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xXMeragonXx

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Posts posted by xXMeragonXx

  1. I found 1 smal 'fail' in the script

     

    under Assault Rifles, you find the "Navid 9.3 [Tan]" // "MMG_01_tan_F"

    but i think this is a 'Machine Gun'

    it will be fine when you can change it

     

    Weil ich weiß das Suppe Deutsch versteht hier nochmal auf Deutsch

    Unter der Option Assault Rifles findet man die Navid 9.3, jedoch ist das eine 'Maschine Gun' wäre toll wenn du das ändern könntest.

  2. hey,

     

    no problem... but please wait a liitle bit, more updates are incomming.... we will again rewrite everything... To make it easier to everything.... with menü an so on....  :D  so, maybe wait a little bit, i think the next update is ready in the next 72 hours  :D

     

     I See your 'new' Trader-system on Halvhjearne's dev-server, it look's soooo nice, I cant wait for it  :rolleyes:  :wub:

  3. hey i need help,, ich will edit the Loot at the SEM missione, so i drop the LootData.sqf into the SEM folder and edit it like this:

    ...
    
     [
    // Loot Option title, and box to be used.  If box = 'VEHICLE' then loot is intended to be placed in a vehicle.
      ["SniperBox","Random"],
      [
      // All weapons and quantity  
      [Rifle_ALL, 3]
      ],
      [// All magazines and quantity
         [Ammo_ALL, 5]
      ],
      [// All items and quantity
          	[Food_ALL, 4]
      ],
      [// All backpacks and quantity
        [Backpacks_ALL, 3]
      ]
     ],  //***********End of Loot************************ 
    //**********************************************************************************************************
    [
    // Loot Option title, and box to be used.  Use of array names is permitted. 
      ["buildingbox", "Random"],
      [// All weapons and quantity 
          ["LMG_Mk200_F", 2],
          ["arifle_MXM_Black_F", 2]
      ],
      [// All magazines and quantity
          ["30Rnd_65x39_caseless_mag_Tracer", 4],
          ["200Rnd_65x39_cased_Box_Tracer", 4]
      ],
      [// All items and quantity
          [buildingCustom, 10]
      ],
      [// All backpacks and quantity
        [Backpacks_ALL, 2]
      ]
     ]
    ];
    
    FuMS_LOOTDATA set [_this select 0, _lootData];
    
    

    next i edit the VanCrash like this:

    [  //  Loot Config:  Refer to LootData.sqf for specifcs
    ["None" , [18,-9] ], //[static loot, offset location] - spawns with the mission
    ["buildingbox" , [-5,0] ], // Win loot, offset location - spawns after mission success
    ["None" , [0,0] ]  // Failure loot, offset location - spawns on mission failure
    ],
    

    the mission work, but no Lootbox is spawning

  4. I cant edit it :/ i have copy the LootData.sqf into the SEM folder and edit this:

    into the LootDate.sqf
    
     [
    // Loot Option title, and box to be used.  Use of array names is permitted. 
      ["BuildingBox", "Random"],
      [      // All weapons and quantity 
          [Rifle_ALL, 2]
      ],
      [// All magazines and quantity
             [Ammo_ALL, 7]
      ],
      [// All items and quantity
          	[Food_ALL, 7]
      ],
      [//Test Buildings
             [Building_ALL, 10] 
      ]
     ],//**********End of loot**********************
    
    this into the SEM/VanCrash:
    
    [  //  Loot Config:  Refer to LootData.sqf for specifcs
    ["None" , [18,-9] ], //[static loot, offset location] - spawns with the mission
    ["BuildingBox" , [-5,0] ], // Win loot, offset location - spawns after mission success
    ["None" , [0,0] ]  // Failure loot, offset location - spawns on mission failure
    ],
    
    and this in the BaseLoot.sqf:
    
    BuildingKits = ["KitStudWall","KitWoodFloor","KitWoodStairs","KitWoodRamp","KitFirePlace","KitTiPi","KitShelf","KitFoundation",
    "JackKit","KitPlotPole","KitCinderWall"];
    BuildingComponents = ["CinderBlocks","MortarBucket","ItemScraps","ItemCorrugated","ItemCorrugatedLg","PartPlankPack","WoodLog_EPOCH"];
    CraftingTools = ["ChainSaw","ItemCoolerE","VehicleRepairLg","Hatchet","MultiGun","MeleeSledge"];
    CraftingComponents = ["CircuitParts","VehicleRepair","ItemMixOil","emptyjar_epoch","jerrycan_epoch","EnergyPack","EnergyPackLg","Heal_EPOCH",
    "Defib_EPOCH","Repair_EPOCH","Pelt_EPOCH","Venom_EPOCH","PartOre","ItemKiloHemp"];
    Building_ALL = BuildingKits+BuildingComponents+CraftingComponents;
    
    

    but now, the mission spawn and the mission finish the mission diapeart and no Lootbox is spawned

  5. Hey

    I have in the kill feed the option "Custom Chat" is activated, it all goes as it should, but all my players can now write in this channel and talk, I can somehow Unignore that can write there?

    [translate with Google, sorry my english is not so good]

    [GERMAN] Hey

    ich habe bei dem KillFeed die Option "Custom Chat" aktiviert, es geht auch alles so wie es soll, aber alle meine Spieler können nun in diesem Channel schreibe und reden, kann ich das irgendwie auschalten das die dort schreiben können?

  6. i use this in infistar an all mein members cann see the Server Menu:

    /* Use allowed Dialogs ? */ _UDW = true;	/* true or false */
    /* _allowedDialogs: Insert IDDs here to prevent them from being closed! Default ArmA3 and Altis-Life idds should be in already. */
    _allowedDialogs = [-1,602];
    /*	5001, -3: Zupas New Hud (Hud-Builder) - https://github.com/DevZupa/ZHB-A3 */
    _allowedDialogs pushBack 5001;
    _allowedDialogs pushBack -3;
    /*	37400: Custom Menu from AltisLife used on some Epoch Servers */
    _allowedDialogs pushBack 37400;
    
    
    /* _badDialogsKICK: Forbidden Dialog Idds that will get you Kicked by the AH */
    _badDialogsKICK = [-1337];
    
    
    /* _badDialogsClose: Forbidden Dialog Idds that will get closed by the AH */
    /*
    	131 Change Keybinds
    	148 Controller Menu
    */
    _badDialogsClose =
    [
    	2,3,7,17,19,25,26,27,28,29,30,31,32,37,40,41,43,44,45,51,52,53,74,85,
    	106,126,127,129,132,146,147,150,151,152,153,154,159,164,262,
    	314,632,1320,2121
    ];
    
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