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Posts posted by Oleg
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During the last days of testing, we decided to delay inclusion of Remote Script Execution. We found a few issues in complex use cases that we'd like to fix first. Once fully ready for the next update, it should help multiplayer designers to achieve modest optimizations and benefit from security improvements.
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what about using startup keys on VPS. I have moved on server with QEMU Virtual CPU for tests, but I didn't change any of my startup keys
maybe you can give me some tips
shall I remove some of those for better performance?
-high-loadMissionToMemory-malloc=tbbmalloc-autoInitOne more thing, what can I do to make A3 server use the whole processor speed? It use CPU cores for 60% max even if I have FPS drops. Changing process priority in task manager gives nothing and process lasso doesn't help alot.Thanks -
arma 3 is updated, is it possible to use v4 server performance file?
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Changes in cfgCrafting and cfgPricing may affect on your native admin spawn menu. After some changes I lost abilities to spawn some things, but now I can spawn such vehicles as ifrit and stider.
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so more than 30 recipes has been added and only 3 of them looks squeezed
Anyway I want to fix them. I think it might be possible to find those images somewhere in server files, unpack, convert file type, edit with Photoshop, pack edited copy into my mpmission file.
Right after I need to make some changes in my cfgCrafting.hpp file. There is a kind of example, craft bottle filled with a water standing next to water barrel:
nearby[] = {{"noclass", {"barrelwater_f.p3d", "water_source_f.p3d", "pumpa.p3d", "misc_wellpump.p3d"}, 3, 1, "Water Source","water"}};
it's an unique ingame action and that is why they print here every single used image.
Probably I need to initialize array recipe[] with images, but I am not sure how.
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Some item images in the crafting menu looks deformed
how can i fix that?
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all that "optimization magic" is killing me.
it was pretty stable on 2.5 and after update and boom
process lasso and that arma III server performance update helps alot but not enoght
All I can say that the epoch mod became more player dependant. We are running altis map on xenon E3 1220, our building limits moved up to 500 per jammer, so yes, we have couple of castles.
Everything is fine 35-40 ppl can play with no FPS drops untill castle owners came into their bases. looks like CPU cores stop working with no reason.
We have virtual test server with a lower hardware setup and you know what... same db, same missions, same players - almost no drops on EMU processor.
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I'm running epoch server, reddit DB and the game itself(client) on my home PC. I'm using TADS launcher to start server part and playwith6 for the client. Works well, players can connect to my server so we play together.
Now I need to move on, make 4hour sessions and game logging. Every 4 hours server should restart and save all ingame session logs into some .log files like createvehile a3master etc. Shall I install some additional programs/plugins or I just have to make changes in existing cfg files?
Arma 3 update today?
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btw, they stole all the fish from the ocean. Check rpt logs, they said. try to find solution by yourself