Atsutake
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Posts posted by Atsutake
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Hello,
i do have some questions about mudzereli's deploy bike.
1. How can I change it to repack the bike into a Scrap Metal (PartGeneric) not into a Tool Box?
2. Why does some just have 6 boolean var's e.g. ["ItemSapphire",[0,2,0],5,1,true,true,true,true,false,false,["DSHKM_CDF","M2StaticMG","SearchLight_CDF"],[],["ItemSapphire"],"true"]
3. BattleEye kicks me if i try to repack e.g. a bike (MMT_Civ), how can i change the battleye filter?
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Hi i m using linux debian, what do i have to do if the server just showes ingame on remote?
server.cfg:
steamport = 2302;
steamqueryport = 2303;
dayz launcher dont show the server either. I also tried server checker of them and it says my server is offline.
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I posted my new files here:
processInitCommands = call compile preprocessFileLineNumbers?
Can you tell me what file i should edit and how, but in other topic because my files look like those in the other thread.
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Ok, i show you my files in epochserver\@dayz_epoch_server\addons\dayz_server.pbo:
dayz_server\init\server_functions.sqf (last lines)
server_logUnlockLockEvent = { private["_player", "_obj", "_objectID", "_objectUID", "_statusText", "_status"]; _player = _this select 0; _obj = _this select 1; _status = _this select 2; if (!isNull(_obj)) then { _objectID = _obj getVariable["ObjectID", "0"]; _objectUID = _obj getVariable["ObjectUID", "0"]; _statusText = "UNLOCKED"; if (_status) then { [_obj, "gear"] call server_updateObject; _statusText = "LOCKED"; }; diag_log format["SAFE %5: ID:%1 UID:%2 BY %3(%4)", _objectID, _objectUID, (name _player), (getPlayerUID _player), _statusText]; }; }; execVM "\z\addons\dayz_server\buildings\militaryone.sqf";
dayz_server\buildings\militaryone.sqf:
if (isServer) then { _milhouse_0 = objNull; if (true) then { _this = createVehicle ["MAP_Mil_House", [3580.2959, 24913.725, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _milhouse_0 = _this; _this setDir 302.07849; _this setPos [3580.2959, 24913.725, -1.5258789e-005]; }; _milhouse_1 = objNull; if (true) then { _this = createVehicle ["Land_Mil_House", [3513.8071, 24898.416, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; _milhouse_1 = _this; _this setDir 35.379547; _this setPos [3513.8071, 24898.416, 1.5258789e-005]; }; };
the last file i m not sure if it is correct... is the mission.sqf
dayz_server\missions\DayZ_Epoch_25.sauerland\mission.sqf
beginning:
_vehicle_27 = objNull; if (true) then { _this = createVehicle ["Land_Misc_Cargo1E_EP1", [24774.123, 21743.719, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_27 = _this; _this setPos [24774.123, 21743.719, -6.1035156e-005]; }; _vehicle_28 = objNull; if (true) then { _this = createVehicle ["Misc_Cargo1B_military", [24753.67, 21727.393, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_28 = _this; _this setDir 89.235222; _this setPos [24753.67, 21727.393, 6.1035156e-005]; }; _vehicle_29 = objNull; if (true) then { _this = createVehicle ["Misc_Cargo1Bo_military", [24742.969, 21765.781, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_29 = _this; _this setDir 190.70085; _this setPos [24742.969, 21765.781, 9.1552734e-005]; }; _vehicle_30 = objNull; if (true) then { _this = createVehicle ["Land_Misc_Cargo1Eo_EP1", [24756.422, 21749.088, 0.00018310547], [], 0, "CAN_COLLIDE"]; _vehicle_30 = _this; _this setDir -120.50433; _this setPos [24756.422, 21749.088, 0.00018310547]; }; _vehicle_34 = objNull; if (true) then { _this = createVehicle ["Misc_Cargo1B_military", [24752.213, 21758.996, -0.034812283], [], 0, "CAN_COLLIDE"]; _vehicle_34 = _this; _this setDir -47.392124; _this setPos [24752.213, 21758.996, -0.034812283]; };
ending:
_vehicle_1480 = objNull; if (true) then { _this = createVehicle ["Misc_cargo_cont_net3", [2445.7886, 3894.7576, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1480 = _this; _this setDir -95.426903; _this setPos [2445.7886, 3894.7576, -3.0517578e-005]; }; _vehicle_1482 = objNull; if (true) then { _this = createVehicle ["FoldChair", [2446.5603, 3898.8323], [], 0, "CAN_COLLIDE"]; _vehicle_1482 = _this; _this setDir 103.76042; _this setPos [2446.5603, 3898.8323]; }; _vehicle_1483 = objNull; if (true) then { _this = createVehicle ["FoldTable", [2444.9607, 3899.1589, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1483 = _this; _this setDir -92.448402; _this setPos [2444.9607, 3899.1589, 3.0517578e-005]; }; _unit_173 = objNull; if (true) then { _this = createAgent ["GUE_Soldier_MG", [2446.0735, 3899.76], [], 0, "CAN_COLLIDE"]; _unit_173 = _this; _this setDir -97.42749; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; processInitCommands;
I did not change this original mission.sqf!
this is where i got the original dayz_server.pbo from: https://github.com/denisio/Dayz-Epoch-Linux-Server/tree/master/%40dayz_epoch_server/addons
Maybe sth about MaxVehicleLimit & dynamic_verhicle.sqf? Or at epochserver\cache\objects\ in there are many .sqf-Files with one Line ["PASS","2304"] the number is always different. (no clue what they could mean)
Solved it.
