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MoSquTo

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Posts posted by MoSquTo

  1. Hi Vbawol,

     

    the only error message I got there is the following.

     

    2015-05-28 21:39:12 [Abuse] SETEX key Vehicle:NA123:162 does not match the allowed syntax!
     
    i do have to tell you that on our server it seemed to happend when we got more and more players in and more players means more shelfs being setup. (316 lockboxes and shelves are now in my server)
  2. Hi All,

     

    I'm wondering which database Type are supported for the Epochmod next to Redis database?

    I'm looking to make the server more stable/preform by using a different database.

     

    Off course I'm looking at the following database software:

    • Mysql
    • Oracle
    • SAP Hana
    • Microsoft SQL.

    Has anyone already played with this?

  3. Hi Vbawol,

     

    Thats what I thought to!, but its strange that it 60% off the player basis and it unloading it even if I take an older database backup.

    I have allready increase the expire date of buildings just to be sure and this also gave no result.

     

    Is presume its a seperate SQL script that is running when the server boots up?

     

    See here my RTP logs of a clean bootup.

    http://pastebin.com/V6v3di4n

     

    Many Thanks!

     

    **Edit**

    Quick extra info: 

    Only part of the players bases have disappeared all their vehicles + Storage Shelf's etc. are still in the same spot.

  4. Hi All,

     

    I momentarily have a problem that all our player bases are disappearing from our altis world.

    This seems to happen after we started our server lastnight and even when I restore our database backup of 2 days ago it still removes all the player build bases.

    we are currently running the latest EpochMod version 3.0.3 build 6 so I would suspect this this shouldn't happen.

     

    Does any one has/had this same issue and or can help me with this?

     

    Thanks!

     

    MoSquTo

  5. Windows server, will try and look at all options.

     

    BE not enabled, closed server.

     

    so I need to use 66.? or will 192.168 work.

     

    Reason is I am running 2 epoch atm. Ill explain, 1 is my first dummy test server and the 2nd is my new rebuilt one to awesomesauce.

     

    Hi SneakyDude,

     

    BattleEye needs to be enabled otherwise the restart won't work.

    You can use both IP as long the server can reach the battleye.

  6. Hi SneakyDude,

     

    It sounds like you have some security problem on the folders where your server is installed. And that your files are corrupt.

    Are you running Windows server or Linux?

     

    Also I found out that you need to use the External IP for your server instead of the localhost (127.0.0.1) to make sure the restart of your server to work.

  7. Hi,

     

    That is what I did but apparently didn't help.

     

    Might it be that I only use the following files for the Battleye.

    • Bans.txt
    • BEServer.dll
    • Beserver.cfg

    I only use these files because I let infistar capture most of the scripters/Hackers and this solves allot of fiddling arround in BE. 

     

    Thanks in advanced!

  8. Hi,

     

    It still is not working on my side (I got Epoch Server mod 3.0.3 B4 installed).

    I'm getting the following messages but it's not restart the server.

    I do have infistar installed so maybe that might be the cause?

     

    16:47:22 "server shutdown: now"
    16:47:37 No speaker given for Idris Zakhilwal
    16:47:37 Speaker Male01_F not found in CfgVoiceTypes
    16:47:42 "server shutdown: now"
    16:48:02 "server shutdown: now"
    16:48:22 "server shutdown: now"
    16:48:42 "server shutdown: now"
  9. Hi all,
     
    I'm currently having a issue with the fn_LSgetBuildingstospawnLoot.sqf.
    Does any one else have the same issue / Solved it?

     

    12:11:50 File mpmissions\__cur_mp.Altis\custom\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 76
    12:11:50 Error in expression <ndom(100));
    if (((spawnClassChance_list select _lootClass) select _lootType) > _>
    12:11:50   Error position: <select _lootClass) select _lootType) > _>
    12:11:50   Error Zero divisor
     
    Regards,
     
    MoSquTo
     
     
    ***UPDATE*****
    Got it fix had redownloaded the script and this solved the issue.
     
    **UPDATE 2***
    Nevermind it's came back eventually.
  10. Hi All,

     

    Yes I removed the following and that fixed the problem for me.

