Vap0rub
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Posts posted by Vap0rub
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Just wondering if you found a way to add in a vehicle patrol or not? I have 2 para choppers spawning when you reach the villa but a vehicle patrolling the island with 5-6 troops in it would be pretty fun too
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sadly no, that was the first thing I messed around with
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Obviously a mess up on my end but any help would be appreciated
Error in expression <lock,_lock];
if (_typeOfCursorTarget in ColourVehicles) then {private ["_paint">Error position: <ColourVehicles) then {private ["_paint">Error Undefined variable in expression: colourvehiclesFile mpmissions\__CUR_MP.chernarus\ZSC\compiles\fn_selfActions.sqf, line 304
the block from my fn_selfActions.sqf
if(_player_lockUnlock_crtl) then {
if (s_player_lockUnlock_crtl < 0) then {_hasKey = _ownerID in _temp_keys;_oldOwner = (_ownerID == dayz_playerUID);if(locked _cursorTarget) then {if(_hasKey || _oldOwner) then {_Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true, "", ""];s_player_lockunlock set [count s_player_lockunlock,_Unlock];s_player_lockUnlock_crtl = 1;} else {if(_hasHotwireKit) then {_Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""];} else {_Unlock = player addAction [format["<t color=#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED], "",_cursorTarget, 2, true, true, "", ""];};s_player_lockunlock set [count s_player_lockunlock,_Unlock];s_player_lockUnlock_crtl = 1;};} else {if(_hasKey || _oldOwner) then {_lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""];s_player_lockunlock set [count s_player_lockunlock,_lock];if (_typeOfCursorTarget in ColourVehicles) then {private ["_paint"];_paint = player addAction ["Paint", "Paint\player_paint_init.sqf",_cursorTarget, 2, true, true, "", ""];s_player_lockunlock set [count s_player_lockunlock,_paint];};s_player_lockUnlock_crtl = 1;};};}; -
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I'm having trouble with this script breaking the JAEM v1.6 script I'm currently using. It seems like the Deploy Anything script blocks the custom variables.sqf file JAEM uses
dayz_allowedObjects = dayz_allowedObjects + ["HeliHRescue"];
The issue I get is the Helipad is disappearing as soon as it is placed
19:46:14 Error in expression
};>
19:46:14 Error position: <};>
19:46:14 Error Missing {
19:46:14 File mpmissions\__cur_mp.chernarus\custom\JAEM\variables.sqf, line 3
19:46:14 Error in expression
};>
19:46:14 Error position: <};>
19:46:14 Error Missing {
19:46:14 File mpmissions\__cur_mp.chernarus\custom\JAEM\variables.sqf, line 3and
19:05:49 Error in expression <
if (isServer) then {
if (parseNumber _id > 0) then {
_key = format["CHILD:30>
19:05:49 Error position: <_id > 0) then {
_key = format["CHILD:30>
19:05:49 Error Undefined variable in expression: _id
19:05:49 File z\addons\dayz_server\compile\server_deleteObj.sqf, line 11are the errors I get, I've tried to add "HeliHRescue" to the dayz_allowedObjects list in the original variables file and removed the call compile for JAEMs variables.sqf
I am probably missing something simple but It's late here, any help would be appreciated
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Cheech, if you look at 1.6 JAEM and 1.4 JAEM with Zupas changes, set the evac chopper price (100000 is what zupa has) and then change the _hasbriefcase lines to Zupa's
also make sure to call SC_fnc_removeCoins
i can post the edits I made later on if needed.
AI Skalisty Island, not so easy
in A2: Custom Bases (1.0.5.1)
Posted
Currently trying a DZAI vehicle patrol but if I can't get it working I'll definitely come chat with you. thanks.