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Good evening,
is it possible to use custom buildings for linux (debian) server on Sauerland Map?
I already tried and read this whole thread:
Tried out all kind of combinations (dayz_server\server_functions.sqf or server_monitor.sqf | dayz_epoch_25.sauerland\init.sqf) or an execution.sqf with execVM or call compile preprocessFileNumbers
However, none worked for me and I use data from jahangir's tutorial.
I just want to add these 2 buildings to test it out.
_vehicle_0 = objNull; if (true) then { _this = createVehicle ["MAP_Mil_House", [3580.2959, 24913.725, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_0 = _this; _this setDir 302.07849; _this setPos [3580.2959, 24913.725, -1.5258789e-005]; }; _vehicle_1 = objNull; if (true) then { _this = createVehicle ["Land_Mil_House", [3513.8071, 24898.416, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1 = _this; _this setDir 35.379547; _this setPos [3513.8071, 24898.416, 1.5258789e-005]; };
If anyone successfully added them to the map, please tell me how.
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It did work already.
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got same error i m using debian wheezy 32 bit (newest version)
my libc6 version is 2.13...
got it work with an old server-file (like epoch-file just older), but the problem is my server isn't showing up anywhere, only ingame with remote
got steamport 2303 and queryport 2304 at server.cfg
I m not used to linux that much, so i have no clue about firewall settings (iptables?)
but i have forwarded port 2300-2304 to my server ip on my router (+switch), thats why it appears on remote at least
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Good morning,
how can i stop the epochserver on linux correctly.
The ways i know aren't perfect i guess.
1. When i use ./epoch.sh for test i can stop with Ctrl + C (but will it save all actions just done on server?)
2. Another way when i used ./restarter.pl then i have to kill a process with sth like "epoch Screen 20000", but i guess that wont save stuff just made either.
3. Is there a way to stop/shutdown the epochserver in a better way?
4. Sometimes when i used ./restarter.pl manually (on webmin->System->Scheduled Cron Jobs->Run now) to restart the server i get 2 or even 3 process that i have to kill. That is the reason why i m now asking.
Sorry for my bad english.
Edit:
to show you my htop (Filter: epoch) - i do interpretate this as one epochserver running, like i said it's sometimes twice or three times that much of processes
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Yes, it is Mudzereli's. No clue if it does matter but i also installed snap_pro (https://github.com/raymix/SnapPro). Couldnt test it, because i dont know how.
here is config.sqf of deploy bike:
DZE_DEPLOYABLES_CONFIG = [ // deploy a non-permanent bike from a toolbox right in front of the player that can be re-packed by the owner as long as it's under 10% damage ["ItemToolbox",[0,2,1],5,0.1,false,false,false,false,false,true,true,["MMT_Civ"],[],["ItemToolbox"],"true"], ... // deploy some housing items from parts piles in front of the player that are permanent but can be re-packed by anyone ["PartGeneric",[0,2,0],5,1,true,true,false,true,true,false,false,["Desk","FoldChair","FoldTable","SmallTable","Barrel1","Garbage_can","MMT_Civ"],[],["PartGeneric"],"true"],
will this be the solution? i tried with scrap metal
["PartGeneric",[0,2,0],5,1,true,true,false,true,true,false,false,["Desk","FoldChair","FoldTable","SmallTable","Barrel1","Garbage_can"],[],["PartGeneric"],"true"], ["PartGeneric",[0,2,1],5,0.1,false,false,false,false,false,true,true,["Old_bike_TK_CIV_EP1","MMT_Civ"],[],["PartGeneric"],"true"],
well it worked, thx a lot. My next questions are:
1. How can I change it to repack the bike into a Scrap Metal (PartGeneric) not into a Tool Box? 2. Why does some just have 6 booleans like ["ItemSapphire",[0,2,0],5,1,true,true,true,true,false,false,["DSHKM_CDF","M2StaticMG","SearchLight_CDF"],[],["ItemSapphire"],"true"]
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it says "this building need a plot pole within 0m."
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Hi guys,
I tried this:
but it didn't work.