     

    /*  Revert Keybinds      */ _RCK = false; /* true or false */ /* recommended:  true  Removes custom Keybinds and sets back the default ones */
    /*  Revert MouseWheel    */ _RMW = false; /* true or false */ /* recommended:  true  Removes custom MouseWheelbins and sets back the default ones */
    /*  Revert Keybinds      */ _RCK = false; /* true or false */ /* recommended:  true  Removes custom Keybinds and sets back the default ones */
    /*  Revert MouseWheel    */ _RMW = false; /* true or false */ /* recommended:  true  Removes custom MouseWheelbins and sets back the default ones */
     
    Thanks!
  11. Sorry, I don't have infistar, so I can't really help.

     

    Ahh, Thats to bad.

     

    I have attached the config file that is currently used by Infistar. Maybe some one else already got this sorted.

     

    /* Use Loaded Check(s) */ _AHL = false; /* true or false */ /* "AH NOT LOADED ON PLAYER" - Recommended strongly to use but might kick gameboy players. */

    /* _timedif for _AHL */ _TDI = 65; /* 45 - 300 */ /* only used if "_AHL = true;" -> takes longer to detect if the AH is loaded on a player or not. */

    /* Local Vehicle Check */ _LVC = true; /* true or false */ /* 10.03.2015 - changed the Local Vehicle Chech (has always been on true by default so far) */

    /* check Addons/Patches */ _CPC = false; /* true or false */ /* gets all running addons from their config entries on the server and checks if each client has the same. CBA/Soundmods might need this disabled. */

    /* unitRecoil checks */ _URC = true; /* true or false */ /* checks unitRecoilCoefficient and resets default unitRecoilCoefficient */

    /* Use BadFile check */ _UBF = false; /* true or false */ /* Scriptscan pops up with message: "Scan completed, badcontent.sqf not found" */

    /* Use BadVar check */ _UBV = true; /* true or false */

    /* Use Second Var check */ _UV2 = false; /* true or false */ /* *experimental* - checks vars */

    /* _UV2 content scan */ _V2C = true; /* true or false */ /* *experimental* - checks the content of vars */

    /* Use Controls Check */ _CC2 = true; /* true or false */ /* *experimental* - checks controls */

    /* Use CheatEngine check*/ _UCE = true; /* true or false */

    /* Use on(Un)Load check */ _UOL = false; /* true or false */

    /* Use Memoryhack check */ _UMH = true; /* true or false */

    /* Notification check */ _UNC = true; /* true or false */ /* _UNC = false; on AltisLife! */

    /* Use MPInterrupt check*/ _UMP = false; /* true or false */

    /* Check GearMenu CTRLs */ _GCC = false; /* true or false */ /* Will announce BadControls count on D602 - if the gear menu has an increased or lower control count (Epoch = 87, AltisLife = 82) */

    /* Check CTRLs on D00 */ _C00 = false; /* true or false */ /* *experimental* - will announce BadControls count on IDD 0 or BadControl and a number */

    /* Check CTRLs on D12 */ _C12 = false; /* true or false */ /* *experimental* - will announce BadControls count on IDD 12 or BadControl and a number */

    /* Check CTRLs on D18 */ _C18 = false; /* true or false */ /* *experimental* - will announce BadControls count on IDD 18 or BadControl and a number */

    /* Check CTRLs on D24 */ _C24 = false; /* true or false */ /* *experimental* - will announce BadControls count on IDD 24 or BadControl and a number */

    /* Check CTRLs on D46 */ _C46 = false; /* true or false */ /* *experimental* - will announce BadControls count on IDD 46 or BadControl and a number */

    /* Check CTRLs on D70 */ _C70 = false; /* true or false */ /* *experimental* - will announce BadControls count on IDD 70 or BadControl and a number */

    /* Change MpFramework */ _MPF = true; /* true or false */ /* Esepcially important to protect AltisLife */

    /* Check Actions Plr */ _CAP = false; /* true or false */ /* *experimental* - only logs to Surveillancelog so far */

    /* Remove Actions Plr */ _OAP = false; /* true or false */ /* Remove ALL Actions on Player Object: (mousewheel actions) needs to be false for AltisLife for e.g. gathering */

