015 13:15:43: JAJA (***) ***- #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};"26.04.2015 13:23:23: Kensai (127.0.0.1:2328) ***- #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};"26.04.2015 13:24:19: Kensai (127.0.0.1:2328) ***- #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};"26.04.2015 13:44:38: Kensai (127.0.0.1:2328) *** - #0 "BIS_fnc_setVehicleMass_fsm = _this execfsm 'A3\functions_f_mark\Vehicles\fn_setVehicleMass.fsm'; BIS_fnc_setVehicleMass_fsm"26.04.2015 13:46:48: Kensai (127.0.0.1:2328) *** - #0 "BIS_fnc_setVehicleMass_fsm = _this execfsm 'A3\functions_f_mark\Vehicles\fn_setVehicleMass.fsm'; BIS_fnc_setVehicleMass_fsm"26.04.2015 13:47:11: Kensai (127.0.0.1:2328) *** - #0 "BIS_fnc_setVehicleMass_fsm = _this execfsm 'A3\functions_f_mark\Vehicles\fn_setVehicleMass.fsm'; BIS_fnc_setVehicleMass_fsm" -
Anyone fancy making some money and setting up my server for me?
I've spent days on this following the tuts getting it working (Minus Mas), i then edit the loot lists and it all goes up in smoke even when i put the original loot lists back in :(
Really doing my head in!!!
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Hi Guys,
Sorry if this has already been asked but, it has been mentioned in the thread that you need @Emod running inorder to get the @MAS weapons working properly. Has anyone explained how to use Emod? I assume you have to them run the MAS mod from inside Emod is this correct? and if so does anybody have the code to do this?
Im another Noob server owner so any help would be greatfull.
On a side note I think its awsome that theres so many people out there who are willing to put up posts lke this thread good work :)
Thanks
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You should be able to use the @mas files from armaholic...I don't see why not.
SpiRe mentioned config files which he had repackaged with his download, anything that would be missing from the armaholic download?
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anyone got a working link to the original download as the github link seems to be broken?
Or can i just use the @mas files downloaded from armaholic?
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anyone got a working link to the original download as the github link seems to be broken?
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Sorry reading too many posts at once. This was for another thread. (Cant work out how to delete this post :-S )
Fulcrum Mission System v2.1a
in AI Missions
Posted
xbelanch,
Did you have any filters including "call bis_fnc_initVehicle" as that seems to be my only problem at present
(I have it running without HC atm if that makes any difference)