If I try to deploy a bike, it says that there's no plotpole within 30m.
here is my init.sqf (in my DayZ_Epoch_25.sauerland.pbo)
/* For DayZ Epoch Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz */ startLoadingScreen ["","RscDisplayLoadCustom"]; cutText ["","BLACK OUT"]; enableSaving [false, false]; //REALLY IMPORTANT VALUES dayZ_instance = 25; //The instance dayzHiveRequest = []; initialized = false; dayz_previousID = 0; //disable greeting menu player setVariable ["BIS_noCoreConversations", true]; //disable radio messages to be heard and shown in the left lower corner of the screen enableRadio false; // May prevent "how are you civillian?" messages from NPC enableSentences false; // DayZ Epochconfig spawnShoremode = 0; // Default = 1 (on shore) spawnArea= 2000; // Default = 1500 MaxVehicleLimit = 350; // Default = 50 MaxDynamicDebris = 500; // Default = 100 dayz_MapArea = 22000; // Default = 10000 dayz_minpos = -2000; dayz_maxpos = 27000; dayz_paraSpawn = true; DZE_SelfTransfuse = true; DZE_DeathMsgGlobal = true; DZE_PlayerZed = false; DZE_GodModeBase = true; DZE_requireplot = 0; DZE_DiagFpsSlow = true; DZE_DiagVerbose = false; DZE_DiagFpsFast = false; dayz_sellDistance_vehicle = 10; dayz_sellDistance_boat = 30; dayz_sellDistance_air = 40; dayz_maxAnimals = 5; // Default: 8 dayz_tameDogs = true; DynamicVehicleDamageLow = 0; // Default: 0 DynamicVehicleDamageHigh = 100; // Default: 100 DZE_BuildOnRoads = false; // Default: False EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]]; dayz_fullMoonNights = true; //Load in compiled functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile regular functions call compile preprocessFileLineNumbers "custom\snap_pro\compiles.sqf"; call compile preprocessFileLineNumbers "addons\bike\init.sqf"; progressLoadingScreen 0.5; call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs call compile preprocessFileLineNumbers "admintools\AdminList.sqf"; // Epoch admin Tools variables/UIDs progressLoadingScreen 1.0; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; if (isServer) then { //Compile vehicle configs call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_25.sauerland\dynamic_vehicle.sqf"; // Add trader citys _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_25.sauerland\mission.sqf"; _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; }; if (!isDedicated) then { //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; // Epoch Admin Tools if ( !((getPlayerUID player) in AdminList) && !((getPlayerUID player) in ModList)) then { execVM "admintools\antihack\antihack.sqf"; // Epoch Antihack with bypass }; //Auto-Refuel execVM "service_point\service_point.sqf"; if (isNil 'debugMonitor') then { debugMonitor = true; _nill = execvm "custom\debug_monitor.sqf"; }; //Lights //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; #include "\z\addons\dayz_code\system\REsec.sqf" //Start Dynamic Weather execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf"; #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf" execVM "admintools\Activate.sqf"; // Epoch admin tools //Tow and lift execVM "R3F_ARTY_AND_LOG\init.sqf";
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I did not change server_monitor.sqf at all, but i read some people does instead of editing server_functions.sqf
No clue what the difference is.
As well with [] ExecVM "..." or execVM "..." or call compile preprocessFileLineNumbers "..."
I dont think that, in my mission.pbo the init.sqf has
DZE_BuildOnRoad = false;
matters.
I just wanted to build a admin base & in the future other buildings over the map on server side (not mission.pbo)
I also read all 17 pages of
and tried all kind of combinations (dont worry did backup of original), there was just no difference ingame.
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in dayz_server.pbo
missions\Dayz_Epoch_25.chernarus\mission.sqf
start:
_vehicle_27 = objNull; if (true) then { _this = createVehicle ["Land_Misc_Cargo1E_EP1", [24774.123, 21743.719, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_27 = _this; _this setPos [24774.123, 21743.719, -6.1035156e-005]; }; _vehicle_28 = objNull; if (true) then { _this = createVehicle ["Misc_Cargo1B_military", [24753.67, 21727.393, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_28 = _this; _this setDir 89.235222; _this setPos [24753.67, 21727.393, 6.1035156e-005]; }; _vehicle_29 = objNull; if (true) then { _this = createVehicle ["Misc_Cargo1Bo_military", [24742.969, 21765.781, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_29 = _this; _this setDir 190.70085; _this setPos [24742.969, 21765.781, 9.1552734e-005]; }; _vehicle_30 = objNull; if (true) then { _this = createVehicle ["Land_Misc_Cargo1Eo_EP1", [24756.422, 21749.088, 0.00018310547], [], 0, "CAN_COLLIDE"]; _vehicle_30 = _this; _this setDir -120.50433; _this setPos [24756.422, 21749.088, 0.00018310547]; }; _vehicle_34 = objNull; if (true) then { _this = createVehicle ["Misc_Cargo1B_military", [24752.213, 21758.996, -0.034812283], [], 0, "CAN_COLLIDE"]; _vehicle_34 = _this; _this setDir -47.392124; _this setPos [24752.213, 21758.996, -0.034812283]; }; _vehicle_36 = objNull; if (true) then { _this = createVehicle ["Land_Misc_Cargo1E_EP1", [24756.449, 21754.355, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_36 = _this; _this setDir -37.268543; _this setPos [24756.449, 21754.355, -3.0517578e-005]; };
and so on...