    /* Remove Actions Objs */ _OAO = true; /* true or false */ /* Remove ALL Actions on Objects near Player: (mousewheel actions) needs to be false when using e.g. IgiLoad */

    /* Check Attached Objs */ _CAO = true; /* true or false */ /* needs to be false when using e.g. IgiLoad */

    /* Forbid VON Sidechat */ _VON = false; /* true or false */ /* talking on sidechat will put out a warning and punish the player */

    /* Use Anti Teleport */ _UAT = true; /* true or false */ /* _UAT = false; on AltisLife! */

    /* Chat-Vote Day/Night */ _VDN = true; /* true or false */

    /* Check Vision Mode */ _CVM = true; /* true or false */

    /* Force Terrain Grid ? */ _FTG = 45; /* 50, 25, 12.5 */ /* if set to 50 grass will be very low for better client FPS.. default is 25 ~45 is good performance and grass :) */

    /* check view distance */ _CVD = true; /* true or false */ /* if the viedistance is not 1600 - ban. */

    /* check cameraOn */ _CCO = true; /* true or false */ /* Needs to be false so cops on AltisLife can use UAV/drones */

    /* Use check_player.dll */ _KKC = false; /* true or false */ /* VAC BAN CHECK: get the dll here www.killzonekid.com/arma-scripting-tutorials-get_friends-check_player-logic/ and put it into the arma3 folder on the server (probably the root). implemented it cause several people asked me to.. credits to kkid! */

    /* Use Anti Glitch */ _UAG = true; /* true or false */ /* a try to stop glitching through walls on Epoch */

    /* Remove MapClick */ _OMC = true; /* true or false */ /* recommended: true Removes custom MapClick -> "onMapSingleClick '';" */

    /* Revert Keybinds */ _RCK = false; /* true or false */ /* recommended: true Removes custom Keybinds and sets back the default ones */

    /* Revert MouseWheel */ _RMW = true; /* true or false */ /* recommended: true Removes custom MouseWheelbins and sets back the default ones */

    /* revert onEachFrame */ _REF = true; /* true or false */ /* AltisLife uses this for PlayerTags - so it should be _REF = false; on AltisLife */

    /* Map Icon Check */ _MIC = true; /* true or false */ /* Needs to be false on some WasteLand versions */

    /* Remove All Mines */ _RAM = false; /* true or false */

    /* Remove All UAVs */ _RUS = false; /* true or false */

    /* onEachFrame function */ _rOEF = {}; /* this needs to be CODE */

    /* revert allowDamage */ _RAD = false; /* true or false */ /* if you have safezones using "player allowDamage false;" or similar.. set _RAD = false; */

    /* HandleDamage check */ _HDC = false; /* true or false */ /* *experimental + Epoch only* - probably publicVariableServer spam but no more godmode hackers. */

    /* Revert HandleDamage */ _RHD = false; /* true or false */ /* Needs to be false for Paintball script */

    /* Use EH_Fired check */ _EHF = false; /* true or false */ /* Some mods revert the EventHandlers by default and can cause problems with this check. Tested on Epoch and AltisLife. */

    /* custom _EHF Function */ _customFiredEventhandler = {}; /* this needs to be CODE */

    /* Remove Hit Handler */ _REH = true; /* true or false */ /* Needs to be false for Paintball script */

    /* Revert InventoryOpen */ _RIO = true; /* true or false */ /* Sets the custom InventoryOpened Handler for AltisLife only - don't mind this option if you are on a different mod. */

    /* Revert Killed EH */ _RKH = true; /* true or false */

    /* "" Respawn Handler */ _RRH = true; /* true or false */ /* Needs to be false for some custom loadout scripts */

    /* mod PlayerDisconnect */ _OPD = true; /* true or false */

    /* mod PlayerConnect */ _OPC = true; /* true or false */

    /* custom _OPC Function */ _customOnPlayerConnected = ''; /* this needs to be a STRING - Example: _customOnPlayerConnected = '[_uid] spawn YOUR_FUNCTION;'; */

  12. Hi All,

     

    Does some one has the earplug installed with Infistar?

     

    It seems that when players join they see the Earplug menu for a few seconds and then it gets removed.

    And admins don't seem to have this problem.

     

    Does some one knows which check I need to disable to fix this?

     

    Many Thanks!

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