end:
_vehicle_1480 = objNull; if (true) then { _this = createVehicle ["Misc_cargo_cont_net3", [2445.7886, 3894.7576, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1480 = _this; _this setDir -95.426903; _this setPos [2445.7886, 3894.7576, -3.0517578e-005]; }; _vehicle_1482 = objNull; if (true) then { _this = createVehicle ["FoldChair", [2446.5603, 3898.8323], [], 0, "CAN_COLLIDE"]; _vehicle_1482 = _this; _this setDir 103.76042; _this setPos [2446.5603, 3898.8323]; }; _vehicle_1483 = objNull; if (true) then { _this = createVehicle ["FoldTable", [2444.9607, 3899.1589, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1483 = _this; _this setDir -92.448402; _this setPos [2444.9607, 3899.1589, 3.0517578e-005]; }; _unit_173 = objNull; if (true) then { _this = createAgent ["GUE_Soldier_MG", [2446.0735, 3899.76], [], 0, "CAN_COLLIDE"]; _unit_173 = _this; _this setDir -97.42749; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; processInitCommands;
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Hi guys,
i hope you can help me. I'm working on map additions for 3 days now.
My problem is that i cant see the objects/buildings i added. They aren't just there? No collision or anything...
in my dayz_server.pbo:
maps\mapedit.sqf
_bldObj_1484 = objNull; if (true) then { _this = createVehicle ["Land_A_FuelStation_Shed", [380.97571, 24870.688, 2.8610229e-006], [], 0, "CAN_COLLIDE"]; _bldObj_1484 = _this; _this setPos [380.97571, 24870.688, 2.8610229e-006]; }; _bldObj_1485 = objNull; if (true) then { _this = createVehicle ["Land_Mil_Guardhouse", [608.34406, 24379.836, 1.9073486e-005], [], 0, "CAN_COLLIDE"]; _bldObj_1485 = _this; _this setDir -38.972935; _this setPos [608.34406, 24379.836, 1.9073486e-005]; }; _bldObj_1486 = objNull; if (true) then { _this = createVehicle ["MAP_PowGen_Big", [390.79739, 24493.631, -5.1498413e-005], [], 0, "CAN_COLLIDE"]; _bldObj_1486 = _this; _this setDir 100.44908; _this setPos [390.79739, 24493.631, -5.1498413e-005]; }; _bldObj_1487 = objNull; if (true) then { _this = createVehicle ["MAP_CamoNet_NATO", [292.27322, 24601.984], [], 0, "CAN_COLLIDE"]; _bldObj_1487 = _this; _this setDir 175.05156; _this setPos [292.27322, 24601.984]; }; _bldObj_1488 = objNull; if (true) then { _this = createVehicle ["MAP_CamoNet_EAST_var1", [336.01419, 24603.289, 2.3841858e-006], [], 0, "CAN_COLLIDE"]; _bldObj_1488 = _this; _this setPos [336.01419, 24603.289, 2.3841858e-006]; }; _bldObj_1489 = objNull; if (true) then { _this = createVehicle ["MAP_Pristresek", [288.59882, 24583.947, 2.8610229e-006], [], 0, "CAN_COLLIDE"]; _bldObj_1489 = _this; _this setPos [288.59882, 24583.947, 2.8610229e-006]; }; _bldObj_1490 = objNull; if (true) then { _this = createVehicle ["MAP_obihacka", [623.17639, 24358.73, 9.059906e-005], [], 0, "CAN_COLLIDE"]; _bldObj_1490 = _this; _this setDir 230.39415; _this setPos [623.17639, 24358.73, 9.059906e-005]; }; _bldObj_1491 = objNull; if (true) then { _this = createVehicle ["MAP_fort_watchtower", [587.03723, 24332.689, 0.00042295456], [], 0, "CAN_COLLIDE"]; _bldObj_1491 = _this; _this setDir -35.637928; _this setPos [587.03723, 24332.689, 0.00042295456]; }; _bldObj_1492 = objNull; if (true) then { _this = createVehicle ["MAP_fortified_nest_big", [603.98041, 24326.668, 0.00024366379], [], 0, "CAN_COLLIDE"]; _bldObj_1492 = _this; _this setDir -36.327049; _this setPos [603.98041, 24326.668, 0.00024366379]; }; _bldObj_1493 = objNull; if (true) then { _this = createVehicle ["MAP_Fortress_02", [654.46277, 24341.975, -1.9550323e-005], [], 0, "CAN_COLLIDE"]; _bldObj_1493 = _this; _this setDir 223.86116; _this setPos [654.46277, 24341.975, -1.9550323e-005]; }; _bldObj_1494 = objNull; if (true) then { _this = createVehicle ["MAP_GuardShed", [656.49072, 24292.434, 7.2002411e-005], [], 0, "CAN_COLLIDE"]; _bldObj_1494 = _this; _this setDir -10.954136; _this setPos [656.49072, 24292.434, 7.2002411e-005]; }; _bldObj_1495 = objNull; if (true) then { _this = createVehicle ["MAP_Pristresek_mensi", [650.17719, 24348.939, -3.3855438e-005], [], 0, "CAN_COLLIDE"]; _bldObj_1495 = _this; _this setDir 580.43048; _this setPos [650.17719, 24348.939, -3.3855438e-005]; }; _bldObj_1496 = objNull; if (true) then { _this = createVehicle ["MAP_MASH", [574.0285, 24338.949, -9.2506409e-005], [], 0, "CAN_COLLIDE"]; _bldObj_1496 = _this; _this setDir 61.840145; _this setPos [574.0285, 24338.949, -9.2506409e-005]; }; _bldObj_1497 = objNull; if (true) then { _this = createVehicle ["MAP_Stan", [491.39874, 24470.521, 9.5367432e-007], [], 0, "CAN_COLLIDE"]; _bldObj_1497 = _this; _this setDir 312.9295; _this setPos [491.39874, 24470.521, 9.5367432e-007]; }; _bldObj_1498 = objNull; if (true) then { _this = createVehicle ["MAP_tent2_west", [460.04456, 24457.869, 1.9073486e-006], [], 0, "CAN_COLLIDE"]; _bldObj_1498 = _this; _this setDir 51.343689; _this setPos [460.04456, 24457.869, 1.9073486e-006]; }; _bldObj_1499 = objNull; if (true) then { _this = createVehicle ["MAP_tent_east", [379.57764, 24441.039, 9.5367432e-007], [], 0, "CAN_COLLIDE"]; _bldObj_1499 = _this; _this setDir 161.64391; _this setPos [379.57764, 24441.039, 9.5367432e-007]; }; _bldObj_1500 = objNull; if (true) then { _this = createVehicle ["MAP_Barbedwire", [676.83179, 24254.852, 0.00010490417], [], 0, "CAN_COLLIDE"]; _bldObj_1500 = _this; _this setDir -65.409859; _this setPos [676.83179, 24254.852, 0.00010490417]; }; _bldObj_1501 = objNull; if (true) then { _this = createVehicle ["MAP_Barbedwire", [678.74683, 24259.586], [], 0, "CAN_COLLIDE"]; _bldObj_1501 = _this; _this setDir -67.845322; _this setPos [678.74683, 24259.586]; }; _bldObj_1502 = objNull; if (true) then { _this = createVehicle ["Land_BarGate2", [648.80823, 24280.57, -2.3841858e-006], [], 0, "CAN_COLLIDE"]; _bldObj_1502 = _this; _this setDir -4.4415712; _this setPos [648.80823, 24280.57, -2.3841858e-006]; }; _bldObj_1503 = objNull; if (true) then { _this = createVehicle ["Land_CamoNetB_NATO_EP1", [421.43073, 24551.805, -9.5367432e-007], [], 0, "CAN_COLLIDE"]; _bldObj_1503 = _this; _this setDir -0.9629705; _this setPos [421.43073, 24551.805, -9.5367432e-007]; }; _bldObj_1504 = objNull; if (true) then { _this = createVehicle ["Land_CncBlock", [658.88312, 24282.037, 1.9073486e-005], [], 0, "CAN_COLLIDE"]; _bldObj_1504 = _this; _this setPos [658.88312, 24282.037, 1.9073486e-005]; }; _bldObj_1505 = objNull; if (true) then { _this = createVehicle ["Land_CncBlock", [655.43243, 24281.773, -6.2942505e-005], [], 0, "CAN_COLLIDE"]; _bldObj_1505 = _this; _this setDir -13.298439; _this setPos [655.43243, 24281.773, -6.2942505e-005]; }; _bldObj_1506 = objNull; if (true) then { _this = createVehicle ["Land_CncBlock", [652.41205, 24281.143, -2.6702881e-005], [], 0, "CAN_COLLIDE"]; _bldObj_1506 = _this; _this setDir -14.68742; _this setPos [652.41205, 24281.143, -2.6702881e-005]; }; _bldObj_1507 = objNull; if (true) then { _this = createVehicle ["Land_CncBlock", [645.91364, 24282.074], [], 0, "CAN_COLLIDE"]; _bldObj_1507 = _this; _this setDir 72.820442; _this setPos [645.91364, 24282.074]; }; _bldObj_1508 = objNull; if (true) then { _this = createVehicle ["Misc_concrete_High", [620.90417, 24352.092, 4.2915344e-006], [], 0, "CAN_COLLIDE"]; _bldObj_1508 = _this; _this setDir 52.167858; _this setPos [620.90417, 24352.092, 4.2915344e-006]; }; _bldObj_1509 = objNull; if (true) then { _this = createVehicle ["Land_CncBlock", [618.08563, 24351.504, 1.0490417e-005], [], 0, "CAN_COLLIDE"]; _bldObj_1509 = _this; _this setDir 49.238327; _this setPos [618.08563, 24351.504, 1.0490417e-005]; }; _bldObj_1510 = objNull; if (true) then { _this = createVehicle ["Land_CncBlock", [616.11261, 24353.867, -4.6730042e-005], [], 0, "CAN_COLLIDE"]; _bldObj_1510 = _this; _this setDir 50.292942; _this setPos [616.11261, 24353.867, -4.6730042e-005]; }; _bldObj_1511 = objNull; if (true) then { _this = createVehicle ["Land_CncBlock", [602.76196, 24369.541, 9.5367432e-007], [], 0, "CAN_COLLIDE"]; _bldObj_1511 = _this; _this setDir 50.292942; _this setPos [602.76196, 24369.541, 9.5367432e-007]; }; _bldObj_1512 = objNull; if (true) then { _this = createVehicle ["Land_CncBlock", [605.15021, 24357.865, 0.00029373169], [], 0, "CAN_COLLIDE"]; _bldObj_1512 = _this; _this setDir 50.292942; _this setPos [605.15021, 24357.865, 0.00029373169]; }; _bldObj_1513 = objNull; if (true) then { _this = createVehicle ["Land_CncBlock", [606.35455, 24372.465, -9.5367432e-007], [], 0, "CAN_COLLIDE"]; _bldObj_1513 = _this; _this setDir 141.59235; _this setPos [606.35455, 24372.465, -9.5367432e-007]; }; _bldObj_1514 = objNull; if (true) then { _this = createVehicle ["Land_CncBlock", [618.20569, 24343.184, 9.5367432e-006], [], 0, "CAN_COLLIDE"]; _bldObj_1514 = _this; _this setDir 232.3399; _this setPos [618.20569, 24343.184, 9.5367432e-006]; }; _bldObj_1515 = objNull; if (true) then { _this = createVehicle ["Land_CncBlock", [604.26276, 24370.715, 8.5830688e-005], [], 0, "CAN_COLLIDE"]; _bldObj_1515 = _this; _this setDir 137.93268; _this setPos [604.26276, 24370.715, 8.5830688e-005]; }; _bldObj_1516 = objNull; if (true) then { _this = createVehicle ["EntranceGate_EP1", [574.53857, 24402.799, 5.0544739e-005], [], 0, "CAN_COLLIDE"]; _bldObj_1516 = _this; _this setDir -41.783066; _this setPos [574.53857, 24402.799, 5.0544739e-005]; }; _bldObj_1517 = objNull; if (true) then { _this = createVehicle ["Land_Toilet", [578.28223, 24333.871, -0.00010728836], [], 0, "CAN_COLLIDE"]; _bldObj_1517 = _this; _this setDir 508.03259; _this setPos [578.28223, 24333.871, -0.00010728836]; }; _bldObj_1518 = objNull; if (true) then { _this = createVehicle ["FlagCarrierArmex_EP1", [596.21259, 24329, 2.1934509e-005], [], 0, "CAN_COLLIDE"]; _bldObj_1518 = _this; _this setPos [596.21259, 24329, 2.1934509e-005]; }; _bldObj_1519 = objNull; if (true) then { _this = createVehicle ["HeliH", [249.00566, 24641.094, 1.9073486e-006], [], 0, "CAN_COLLIDE"]; _bldObj_1519 = _this; _this setPos [249.00566, 24641.094, 1.9073486e-006]; }; _bldObj_1520 = objNull; if (true) then { _this = createVehicle ["HeliHRescue", [227.10423, 24641.381, -9.5367432e-007], [], 0, "CAN_COLLIDE"]; _bldObj_1520 = _this; _this setPos [227.10423, 24641.381, -9.5367432e-007]; }; _bldObj_1521 = objNull; if (true) then { _this = createVehicle ["HeliHCivil", [201.07378, 24641.217, -0.00011444092], [], 0, "CAN_COLLIDE"]; _bldObj_1521 = _this; _this setPos [201.07378, 24641.217, -0.00011444092]; }; _bldObj_1522 = objNull; if (true) then { _this = createVehicle ["Fort_Barracks_USMC", [253.66716, 24586.604], [], 0, "CAN_COLLIDE"]; _bldObj_1522 = _this; _this setPos [253.66716, 24586.604]; }; _bldObj_1523 = objNull; if (true) then { _this = createVehicle ["Land_Antenna", [230.17706, 24554.752, 1.335144e-005], [], 0, "CAN_COLLIDE"]; _bldObj_1523 = _this; _this setDir -6.0576172; _this setPos [230.17706, 24554.752, 1.335144e-005]; }; _bldObj_1524 = objNull; if (true) then { _this = createVehicle ["Land_Barrack2_EP1", [412.40189, 24579.551, 1.9073486e-006], [], 0, "CAN_COLLIDE"]; _bldObj_1524 = _this; _this setDir 162.53999; _this setPos [412.40189, 24579.551, 1.9073486e-006]; }; _bldObj_1525 = objNull; if (true) then { _this = createVehicle ["Barrack2", [404.37354, 24577.93, 3.8146973e-006], [], 0, "CAN_COLLIDE"]; _bldObj_1525 = _this; _this setDir 163.96942; _this setPos [404.37354, 24577.93, 3.8146973e-006]; }; _bldObj_1526 = objNull; if (true) then { _this = createVehicle ["Bunker_PMC", [361.45007, 24761.094], [], 0, "CAN_COLLIDE"]; _bldObj_1526 = _this; _this setDir 104.39967; _this setPos [361.45007, 24761.094]; }; _bldObj_1527 = objNull; if (true) then { _this = createVehicle ["Land_RedWhiteBarrier", [602.18738, 24361.527, 9.5367432e-006], [], 0, "CAN_COLLIDE"]; _bldObj_1527 = _this; _this setDir 50.829014; _this setPos [602.18738, 24361.527, 9.5367432e-006]; }; _bldObj_1528 = objNull; if (true) then { _this = createVehicle ["Land_RedWhiteBarrier", [643.75232, 24305.303, -1.1444092e-005], [], 0, "CAN_COLLIDE"]; _bldObj_1528 = _this; _this setPos [643.75232, 24305.303, -1.1444092e-005]; }; _bldObj_1529 = objNull; if (true) then { _this = createVehicle ["Sign_Danger", [677.67487, 24251.631, -5.9604645e-005], [], 0, "CAN_COLLIDE"]; _bldObj_1529 = _this; _this setDir -72.853287; _this setPos [677.67487, 24251.631, -5.9604645e-005]; }; _bldObj_1530 = objNull; if (true) then { _this = createVehicle ["Sign_Checkpoint_US_EP1", [701.82294, 24240.871, 8.1062317e-005], [], 0, "CAN_COLLIDE"]; _bldObj_1530 = _this; _this setDir -44.271286; _this setPos [701.82294, 24240.871, 8.1062317e-005]; }; _bldObj_1531 = objNull; if (true) then { _this = createVehicle ["RoadBarrier_long", [715.0246, 24213.932, -1.2397766e-005], [], 0, "CAN_COLLIDE"]; _bldObj_1531 = _this; _this setDir -26.621992; _this setPos [715.0246, 24213.932, -1.2397766e-005]; }; _bldObj_1532 = objNull; if (true) then { _this = createVehicle ["WarfareBDepot", [352.50952, 24478.672, -2.8610229e-005], [], 0, "CAN_COLLIDE"]; _bldObj_1532 = _this; _this setDir 90.193504; _this setPos [352.50952, 24478.672, -2.8610229e-005]; }; _bldObj_1533 = objNull; if (true) then { _this = createVehicle ["USMC_WarfareBArtilleryRadar", [344.55984, 24519.756, 3.8146973e-006], [], 0, "CAN_COLLIDE"]; _bldObj_1533 = _this; _this setPos [344.55984, 24519.756, 3.8146973e-006]; }; _bldObj_1534 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10xTall", [289.96426, 24342.584, -7.2479248e-005], [], 0, "CAN_COLLIDE"]; _bldObj_1534 = _this; _this setPos [289.96426, 24342.584, -7.2479248e-005]; }; _bldObj_1535 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10xTall", [305.67578, 24342.563, -2.3841858e-006], [], 0, "CAN_COLLIDE"]; _bldObj_1535 = _this; _this setPos [305.67578, 24342.563, -2.3841858e-006]; }; _bldObj_1536 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10xTall", [321.35956, 24342.615, 0.00032186508], [], 0, "CAN_COLLIDE"]; _bldObj_1536 = _this; _this setPos [321.35956, 24342.615, 0.00032186508]; }; _bldObj_1537 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10xTall", [336.94565, 24342.43, -0.00011205673], [], 0, "CAN_COLLIDE"]; _bldObj_1537 = _this; _this setPos [336.94565, 24342.43, -0.00011205673]; }; _bldObj_1538 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10xTall", [352.62799, 24342.484, 0.00014972687], [], 0, "CAN_COLLIDE"]; _bldObj_1538 = _this; _this setPos [352.62799, 24342.484, 0.00014972687]; }; _bldObj_1539 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10xTall", [368.18658, 24342.389, 5.2452087e-006], [], 0, "CAN_COLLIDE"]; _bldObj_1539 = _this; _this setPos [368.18658, 24342.389, 5.2452087e-006]; }; _bldObj_1540 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10xTall", [375.04706, 24334.895, 0.00011444092], [], 0, "CAN_COLLIDE"]; _bldObj_1540 = _this; _this setDir 88.141006; _this setPos [375.04706, 24334.895, 0.00011444092]; }; _bldObj_1541 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10xTall", [382.50424, 24326.51, 9.393692e-005], [], 0, "CAN_COLLIDE"]; _bldObj_1541 = _this; _this setDir 182.56462; _this setPos [382.50424, 24326.51, 9.393692e-005]; }; _bldObj_1542 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10xTall", [397.44556, 24326.701, 2.2411346e-005], [], 0, "CAN_COLLIDE"]; _bldObj_1542 = _this; _this setPos [397.44556, 24326.701, 2.2411346e-005]; }; _bldObj_1543 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10xTall", [409.63406, 24326.381, -0.00030136108], [], 0, "CAN_COLLIDE"]; _bldObj_1543 = _this; _this setPos [409.63406, 24326.381, -0.00030136108]; }; _bldObj_1544 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10xTall", [424.83267, 24326.404, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; _bldObj_1544 = _this; _this setPos [424.83267, 24326.404, 1.5258789e-005]; }; _bldObj_1545 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10xTall", [440.4725, 24326.582, -9.5367432e-007], [], 0, "CAN_COLLIDE"]; _bldObj_1545 = _this; _this setPos [440.4725, 24326.582, -9.5367432e-007]; }; _bldObj_1546 = objNull; if (true) then { _this = createVehicle ["LAV25_HQ_unfolded", [321.78799, 24520.275, 0.0001411438], [], 0, "CAN_COLLIDE"]; _bldObj_1546 = _this; _this setPos [321.78799, 24520.275, 0.0001411438]; }; _bldObj_1547 = objNull; if (true) then { _this = createVehicle ["USMC_WarfareBBarracks", [364.53867, 24517.74, 1.9073486e-005], [], 0, "CAN_COLLIDE"]; _bldObj_1547 = _this; _this setPos [364.53867, 24517.74, 1.9073486e-005]; }; _bldObj_1548 = objNull; if (true) then { _this = createVehicle ["USMC_WarfareBLightFactory", [389.49557, 24473.18, 1.1444092e-005], [], 0, "CAN_COLLIDE"]; _bldObj_1548 = _this; _this setPos [389.49557, 24473.18, 1.1444092e-005]; }; _bldObj_1549 = objNull; if (true) then { _this = createVehicle ["USMC_WarfareBAntiAirRadar", [371.23782, 24572.953, 2.8610229e-005], [], 0, "CAN_COLLIDE"]; _bldObj_1549 = _this; _this setPos [371.23782, 24572.953, 2.8610229e-005]; }; _bldObj_1550 = objNull; if (true) then { _this = createVehicle ["USMC_WarfareBAircraftFactory", [442.73383, 24504.148, 2.2888184e-005], [], 0, "CAN_COLLIDE"]; _bldObj_1550 = _this; _this setPos [442.73383, 24504.148, 2.2888184e-005]; }; _bldObj_1551 = objNull; if (true) then { _this = createVehicle ["USMC_WarfareBHeavyFactory", [334.63956, 24422.914, 1.9073486e-005], [], 0, "CAN_COLLIDE"]; _bldObj_1551 = _this; _this setDir 179.49994; _this setPos [334.63956, 24422.914, 1.9073486e-005]; }; _bldObj_1552 = objNull; if (true) then { _this = createVehicle ["WarfareBAirport", [114.70186, 24885.354, 5.3405762e-005], [], 0, "CAN_COLLIDE"]; _bldObj_1552 = _this; _this setPos [114.70186, 24885.354, 5.3405762e-005]; }; _bldObj_1553 = objNull; if (true) then { _this = createVehicle ["WarfareBAirport", [110.3716, 24703.83, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _bldObj_1553 = _this; _this setDir 177.72339; _this setPos [110.3716, 24703.83, -1.5258789e-005]; }; _bldObj_1554 = objNull; if (true) then { _this = createVehicle ["MAP_runway_beton", [112.99685, 24794.578, 3.8146973e-006], [], 0, "CAN_COLLIDE"]; _bldObj_1554 = _this; _this setPos [112.99685, 24794.578, 3.8146973e-006]; }; _bldObj_1555 = objNull; if (true) then { _this = createVehicle ["MAP_runway_beton", [108.57281, 24721.6, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _bldObj_1555 = _this; _this setPos [108.57281, 24721.6, -3.0517578e-005]; }; processInitCommands;
i edited server_functions.sqf (last line):
call compile preprocessFileLineNumbers "\z\addons\dayz_server\maps\mapedit.sqf";
The Mod is Dayz Epoch 1.0.5.1 (Linux Debian Server) - Sauerland Map
If you need more information tell me.
Howto setup Custom Loot with DZE_MissionLootTable
in Server Install
Posted
is a loot chance of 0.001 working? or is it limited to 0.01?